View Full Version : Alright! I admit it! You were right. I'm wrong. They're adding in EPIC WEAPONS!!!
Cusashorn
05-09-2007, 10:15 PM
<p><a href="http://eq2.allakhazam.com/db/guides.html?guide=986" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides.html?guide=986</a></p><p>You guys happy now? After the 10,000 posts of me saying they'll never add epic weapons into the game, and even with Sony saying the same thing for a while, they've finally decided to put Epic Weapons in with the Kunark Expansion pack...</p><p>Along with the Sarnak Race who's city is located in Timorous Deep, Venril Sathir forming a new Iksar Empire, Level 80, Guild level 80, new Achievements, and the Kunark Rhino mount.</p><p>Are you guys happy now? If you wanna bash me for being arrogant, by all means go ahead!</p><p><img src="http://i66.photobucket.com/albums/h245/DRCEQ2/Freeshot.jpg" border="0"></p><p>Now then... now that that's over, To keep this topic on topic, I hope they dont just rehash the old epic weapons. The lore was nice and all, but some of the classes need new lore to actually give some of them some in the first place.</p><p>*Stares at Warlocks, Dirges, Bruisers, and Furies.*</p><p>Although I do hope they give us monks the Celestial Fists back, and give the bruisers nothing. *grin*</p>
Hannalynn
05-09-2007, 10:24 PM
Everyone makes mistakes, no reason to bash you about it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I too hope they are all new epics. I want to see new things!
troodon
05-09-2007, 10:39 PM
<p>Ohhhh man! I am the happiest lizard in Norrath. They listened to us! We're getting our <i>SARNAK! </i>Yes!</p><p>I just hope the player Sarnak don't look too different from the classic ones. </p><p>It seems a bit odd that the History of the Iksar book would mention Cabilis being flooded, but not mention that Venril took it over. And speaking of Cabilis, why doesn't anyone related to EQ2 pronounce it properly? It's Cab<b><span style="font-size: medium">i</span></b>lis!</p><p>Now, who wants to bet that the SK epic weapon is the Greenmist. <i>My</i> Greenmist, I should say <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Methriln
05-09-2007, 10:47 PM
Bah no need to bash. Cant control what devs are gonna do.
Vollux
05-09-2007, 10:54 PM
<p>Is it ironic that the Sarnak aren't an Evil race, but are going to be classified as neutral?</p><p>Post after post I saw people complain about the "evil fairies" and how they should have Sarnak be the new evil race. Now they will get the Sarnak race they wanted but they can only play nuetral classes with them. </p><p>Oh and I'll take that free shot! </p><p>/bash</p>
<cite>Cusashorn wrote:</cite><blockquote><p><a href="http://eq2.allakhazam.com/db/guides.html?guide=986" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides.html?guide=986</a></p><p>You guys happy now? After the 10,000 posts of me saying they'll never add epic weapons into the game, and even with Sony saying the same thing for a while, they've finally decided to put Epic Weapons in with the Kunark Expansion pack...</p><p>Along with the Sarnak Race who's city is located in Timorous Deep, Venril Sathir forming a new Iksar Empire, Level 80, Guild level 80, new Achievements, and the Kunark Rhino mount.</p><p>Are you guys happy now? If you wanna bash me for being arrogant, by all means go ahead! </p></blockquote>*Lines up shot with .50 rifle rubber bullet* It'll only sting for a little bit Cusashorn then it will all be over. <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />
Mirander_1
05-09-2007, 11:51 PM
Ok, after reading the part of the interview with Scott regarding how the epic quests work, would it be terribly arrogant of me to take credit for it? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> From the <a href="http://eq2.allakhazam.com/db/guides.html?guide=986" target="_blank" rel="nofollow">interview</a>: <i>"The place that it's going to be slightly different from the original EverQuest epics is we're starting them out at the level of Legendary, meaning you should be able to start along your epic path and get a good, powerful, and interesting reward for it... And that's a good thing. Yes and then later on you'll be able to progress and upgrade your weapon as you continue through the depth of this quest line and start taking part in harder group activities and eventually moving on to raid activities. So the idea is we're not treating them as an entitlement, like just because I play a necromancer means I get my necro epic... It is going to be effort, it is going to be a challenge, but rewards for this series aren't going to be restricted to raiders only. That's really important to us." </i> From one of my <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=346778" target="_blank" rel="nofollow">threads</a> from three months ago, reposted after the forum change: <i>"And to throw out an idea for epic storyline quests in general, I'd like to see something that would these storyline quests and epic weapons more accessible to everyone, while still keeping the very best items for those who raid. The idea is to break the quest into three parts, the first being soloable, the second could be done with a group, and the third requiring a raid. In the first part, you are rewarded with your epic weapon, and in the second and third parts you upgrade it, both statistically and visually to be appropriate for use in a group or raid." </i> On a separate note, how do you guys think Freeporter Iksar will be handled, in regard to Venril's new empire? Will they be welcomed back, or are we looking at a New Tunaria situation here?
<p>It takes a stand up guy to walk into the firing range. Just keep this in mind for the future =p</p><p>edit: And to quote you "[Removed for Content] does this have to do with Lore?!" There. That's my parting shot =p</p>
Kindayr
05-10-2007, 12:20 AM
<p>Me and my buddy were talking about the new epics.</p><p>We thought it'd be a kick [Removed for Content] idea for them to have a competition or something for each class, and whoever wins has their classes' epic named after them.</p><p>Aerio, The Last Element? Trojhan, The Maestro of Blades ?</p><p>lol i unno</p>
Kamimura
05-10-2007, 12:42 AM
Well, no bashing from me.. but really, haven't you learned your lesson about saying "never" yet? <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> I'm excited, Kunark was one of my favorite places to hang out. Lots of fun memories from there, can't wait to go back and see how things have changed. I'm interested in hearing more about these Sarnak too, since the they modified some of theirselves from what we knew in EQL... I think it's going to be a pretty neat expansion.
Kindayr
05-10-2007, 12:44 AM
<p>I personally can't wait to raid Kurn's with my newly rolled Arasaissin.</p><p>I hope its t8 hahah, stupid badgers can lick my newly gained epic's hilt.</p>
Josgar
05-10-2007, 01:31 AM
They need to add never(TM) to the knowledge base now... because alot of: Never going to adds are being added.
Cusashorn
05-10-2007, 01:32 AM
<cite>Mirander_1 wrote:</cite><blockquote>On a separate note, how do you guys think Freeporter Iksar will be handled, in regard to Venril's new empire? Will they be welcomed back, or are we looking at a New Tunaria situation here? </blockquote><p> Probably the same way with Neriak. Just a hop, skip, and a jump over.</p><p>Heck, I think it'd be cool if Venril sends an ultimatum to Freeport saying that any iksar are welcomed to rejoin him... but I bet Lucan wouldn't like that.</p>
Rabid-Othmir
05-10-2007, 02:11 AM
<cite>Mirander_1 wrote:</cite><blockquote>On a separate note, how do you guys think Freeporter Iksar will be handled, in regard to Venril's new empire? Will they be welcomed back, or are we looking at a New Tunaria situation here? </blockquote>I fear that it will be the same as New Tunaria as I don't recall seeing anything about it within the article. Then again, I skimmed through it. /bash Cusahorn
<cite>Kindayr wrote:</cite><blockquote><p>Me and my buddy were talking about the new epics.</p><p>We thought it'd be a kick [I cannot control my vocabulary] idea for them to have a competition or something for each class, and whoever wins has their classes' epic named after them.</p><p>Aerio, The Last Element? Trojhan, The Maestro of Blades ?</p><p>lol i unno</p></blockquote>This was something they did in EQ1 for the Earring of Nature quest in Luclin. It would be a really cool idea if it weren't for the fact that we'd end up with "Hardhitz, The Last Element" and "Johnnydeppelf, The Maestro of Blades" or any other of the ridiculous names that I see running around. The iksar situation...I saw another thread about it. I hope the iksar are able to join Venril Sathir if they want to. Back to epics...I'm hoping to see all new original epics. I love it when they bring back old items, but they belong in heritage quests. I suppose if they just had to bring back the old epics it could be the first part of the three stage thingie their doing...but some classes wouldn't have old ones and it would become...awkward....yeah, just make new ones.
<cite>Kindayr wrote:</cite><blockquote><p>Me and my buddy were talking about the new epics.</p><p>We thought it'd be a kick [I cannot control my vocabulary] idea for them to have a competition or something for each class, and whoever wins has their classes' epic named after them.</p><p>Aerio, The Last Element? Trojhan, The Maestro of Blades ?</p><p>lol i unno</p></blockquote><p>Naw what would be good is to have the epic weapons named after different people within EQ2 that best represent their class just like the set armors now. </p><p>One thing I want to see for epic weapons is the raid portions being boostable to "Mythical" status. Have the grouped ones be boostable to Fabled with 1 or 2 epicx2 encounters thrown in there. Make the epicx2 encounters doable with 1 group like the monster in Nizara. That's a good challenge for a single group where you have to have the right people, the right classes and the right power to do it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>
Zarafein
05-10-2007, 10:39 AM
<cite>Rabid-Othmir wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote>On a separate note, how do you guys think Freeporter Iksar will be handled, in regard to Venril's new empire? Will they be welcomed back, or are we looking at a New Tunaria situation here? </blockquote>I fear that it will be the same as New Tunaria as I don't recall seeing anything about it within the article. Then again, I skimmed through it. /bash Cusahorn </blockquote> Yes, i'am pretty sure that it will be the same for the Iksar(which is even worse for them compared to High elves imo) because the new starting city will belong to the Sarnak and maybe neutral races.
Cusashorn
05-10-2007, 11:38 AM
<cite>Amana wrote:</cite><blockquote><cite>Kindayr wrote:</cite><blockquote><p>Me and my buddy were talking about the new epics.</p><p>We thought it'd be a kick [I cannot control my vocabulary] idea for them to have a competition or something for each class, and whoever wins has their classes' epic named after them.</p><p>Aerio, The Last Element? Trojhan, The Maestro of Blades ?</p><p>lol i unno</p></blockquote><p>Naw what would be good is to have the epic weapons named after different people within EQ2 that best represent their class just like the set armors now. </p><p>One thing I want to see for epic weapons is the raid portions being boostable to "Mythical" status. Have the grouped ones be boostable to Fabled with 1 or 2 epicx2 encounters thrown in there. Make the epicx2 encounters doable with 1 group like the monster in Nizara. That's a good challenge for a single group where you have to have the right people, the right classes and the right power to do it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p></blockquote> Are you kidding me? I hope you're talking about NPCs, because certain players who think they represent our classes on these boards do NOT deserve to have the epic named after them. I'm not talking about myself, either.
Axxon
05-10-2007, 12:53 PM
<p>The end rewards will require raids, so it will likely be hardcore raiders and raiding guilds that get them first. If they named the items after them, you could look forward to names like:</p><p>Gankyou's Curse</p><p>Fists of Usuckatpvp</p><p>Twin Blades of Pwnzor</p><p>etc. Although, "Axxon's Curse" has a nice ring to it . <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Cusashorn
05-10-2007, 12:55 PM
Axxon@Antonia Bayle wrote: <blockquote><p>Fists of Usuckatpvp</p></blockquote> LOL
Ocello
05-10-2007, 01:10 PM
Now will there be options for what kind of weapon you use for your class? As one of the few staff-wielding monks i see, i would like to actually have a shot at a great bo staff. Seems there are 25 fabled DW weapons and no good bo staves. Unless you count that avatar staff... And really its the same for all classes, where you choose a certain weapon to go with your AA's, whether it be sword, axe, or dagger. This would [Removed for Content] me off royally if they only offer another fabled DW weapon, but I guess I can understand since most players are all about cutting cookies. ;0)
Cusashorn
05-10-2007, 01:27 PM
<cite>Ocello wrote:</cite><blockquote>Now will there be options for what kind of weapon you use for your class? As one of the few staff-wielding monks i see, i would like to actually have a shot at a great bo staff. Seems there are 25 fabled DW weapons and no good bo staves. Unless you count that avatar staff... And really its the same for all classes, where you choose a certain weapon to go with your AA's, whether it be sword, axe, or dagger. This would [Removed for Content] me off royally if they only offer another fabled DW weapon, but I guess I can understand since most players are all about cutting cookies. ;0) </blockquote> I wouldn't hold your breath. Why should an epic be a 2 hand weapon? that's denying an option of having even MORE stats in your offhand.
Allisia
05-10-2007, 02:04 PM
They may be opening a huge can of worms with the epics. A lot of characters might not be able to use their epic weapon with their chosen AP spec. If the guardian weapon turns out to be an axe, I'll be forced to decide between respeccing or not using the epic. For raiders that might not be a big deal, since they have access to a much more diverse selection of weapons, but for non-raiders the epic might well be the best weapon they can hope to get their hands on. Also, some epics might not coincide with some of the widely accepted "better" AP lines, which could lead to even further complaints.
Jindrack
05-10-2007, 02:07 PM
Cusashorn wrote: <blockquote><p>Are you guys happy now? If you wanna bash me for being arrogant, by all means go ahead!</p></blockquote><p>/cracks knuckles</p><p>Is this an open invitation for anyone? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>
pootski
05-10-2007, 02:14 PM
(My Beastlord hauling butt to the KC zone in leading 50 skels..) TRAIN LEFT! BIG TRAIN LEFT!! Then, of course, jogging to the right....
Cusashorn
05-10-2007, 02:22 PM
<cite>Jindrack wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Are you guys happy now? If you wanna bash me for being arrogant, by all means go ahead!</p></blockquote><p>/cracks knuckles</p><p>Is this an open invitation for anyone? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p></blockquote><p> Bring it on!</p><p>*Dances about the boxing ring like Conan O'Brien's 1900's Pugilism style.... waiting... waiting... soon enough the opponent will tire out without taking a single swing at me.*</p>
Kriki
05-10-2007, 03:18 PM
Arrex@Kithicor wrote: <blockquote>They may be opening a huge can of worms with the epics. A lot of characters might not be able to use their epic weapon with their chosen AP spec. If the guardian weapon turns out to be an axe, I'll be forced to decide between respeccing or not using the epic. For raiders that might not be a big deal, since they have access to a much more diverse selection of weapons, but for non-raiders the epic might well be the best weapon they can hope to get their hands on. Also, some epics might not coincide with some of the widely accepted "better" AP lines, which could lead to even further complaints. </blockquote><p> Just a reminder that they also stated in the article that they're reworking the AA trees to not be as weapon dependent. Don't remember the wording, but sounded like they're reworking it to be compatible with the Epic weapons.</p>
interstellarmatter
05-10-2007, 03:21 PM
I seem to remember the devs also saying never to epic weapons. In fact, they said that after the last round of epic weapons in EQ1, they swore never again.
Saroc_Luclin
05-10-2007, 04:35 PM
Karnor's needs 1 thing to make it truely classic. Randomly, a huge mass of mobs will rush along a path heading towards one of the entrances. That'll restore the Karnor's Trains of yester-year. And to make htem worthwhile, set them up like the Piggy event in the Plane of Tactics; have 1 mob in that mass you can yank out creatively and it will have some loot. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As for the Iksar, it would be nice if they made Sebilis into a small city but NOT a PC livable city. Have it have quests and such for people who faction up, and have it be slaughterable for those who need a new set of luggage.
Wrapye
05-10-2007, 04:59 PM
<cite>interstellarmatter wrote:</cite><blockquote>I seem to remember the devs also saying never to epic weapons. In fact, they said that after the last round of epic weapons in EQ1, they swore never again.</blockquote>They said it at last year's Fan Faire as well. Given the experience with class hats (one quest that resulted the class hats for all classes but the artwork for same was only completed last month), I really don't expect to see 24 even somewhat distinct quests for 24 different weapons going live on November 13, 2007. Or 2008. Maybe 2009 for all of them if they really decide keep it in the game.
Siufu
05-10-2007, 05:19 PM
Weapon models will be easier than armor models. An armor especially a hat need to be wore by all different races. They even need to create a different coercer hat just for Erudin. But weapons are just something you hold in your hand, so they should fit well to all races.
Kryussius
05-10-2007, 05:31 PM
Cus said he was wrong? Can we get this stickied? (( just kidding! )) There's never any telling what the devs are going to do with any real certainty. I'm actually glad to see epics coming back, though. I was part of a small guild in EQ1 and by the time I actually hit the levels to go after mine, most of the guild and the folks I ran with had moved on to other games. It would be nice to have another shot at one. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As for current Iksar getting back in to Cabilis, the current Teir'Dal don't seem like they're going to have trouble travelling to Neriak, even though previous lore has made it seem like we should be seen as pariah there.
Illmarr
05-10-2007, 05:59 PM
<p>Only since Cus asked for it.....Cusa is to EQ2 what Curt Schilling is to Baseball <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /></p><p>Now since this is the History and Lore forum...gameplay aside, why wouldn't it make more sense for the Epics to be rediscovered versions of EQ1? I'd actually get out of The Dark Barginers and level my Defiler if I knew I could get him The Spear of Fate</p>
troodon
05-10-2007, 06:40 PM
Ilmaaaaah@Lucan DLere wrote: <blockquote><p>I'd actually get out of The Dark Barginers and level my Defiler if I knew I could get him The Spear of Fate</p></blockquote>Ah, but what if your little feather spear goes to Mystics?
Illmarr
05-10-2007, 06:50 PM
<cite>troodon wrote:</cite><blockquote>Ilmaaaaah@Lucan DLere wrote: <blockquote><p>I'd actually get out of The Dark Barginers and level my Defiler if I knew I could get him The Spear of Fate</p></blockquote>Ah, but what if your little feather spear goes to Mystics? </blockquote> I'll look at the printed out walk-through from the old Shaman's Crucible site, but off the top of my head I don't know why both Shaman couldn't get the Spear. Or why both Druids wouldn't get the Scimitar. I just don't see the need for 24 new weapons when there are cases where overlap is perfectly accepable other than to make sure everyone thinks they are special
<p>They could add in the eq1 epic as an hq which all subclass of the parent class can obtain, and which will split into there own style of epic while the quest progress.</p>
Allisia
05-11-2007, 10:50 AM
I knew they were reworking the AP lines, but I wasn't aware of the specifics. I think removing the weapon-specific APs might remove a little bit of character but make AP selection much more open. This is a good thing.
selch
05-11-2007, 07:46 PM
<cite>Cusashorn wrote:</cite><blockquote><p>Although I do hope they give us monks the Celestial Fists back, and give the bruisers nothing. *grin*</p></blockquote><p> Actually, I would rather both classes get some tanking love back again...</p><p>Beside who cares an ancient rusted Celestial Fists, when Monks should have duel "Zanpakutou"s <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
RoninSenshi
05-11-2007, 07:49 PM
If they add Innoruuk's Curse for ShadowKnights I'm jumping off a cliff and taking Shintou with me.
Controlor
05-12-2007, 07:10 PM
If epic quests are specific to each class (or pair of classes) it shouldnt be hard to create desired weps for them. Where as the last "epic" type weps all have had 1 quest that everyone follows and you choose from that list as to which you want. For this if there were seperate quests (as original EQ1 was) that took time to do each. All could involve similar zones diff monsters or something so its not to hard to get. Then each quest could have a choice of multi weps. So you wouldnt see 1 epic for that specific class but could see a variety. Mages: 1 hand basher/dagger 2 hand basher Symbol Scouts: DW dagger / sword, 1hand dagger/sword Priests: 1hand basher, 2 hand basher, symbol, buckler Fighter (non brawler): 1 hand slasher/basher, 2 hand slasher/basher Brawler: DW basher 2 hand Basher, Ranged wep, something else Dont think would be to hard (or they could tailor it out a bit more than that.
Cusashorn
05-12-2007, 07:48 PM
<cite>selch wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Although I do hope they give us monks the Celestial Fists back, and give the bruisers nothing. *grin*</p></blockquote><p> Actually, I would rather both classes get some tanking love back again...</p><p>Beside who cares an ancient rusted Celestial Fists, when Monks should have duel "Zanpakutou"s <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p>Celestial Fists arn't made of metal. They don't rust. I agree with you though.. Soi Fon's Zanpaktous would be awesome weapons for monks to use, along with the Celestial Fists in thier Hand armor slot. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
selch
05-13-2007, 09:08 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>selch wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Although I do hope they give us monks the Celestial Fists back, and give the bruisers nothing. *grin*</p></blockquote><p> Actually, I would rather both classes get some tanking love back again...</p><p>Beside who cares an ancient rusted Celestial Fists, when Monks should have duel "Zanpakutou"s <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p>Celestial Fists arn't made of metal. They don't rust. I agree with you though.. Soi Fon's Zanpaktous would be awesome weapons for monks to use, along with the Celestial Fists in thier Hand armor slot. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p></blockquote><p>Katanas! Monk without katanas.. Katen Kyoukotsu... what a shame! </p><p>Soi Fon's was just poison dot <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Beside I'm not talking about only for Epic weapons /hint hint</p>
<cite>Siufu wrote:</cite><blockquote>Weapon models will be easier than armor models. An armor especially a hat need to be wore by all different races. They even need to create a different coercer hat just for Erudin. But weapons are just something you hold in your hand, so they should fit well to all races. </blockquote><p> Well your right and yet wrong Siufu. True the models don't change when it comes to textures and all, but their size does change a bit. Gnilla's Sword of Slaughter will be bigger on an Oggre than it will be on a Gnome. The same can be said with Armor in that it changes size, but relatively stays the same in texture/appearence. </p><p>What would be sweet is if we could add in a guild cloak type system to player weapons where we could get 3-4 different designs per class for epic weapons. Epic weapon A will be the same from epic weapon B with players being warlock class. However if you implement a design scheme allowing 3-4 designs per epic weapon that creates alot of diversity. Course with 24 classes and 3-4 designs that means roughly 72-96 different designs to implement. *snickers* <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /></p>
Korpo
05-14-2007, 07:19 PM
I'll believe it when I see it. Taking <b>more than a year</b> to finish off the features from the previous expansion pack leaves me with a sour taste regarding future expansion packs. Since the expansion will probably be about 2/3 complete when they sell it, maybe they should be charging 2/3 price for it, and can sell the other 1/3 whenever the heck they get around to finishing it.
Cusashorn
05-14-2007, 09:09 PM
<cite>Korpo wrote:</cite><blockquote>I'll believe it when I see it. Taking <b>more than a year</b> to finish off the features from the previous expansion pack leaves me with a sour taste regarding future expansion packs. Since the expansion will probably be about 2/3 complete when they sell it, maybe they should be charging 2/3 price for it, and can sell the other 1/3 whenever the heck they get around to finishing it. </blockquote> Thats exactly why they're taking 1 year to make it. They're actually completing 100% of it for release. Sony learned from it's mistake in EQlive when they started cranking out a new expansion exactly every 6 months. I mean you want broken, unfinished content? Go play in the Gates of Discord expansion pack. Sony had to APPOLOGIZE to it's playerbase for releasing it.
Illmarr
05-15-2007, 05:31 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Korpo wrote:</cite><blockquote>I'll believe it when I see it. Taking <b>more than a year</b> to finish off the features from the previous expansion pack leaves me with a sour taste regarding future expansion packs. Since the expansion will probably be about 2/3 complete when they sell it, maybe they should be charging 2/3 price for it, and can sell the other 1/3 whenever the heck they get around to finishing it. </blockquote> Thats exactly why they're taking 1 year to make it. They're actually completing 100% of it for release. Sony learned from it's mistake in EQlive when they started cranking out a new expansion exactly every 6 months. I mean you want broken, unfinished content? Go play in the Gates of Discord expansion pack. Sony had to APPOLOGIZE to it's playerbase for releasing it.</blockquote><p> Started before that. Remember Furor from FoH getting into Time and it being empty? Then looting a cloth cap when there were mobs?</p><p>all the problems I had with GoD came from the DX9 disaster, not the actual GoD content. Yeah the bleeding edge raiders ran into bugged Uqua raids, but as I said, unfinished/broken advanced expansion content was nothing new at that time. </p><p>Echoing your hope that RoK comes out well polished and complete. I can see it happening, but I'm an optimist</p>
Cusashorn
05-15-2007, 11:46 AM
PoT was never actually truely conquered until July of 2003.
Illmarr
05-15-2007, 12:11 PM
Ok, but the connection to this discussion flew over my head as I sit here yawning at work, why is that relevant?
Korpo
05-15-2007, 06:43 PM
Just to get people to think twice about whether the fact that their box says "New Epic Weapons!" means that there are "New Epic Weapons!" available when they buy that expansion, or whether it means that the "New Epic Weapons!" will be released in 2009.
Illmarr
05-15-2007, 08:27 PM
<cite>Korpo wrote:</cite><blockquote>Just to get people to think twice about whether the fact that their box says "New Epic Weapons!" means that there are "New Epic Weapons!" available when they buy that expansion, or whether it means that the "New Epic Weapons!" will be released in 2009. </blockquote><p>Since Cusa has an unwavering belief in being correct until overwhelmingly being proven otherwise, (Sometimes even through no fault due to a changing development vision) I highly doubt that the Monk flip-flopped and changed their stance from "They're actually completing 100% of it for release" to suggesting people think twice about if it will be 100% done or not.</p><p>But enjoy your hiatus </p>
Not releasing finished content started with Shadows of Luclin as early as I remember...Didn't they not release the new User Interface promised with it until some time after? Things like that tick me off and make me understand why people like Korpo are so pessimistic towards expansion releases. Makes me glad to say they're taking the extra time to complete the expansion. You can't rush Kunark.
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