PDA

View Full Version : Sony, make Fabled T7 come off Armor molds


rbritz
05-12-2007, 09:51 PM
<p>We will never outfit the guild with all Fabled T7 even if we raid a zone everytime the timer is up. Why? Because Sony keeps dropping the same armor drops over and over. 2 brigands and we get 7 brigand drops when both have the same items. </p><p> Sony either makes the code check to see if everybody of that class has one and moves onto the next random class and checks, or simply [Removed for Content] make the armor come off molds like Labs</p><p> In 6 months RoK is going to erase all of our hard work anyways, so come on Sony and make this right finally.</p>

WAPCE
05-14-2007, 12:53 AM
Replayability.

Khurghan
05-14-2007, 04:03 AM
<cite>WAPCE wrote:</cite><blockquote>Replayability. </blockquote> I doubt many people will have the will to play (or be left playing) after 6 months of seeing <insert_the_name_of_the_only_class_that_loot_every_ drops_for_your_guild> loot drop. What most EQ2 players don't actually know is that Everquest 1 uses (and has been using since Velious) a mold system for class armor, this system has proven very successful (Everquest 1 is still going), and has been copied in games such as WoW.

Vahaen
05-14-2007, 02:00 PM
+1

Darkfir3
05-22-2007, 12:33 PM
<p>Well if they made everything a mold, then why would people still play? There is nothing for endgame pve if they make armor molds, personally id love to get equipped faster but they will never do it, because if people max their characters then they get bored which =cancel subscription. Why I play pvp, fun when your bored, and screw Emerald Halls, i can get 2 fabled armor pieces in the time it takes a guild just starting the zone to get to 2nd floor:/ Only need to win the tokens for 200 pvp kills, and presto, fabled class gear on par with class fabled.</p>

Haciv
05-22-2007, 01:02 PM
<p>Yeah, sure would be nice if they did something about it.</p><p>Been doing EoF zones since January and I have seen 1 Wizard set piece.   Oddly, the same piece we see over and over and over again.  It's to the point where I don't even want the crap anymore.</p>

Kizee
05-22-2007, 02:38 PM
<p>Mobs with 24+ item loot tables really sucks.</p><p>The change to only dropping loot for classes in the raid helped some but switching stuff over to a mold system would fix the problem.</p><p>I doubt that I will have a full set by the time kunark comes out but I am hoping that the new t8 sets will be a mold system.</p>

Sir_Halbarad
05-22-2007, 09:30 PM
I think a mold system would really help. SOE's change to only drop loot for classes on the raid was a first step that helped. But it is still tediously hard to get a Rapier of Darkness or a Vampiric Axe (using them as an example) for your scouts when the 2 mobs dropping them have such a huge loot table. Set Armor shouldn't be as common as relic is in KoS - which is the mold armor idea. It should only be named dropping them, never trash. We know one thing for sure: The RNG hates you. As it is, named mobs drop different set pieces. Only two mobs drop pieces for all classes: Mayong (MIS) - chest - and Wuoshi - legs. All others drop Mage Forearms and Shaman/Druid Shoulders or any other combination. I didn't count how many named drop set armor pieces, but I think it is about 15 for 24 classes. You could break down these mobs into dropping molds as well (4 armor types - 7 slots = 28 drops). The problem is that game wide the drop rate is even, but on a server and even worse for a guild, you see bad streaks... leading to many fine drops getting transmuted... which is a shame. I am all for the mold idea.

Iseabeil
05-23-2007, 12:54 AM
Id expect a better system for t8, but with EoF... You sit there with an expansion with no new levels, the extra AA's doesnt make enough differance to stop anyone from hiting the new raid zones at day1, and somehow you have to make sure there is incentive for raiders to play for a year till RoK. What do you do? You make sure that there are some artifical limit to stop people gettin fully equipped within 2 months. If EoF fabled worked like say relic, even non hard core raid guilds would sit with close to all members fully fabled in EoF stuff by now and its not even june yet, wich means several months left till RoK. I personally dun like the way it works right now, but it is a result of the design decision to not raise level cap and raising development time of expansions to 1 year, and I cant think of any workable way to have done it different, all things considered. Not raising level cap in EoF was a good choise for some playstyles, and a bad for some, raiders included.

Bi
05-23-2007, 07:17 AM
I think that if only 1 mold dropped per named per time, only the most hardcore would have a fully fabled eof raid force; and even then - it might not be the best stuff to ever drop either. (look at the zerker set - it's hardly like it's sought after compared to some other items with more mit, or nicer effects) oh and woe betide anyone who still plays this game because they actually ENJOYED it, rather than to gear up their toon!!!

Kizee
05-23-2007, 09:44 AM
<cite>Bibe wrote:</cite><blockquote>I think that if only 1 mold dropped per named per time, only the most hardcore would have a fully fabled eof raid force; and even then - it might not be the best stuff to ever drop either. (look at the zerker set - it's hardly like it's sought after compared to some other items with more mit, or nicer effects) oh and woe betide anyone who still plays this game because they actually ENJOYED it, rather than to gear up their toon!!! </blockquote><p> You enjoy it your first few times thru the instance but after you see the same things drop week after week you start to get frustrated. (We have had a wizard hat drop 3 weeks in a row....go go random number generator)</p><p>Doing the same 4 eof instaces over and over every week and nobody in my guild has a full set yet is not fun.</p>

Endorplasmic
05-28-2007, 05:22 PM
I'm chiming in for the mold idea as well. The fact that the same set stuff drops over and over is bad enough, but to sink time and frustration for everyone in the raid force crossing thier fingers that we don't get the same drops is so insane. I agree that molds should come off names (hard end mobs dropping 2 or 3, item, master, etc.). You're eventually going to run into the same issues, but that being said when a guild can come out of a raid zone AND GET SOMETHING, it's a ton better than nothing at all. I enjoy this game a lot, but the way the end-game armor was handled for this particular expansion was kindda crappy.

Zabjade
05-29-2007, 04:49 AM
Valuk@Nagafen wrote: <blockquote><p>Well if they made everything a mold, then why would people still play? There is nothing for endgame pve if they make armor molds, personally id love to get equipped faster but they will never do it, because if people max their characters then they get bored which =cancel subscription. Why I play pvp, fun when your bored, and screw Emerald Halls, i can get 2 fabled armor pieces in the time it takes a guild just starting the zone to get to 2nd floor:/ Only need to win the tokens for 200 pvp kills, and presto, fabled class gear on par with class fabled.</p></blockquote>Yah they need a Pve Status equvalent of that but nothing puny like 200 tokens or 500 stones, maybe something along 1,000,000 status per piece and Ally on par with titles.

Norrsken
05-29-2007, 06:27 AM
<cite>Zabjade wrote:</cite><blockquote>Valuk@Nagafen wrote: <blockquote><p>Well if they made everything a mold, then why would people still play? There is nothing for endgame pve if they make armor molds, personally id love to get equipped faster but they will never do it, because if people max their characters then they get bored which =cancel subscription. Why I play pvp, fun when your bored, and screw Emerald Halls, i can get 2 fabled armor pieces in the time it takes a guild just starting the zone to get to 2nd floor:/ Only need to win the tokens for 200 pvp kills, and presto, fabled class gear on par with class fabled.</p></blockquote>Yah they need a Pve Status equvalent of that but nothing puny like 200 tokens or 500 stones, maybe something along 1,000,000 status per piece and Ally on par with titles. </blockquote>Youknow, this is actually a fairly good idea. Steal the token system from pvp to pve raids. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

hellfire
05-29-2007, 06:16 PM
<cite>Bibe wrote:</cite><blockquote>I think that if only 1 mold dropped per named per time, only the most hardcore would have a fully fabled eof raid force; and even then - it might not be the best stuff to ever drop either. (look at the zerker set - it's hardly like it's sought after compared to some other items with more mit, or nicer effects) oh and woe betide anyone who still plays this game because they actually ENJOYED it, rather than to gear up their toon!!! </blockquote>ya know some people actually enjoy the game by gearing up there toons.once you have did the encounters enough times   there really is no enjoyment of doing it more and more but actually makeing toons better by gearing up there toons.

Rocksthemic
05-29-2007, 10:11 PM
I am adding a chime in for mold systems. My guild is not hard core, we have not cleared EH or MMiS yet, but it is a vast dissapointment to imagine they could not have made the named drop molds. This would still limit the influx of items. If you have a full raid force of 24, that is still 24 weeks, almost 6 full months, until your raid force will be geared with one peice. Granted there are some zones, such as FTH, that can be done more than once a week, but the principle still stands. Given that there are VERY few guilds with only 24 members, that increases the number of trips through to gear everyone. This of course, doesn't even take into account the fact that even the uber guidls were not clearing MMiS and FTH until approx. a month into the expansion. So that is 7 months after release at the very earliest that you would have even the most Uber fully geared. I sincerely hope they fix this with RoK, as the time lvl'ing, learning the encounters, and being able to put it on "farm status" will take approx 2 months for uber guilds, followed by 24 months even with set peices to gear up an entire raid. Uber raiders will tear through content faster than the majority, this is fact, but doling out the peices with RNG causes more frustration than a set peice idea from named ever would, imo

Zabjade
05-30-2007, 06:13 AM
I have joined 2 guilds in my time one mostly social the second a raiders guild, both have died off leaving me in charge of both (Diffrent toons I left some alts in the first guild etc) I'm afraid of Joining a new guild as I tend to be the death of said guilds not through anything I do, I'm a Writ wrangler at times I got my guild up to 50 from 48 or 49 by myself. People just end up breaking up... <img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" /> that is why I like the idea of PvE status/ally for gear. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ailen
05-30-2007, 05:58 PM
<p>There is a fine line between stupid and challenging.  It's a point of view thing I think for the most part, but something definitely needs to be done.</p><p>In 6 months time, if they actually release on time (which I'm glad they usually do) we will have exactly 2 expansions of raid zones that will be things of the past.  We will all be level 80, able to do KoS and EoF zones like they were Courts.  We can go in there, and get 1 or 2 pieces of gear once in a blue moon for some new levelling up toon, or the uber fabled I need that to complete a set of armor in my vault, but the truth is the VAST majority of the community will never have been able to fulfill their dreams of obtaining this set armor because they just quit caring.</p><p>KoS was a great expansion for Raiding.  Lots of things were done and in some cases made a good portion of the community upset that Relic was so easy to obtain.  People kept raiding though, didn't see a big drop-off of people because they got pretty good gear for not a lot of work.  </p><p>I personally like the mold idea, or a check against what people have in their inventory before loot drops.  It will still be harder for 90% of the community to get a full set BEFORE the new expansion comes out.  </p><p>The issue isn't the difficulty.. the fun is beating the mob.  The greed comes into play afterwards when we all say, I need that item.  Too bad we spend a day in a zone like EH and find out stuff drops that we can't even use, then turn around and we're locked for another week.  Fair?  Again, point of view, but it sure puts a snub on the ability for some people to "progress" in the game, where the progression is about to jump full tilt come november.</p><p>They already saw a problem with how loot drops in the fact that they adjusted it to consider who is in the raid.  They just need to take it one step further.</p><p>And I doubt anyone is asking for a freebie here.  My guild beats the mob, it should drop something we can actually use...  at least on a higher scale of reliability.  </p>