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View Full Version : Customization of Weapons


Radigazt
05-15-2007, 12:52 AM
<p>I think a great idea for weapons would be to make them a bit more customizable.  Here's how:  Just as the Adornment system has allowed gear to be customized along specific parameters, it would be great to have a weapon that we could customize even more.  </p><p> For instance, there are several different types of weapons that have different speed and damage ratings.  We could choose whichever we like, and for a price a weaponsmith or tinkerer could alter it just like making a new Mastercrafted weapon.  Then have a jeweler or sage imbue it with specific "runes" that provided the stats, and an adornment for the proc.  The difference, each weapon would have room for up to 7 different runes.  If someone wanted to have 7 Strength runes on their weapon, they could, or perhaps 2 Strength, 2 Wisdom and 3 Stamina.  The point being, they'd be customizable.  </p><p>Then, let the player choose the appearance of his/her weapon from several existing models for that weapon.  </p><p>This would be a very nice quality-of-life change.  It would also engage the tradeskilling community even more.  </p>

Ponos
05-15-2007, 01:15 AM
<p>To compliment your idea of adding runes to a weapon to alter its stats / appearance -- they can create a new tradeskill class, similar to tinkerer, called <b>Runesmith.  </b></p><p>Perhaps instead of harvesting, the Runesmith could "extract" the components it needs from other items.  For example, if you wanted to add a +3 Strength, the Runesmith would need an item that had that stat, and then "extract" it from said item.  </p><p>He would then apply that stat to a rune -- runesmithing.  Different "bonuses" would require different runes.  That would add another element to it, would the runes be found, made, hunted, purchased?</p><p>Good idea, I like it!  </p>