View Full Version : How does Int effect Buffs?
Rufio
05-09-2007, 10:46 PM
<p>Hi there it`s me Rufio again,</p><p>I was just wondering if Int and the ordination skill actually effect buffs or not? Or is it just master I is same across the board?</p><p>Whenever I buff the group my ordination skill goes up a little, I was wondering how does the odination skill effect our buffs because it obviously is related, but in what way? I mean if your buffs are permenant then it is not like you are going to fail casting it etc.</p><p>Someone with more experience/ knowledge please fill me in on these inticacies. Thanks.</p>
<p>Buffs? INT effects procs on buffs, meaning that both Aria and Maestro are affected/effected by INT.</p><p>Nothing else afaik. And they removed Fizzles, so Ordination means very little.</p>
SpiralDown
05-10-2007, 04:11 AM
<p>Ordination helps with a couple debuffs, so they wont get resisted as much. </p><p>Int will only help the proc dmg for yourself, and doesn't help others in your group at all... i.e. the wizard with double your int will have the procs from PotM and aria hitting for more dmg. </p>
Crombie
05-10-2007, 02:14 PM
<p>Actually, Int directly relates the the ammount of damage your procs do that you provide for the group. For example.</p><p>You have just died and your in a group with a few casters. You have Rez effects and no buffs. Your Aria (master 2) will do about 440-460 or something relatively close.</p><p>Waiting for Rez effects, casting our Self buff followed by PoM boosts your Int by a great deal... aria should do something around 500-550.</p><p>You cast Aria</p><p>Everyone in your group within range has an Aria buff that does 500-550 dmg</p><p>Your Int buffs drop and the buff maintained is still at 500-550 ... but the buff on your hotbars reads lower since your Int is lower. Everyone should still have the higher damage Aria. Feel free to put your cursor over the buffs on your group members, it will read that it does 500-550.</p><p>The only reason someone in your group would get the lower damage version of aria is A) They went out of buff range of you.. the buff dropped for them.. came back in range and its set to the damage with your lower int. B) They died and lost all buffs (and basicly puts them out of buff range (A))</p><p> This rule works for ALL applied proc buffs (ie: Wiz Pheonix Blade, Ill Synergism, etc). If you are the one to cast it, it effects the total damage it can do. Waiting for Rez effects before recasting buffs during down times is helpful. Casting PoM before Aria will boost its damage slightly. Having Higher Int on the cast of a buff yields higher damage while maintained and within range.Its worked this way since t6 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
SpiralDown
05-11-2007, 02:46 AM
Bink@Butcherblock wrote: <blockquote><p>Actually, Int directly relates the the ammount of damage your procs do that you provide for the group. For example.</p><p>You have just died and your in a group with a few casters. You have Rez effects and no buffs. Your Aria (master 2) will do about 440-460 or something relatively close.</p><p>Waiting for Rez effects, casting our Self buff followed by PoM boosts your Int by a great deal... aria should do something around 500-550.</p><p>You cast Aria</p><p>Everyone in your group within range has an Aria buff that does 500-550 dmg</p><p>Your Int buffs drop and the buff maintained is still at 500-550 ... but the buff on your hotbars reads lower since your Int is lower. Everyone should still have the higher damage Aria. Feel free to put your cursor over the buffs on your group members, it will read that it does 500-550.</p><p>The only reason someone in your group would get the lower damage version of aria is A) They went out of buff range of you.. the buff dropped for them.. came back in range and its set to the damage with your lower int. B) They died and lost all buffs (and basicly puts them out of buff range (A))</p><p> This rule works for ALL applied proc buffs (ie: Wiz Pheonix Blade, Ill Synergism, etc). If you are the one to cast it, it effects the total damage it can do. Waiting for Rez effects before recasting buffs during down times is helpful. Casting PoM before Aria will boost its damage slightly. Having Higher Int on the cast of a buff yields higher damage while maintained and within range.Its worked this way since t6 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p>I've seen that in the displays too, but doesn't seem to effect the actual numbers. Raided freethinkers with two troubs. The other one had half the int I did and the parse showed no real difference between the groups when it came to dmg done by the procs, or is their little difference.</p><p>Of course, I could easily be wrong. Just wondering if you're just going by the displayed dmg or parses.</p>
Pogopuschel
05-11-2007, 07:45 PM
The displayed value if off your personal INT, however it does not reflect the actual procced value. It's not even a bug, kinda. When you examine any item, it will apply your stats/buffs on the values (e.g. if you examine an item that you don't wear/possess and you have a warlock with a certain AA setting in your group, these items will show a higher proc chance - I guess it's just the same with proc values on AoA etc).
spawn4
05-12-2007, 04:06 PM
yeah...the icon calculates by the int at time of casting. but when the spell actually procs it will be based off your current int lvls. I'm sure your parser will reflect that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Rufio
05-13-2007, 09:35 PM
cogworth is correct, even though I didn't know before I understand it well now. I was playing with some lvl 70 guys who mentored down. They buffed my int to well over 300 and at lvl 30 something at the time, it was fantastic. My shriek automatically went from mid 300's to over 500 dmg. Quite impressive if I do say so myself.
SpiralDown
05-14-2007, 03:47 AM
<p>Sorry, I'm still confused by this /sigh... So I'll ask as simply as possable so I can hopefully understand the answer...</p><p>Does the troub's int effect the proc dmg triggered by the wizard in the group? If the wizard casts fusion and it procs PotM, will the dmg done by that proc be based off the wizard's int or the troub's?</p>
aelder~
05-14-2007, 12:34 PM
<p>To summarize our new conventional wisdom:</p><p>Troub INT at the time of troub's attack dictates the size of proc done by the troubador's own attacks</p><p>Troub INT at the time of casting PotM and Aria dictates what the spell icons will say</p><p>Wizard et al. INT at the time they cast dictates the size of the proc damage done by PotM / Aria when it triggers off one of their attacks</p><p>(edited b/c I can't seem to spell today)</p>
RanmaBoyType
05-15-2007, 12:34 AM
<p>to put in a more readable format</p><p>Your int affects what you do, that is all. it has no relevance on your group members. </p><p>Their int affects what they do, that is all.</p><p>the icon is a display error.</p>
SpiralDown
05-15-2007, 03:03 AM
<p>Thank you for talking down to me, seriously.</p><p>I keep hearing it both ways, or in a way that makes no sense... I'm taking what you guys said as the word and putting it to rest in my mind, thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Pogopuschel
05-15-2007, 03:57 AM
Velas@Butcherblock wrote: <blockquote><p>Thank you for talking down to me, seriously.</p><p>I keep hearing it both ways, or in a way that makes no sense... I'm taking what you guys said as the word and putting it to rest in my mind, thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> I recently saw hard numbers of an experiment that seemed to prove quite effectively that what has been said here is true. Because of the "awesome" search function of these boards I cannot find it anymore. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Rufio
05-15-2007, 09:05 PM
<p>The forums do have a lovely search engine don`t they, anyone got a repair kit *cough* SOE needs one *cough*. But in all seriousness, the effectiveness of your own spells that have a group effect are firstly based off your own stats, this is a given. The resulting effect of synergy group buffs and their respective effects can be simply calculated by the total sum of all effects and again their individual stats provided depending on the total sum of effects. OMG I know why I stopped my linguistics course.</p>
RanmaBoyType
05-18-2007, 05:16 PM
<p>First off, if you thought i was talking down to you, i apologize, as i did not intend to come off that way.</p><p>Second i too also believed, posted, and argued that my int affected the buffs i gave to others, until i actually parsed and scanned the results myself, which disproved what i thought, and led me to what i believe today, which is in fact that my troubadors int has 0 affect on the buffs i offer to other people. I posted my results in <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=356696" target="_blank" rel="nofollow">THIS</a> thread, and are quoted as follows:</p><p>The procs reffered to in this post are from Aria's which is at master 2 level running at 45% from my aa tree.</p><p><blockquote></p><p>OK, so wifey and i went to Palace of the awakened tonight. spent about 2 hours in there killing birdies.</p><p>The troubadors INT was 472 the entire time, and that never changed. Inspecting the maintained buff for aria's on all 3 pc's showed exactly the same spell damage of 287-479 however the resulsts were varying. please see the following.</p><p>Fury - INT 599, (using a +25 spell damage from various items)</p><p>#procs - 351, crits 160</p><p>total damage - 168,294</p><p>average hit - 479.47</p><p>high hit - 679</p><p>low hit - 305</p><p>Trouby - INT 472</p><p># procs - 246, crits 23</p><p>total damage - 99,251</p><p>average hit - 403.46</p><p>high hit - 657</p><p>low hit - 288</p><p>SK - int 194 (defensive)</p><p># procs - 212, crits 19 (/shudder)</p><p>total damage - 71,966</p><p>average hit - 339.46</p><p>high hit - 525</p><p>low hit - 239</p><p>looking at the avg damage is not totally accurate due to the difference in crit damage, etc.. however looking at the low hit vs high hit out of the 3 classes, you can see they fall in relation directly to the int of the caster (fury has the highest int, and the "highest" low hit and high hit, trouby next, and SK last)</p><p>from my look at it then, it is a display error on aria's, and that the damge of the proc is in fact based on the INT of the caster proccing it.</p><p>on a side note, i gotta do something about my SK's number of crits /shudder..</blockquote></p>
SpiralDown
05-19-2007, 04:35 AM
<p>Don't apologize, I needed someone to talk down to me, hehe.</p><p>This question has to often been answered in overly complicated or confusing ways, or at least when I asked. Just wanted someone to say YES or NO. I didn't need proof or rational, cause I don't think someone would try to mislead or lie. Just wanted a YES or NO. I got it and am satisfied <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Pogopuschel
05-21-2007, 05:10 AM
Thanks for reposting that, Ranma <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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