View Full Version : Excessive Bleeding question
Rolande'
05-09-2007, 12:01 PM
I am thinking of going down the bleeding line and getting this final ability, I was wondering a few things though. First off I am assuming its passive, doesnt show a duration. It says when any bleeding abilities are on target, does that include: Scraping blow, Flowing wound, Deadly wound, malignant mark and murderer's assault? Also, in a raid situation can two assassins have this ability stack?
-=Hoss=-
05-10-2007, 01:09 AM
Yes it is passive. Yes it applies to those 4 abilities. I'm pretty sure it stacks with another assassin. I don't actually know of a good way to test this. You'd have to get 2 assassins to concentrate on keeping all of these up on a mob for the duration of a fight and see if he had 8% fewer hps that time around. I think other classes have abilities that do the same thing. Too bad excessive bleeding doesn't show up on the parser. I'm not even sure its worth having. Any other assassins out there think that ability isn't worth getting? -t
Jayad
05-10-2007, 01:28 AM
It basically adds a HP debuff on your 'bleeding' abilities. (the ones enhanced in the bleeding AA line) I'm not really a fan of it. I think repeated stabbing at least is better, and the poison lines can be nice. But none of them are so great as to be the one you have to get. Get the one that suits your playstyle. They should have called them "No-Alternative Advancement Points" for assassins.
steelbadger
05-10-2007, 08:06 AM
I prefer excessive bleeding, just because it doesn't show up on the parse is not a valid reason to dump it. It's akin to Troubies refusing to give Jester's Cap to anyone because it hurts their personal dps to do it, of course we're not even sure that it does work <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Siclone
05-10-2007, 10:37 AM
<p>no one really knows the details of Excessive bleeding cause there is not way to measure it</p><p>no way to know if it stacks, no way to know even if it works.</p><p>I had it, for a while, then when I dump it, I did not notice any difference at all.</p><p>I like repeated stabbing just cause it makes it easier to spam, not that it does a whole lot dps wise if it does any extra dps at all, but it does make game play easier so thats why I like it. </p>
Jayad
05-10-2007, 03:54 PM
R.S. makes a difference. Especially with a dirge casting COB a lot. Not a huge difference, but it's noticable. You also miss less swings due to being in recovery, so your melee goes up a bit too.
LuddhaBuddha
05-10-2007, 05:45 PM
<p>Yes it does work, it is worth getting, it does stack, and it stays on as long as you keep your bleeding lines on the mob. For the person that mentioned the two assassins and seeing if the total damage droped 8% its should drop 10% you have 5 bleeding arts there for 5% a piece.</p><p> Also you can get both EB, RS and the hemotoxin aa if you set up your tree correctly.</p>
whytakemine
05-10-2007, 08:42 PM
<cite>LuddhaBuddha wrote:</cite><blockquote><p>Yes it does work, it is worth getting, it does stack, and it stays on as long as you keep your bleeding lines on the mob. For the person that mentioned the two assassins and seeing if the total damage droped 8% its should drop 10% you have 5 bleeding arts there for 5% a piece.</p><p> Also you can get both EB, RS and the hemotoxin aa if you set up your tree correctly.</p></blockquote><p> Malignant mark procs near instantaneously in a raid, so there is no way you could keep it on the mob. Also, cloaked assault's duration is less than it's recast, so you couldn't even really keep 4 bleeds active on the mob the whole time (except for short fights).</p><p>If it works the way it is supposed to, it's the best end line ability we've got. Unfortunately it's nearly impossible to test. </p>
LuddhaBuddha
05-10-2007, 09:01 PM
<cite>whytakemine wrote:</cite><blockquote><cite>LuddhaBuddha wrote:</cite><blockquote><p>Yes it does work, it is worth getting, it does stack, and it stays on as long as you keep your bleeding lines on the mob. For the person that mentioned the two assassins and seeing if the total damage droped 8% its should drop 10% you have 5 bleeding arts there for 5% a piece.</p><p> Also you can get both EB, RS and the hemotoxin aa if you set up your tree correctly.</p></blockquote><p> Malignant mark procs near instantaneously in a raid, so there is no way you could keep it on the mob. Also, cloaked assault's duration is less than it's recast, so you couldn't even really keep 4 bleeds active on the mob the whole time (except for short fights).</p><p>If it works the way it is supposed to, it's the best end line ability we've got. Unfortunately it's nearly impossible to test. </p></blockquote>Ya your right i didnt even think about MM not being up but i do agree its is the best endline and it is testable if you know how much a mobs max health is. Go auto attack a solo mob down look at its total life tehn use your bleeding arts and look at its total life.
-=Hoss=-
05-10-2007, 11:46 PM
Whats the 5th art? Siclone, thats exactly what I've heard from another assassin (who has 100 AA and can afford to respec frequently) He dumped EB and saw absolutely no difference in his surviability when he was soloing. Right now he has none of the end line EoF AA abilities. I haven't thought about trying to get 3 of the endline abilities. I'd like to know where you put points to get all 3 of them. Simple math tells me you'd need 63AAs to get 3 end abilities. -h
LuddhaBuddha
05-11-2007, 01:50 PM
<p>Scraping Blow, Flowing Wound, Deadly Wound, Cloaked Assault, and Malignant Mark but as someone already pointed out MM doesnt really work when raiding.</p><p>I have 100 AAs and have tried a few different things out survivability doesnt have much to do with it, the mobs die faster I don't care what your "friend" says. From a raid assassins point of view it doesnt make since not to have EB and RS EB helps the raid and RS allows you to chain better and do more burst damage.</p><p>You cant have 3 and im pretty sure no one ever said anything about having 3 what i said was you can get EB, RS and hemotoxin which isn't an endline. </p><p>Here is my spec for ya.</p><p>5 Scraping Blow, 5 Flowing Wound, 5 Deadly Wound, 5 Cloaked Assault, 1 EB</p><p>4 Cheapshot, 3 Constriction, 5 Cripling Strike, 3 Freezing Strike, 5 Sinister Strike, 1 RS</p><p>3 Enmesh, 5 hemotoxin</p><p> Thats what works for me you can go with whatever you like.</p>
whytakemine
05-11-2007, 05:44 PM
<p>I'm fairly certain you can only put 50 aa's in the KoS tree and 50 aa's into the EoF tree.</p><p>Even if I could put more in EoF, I wouldn't want to give up my KoS aa's though.</p>
Kaediin
05-24-2007, 02:15 PM
<cite>whytakemine wrote:</cite><blockquote><cite>LuddhaBuddha wrote:</cite><blockquote><p>Yes it does work, it is worth getting, it does stack, and it stays on as long as you keep your bleeding lines on the mob. For the person that mentioned the two assassins and seeing if the total damage droped 8% its should drop 10% you have 5 bleeding arts there for 5% a piece.</p><p> Also you can get both EB, RS and the hemotoxin aa if you set up your tree correctly.</p></blockquote><p> Malignant mark procs near instantaneously in a raid, so there is no way you could keep it on the mob. Also, cloaked assault's duration is less than it's recast, so you couldn't even really keep 4 bleeds active on the mob the whole time (except for short fights).</p><p>If it works the way it is supposed to, it's the best end line ability we've got. Unfortunately it's nearly impossible to test. </p></blockquote><p>When i got this end line ability I tested it out on my girlfriend Fury in a duel. All the abilities lower the max hps for the duration of the skill, so when i had all 5 on her HP's were 25% lower. When they wore off she got the hps back.</p><p> If she was at low health when i put them on it still reduced her current hps by 25% of her max, so if she was at 25% health and i put all 5 on it would have killed her. So it doesbnt just reduce max hps it does reduce current as well if they arent at max when you put them on.</p><p> In a raid its a fairly useful skill set, ok it only reduces epic by 1% per skill but knocking 4% of 3million hp mobs is a fairly large amount I say 4% as malignant mark procs almost instantly).</p><p>I personally went down the bleeding and poison aa's to end skills as the double proc chance is the only other AA end skill that looked decent and the poison upgrades was nice (excluding hemo). I didnt see the point of excessive stabbing as quite often all my CA's are down anyway and redudced recovery time wouldnt solve that probelm, and if you ever read the posts about chaining combat arts its best not to as if you dont chain you get auto attacks off in between with the result of increased dps. The increased recovery time would reduce the dps loss a bit but not totally. And the Getaway option is just a bit lame.</p><p> TBH none of the eof abilities are great but the increased CA damage from the bleeding ones is decent anf th increase of effectiveness of poisons is great (if you use them alot like i do) </p>
Vydar
05-24-2007, 02:34 PM
Once the bleed goes away, they don't get their health back. Just the max hp. It's like taking a bottle of water, and cutting off the top 3rd of the bottle. You lose 1/3 the water. Then, dump the water back into a bottle of the original size. You have a larger bottle (more hp) but its the same amount of water (health). That being said, its an excellent set. The damage stays permanent unless the mob/player heals.
-=Hoss=-
05-24-2007, 06:26 PM
Are you sure about that? Its not my understanding. Where did you get that info. (as far as i can remember, my info came from other players, so its suspect too). If you're right, seems like a test could be set up. Perhaps hit a mob with all the dots, and try to keep him stunned/rooted/whatever until they wear off and see how low he is. If its not epic or heroic, it should be down below 80% (because you wouldn't be able to use MM). Below 80% only because your dots will damage him too. -h
Kaediin
05-24-2007, 07:01 PM
Vydar@Vox wrote: <blockquote>Once the bleed goes away, they don't get their health back. Just the max hp. It's like taking a bottle of water, and cutting off the top 3rd of the bottle. You lose 1/3 the water. Then, dump the water back into a bottle of the original size. You have a larger bottle (more hp) but its the same amount of water (health). That being said, its an excellent set. The damage stays permanent unless the mob/player heals. </blockquote> This isnt the case, when the bleed line skill expires the mob gets the lost hps back, its not a permanent damage. As I said before tried it on my gf's fury in a duel, stuck malignat mark on her, max hps dropped, when it expired (without being proc'd) her max hps reverted to normal and she was still at full health.
-=Hoss=-
05-24-2007, 09:39 PM
Did you do any damage to her? Because if my understanding is right, if you had, she would not have gone back to full health, but stayed at the same percentage. I also did not realize MM would do it without proc'ing. -h
Kaediin
05-25-2007, 09:11 AM
<p>Yep tried it with damage as well hitting her with scraping blow once. Its did the damage it normally does but when the dot expired her max health and current health increased (back to full health less the damage that the scraping hit did)</p>
Nivla
06-04-2007, 11:59 AM
<cite>Kaediin wrote:</cite><blockquote><p>I didnt see the point of excessive stabbing as quite often all my CA's are down anyway and redudced recovery time wouldnt solve that probelm, and if you ever read the posts about chaining combat arts its best not to as if you dont chain you get auto attacks off in between with the result of increased dps. The increased recovery time would reduce the dps loss a bit but not totally. </p> </blockquote> I agree that since with RS you can get all your ca's off anyways especially on long solo mob fights it doesn't seem to make much sense. But I think you do more overall dps cause you can blast away at everything else when chain pulling trash, killing heroic adds and such. I think its not the best for maximizing single target dps but prolly does more overall on zonewide I'm curious though, how is not chaining ca's working for you? Because you get autoswings in-between ca's anyways even if you macro-chain ca's. I don't see how not chaining ca's would increase your dps but I'm curious how well it works for you.
Siclone
06-04-2007, 12:14 PM
Vydar@Vox wrote: <blockquote>Once the bleed goes away, they don't get their health back. Just the max hp. It's like taking a bottle of water, and cutting off the top 3rd of the bottle. You lose 1/3 the water. Then, dump the water back into a bottle of the original size. You have a larger bottle (more hp) but its the same amount of water (health). That being said, its an excellent set. The damage stays permanent unless the mob/player heals. </blockquote><p> interesting, I guess I am dumb cause I dont get what you mean.</p><p>if the guy dules and hits bleed and she looses, say 200 hps,,,,,but onces that bleed wears off she gains 200 hps. and that is sort of how the AA reads 'maintained' that is not permanent damage. the max HP at the begining of the fight is not in play at all current hp is all that matters. </p><p>how are you measureing this? How are you coming to you conclusions? When you duel and your bleed wears off the damage stays? </p><p>how does it work when you have more then one assassin? does it stack? how do you know? </p>
grish
06-04-2007, 02:22 PM
NO I think what they are saying is that lets say your efftect takes a mob with 200 hps down to 180 hps instead of 200/200 its 180/180, when your spells expire it goes to 180/200. It doesnt get the health back just its max hp.
khufure
06-04-2007, 03:22 PM
I don't think EB makes much of a difference. However, I do like the cloaked assault damage increase. Maybe RS is the way to go, but meh I'll stick with EB since it is status quo! A lot of people knock it but i think physicality is a required line for assassins. You already are going to crawl this line for the temp buff upgrades. Having the anti-AE and (more accurately) an extra insta-stealth really helps for the 10,000 times a fight our stealth breaks. I think you lose more dps from stealth breaking than you gain from RS. But, caveat, I have never specd for RS.
grish
06-04-2007, 03:53 PM
Yeah, im going down the AE avoid line tonight. Going to spend as few points as possible to get the end line ability, get my EB line done then try to spend the rest in the poison line to at least get the extra -hate from it. I am actually fond of the Hemo one was well, I find on big AOE mobs hemo + frontload has never failed me. I got cloth casters asking me how I do it =).
Jayad
06-04-2007, 05:56 PM
Currently specced for RS and frontload. With Exacting tossed in. IMO RS and frontload are better than EB. I didn't like losing the haste booster but had to give up something. Neither ability is a great end-line one but I think they're better than the alternatives.
scivias
06-05-2007, 04:32 PM
<cite>grish wrote:</cite><blockquote>NO I think what they are saying is that lets say your efftect takes a mob with 200 hps down to 180 hps instead of 200/200 its 180/180, when your spells expire it goes to 180/200. It doesnt get the health back just its max hp.</blockquote> That's what Vydar is saying, and he is dead wrong about it. If what he is saying would be right then getting any bleed ability on a mob would reduce it's hp by a total amount of 1% of its total unchanged hps. you're free to convice your raid to let you test it .. hit 3 bleedings on a mob, let em tick out and tell us if the mob ends up with 97% The answer is : it won't.. and it would be tremendously stupid if it did.. take an inqui with his kos endability, some bard stuff and get 3 assassins to chaincast their ability would kill any mob, regardless of hp or rest of raid, dead in about a minute.
Jayad
06-05-2007, 08:08 PM
Of course it gets the health back when the debuff expires. It's just like a STA or HP debuff from anybody. What it does essentially is increase damage. Since people are confused about it, I'll detail it here, where you debuff a mob 100 max HP and then hit it for 100 dmg: BEGIN - 1000/1000 HP (100%) DEBUFF - 900/900 HP (100%) 100 DAMAGE - 800/900 HP (88.88%) DEBUFF EXPIRES - 888/1000 HP (88.88%) So in effect when debuffs go on and expire, the %hp to max HP stays the same. This in effect increases the damage you do. Your 100 HP dmg is 112 HP dmg if you do it during your 10% hp debuff. (Of course in reality debuffs don't debuff that much)
Reymien
06-07-2007, 02:31 PM
The way I understand how EB works is just how Jayad described above. If that is correct, the effectiveness of EB won't show up on parses, but the dmg that the raid does (while any of the EB-using CAs are on the mob) is increased (made more effective). I'm currently spec'd for EB and Getaway
Kaediin
06-11-2007, 03:51 AM
<cite>grish wrote:</cite><blockquote>NO I think what they are saying is that lets say your efftect takes a mob with 200 hps down to 180 hps instead of 200/200 its 180/180, when your spells expire it goes to 180/200. It doesnt get the health back just its max hp.</blockquote><p> This isnt the case. Going with your 200/200 exapmle, stick on malignant mark (without procing it or doing any auto attack damage) 5% health is lost from max hp dropiing them 190/190. When malignant wars off (without procing or auto any other attack damage) they return to 200/200 - the lost hps ARE regained.</p><p> The same went for if damage was done. 200/200, malignant used, 190/109, hit for 20 mele damage 170/190, malignant wears off 180/200. The hp loss is not permanent, when the CA wears off the max and current hp will increase by the loss amount. Or atleast this was the case in a duel when i tested the ability ( tbh i was as intrigued as everyone else exactly how the ability worked).</p><p>It looks like it works like a sta debuff, the hps drop for duration but when it wears off both max and current hps will increase to their usual lvl.</p><p> That being said, the skill is still very useful in a raid situation. When you fighting a mob will in excess of 1 million hps a 1% reduction in max health is a pretty decent debuff (its only 1% per ability on epics). If you get your 3 main attacks and your aoe thats a 4% reduction in health (keeping it at 5% is impossible as malignant procs almost instantly on a raid, especially if you put AA points into it to increase the proc chance) on a 1 million hp mob is a reduction of 40,000 hps. Some named mobs in Freethinkers have over 3 million hps, thats a reduction of 120,000 hps. Now depending on your raids avaerage encounter dps that could shave around 6-15 seconds off a named fight, not a massive amount but will obscene spike damage from some of these nameds along with really nasty mit debuffs it can be the difference between killing the mob and wiping.</p><p>Also bearing in mind that if you use exacting towards the end of a named fight you main CA's will recycyle quicker letter you keep the reduction on for longer.</p>
Jayad
06-11-2007, 05:54 AM
You're incorrect. As I explained above, the percentage of HP remains the same. The actual number does not. So in your example, it wouldn't go 200 / 200 100% (start) 190 / 190 100% (debuffed) 170 / 190 89.4% (dmg) 180 / 200 90% (debuff wears off) Going from 89.4% to 90% would be a heal. What happens instead is the mob gets 89.4% worth of the new max HP, which would be 179. Of course if you kill the mob while it's debuffed then it's like the actual HP are not even there.
judged_one
06-11-2007, 04:21 PM
Dug this one from a while ago <span style="font-size: 16px; font-family: Times" class="Apple-style-span"><span style="-khtml-border-horizontal-spacing: 1px; -khtml-border-vertical-spacing: 1px; font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span">k here are some equations:</span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Let Hi be the inital Hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Let Hd be the debuffed Hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Let Hm be the Mob's maxium HP<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Let Hf be the final Hp of mob after damage inflicted and debuff expired<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuff Hp equation<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hd = [Hi/Hm * (Hm x 95%<span style="font-size: 16px; font-family: Times" class="Apple-style-span"><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><span style="-khtml-border-horizontal-spacing: 1px; -khtml-border-vertical-spacing: 1px; font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span">]</span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hd = Hi * 95%<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hd = .95Hi<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>What happen when damage is inflicted and debuff expired<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>[(Hd - damage) / (Max * 95%<span style="font-size: 16px; font-family: Times" class="Apple-style-span"><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><span style="-khtml-border-horizontal-spacing: 1px; -khtml-border-vertical-spacing: 1px; font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span">] * Max</span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>= (Hd - damage)/95%<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Sub in Hd<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hf = [(Hi * 95%<span style="font-size: 16px; font-family: Times" class="Apple-style-span"><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><span style="-khtml-border-horizontal-spacing: 1px; -khtml-border-vertical-spacing: 1px; font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> - damage]/95%</span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hf = .95Hi - D /.95 D-damage inflicted during debuff.<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>DPS inflicted by EB is simply<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hi - Hf - Damage / time<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Lets try this equation out assuming mob have 1000 hp and you inflicted 500 damage before debuff expired <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hf = 1000 * .95 - 500 / .95<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hf = 473<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hd = .95 * 1000<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Hd = 950<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>DPS 1000 -473 -500 / time<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>DPS 27/time<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>So basically EB inflicted 27 damage during that whole time.<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Lets do a realistic raid mob. Assuming that fight is 100s, and mob has 2 million HP <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>So it will take 20k DPS to kill this mob in 100 s.<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Assuming that Debuff occurs every 30 second , with 5 second durations. Initally 5% then 4% after due to recast of slaughtersault<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>time | HP<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Pull <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>100s | 2 000 k hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>95s | 1 900 k hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs in | Hf = .95 Hi - Damage / .95 <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs out <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>90s | 1794 k hp | Damage = 1900k - 1794k - 100k DPS D = 6k<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>60s | 1194 k hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs in | Hf = .96 Hi - Damage / .96 (96%, due to slaughtersault)<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs out <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>55s | 1089.8 k hp | DPS = 1194k - 1089.8k - 100k D= 4.2k<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>25s | 489.8 k hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs in | Hf = .96 Hi - Damage / .96 <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Debuffs out <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>20s | 385.6k | DPS = 489.8k - 385.6k - 100k D= 4.2k<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>4s | 0hp<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span><span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>Total time is 96s and EB did 14400 damage <span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>So total DPS is 150DPS<span style="font-size: 12px; font-family: verdana"><span style="color: #d2c5a9" class="Apple-style-span"> </span></span>
judged_one
06-11-2007, 04:28 PM
Here was the quick read version Stamina Debuff (EB) doesn't do any actual damage. Here is how it work Mob health are based on percentage. 1000/1000 is same percentage as 950/950 However the beauty of stamina debuff is that you CA does a set amount of damage not percentage. Let say you CA does 100 damage undebuffed:900/1000(90%) vs debuffed:850/950(89.5%) is a big different. Let say the Debuff wore off at this point. The mob health becomes 895/1000 (89.5%) As you can see not a whole lot of damage. As the mob HP increase the Damage due to debuff also increase.
Russ2006
06-15-2007, 09:07 AM
If you want to playa roudn with EB and see exactly how it works, go on vent with someone in your guild, load up ACT and duel them. Proves that ti works quite nicely.
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