View Full Version : Fury player in search of some aa advice
darkmagi83
05-21-2007, 07:34 AM
I have energy vortex and right now i am going down the animalism line to get animal form and I was wondering what would be better, enhance bloodlust or enhance fae fire? They both seem fairly useless to me but I was wondering which would be the better of the two to max out. Or should I put 3 points in one and the rest into enhance porcupine?
Rattfa
05-21-2007, 07:56 AM
Fae Fire is a great litte buff if you're in a melee orientated group. Something like 650-750 extra damage per person in the group everytime you cast it (in t7). The AA line gives you a reduced reuse timer, so will help group damage output. Bloodlust/Agitate is a good str/agi buff with a dps/as buff which is great for casting on the main tank of your group, or a scout, but i dont know what extra stats the AA line gives. If you solo then neither is really of use to you. Perhaps Bloodlust/Agitate has the edge as you'll use the buff on yourself. If you group a lot then both are usefull buffs.
Rueny
05-21-2007, 07:59 PM
Here is my 2 cents. All info given are with the following stats. Int 555 Wis 493 Fae Pyre costs 231 power and at Adept 3 does 3 hits of 208 damage. Thunderbolt costs 239 power and at Adept 3 hits for 1572 to 2600 Grouped with 1 Melee Fae Pyre would do 624 point of damage Grouped with 2 Melee Fae Pyre would do 1248 point of damage Grouped with 3 Melee Fae Pyre would do 1872 point of damage Grouped with 4 Melee Fae Pyre would do 2496 point of damage Grouped with 5 Melee Fae Pyre would do 3120 point of damage So unless your in a group with at least 4 Melee classes the odds are that you will do better just using Thunderbolt. That being said... If your using Infusion, Casting Fae Pyre will trigger the Infusion 6 timeswich will skew the number above. I chose the enhanced Agitate because it is Power friendly and the scouts will love you.
Rattfa
05-22-2007, 06:18 AM
In addition, Fae Fire also buffs any pets in the group, including conjuror/necro swarm pets. So that can be an extra 12 procs in a group with a conj, if you cast it when the swam pets appear. If you have 4 melee and a conj (i usually auto attack in 1 group combat too, so 5 melee) with the above calculation that 5616 points of damage when the swarm pets are out. Pretty good imo. I regularly group with a conj, sometimes 2 and it's definately a useful buff. I 'think' using it in conjunction with energy vortex also makes the procs 50% more effective. I havent tested this though.
Und3rt0w
05-22-2007, 10:48 AM
<p>I would say Fae Fire - I've seen it help to burn down mobs much faster in a group setting (plus you can keep casting where Beastial is just a group buff once something dies)...I haven't played much with Feast, and IMO it's harder to draw a strong conclusion that it woudl be beneficial, but I do have Fury friends that cast it often.</p><p>As said above, neither is going to help a ton in a solo setting.</p>
darkmagi83
05-22-2007, 06:20 PM
Thanks for the advice, didn't know it worked with pets and swarm pets, thats pretty cool. That helped me make the decision on fae fire, thats some nice damage with the swarm and dumbfire pets of conjuror's and necro's.
SpritRaja
05-22-2007, 08:39 PM
Wrong about it working on swarm pets. It used to work on swarm pets as they used to be part of your group. However that was fixed. Used to be great damage if you timed it with swarm pet releases. The person who said it does obviously never parses his fights.
darkmagi83
05-22-2007, 09:14 PM
Saphira@Crushbone wrote: <blockquote>Wrong about it working on swarm pets. It used to work on swarm pets as they used to be part of your group. However that was fixed. Used to be great damage if you timed it with swarm pet releases. The person who said it does obviously never parses his fights. </blockquote>Ah thanks, oh well i guess I'll go with bloodlust then, i duo with a coercer and usually when we group with our guild there is very few melee anyways, like basically just the tank and another. Bloodlust on the tank seems more useful in that situation anyways. I hope they take a look at these two aa's in the next expansion because there pretty weak imo.
Rattfa
05-24-2007, 07:34 AM
Yeah, my bad on the swarm pet thing. Just double checked lastnight and it doesnt affect them. Ignore my post <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
ThyMajesty
05-24-2007, 09:47 AM
<cite>darkmagi83 wrote:</cite><blockquote> I hope they take a look at these two aa's in the next expansion because there pretty weak imo. </blockquote><p> just to get you a closer view, ive got both spells mastered and did some comparison</p><p>since i respecced into agitate, in raid scouts beggin me for it when they're in my grp</p><p>it gives them 85 str and agi permanentely and when proc up </p><p>+60 haste and +60 DPS </p><p>normally it procs 2,0 times a minute (=20 out of 60s)...5x enhanced it procs 3,8 or every ~15 seconds (lasting for 10 seconds) which virtually means its up almost complete fight</p><p>this proc enhanced raises DPS on the raidscouts for about 200-500 (!), depending on zone/mobs etc.</p><p>its also handy for soloing, later when you get animalism (which gives +100 haste) and you cast it on you for powerreg...well, you simply got nuts with that AND animalism-buffs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> for tanks it has only limited use, since not every tank builds his aggro via DPS sspecially autoattack, which is required to get most benefit out of agitate or at least, have it triggered</p><p>------------</p><p>for fae pyre, got ist at M1 too, yesterday happend me to be in melee-grp, rather than caster as usually, so i took this spell out almost every time i could</p><p>i checked parse afterwars, and was rather disappointed</p><p>Top-dpser in my grp (brigant, somewhat 1200 DPS zonewide) did somewhat around 3 mio DMg in whole zone, crc...but only around 50k where from pyre proc..i looked closer at the numbers, her pyre-dmg scaled from 150 - 450, checked it back with mine, which went for 250 - 600</p><p>so the ratio is affected by int .. ive got ~600 on that, dunno but i'm sure she's not half of that amount, so dmg is reduced drastically, and meleers in general are most times very low on int</p><p>i don't wanna say that its useless, it can be very useful to squeeze the last bit out of the grp, but since the amount of DMG done isnt increased with the enhancement, only the possible refresh is shortened...thus its your decision...do you have enough time for keeping it up permanently? and even more, do you have the power for that?</p><p>nah....i dont think its worth the AA</p><p>my 2 cents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
SpritRaja
05-25-2007, 11:11 PM
Fae Pyre is only worth the AA in my opinion if you get the end ability in the druid Int line. Decreasing cast and recast times on a group buff can increase your dps from infusion by a bit. (If you didn't know Infusion procs a small DD on every beneficial spell. It randomly targets a mob close to you. A group buff/heal cast with 6 people in your group procs 6dd all at once.)
Faelia
05-30-2007, 06:02 PM
<p>I think the fae pyre aa is worthless. It reduces your timer yeah, but it's also an expensive spell power wise to be casting more frequently.</p><p>The extra 5% chance for the bloodlust line to proc is, in my opinion, far more useful.</p>
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