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View Full Version : (Level 20) Harm Touch hits you for 860...


Netzoko
05-19-2007, 05:49 PM
Wow, where is the balance?

Fonrian
05-19-2007, 06:03 PM
At lvl 20, that's about the only benefit of being an SK.  That's the balance.

Norrsken
05-19-2007, 06:09 PM
<cite>Netzoko wrote:</cite><blockquote>Wow, where is the balance? </blockquote>When you get decent resists it hits for 400? And add to that Assassins blade that hits for 1200 or something like that. At 24. Or the warlocks nuke, whatever that is called, also 1k+. And Strike of thunder, 800ish. Every 30 seconds. Balance ought to be somewhere there.

Skeptycal
05-19-2007, 06:43 PM
Come on ... really .... SK's get a skill that hits hard once in a while .. get over it ... it's a class defining skill. Plenty of classes can out dps, out tank, out heal, out everything SKs. You cant seriously think there is some balance issue there.

MokiCh
05-19-2007, 10:15 PM
Apparently they can, and they do

Oidan
05-19-2007, 10:48 PM
The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.

Pumancat
05-20-2007, 01:41 AM
Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote><p>  Why? When a swashy can melee from up to 20m away? If HT is supposed be an actual physical touch, then shouldn't melee be actual in your face physical crossing swords? </p><p>Nyarlath - 70 wizard</p><p>Venekor server</p>

ZaiTh
05-20-2007, 04:22 AM
<cite>Pumancat wrote:</cite><blockquote>Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote><p>  Why? When a swashy can melee from up to 20m away? If HT is supposed be an actual physical touch, then shouldn't melee be actual in your face physical crossing swords? </p><p>Nyarlath - 70 wizard</p><p>Venekor server</p></blockquote>Oh Sk's get reach? No they don't. Swashy's have to spec that to get it.

CresentBlade
05-20-2007, 06:34 AM
<cite>Netzoko wrote:</cite><blockquote>Wow, where is the balance? </blockquote>You should see what it hits for after you have been debuffed<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Elephanton
05-20-2007, 07:27 AM
<p>I'd say 860 is really bad HT.</p><p>I recently posted a screenshot on SK forums, where my HT landed for 1906 in PVP (also level 20). Lucky crit.</p>

Norrsken
05-20-2007, 07:31 AM
<cite>ZaiTh wrote:</cite><blockquote><cite>Pumancat wrote:</cite><blockquote>Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote><p>  Why? When a swashy can melee from up to 20m away? If HT is supposed be an actual physical touch, then shouldn't melee be actual in your face physical crossing swords? </p><p>Nyarlath - 70 wizard</p><p>Venekor server</p></blockquote>Oh Sk's get reach? No they don't. Swashy's have to spec that to get it. </blockquote>On the other hand, reach works for EVERY melee ability they have. SKs range are spells, and they have to be immobile to use them. all except HT, which is instant. So, ONE on the move ranged, vs, how many? 20? Yeah, you better [Removed for Content] well have to pay for the power of the swashys reach.

ZaiTh
05-20-2007, 08:22 AM
Ulvhamne@Nagafen wrote: <blockquote><cite>ZaiTh wrote:</cite><blockquote><cite>Pumancat wrote:</cite><blockquote>Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote><p>  Why? When a swashy can melee from up to 20m away? If HT is supposed be an actual physical touch, then shouldn't melee be actual in your face physical crossing swords? </p><p>Nyarlath - 70 wizard</p><p>Venekor server</p></blockquote>Oh Sk's get reach? No they don't. Swashy's have to spec that to get it. </blockquote>On the other hand, reach works for EVERY melee ability they have. SKs range are spells, and they have to be immobile to use them. all except HT, which is instant. So, ONE on the move ranged, vs, how many? 20? Yeah, you better [I cannot control my vocabulary] well have to pay for the power of the swashys reach. </blockquote><p>They have to spend points to get reach, SK's dont have to spend points on HT. Why not change the name to Harm throw or Harm Cast? Because it sounds [Removed for Content]. It should be a touch within melee range. Make it like Reach, through AA's.</p><p>Btw I also have a T7 SK. </p>

Greeen-_-Ranger
05-20-2007, 08:51 AM
After seeing my buddy's pink sk pvp armor (Luxun), I think the tier 7 version should be called 'the pink caress'.  Post your thoughts and lets /petition to get that FIXED NOW!

Norrsken
05-20-2007, 10:07 AM
<cite>ZaiTh wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>ZaiTh wrote:</cite><blockquote><cite>Pumancat wrote:</cite><blockquote>Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote><p>  Why? When a swashy can melee from up to 20m away? If HT is supposed be an actual physical touch, then shouldn't melee be actual in your face physical crossing swords? </p><p>Nyarlath - 70 wizard</p><p>Venekor server</p></blockquote>Oh Sk's get reach? No they don't. Swashy's have to spec that to get it. </blockquote>On the other hand, reach works for EVERY melee ability they have. SKs range are spells, and they have to be immobile to use them. all except HT, which is instant. So, ONE on the move ranged, vs, how many? 20? Yeah, you better [I cannot control my vocabulary] well have to pay for the power of the swashys reach. </blockquote><p>They have to spend points to get reach, SK's dont have to spend points on HT. Why not change the name to Harm throw or Harm Cast? Because it sounds [I cannot control my vocabulary]. It should be a touch within melee range. Make it like Reach, through AA's.</p><p>Btw I also have a T7 SK. </p></blockquote>you completely missed my pont didnt you? Sure, make us spend like 5 aas to get 30 meters on all our CAs, and make our spells castable ont he run and we will be on par with the swashies. Now, we have 1, one, skill out of all of ours that is ranged and usable on the run. We shouldnt have to pay for that. Not when getting all your [I cannot control my vocabulary] 25m costs a few aas. I guarantee you that most sks would gladly give in the range of HT for the ability to put AAs into makings pells castable on the run. Every [Removed for Content] SK wants just that.

Ozgood
05-20-2007, 02:44 PM
<p>I have came to the conclusion that any class that does well in PvP that is a Freeport class, will have a bazillion posts about their OP'ness until they get nerfed.</p><p>Brigs are constantly nerfed and yet still have a bazillion posts about them being OP'ed.</p><p>SKs and their unstopbbale PT/HT and the bazillion threads about them</p><p>Bruisers and their "drag ability".</p><p>I mean seriously, look at the posts and count how many posts you see about how overpowered every class in FP is!</p><p>When, in actuality, Swashies are easily Kings of the Jungle right now.  Rangers are as deadly as ever and are very difficult to kill with all their speed abilities.</p><p>Maybe if some people played more than they posted about other's being OP'ed, we could solve the biggest issue, which is that Freeps out number Qs by a lot (at least on my server and I have heard others as well).  You play a solo class and want to solo, thats your $15.  But don't complain when a SK can HT you, assasin can decap you or a Fury can EV you or a Bruiser drags you, BEFORE YOU CAN RUN AWAY!  Being in a group can help your chances of survival ten fold.  But again, play the way you want to, just don't expect to win every solo encounter.</p><p>Back to the topic at hand:</p><p>Swashies have to invest 5 points to get reach?  With their melee abilities?  And every post on here is about how Harm Touch should be a touch?</p><p>To recap:</p><p>SK are an offtank type class.  But yet have to inxvest strongly in INT to do decent damage with spells, including HT/PT.  Then they need to invest in spell crits through AAs and then finally go through a whole tree to get reaver.  AND CAN STILL BE RESISTED OR HAVE A DRAMATICALLY REDUCED EFFECT.</p><p>Get the funk out of here with this garbage.</p>

Tatate
05-20-2007, 04:21 PM
<p>Oh stop whining, if you think HT/PT is the only thing that enables a SK to win, get on your FP toon and /tell Zatia I will gladly get on my 27 SK and duel you if you are in my level range. NO HT. </p><p>(Venekor)</p>

Geynos
05-20-2007, 04:29 PM
<p>860 is usually a decently mitigated HT to be honest.</p><p>For the above poster's information saying disease resist will bring it down to 400. My 1000+ resist warden usually gets hit somewhere in the 800s by HT...</p><p> To the OP:</p><p>Try to get more HP <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Ekelefer
05-20-2007, 05:04 PM
<p>Pestilent is an Adjective that means "something that is destructive to life" </p><p>Touch as a VERB means to touch, as with the finger or hand.(well this is the most common useage of the verb anyway) </p><p>Touch as a NOUN can mean a slight attack, such as  from illness or DISEASE. Given the SK deals disease dmg, and the ability is not a physical touch in-game, it is rather easy to determine what SOE impleid by Pestilent Touch, which is A touch of pestilence (which is a pernicious, evil influence or agent). Pernicious can mean deadly or fatal. A touch of something that is deadly or fatal would be, well, devastating to anyone. </p><p>Some people need to learn how to discern the actual meaning of a word based on its usage (in this case the actual effect of PT in-game)</p>

Image_Vain
05-21-2007, 12:33 AM
How many of these 'ZOMG st0pz teh Harm'z touchies" threads are we going to have?

Norrsken
05-21-2007, 09:45 AM
<cite>Image_Vain wrote:</cite><blockquote>How many of these 'ZOMG st0pz teh Harm'z touchies" threads are we going to have? </blockquote>2? but we get a new one when one dies, so it stays at 2. And its the same old, tired hog wash as it was a fwe months back. There are a lot of players that have learned to fight sks, with and without HT. I wonder how THEY do it? Maybe everyone that cant should try and ask them.

Malice83
05-21-2007, 08:53 PM
Tarin@Nagafen wrote: <blockquote>The only thing that should be changed for Harm Touch is to make it an actual "Touch". There should be no range on the spell. You should have to be in melee range to use it.</blockquote>I can't help but laugh every time I see this line of thinking in regard to Harm Touch. Is it such a far stretch to imagine that you are touched by harm rather than have the Shadowknight touch you? I mean, we all know SK's are a bit freaky, but most of the bathe once in a while... so being touched by one shouldn't be that painful. Now on the other hand a master of dark spells should be able to conjure up some harm incarnate that touches his foe where it hurts. The general kind of thinking implies more of a kinky view on it, or even worse but I won't go in to that.

Shinnar
05-22-2007, 12:53 AM
Ulvhamne@Nagafen wrote: <blockquote><cite>Netzoko wrote:</cite><blockquote>Wow, where is the balance? </blockquote>When you get decent resists it hits for 400? And add to that Assassins blade that hits for 1200 or something like that. At 24. Or the warlocks nuke, whatever that is called, also 1k+. And Strike of thunder, 800ish. Every 30 seconds. Balance ought to be somewhere there. </blockquote><p>Lol in PVP Assassins blade deals something like 200 - 300 dmg to a normal equiped player....</p><p>Sorcerers and Fury with proper AAs can do more than 1k... Lol i was hit once for 1,2 k  with SOThunder - Vortex is Vortex <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Norrsken
05-22-2007, 11:20 AM
<cite>Shinnar wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>Netzoko wrote:</cite><blockquote>Wow, where is the balance? </blockquote>When you get decent resists it hits for 400? And add to that Assassins blade that hits for 1200 or something like that. At 24. Or the warlocks nuke, whatever that is called, also 1k+. And Strike of thunder, 800ish. Every 30 seconds. Balance ought to be somewhere there. </blockquote><p>Lol in PVP Assassins blade deals something like 200 - 300 dmg to a normal equiped player....</p><p>Sorcerers and Fury with proper AAs can do more than 1k... Lol i was hit once for 1,2 k  with SOThunder - Vortex is Vortex <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p></blockquote>tell that to the clothies I oneshotted when my assassin were 24. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />