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View Full Version : At what point should i spec for crits+haste


gundali
05-17-2007, 08:10 AM
<p>I've just got back from a couple of months break and i'm confused with what set up i should be pushing for max dps. Mostly with the new adorns avaliable.I don't have a personal parse programe to number crunch (or any clue how to do either tbh). The points i'm pretty sure on are thus:</p><p>GDOH is a nice weapon to have, i have it now <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>The most efficent way to use it is a Crit boosting and Hasted set up.</p><p>DPS adorns and items like the boots from FTH would also boost my DPS.</p><p>But at what stage do i switch from DPS stat boosting to crit and haste? For example in the neck slot i could apply a +10DPS adorn or a +1% melee crit or even a +2% Haste. I'm at a constant 77 DPS boost now, with the M1 self buff and Tunare earing. I could stack that upto a constant 103 DPS boost with the two +10DPS adorns and the boots from FTH </p><p>I'm hoping someone can do the math and explain at what point our DPS buff hit's the diminishing curve of returns and we should shift to crits and haste gear. </p>

Siclone
05-17-2007, 01:34 PM
<cite>gundalini wrote:</cite><blockquote><p>I've just got back from a couple of months break and i'm confused with what set up i should be pushing for max dps. Mostly with the new adorns avaliable.I don't have a personal parse programe to number crunch (or any clue how to do either tbh). The points i'm pretty sure on are thus:</p><p>GDOH is a nice weapon to have, i have it now <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>The most efficent way to use it is a Crit boosting and Hasted set up.</p><p>DPS adorns and items like the boots from FTH would also boost my DPS.</p><p>But at what stage do i switch from DPS stat boosting to crit and haste? For example in the neck slot i could apply a +10DPS adorn or a +1% melee crit or even a +2% Haste. I'm at a constant 77 DPS boost now, with the M1 self buff and Tunare earing. I could stack that upto a constant 103 DPS boost with the two +10DPS adorns and the boots from FTH </p><p>I'm hoping someone can do the math and explain at what point our DPS buff hit's the diminishing curve of returns and we should shift to crits and haste gear. </p></blockquote><p>GDOG aside, (where does that drop anyway?) I find that gear does not boost your dps that much, I think its more about, timing your CA's and learning to get behind fast and getting a good CA cycle, getting in a good support group, and  then about getting Masters....gear is last.  I dont think any of them things you mention will make much of a difference and they are so expensive.</p><p>When I upgrades my regular daggers to Fabled, I really did not notice much of a difference on the Parse.  Going from weapons with a 50 rating to 60 did not do much, for example. </p>

khufure
05-17-2007, 02:25 PM
+10 dps is the right way to go on the neck unless you are always getting a dps boost.  In that situation, you might want to look at +1 crit.  There's only 1 haste item that works at a time so there's no point in working on "haste gear". The rest of the gear you should be working on is +piercing, +crits, and +str.  Resists are pretty situational and generally not needed.  I've got a power pithe (power tap) adornment on GDOH, +5 piercing on rapier of darkness, and dirk of negativity with another power pithe.  This setup works really well and I recommend it.  If you only have two weapons get 2 power pithes. Be sure to get the league items with 4% crit.  This is a noticeable difference.  Actually that proc is a pretty big % of zonewide, too.  (Especially with templar and/or mystic buff).

gundali
05-17-2007, 05:51 PM
<p>Thanks for the quick feedback. I manged to find a intense piece that covered the effects of crit percentages that made it much more clear, this is an example of it <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p><i>let those equal, and Crit % = x for ease of calculation and you get</i></p><p><i>119.5 * (1 + 0.87*x) = 130.5 * (1 + 0.58*x) .. simplifying</i></p><p><i>103.965*x - 75.69*x = 130.5 - 119.5</i></p><p><i>x = 11/28.275 = 0.389</i></p><p>Well not crystal clear maybe lol</p><p>I think i'm going to focus on the neck adorn for plus 1% melee crit, bow adorn i'll pick up the plus 10 DPS, then belt for plus 2% Haste. So i'll be around 93 DPS self buffed, which is just under the curve of diminishing returns i feel. </p><p> How wrong am i?</p>

xchimaerax
05-17-2007, 07:39 PM
<cite>khufure wrote:</cite><blockquote>+10 dps is the right way to go on the neck unless you are always getting a dps boost.  In that situation, you might want to look at +1 crit.  There's only 1 haste item that works at a time so there's no point in working on "haste gear". The rest of the gear you should be working on is +piercing, +crits, and +str.  Resists are pretty situational and generally not needed.  I've got a power pithe (power tap) adornment on GDOH, +5 piercing on rapier of darkness, and dirk of negativity with another power pithe.  This setup works really well and I recommend it.  If you only have two weapons get 2 power pithes. Be sure to get the league items with 4% crit.  This is a noticeable difference.  Actually that proc is a pretty big % of zonewide, too.  (Especially with templar and/or mystic buff). </blockquote> I thought the haste stacked.  I know when I added the 2% haste to the neck my haste percentage went up.  Is it just a visible increase and it doesnt really increase the haste value?

-=Hoss=-
05-18-2007, 01:07 AM
I thought the deal was that 2 pieces of gear with haste would not stack.  But the 1 piece of gear stacks with everyhting else.  So for instance, I have some new gloves with 25 haste.  If I also had the FBSS with 15 ( i think) I'd still only have 25 haste.  But, when I put on hones reflexes, that stacks right up with the gloves.  I'm just not 100% sure how the haste adorns are treated.  I think once they're on the item, its treated just like any other item with haste, and it doesn't stack with other items.  So, assuming any of that is even close, are there haste adorns for gloves?  Cause it seems like 25 is a [Removed for Content] good haste.  Might be keeping those gloves for a long time.  Would be cool to get that higher.  -t

gundali
05-18-2007, 04:27 AM
<p>As far as i'm aware item haste doesn't stack.</p><p>However item haste and an adorn haste stacks, along with the acrylia ring haste proc, honed reflexes and any group buffs that effect haste. </p><p>Or so i thought.</p>

Pokie
05-18-2007, 10:10 AM
<cite>gundalini wrote:</cite><blockquote><p>As far as i'm aware item haste doesn't stack.</p><p>However item haste and an adorn haste stacks, along with the acrylia ring haste proc, honed reflexes and any group buffs that effect haste. </p><p>Or so i thought.</p></blockquote> 100% Correct.  The only exception to this is that the +20 haste adornment for a two hander doesn't stack with item haste, but this isn't an issue for us.  The +2 belt and neck adorns will stack with item haste and/or each other though.

grish
05-18-2007, 12:48 PM
You are correct the reason being is because the adorns dont give you "haste" they are + attack speed. They are the same thing but it doesnt have the big blue word haste on it.

grish
05-18-2007, 01:05 PM
<cite>Siclone wrote:</cite><blockquote> <p>When I upgrades my regular daggers to Fabled, I really did not notice much of a difference on the Parse.  Going from weapons with a 50 rating to 60 did not do much, for example. </p></blockquote> First of all if you got GOOD weapons, and know how to use them your dps will go up. Just because a weapon says Fabled doesnt mean its going to make your dps go up. It sounds to me like you just smash buttons and "cycle" through your combat arts, while that can be effective it isnt going to optomize your dps. What im saying is the GDOH (Lyceum mob) is so good because its so slow with a 4 second delay, and such a huge spread (like 200+ on the high side with a 57 or so weapon rating).  You want delay and spread in your primary hand to give you more poison procs and bigger crits.  (btw proc = delay*3) So going from a 1.6 delay legendary to a 1.6 fabled isnt going to really do anything except give you more stats or health or power. As far as crits and dps stuff go, my opinion is get as much as you can. I dont know if I would sacrifice my str gear for league gear because I am not quite that far yet. However, some easy to obtain crit gear: 1%-Relic Hunter Solitare - Loping plains Series 2%-Maestros Flame-x2 Contested in MMIS (nice offhand weapon) 2%-3 Items from Kithikor Set 2% Melee AND 2% spell crit - Swansong Choker - Unrest (this might be soursong choker I forget, but has insane resists on it also) 1% Neck Adorn 10 DPS-Bow Adorn Other Items to Look for 6% DPS - Shadow Strider Boots-FTH 2%+League Gear from Loping plains series 2%-Coat of Static Aura-Clockwork My order of concern as far as my dps goes is: Str/Crit/Dps Point for point until you start reaching the high end of your str crits wont do you as good because str raises the ammount of damage they do. So what good is a crit if it isnt going to be doing max damage. My suggestion is get your str to 650-700+ in raid groups then start reaching for crits. Kithikor stuff really isnt that bad though and the crit is nice if you arent in fabled. Hell, I actually used Kithikor pieces instead of fabled to keep the 2% crit until I got Maestro and replaced vyemms fang

Jayad
05-18-2007, 02:49 PM
Unless you're regularly in groups boosting your dps amount, you want dps. (Why would you be in groups which are boosting your dps a lot?) I don't think there's any real benefit to trying to time your CAs around your melee, unless you're talking about your long-cast-time CAs like Slaughtersault. Assassins unload their damage. With RS, your total cast time is .5s for almost all your CAs, and .25s for recovery to the next. How often do you miss a swing with that and a long delay weapon? Not a lot. It would be very different if a lot of our cast times were longer. If your STR is low, say, below 750 raid buffed, then you'll almost certainly get more benefit raising str than any of the other things. But it's not hard to get to 750 str in a raid if you have decent gear and a str potion. Good weapons and buffs make crit and haste boosting a lot more effective. If you don't have good weapons, then your auto-attack damage is just going to be sub-standard either way. Hard to parse high when you are only doing 200 dps from pierce/slash. Haste is huge but there's not a lot you can get once you have a decent haste item. You mainly have to get group buffs for it. It's possible to get pretty good crits by yourself with the right AAs and gear. You can self-buff dps to 89 easily (with master Villainy and 2x 10 dps adorns. 25% haste with the DT bracelet and the 2% waist adorn is also pretty easy to get. As others have suggested, get all your masters, get str, get some good weapons. Then the rest becomes more important.

Vydar
05-20-2007, 01:24 AM
Dirge + Inquis + Fury in my group ftw for DPS buffs. Haste does stack... I have a 23 haste pair of gloves and another haste buff, and it stacks for me.  I still use the +10 to DPS though, much better than Haste.  Put it on your neck AND your bow.