PDA

View Full Version : AA pts


Maddcovv
05-16-2007, 12:41 AM
I'm a returning 70 mystic and was wondering where I should put my 55 pts I have. i'm in a high level raiding guild and I left right after Faydwer came out so i don't know how useful the new lines are turning out to be. Thanks! moo.

Greggthegrmreapr
05-16-2007, 10:40 AM
<p>AGI line is great when paired with the Melee line in EoF tree.  Cure line is about useless, and I don't see much use out of the rez line if I ever got it.  I like to poke fun at a mystic I know who did that line saying, If you did your job right, you wouldn't need to rez anyone. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I would get enough points to make Dog useful, then put points into the AGI line to get 100% crits.  Ancestral rage is nice also.  Then get the Melee and buff Lines in EoF.  Thats what I did, but that was because I had 50 AA before EoF launched, so I wasn't faced with that difficult choice.</p>

pootski
05-16-2007, 12:10 PM
My mystic is 59 now, with 66 AA.  I also have a 70 warden and 70 inquisitor.  I am not at all interested in melee dps.  That is what I have a monk and zerker for, which I 2 box with when not raiding or grouping.  I am a healer.  So what lines should I do to be the best healer/buffer/debuffer?  I went with a full line of dogdog AA's but as for makeing healing/debuffing better, I have no idea.  Too many posts about this buff not working, this AA not doing anything for this debuff, etc.  I feel I should just let the unused AA's pile up untill things settle out.  Zerker, warden, inquisitor all have well established AA lines to do what they are meant to do.  Monk, not so much. And mystic is totally confusing....

Greggthegrmreapr
05-16-2007, 09:34 PM
Being on PvP server, if you don't melee spec, you die :p

SonnyA
05-17-2007, 06:08 AM
<cite>Maddcovv wrote:</cite><blockquote>I'm a returning 70 mystic and was wondering where I should put my 55 pts I have. i'm in a high level raiding guild and I left right after Faydwer came out so i don't know how useful the new lines are turning out to be. Thanks! moo. </blockquote><p> I've specced</p><p>STR 4-4-6-8-1</p><p>AGI 4-4-8-7-1 (don't tell my guild that it's not 4-4-7-8-1)</p><p>And I've maxed out Combat line and most of augmenting line. Ancestry rocks.</p>

Albiw
05-17-2007, 04:25 PM
<p>Here's what I did and why...</p><p>in the KoS tree - str 4,8,8,8,1 : something for everyone in this line regardless the playstyle - a haste mod, a damage proc for the dog, a ward proc for the dog and AoE avoidance for the dog (which is almost a necessity if you want to use the dog for anything at all)</p><p>wis 4,7,8 : mainly for an additional doggie proc.  My reasoning here is that I wanted the extra dps to make soloing and duoing to finish quests more more AA a more viable option.  It seems complement the str line also.</p><p>In the EoF tree - </p><p>I absolutely refuse to take the rez line.  I guess it has its uses, but I want to help keep people from dying in the first place.  I had high hopes for the resist line, but the ward amounts seem too low to be worthwhile.  THe end of line ability is an equivalent to the cleric sanctuary spell, so this line still isn't a terrible choice even though I don't have it right now.</p><p>As for the buff line - the enhancements for foretelling and oberon stuck me as the two must-haves for the entire EoF tree.  The end ability, ancestry is a big one too.  The enhancement to spirit of the mammoth barely makes a noticeable difference, and, although it is a class defining spell, I don't think the extra few seconds on bolster really add much value.  Currently I have 5 in Oberon and Foretelling and I filled in enough to get ancestry (don't remember the exact distribution off the top of my head)</p><p>That leaves the combat line... as much as I'd like to say a PvE mystic should be focusing on other things, I took this line, once again, to make soloing and duoing a more viable option to help me finish quests to get to 100 AA's.  I am at 94 AA's now.  When I get a few more and I am using the vast majority of my time on raiding, I will probably spec away from this line - probably back to cures, but these abilities are helping me get there quicker.</p>

TheGReddy
05-17-2007, 07:03 PM
Denna@Venekor wrote: <blockquote><p>AGI line is great when paired with the Melee line in EoF tree.  Cure line is about useless, and I don't see much use out of the rez line if I ever got it.  I like to poke fun at a mystic I know who did that line saying, If you did your job right, you wouldn't need to rez anyone. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p></blockquote> If you happen to not be in the MT group and a bunch of people start dying(not just in your own group) you could just easily rezz em using that line.

SonnyA
05-18-2007, 05:01 AM
<cite>Albiwon wrote:</cite><blockquote><p>As for the buff line - the enhancements for foretelling and oberon stuck me as the two must-haves for the entire EoF tree.  The end ability, ancestry is a big one too.  The enhancement to spirit of the mammoth barely makes a noticeable difference, and, although it is a class defining spell, I don't think the extra few seconds on bolster really add much value.  Currently I have 5 in Oberon and Foretelling and I filled in enough to get ancestry (don't remember the exact distribution off the top of my head)</p><p>That leaves the combat line... as much as I'd like to say a PvE mystic should be focusing on other things, I took this line, once again, to make soloing and duoing a more viable option to help me finish quests to get to 100 AA's.  I am at 94 AA's now.  When I get a few more and I am using the vast majority of my time on raiding, I will probably spec away from this line - probably back to cures, but these abilities are helping me get there quicker.</p></blockquote><p> I don't get this. You spend the vast majority of your time on raiding, but you don't consider the extra seconds on bolster to be important? That's crazy talk <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Spending 5 points on Foretelling will give your target roughly 140 extra hp. Bolster on the MT is usually 3-4000 ekstra hitpoints. A bolstered tank is a huge asset during a pull, adn the AAs will give you an extra 10 seconds to debuff the mob.</p><p>I have 3 points in Foretelling, 5 in Sow, 5 in Mammoth, 3 in Oberon, 5 in Bolster and 1 in Ancestry</p>

Thunderthyze
05-18-2007, 07:04 AM
<cite>pootski wrote:</cite><blockquote>I am a healer.  </blockquote>No you're not...you're a Mystic....you ward. Healing is failure! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Albiw
05-18-2007, 07:43 AM
<cite>SonnyA wrote:</cite><blockquote><cite>Albiwon wrote:</cite><blockquote>I have 3 points in Foretelling, 5 in Sow, 5 in Mammoth, 3 in Oberon, 5 in Bolster and 1 in Ancestry</blockquote></blockquote> So SOW is more important for raids than foretelling??

pootski
05-18-2007, 11:55 AM
Holymoly@Runnyeye wrote: <blockquote><cite>pootski wrote:</cite><blockquote>I am a healer.  </blockquote>No you're not...you're a Mystic....you ward. Healing is failure! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>I see.  Guess I was wrong.  Back to playing my 2 wardens.  They DO seem to be healers.

Thunderthyze
05-18-2007, 04:44 PM
<cite>pootski wrote:</cite><blockquote>Holymoly@Runnyeye wrote: <blockquote><cite>pootski wrote:</cite><blockquote>I am a healer.  </blockquote>No you're not...you're a Mystic....you ward. Healing is failure! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>I see.  Guess I was wrong.  Back to playing my 2 wardens.  They DO seem to be healers. </blockquote><p> Correct!</p><p>Btw....TWO wardens? Why? I hope you're not one of these people who are always bemoaning the lack of character slots? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

SonnyA
05-19-2007, 05:04 AM
<cite>Albiwon wrote:</cite><blockquote><cite>SonnyA wrote:</cite><blockquote><cite>Albiwon wrote:</cite><blockquote>I have 3 points in Foretelling, 5 in Sow, 5 in Mammoth, 3 in Oberon, 5 in Bolster and 1 in Ancestry</blockquote></blockquote> So SOW is more important for raids than foretelling??</blockquote><p> It's a close call. Foretelling enhancement is near useless. I think I get 28 hp per point. But SoW is important for getting to raids? no?</p><p>Honestly, if I don't spec fun things (like DPS), I would probably lose interest in playing. I've played since release and it does get a tad boring at times.</p>

Ordate
05-21-2007, 02:50 AM
<p>I don't remember the returns on fortelling offhand.  But 28 per point is significant.  Thats an increase of 140 maxed out.  About the amount you get off each peice of armor.  Aka its like adding the hitpoints from another slot of armor.  I think thats part of the problem, people look at one value and go Oh thats small.  But it all adds up in the long run.</p><p>As for sow enhance:  Umm get a mount?</p>

pootski
05-21-2007, 08:46 AM
Holymoly@Runnyeye wrote: <blockquote><p>IBtw....TWO wardens? Why? I hope you're not one of these people who are always bemoaning the lack of character slots? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>I think moaners and whiners are the only thing wrong with this game, so no, I don't bemoan the lack of character slots.  I have 3 station pass accounts, and 3 box.  The druid is the best all-around class in game, and played one in eq1, so naturally started a wood elf one here.  Fabled and mastered, I semi retired him.  EoF came out, wanted to try fae.  So  made a warden. Fabled and mastered.  Now I use them to port whatever 2 box I am doing at the moment.  Currently zerker and mystic.  So far, my raiding inquisitor seems to be the better all around raid healer, but the mystic is not that far behind.  Verdict and Fanaticism are just too useful in end game EoF zones. Back on topic, I sure wish the shaman aa line had some kind of spell haste AA..  The group heals and single target ones seem they will finally go off in the middle of the next encounter.