View Full Version : RoK Spells
Mirander_1
05-19-2007, 02:58 PM
Well, I did one of these threads prior to EoF, so I figured I may as well do one for RoK... What types of spells do you want to see for RoK? To start it off, here's a couple of my ideas: Featherfall- A spell that gives us the Fae's slowfall for a short duration. Firestorm- A semi-defensive spell. An AoE spell that hits any mobs in melee range. A tornado of fire appears around the wizard, does some damage to all mobs in melee range, then throws back and stuns the mobs for a couple seconds. Gives the wizard a bit of breathing room in combat. On top of that, we'll likely see the usual spell upgrades, and probably at least one new teleport location. So, thought anyone?
iceriven2
05-19-2007, 03:17 PM
I keep wishing for a spell like the firestorm one you just mde up Mir so i would luv something like that Sorcerer Meditation- Sorcerer begins a deep meditation and starts to float in the air, A spirit form tugs his way out of the the body. It allows the sorcerer to decrease power cost by 10% while increasing base damage by 10% for 2 minutes. Spirit form can me killed and half its damage is taken by his body. ArcaneWard- Sorcerer cast a huge arcane barrier around him and his grp. Provides a magic ward and a damage shield for his entire grp. Fire Barrier- Place a stationary barrier fire. Acts as a magic ward and any mob that crosses it is stunned for XX sec.
TheGReddy
05-19-2007, 03:22 PM
I dont think we would get a spell like Featherfall since thats not really very Wizard like<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />
Mirander_1
05-19-2007, 04:04 PM
<cite>TheGReddy wrote:</cite><blockquote>I dont think we would get a spell like Featherfall since thats not really very Wizard like<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></blockquote>How so? EQlive wizards got levitate; and what is featherfall, if not a less-exploitable levitate? And speaking of EQlive, I figured I'd look through EQlive wizard spell lists, and find some other spells in there that would be nice to get: Light- create a lightscource for the wizard (either as an item, as in EQlive, or as just a spell effect) Shadowstep- a short-range teleport Eye of Zomm- creates a magic eye you can use to scout ahead Lightning Bolt- a magic resist-based nuke line Gravity Flux- does damage and flings the target into the air (probably won't happen) Spell Wards/Normal Wards- wards damage from spells, or just wards everything (uses a reagent in EQlive, could work for us, since wards are supposed to be mostly for Shamen) Disentegrate- completely destroys a lower-level target (no corpse, no loot, nothing left). Uses a reagent
setesh
05-19-2007, 07:44 PM
<p>Wizards already get a spell called Firestorm at level 70. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Faheuc
05-19-2007, 07:56 PM
<cite>setesh wrote:</cite><blockquote><p>Wizards already get a spell called Firestorm at level 70. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> the description of the proposed firestorm closely matches the real one as well. point blank fire aoe, though without the desired graphics
64626990913
05-19-2007, 08:13 PM
I'd really adore a short range teleport. Teleportation is what makes me crazy about mages)) And I was very upset when in EoF wizards has been rewarded with translocation instead of opening portals... I'm jealous when I think of druids opening them) Additionally, we could use a really powerful protective spell... Maybe even a spell, which grants you <u>absolute</u> protection for a limited duration, but stifles and/or roots the caster.
Mirander_1
05-19-2007, 10:57 PM
<cite>Faheuc wrote:</cite><blockquote><cite>setesh wrote:</cite><blockquote><p>Wizards already get a spell called Firestorm at level 70. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> the description of the proposed firestorm closely matches the real one as well. point blank fire aoe, though without the desired graphics</blockquote>In being a fire AoE, sure. But my suggestion was that, even though it does some damage, it be more of a defensive spell, with a knockback + stun on enemies in melee range, to get mobs off your back long enough to root, or to let the tank get aggro back, or whatever. The name, and even the resist, aren't something that couldn't be changed, if neccessary. Sorry if I wasn't clear enough in that idea at first <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" />
HippyKnight
05-20-2007, 01:01 PM
<p>T8 is probably not going to be so good for wizzys without some ancient teaching lovin imho considering we wont get an upgrade to fusion or nova. Both fairly large chunks of our dps compared to other classes who will get upgrades with their regular spells/ca's/weapons. Also no firestorm, no power pumps etc. Personally I wouldnt mind something like this: </p><p>ancient teachings lvl 80 : Rising flames</p><p>duration 1 min - recast 30sec after expiry - 3 sec cast</p><p>casts lesser flames on target:</p><p>inflicts 400-600pts of dmg instantly and every 4 seconds for 20 seconds (6 ticks)</p><p>casts flames on termination</p><p>inflicts 700-900pts of dmg instantly and every 4 seconds for 20 seconds (6 ticks)</p><p>casts greater flames on termination</p><p>inflicts 1000-1300pts of dmg instantly and every 4 seconds for 20 seconds (6 ticks)</p><p>casts explosive flames on termination </p><p>inflicts 11000-19000 pts on damage to target.</p><p>Have it so that each step is a freehand gobbler like surging tempest so if you time things right you can freehand the end step. </p><p>Also Im a bit of a fan of having spells that share reuse timers.. theres a little more skill involved in choosing the appropriate spell for a given situation so I think it would be cool to have:</p><p>lvl 80 ancient teachings .. shares reuse timer with above</p><p>umm.. Explosive Cold.. (that'll do) </p><p>recast 30 sec on termination - 3 sec cast</p><p>inflicts 700-900 dmg on target instantly and every 3 seconds for 18 seconds</p><p>if target dies while under the influence of this spell this spell will cast freezing cold</p><p>inflicts 5000-7000dmg on targets in aoe range 10m.</p><p>Ok so its a bit lahdedah coming up with some fictional spell outta the blue.. and the numbers are just bogus guesses at what would be appropriate for T8, but something like that is needed to compensate for the lack of upgrades to our big nukes/firestorm imho. Also the shared reuse time and freehand thingy might add a little extra scope for skill to be involved in prioritizing one spell over the other.. The first obvously being preferable for the longer fights and the second for shorter ones or towards the end of a longer one... never know they might browse these class boards for inspiriation.. </p>
JohnDoe058
05-20-2007, 03:42 PM
<cite>64626990913 wrote:</cite><blockquote>I'd really adore a short range teleport. Teleportation is what makes me crazy about mages)) And I was very upset when in EoF wizards has been rewarded with translocation instead of opening portals... I'm jealous when I think of druids opening them) Additionally, we could use a really powerful protective spell... Maybe even a spell, which grants you <u>absolute</u> protection for a limited duration, but stifles and/or roots the caster. </blockquote><p> Yeah, short-range portals were in EQ1, and now they're gone. *Cries* Why, Jesus? Why?</p><p>And yeah, some defensive spells wouldn't hurt, seeing that we're huge aggro magnets.</p>
TheGReddy
05-20-2007, 05:13 PM
<cite>Mirander_1 wrote:</cite><blockquote><cite>TheGReddy wrote:</cite><blockquote>I dont think we would get a spell like Featherfall since thats not really very Wizard like<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></blockquote>How so? EQlive wizards got levitate; and what is featherfall, if not a less-exploitable levitate? </blockquote> Ok when you say levitate it seems more wizard like than "featherfall"<img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />
enrond
05-21-2007, 03:22 PM
a knockback on a pbae isnt a great idea for a raiding wizard, you want the mobs to all be in a tight group surrounding the equally tight pc grp to get maximum raid dps on a grp of adds
IllusiveThoughts
05-21-2007, 03:48 PM
<cite>enrond wrote:</cite><blockquote>a knockback on a pbae isnt a great idea for a raiding wizard, you want the mobs to all be in a tight group surrounding the equally tight pc grp to get maximum raid dps on a grp of adds </blockquote><p> They would also have to make mobs able to be "knocked back" before anything like that would work. Which last I played, didn't work against mobs, only players. for example we already have ST with a knockback, and Ice nova with a knockback, but neither knock back mobs, only players.</p><p>New spells for ROK? i'd like to first see upgrades to all the DOF spells so they are usable in the expansion,</p><p>Then we need a large magic based nuke, something on double the cooldown of our big fire nuke to prevent spammage, but give another option against certain immunities.</p><p>I'd also like to see a large single target magic based dot(or cold) with a decently long cooldown to prevent bumping into firey convultions territory with a long duration (more than 30s) and quick cast time (under 2.0s)</p><p>Then I'd like to see a new ability via aa's or granted, that gives us a instant cast evac on a long cooldown for emergencies</p><p>I'd also like to see more ways to controll caster mobs, via stifle/stun/what ever, these shouldn't be the bane of a wizard, and instead easy pickings. Obviously this is difficult due to stepping on other classes toes and the whole controll spell re-balence, but I think its needed.</p><p>I'm asking for this because I'm going to bet $$ that ROK mobs are going to have a lot of stun immune mobs, which only leaves us with our puny stifle to interrupt casting, and pretty defenseless.</p>
dpkiernan
05-21-2007, 04:09 PM
<p>These are the spells we expect to have upgraded in the next expansion isn't it?</p><p>57 Sunstrike 58 Incapacitate 59 Fiery Convulsions 60 Inferno Surge 61 Anomalism 61 Cardinal Intromission 61 Shackle 62 Glacial Wind 62 Protoferno 63 Fortify Elements 63 Frigid Gift 64 Electrifying Flash 64 Iceshield 65 Ball of Lava 66 Cease 66 Irradiate</p><p>Hopefully the upgrade to BoL is on track with all other upgrades of this line, since it's usually one of my biggest contributors to dps. I think there are alot of upgrades to look forward too, but I'd really like to see the Sunstrike upgrade improve the spell line to make it more worth while. Maybe some improved casting/dps for Wind and Flash.</p><p>Additional ports will be nice and think we'll get them for the new lands at least, but still not as many as druids I'm guessing. For our special/new spells I think there have been some good suggestions here, so will be neat to see what they come up with. A single/group manaward might be interesting.</p>
TheGReddy
05-21-2007, 07:30 PM
I would like some kind of buff that increases casting speed/reuse speed and provides a proc for a certain amount of time for instanltly casting all spells.
wckron
05-21-2007, 08:44 PM
Instead of the Featherfall limited duration, why don't ya raid EH (drop of the fae trash mobs) and get the Fae Cloak for the perma slowfall.
Zyphius
05-22-2007, 10:17 AM
<cite>wckronus wrote:</cite><blockquote>Instead of the Featherfall limited duration, why don't ya raid EH (drop of the fae trash mobs) and get the Fae Cloak for the perma slowfall. </blockquote><p> Or how bout SoE fix the [Removed for Content] extreme imbalance to racial traits like they promised when EoF launched...</p><p> Anyway, spells I'd like to see...</p><p>Levitate Short range teleport - like in UO. Can teleport anywhere you have line of sight - fast cast/uninterruptable-while moving More ports Better hate reduction spell A BIG nuke - single target - something to put us up there with assassins (and above T2 classes)</p>
JohnDoe058
05-22-2007, 05:49 PM
<cite>Zyphius wrote:</cite><blockquote><p>Levitate Short range teleport - like in UO. Can teleport anywhere you have line of sight - fast cast/uninterruptable-while moving More ports Better hate reduction spell A BIG nuke - single target - something to put us up there with assassins (<b><span style="font-size: medium">and above T2 classes</span></b>)</p></blockquote><p>Now you're speakin my language.</p>
dieschatten
05-23-2007, 03:30 AM
Give us more DOTs with longe runtime and anything like the Scouts poisen.
IllusiveThoughts
05-23-2007, 03:48 PM
<p>dont forget FUSION needs to be upgraded for ROK. </p><p>mmm lvl 79 fusion FTW!</p>
Mirander_1
06-05-2007, 12:16 AM
A little news on RoK spells. <a href="http://eq2.warcry.com/news/view/72471-WarCry-Uncovers-Possible-Rise-of-Kunark-Abilities" target="_blank" rel="nofollow">Warcry</a> just put up an article where some spell-effect files for RoK have apparently been patched onto the servers, or something like that. One of them was for wizards: clientvdl/spellvisuals/expansion_04/wizard_rays_of_disintigration.vdl So Rays of Disintigration might be one of our new spells, or possibly just a spell upgrade, though I kinda doubt the latter. <b> </b>
Druid03
06-05-2007, 05:44 AM
<cite>IllusiveThoughts wrote:</cite><blockquote><p>dont forget FUSION needs to be upgraded for ROK. </p><p>mmm lvl 79 fusion FTW!</p></blockquote><p>i dont think fusion will be upgraded, seems like the ancient teaching ones from DOF (hope im wrong tho)</p><p>oh and devs said several times that they levitate will never make it live since the zones are not built for it, unless you are talking about a hover spell (and if the hover spell had a built in deaggro while hovering.....mmm.....i just droold' all over my keyboard) </p>
iceriven2
06-05-2007, 09:01 PM
If Ice Comet's upgrade Ice nova is any indication of when we will get ancient teaching upgrades then its a safe bet the 50-60 ancient teachings will get an upgrade of some sorts, Not sure how numbing cold will be though. More then likely will get the usually "every 14 lvl" spell upgrade and the 52, 55, 58 ancient teaching upgrade. Then 1 maybe 2 completely new spells. Although i would luv to see more.
ThyMajesty
06-06-2007, 03:45 AM
<cite>iceriven2 wrote:</cite><blockquote>If Ice Comet's upgrade Ice nova is any indication of when we will get ancient teaching upgrades then its a safe bet the 50-60 ancient teachings will get an upgrade of some sorts, Not sure how numbing cold will be though. </blockquote><p> why do you think that? comet and nova arent ancient teachings afaik ... they are just endgame-specials</p><p>i still think that ATs are unique and wont get any upgrades...i think they will just upgrade 57-66 + 2-3 new ATs, maybe now again 72,75,78</p>
iceriven2
06-06-2007, 02:10 PM
<cite>ThyMajesty wrote:</cite><blockquote><cite>iceriven2 wrote:</cite><blockquote>If Ice Comet's upgrade Ice nova is any indication of when we will get ancient teaching upgrades then its a safe bet the 50-60 ancient teachings will get an upgrade of some sorts, Not sure how numbing cold will be though. </blockquote><p> why do you think that? comet and nova arent ancient teachings afaik ... they are just endgame-specials</p><p>i still think that ATs are unique and wont get any upgrades...i think they will just upgrade 57-66 + 2-3 new ATs, maybe now again 72,75,78</p></blockquote> I say it because Ice Nova is an Ancient teaching spell. Personally that makes me believe Ancient teachings can be upgraded every 20 lvls. Its not the best of evidence or indication by far but its enough to base my own personal hope that it will be.
IllusiveThoughts
06-06-2007, 03:53 PM
<cite>ThyMajesty wrote:</cite><blockquote><cite>iceriven2 wrote:</cite><blockquote>If Ice Comet's upgrade Ice nova is any indication of when we will get ancient teaching upgrades then its a safe bet the 50-60 ancient teachings will get an upgrade of some sorts, Not sure how numbing cold will be though. </blockquote><p> why do you think that? comet and nova arent ancient teachings afaik ... they are just endgame-specials</p><p>i still think that ATs are unique and wont get any upgrades...i think they will just upgrade 57-66 + 2-3 new ATs, maybe now again 72,75,78</p></blockquote><p>Ice nova is an ancient teaching spell fyi.</p><p>Secondly, with the way spells are coded to no longer land after about 20 levels, the 52-55-58 dof ancient teaching spells will no longer land on mobs in the 72-78 range, which renders them completely useless in the expansion.</p><p>It would make no sense to me to give a class an ability in one expansion, and through progression, take it away at higher levels, that is seriously poor planning/thinking. And would [Removed for Content] off more than just wizards, it would affect every class.</p><p>So they have 2 options, remove the lvl restrictions on the 52-55-58 ancient teachings, effectively making them weaken as we level into the future (long term like past lvl 80) like they did with Ice-flame</p><p>Or they can upgrade them on the same 20 level path that Ice nova is on.</p><p>If they dont do either of them, lots of people will be [Removed for Content] they cant use their DOF spells in ROK. </p>
Baielfire
06-07-2007, 12:03 AM
Just out of curiosity, where do you get the info that Ice Comet and Ice Nova are ancient teachings? There is no ancient teachings scroll for either nor were they introduced during DoF when AT premiered. Is there some in game lore or a dev post I am not aware of?
iceriven2
06-07-2007, 12:30 AM
<cite>Baielfire wrote:</cite><blockquote>Just out of curiosity, where do you get the info that Ice Comet and Ice Nova are ancient teachings? There is no ancient teachings scroll for either nor were they introduced during DoF when AT premiered. Is there some in game lore or a dev post I am not aware of?</blockquote>Ice comet is not. Ice Nova is an ancient teachings spell. The sage ancient teachings spell scroll has the lvl 65 spells as well as the 70 ones that each class had upgraded.
Jayingsoo
06-07-2007, 05:12 AM
<span style="color: #0099ff"> While I think all the ideas stated here are very very fun and interesting, we still can't forget that everything we come up with must be modified to fit the games' makeup. Giving wizards huge mana wards other than manashield and other rediculously powerful nukes are things i can safely say probably won't be in the game. Warding is for shamans, crusaders, and battlemages. Big nukes tho, that has our name on it for sure. But with the new expansion coming out, nobody in their right mind just wants to see a single target spell do massive damage with no added effects. Ice Nova has it's knockback, Ball of Lava is constant medium direct damage with no added affects. Fusion, our big gun, we all know what that does </span><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /><span style="color: #0099ff"> I highly doubt we'll get something similar to any of them as just direct damage. They know we want something new and something we can brag about, but they've gotta get creative now that all the generic forms of nuking have been implemented. Also, I would feel comfortable assuming that our new spells will be compatible with abilities such as Inferno Surge and Frigid Gift. A target encounter fire nuke is still something we have yet to see, possibly one that that does massive heat damage over time and debuffs heat every tick by X amount. That is a possiblity. An upgrade to Concussive or a new spell entirely may be implemented to knock back all targets surrounding the wizard and decrease hate (something like a shock wave). Or perhaps we may obtain a new rain spell (i.e. Forge of Ro), an ability that when used, stays in the area it was casted in and does not have it's effects used unless mobs or pvp players are within the area. These ideas are practical and highly useful for solo content as well as group and raid content. Although a float or levitate of some kind would be fun to show off in the harbors </span><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <span style="color: #0099ff"> Creative ideas are what I would expect them to implement. Although in all honesty I really wouldn't mind a 100k nuke that guarantees me an exquisite chest... *cough*... just a suggestion of course. But, that's just my thought. </span>
TerabithianWhisperwi
06-08-2007, 02:21 PM
And let us not forget that we're due for another fun spell!! (fluff) Morticandarius' level 75 Fun Spell (Friday at work) List -A spell showing us pulling a rabbit out of our hat, which becomes like a bunny familiar. -A spell covering us in twinkling stars. -A spell allowing us to juggle three balls of flame. my favorite idea, which really isn't fluff at ALL, but I absolutely love it, would be some sort of "glide" like spell, combined with a summoned mount (no run speed bonus) which would be a broomstick. Instead of a run-speed bonus, the broomstick would grant the "glide" ability. -A spell allowing for a broomstick familiar with buckets to follow us around. -A spell that would show random equations around our heads. crap. have to work now. more on this to come. lol -Morticandarius Rathbourne of the Mistmoore server needs a sig.
Moondance
06-10-2007, 09:48 AM
Whats wrong with it being called feather fall? One of the oldest RPGs out there called it that. But that aside Id love to say we would see nice spells with a good dmg increase for gaining another 10 levels but like others have pointed out at 70 or just before we got upgrades to our biggest nukes. As wizards I can see us all being upset with RoK comes out because the fact the scout classes will ahve auto atk increase as well as their combat arts increase. Our dmg as it is now isnt what it should be compared to them. I know we will have to wait and see but I personally wish SoE would put some real thought behind it and get us something nice to bring us up to what wizards should be and was in EQlive. Just my 2cp worth though.
Force Weaver
06-10-2007, 10:13 PM
<p>My 2c- </p><p> iceriven2's:</p><p>ArcaneWard - sounds nice but a mezzer can "pause" damage for the group and a spell given to wizards would negate reasons to lvl those mezzer's to T8. Could be the equivelent to "wall of force" or "otiluke's resilient sphere" in effect and implementation but I don't think it would be necessarily transfer well to a MMO. At best it turns into a, "hey let's let the healer rest, the tank catch up and all our recast timers on our big guns redo for this encounter, so wizard put up that force shield and give us a 30s rest." It screams broken farming botter heaven. </p><p> FireBarrier - I use FOR as a fire wall now, I don't think they'd ever give us a FOR equivilent that acts like a stun as we already have 3 by T7 that can be chain-abused thus partly responsible for those mob that were changed to be stun resistant.</p><p> Mirander_1:</p><p>Shadowstep- sounds very cool although the distance would have to be "fixed" for coding / gameplay reasons. The only reason this wouldn't make a good spell is all the PvP issues it would bring up. Then again they could give us an ability like this for PvE and nerf the crap out of it to make it not worthwhile in PvP. I don't PvP but many do.</p><p>Lightning Bolt- Fusion short range AOE is pretty nice and usable, a line of sight 3 max target DD that will go x distance and refelct off of trees/walls/etc. would be very nasty in instances. Possible double and triple hitting of names in the right "corner" would mimic the original pnp spell but would be unwieldy to implement in a MMO. All the other classes would want something just as uber.</p><p> Gravity Flux - sounds neat, wouldn't break encounters, but would be the same as a root not allowing the mobs to float back down or get out unless they could fly. This would be very very powerful when used correctly. The graphics needed wouldn't be too hard to impement. So this could be an uber root for all non-epic, non-flying mobs. mmmmmm..... This one if implemented correctly would add flavor and would have limited room for abuse and unbalancing.</p><p> Wards- I think we got plenty of wards now items and AA's do we need more? If my wards were any bigger I would duoing with a healer all the T7 instances. Let's not ask them to make it easier on the botters to farm more plat.</p>
<cite>IllusiveThoughts wrote:</cite><blockquote>Ice nova is an ancient teaching spell fyi.</blockquote>While its true that Ice Nova is on the ancient teaching scroll it is also on the level 69 sage recipe. It fails the ancient teaching criteria in several ways: Its not unique to the ancient teaching spell scroll. Its not the same level of the ancient teaching scroll. Its an upgrade not a unique spell. All other ancient teaching scrolls were one new spell per class. I believe they originally meant it to be ancient teaching but later changed their mind and failed to remove it.
HippyKnight
06-12-2007, 12:23 PM
<cite>dpkiernan wrote:</cite><blockquote><p>These are the spells we expect to have upgraded in the next expansion isn't it?</p><p>57 Sunstrike 58 Incapacitate 59 Fiery Convulsions 60 Inferno Surge 61 Anomalism 61 Cardinal Intromission 61 Shackle 62 Glacial Wind 62 Protoferno 63 Fortify Elements 63 Frigid Gift 64 Electrifying Flash 64 Iceshield 65 Ball of Lava 66 Cease 66 Irradiate</p><p>Hopefully the upgrade to BoL is on track with all other upgrades of this line, since it's usually one of my biggest contributors to dps. I think there are alot of upgrades to look forward too, but I'd really like to see the Sunstrike upgrade improve the spell line to make it more worth while. Maybe some improved casting/dps for Wind and Flash.</p><p>Additional ports will be nice and think we'll get them for the new lands at least, but still not as many as druids I'm guessing. For our special/new spells I think there have been some good suggestions here, so will be neat to see what they come up with. A single/group manaward might be interesting.</p></blockquote><p>Spose that means that our m2 choices will be 4 out of:</p><p>57 Sunstrike 58 Incapacitate 59 Fiery Convulsions 60 Inferno Surge 61 Anomalism 61 Cardinal Intromission 61 Shackle</p><p>woopdedoo =/</p><p>so no ice nova upgrade, no fusion, no firestorm upgrade - so 35%ish of my dmg output wont get an upgrade. Or more if they dont upgrade ST and FoR.</p><p>no rending iclicles despite mob lvl going up. </p><p>Both power pumps wont be upgraded despite spells presumably costing more On the plus side it would be nice to get an upgrade to BoL, Irradiate and Glacial Wind and iceshield to some extent (except its resist rate and proc rate is still fubared), but the rest? .. dont really care..</p><p>All 3 of these deficits need to be addressed if wiz'es are going to be viable in t8. My guess tho is that necros will be even more obscenely over powered and wiz'es will be left struggling. They'll nerf necros again a tiny bit 6 months in and never fix wiz'es. (have they even fixed the number of surging tempest ticks yet?.. or are they going to leave it broken till RoK.. ) Cynical? yeah maybe .. but seems about the way the cookie crumbles.. </p>
Force Weaver
06-19-2007, 03:09 AM
From a utility standpoint I wouldn't mind seeing Wizards getting a single "world bind point - call ability." Right now we can bind anywhere in our city but it would be nice to have another bind/call to anywhere non-instance in the world. Evacs, ports, COR, COQ/COF, & a world call point. Talk about fast travel options.
Legiax
06-20-2007, 06:15 AM
<p>WTB one of the below.</p><p>Going back to the original intention and description of a Wizard... to be devastating vs a single target, I would like the below:</p><p><b>Atomic Manipulation</b> - Reduces targets resists vs all Magical Damage, and casting speed by 38% for 19 seconds. Applies Stifle on Termination. Recast 2 minutes.</p><p><b>Gift of the Arcane</b> - Sacrifices 45% of the Wizards Health for 35% Power. 3 Minute Recast.</p><p><b>Magi's Wisdom</b> - The Wizard unleashes the knowledge of the Magi, infusing surrounding group members with a surge of raw energy. Temporarily increases the base spell damage of Group (AE), by 8%, and grants a 10% critical Spell chance. This spell will not affect Sorcerers. Duration 15 seconds, Recast 1 minute 30 seconds. </p><p><b>Untamed Arts</b> - This spell would have a huge damage range, simply because the Wizard has unleashed raw energy and not actually controlled the spell. Engulfs the Target with the untamed power of the arcane. Inflicts 300-2000 Magic Damage on target instantly, and 200-1000 instantly and every 5 seconds. Duration 10 seconds, Recast 45 seconds. Lower Power Cost</p><p><b>Planar Devastation</b> - This spell I would love, simply because it would represent the Wizard reaching the peak of his ability, and knowledge. Description would be like; The Wizard Temporarily phases out of sync with the world, fusing himself with the raw power of the arcane arts. Ability: Reduces Hate Position of the Wizard by 3. Inflicts 3089-4103 Magic Damage on Target, Inflicts 3089-4103 Cold Damage on Target, Inflicts 3089-4103 Heat Damage on Target. Casting 7 seconds, Recast 6 Minutes, 4 Second Cooldown (to represent the wizard phasing back into the world). The Particle effect could resemble a huge pure white beam, using the same casting animation that the Gnolls use where they combine hands and thrust outwards.</p>
Ironcleaver
06-20-2007, 01:36 PM
A spell that would be interesting to see: Power Implosion: unique ancient teachings spell Casting Time: 3 seconds Recast: 10 minutes Classification: pre spell buff, effecting the next damage spell cast Description: This spell modifies the effects of the next damage spell cast by converting the damage done into power for the wizards group. The power gained is on a one to one ratio to damage done by said spell, and divides the power gains by all members in the group evenly. A few things to make note of, first, this would be a powerful ability specially when we have some really high end damage nukes. The balance to this is the recast timer, and if a big nuke is used (like fusion) the damage of the nuke is lost (doesn’t effect the enemy) and still has it’s own recast timer. In the case of Manaburn, Manaburn will still drain the wizard of power like normal – in the case of Manaburn the wizard is not effected by the power implosion effect (Manaburn is a special case spell). The recast and the taking away form the wizards dps shouldn’t effect enchanters and their power gains all that much – this is more of a group emergency power spell, by converting the damage of a single direct damage spell. More balance could be added by not converting on a one (damage) to one (power) ratio. It would how ever give us something better then our small power pump we currently have. Just trying to think of something interesting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
mcavellero
10-08-2007, 02:36 AM
<p>Do you think Fusion is going to still be usable in RoK even though there's going to be no update? </p><p> I am not sure whether to spend 14plat on it or not. What do you guys thinK?</p>
suroktheslayer5
10-08-2007, 06:00 PM
<span class="postbody">"A little news on RoK spells. <a rel="nofollow" href="http://eq2.warcry.com/news/view/72471-WarCry-Uncovers-Possible-Rise-of-Kunark-Abilities" target="_blank">Warcry</a> just put up an article where some spell-effect files for RoK have apparently been patched onto the servers, or something like that. One of them was for wizards: clientvdl/spellvisuals/expansion_04/wizard_rays_of_disintigration.vdl So Rays of Disintigration might be one of our new spells, or possibly just a spell upgrade, though I kinda doubt the latter."___________________________________________I find this very probable. Disintegrate was an EQ1 spell much like Ice Comet was. If we can one shot mob that will be uber but obvisouly there will have to be some strings attached. If indeed we do get disintegrate I figure it will only work on non epic mobs and no loot will be dropped for the encounter because the loot was disintegrated along with the mob. A non loot nerf would keep plat farmers from abusing the ability. <b><a href="http://www.everquest-online.com/spells/disintegrate-id1724.php" target="_blank" rel="nofollow">http://www.everquest-online.com/spe...rate-id1724.php</a></b></span>
Xalmat
10-08-2007, 06:23 PM
<cite>dpkiernan wrote:</cite><blockquote><p>These are the spells we expect to have upgraded in the next expansion isn't it?</p><p>57 Sunstrike 58 Incapacitate 59 Fiery Convulsions 60 Inferno Surge 61 Anomalism 61 Cardinal Intromission 61 Shackle 62 Glacial Wind 62 Protoferno 63 Fortify Elements 63 Frigid Gift 64 Electrifying Flash 64 Iceshield 65 Ball of Lava 66 Cease 66 Irradiate</p></blockquote>Just a minor point. At Fan Faire, they announced that all standard spells from 57 to 70 are getting upgrades, plus the Bloodlines Chronicle spells (where an upgrade makes sense), and all four Ancient Teachings spells (where upgrades make sense). All of these spells are being crammed between level 71 and 80.
shadowgate
10-08-2007, 06:37 PM
<span class="postbody"><span class="postbody">Yeah I am guessing Rays of Disintigration is our class new unique spell which they said each class will get with the expansion. I would also guess it will be a level 80th spell. Also while I hate plat farmers as much as everyone I hope that they dont make it gimped to pervent use by the plat farmers. If they need to make it less valuable to them then they should at least make it fully functional vs raid mobs at least so we are effective tier 1 DPSers in raids. </span></span>
Zabom
10-10-2007, 10:55 AM
I think it would be neat to levitate and move corpses. This would be very handy in situations like the drake in DT that likes to camp the corpses of a whiped raid. I would also like to see a long term damage shield that can be cast on the tank. It can do small damage with high hate gain for the tank. When I say long term, I mean 10-15 mins with instant reusability. As it stands, we are more of a "raiding" class. something like this would make us more desirable in smaller groups. I would also like to see an upgrade to our little used "wizzy mez" I can't even remember its name, because I never use it. I wouldn't mind the fact that it mezzes me if it were irresistable.
Wytie
10-10-2007, 11:25 AM
<p>I think a hover fun spell would be cool</p><p>and a self teleport say like 15-20 meters and random location and AOE stuns/dethreat just like the racial Froglock ability.</p><p>and some illusions </p><p>also a temp buff that cost life over time but gives us a hate reduction for the duration of the buff dono something like that would be cool.</p><p>my 2c</p><p>also mana shield to be able to target anyone in the raid, now that would be freakn cool heh</p>
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