View Full Version : WHy are bruisers forced to be monks style wise?
lllo0o0ol
05-05-2007, 08:53 AM
Why are bruisers forced to use the same animation style as monk, very martial arts looking. Why is the "brawler" line of AA titles all martial arts/monk based? Yes as a bruiser I feel Mantis master represents the concept of "Bruiser". SOE is just being lazy when it comes to this class. I mean, we get a lame martial arts looking class hat. They just haven't spent much time on this class visually and stylistically. It's all left over monk ideas and this needs to change big time.
Darkdourden
05-05-2007, 09:13 AM
I really dont mind about this, i been bruiser from the begin of the game and i tink we are like boxers, titles arent that bad and i dont feel like a monk, we look stronger lol while they look plastic hehe its a joke but i love my class and before more than 2 years all i would like is more utility on raid because my new guild donde let me tank, and was tanking on every raid in my last guild.
Raidi Sovin'faile
05-05-2007, 01:53 PM
<p>Screw AA titles.</p><p>I've gone with Marauder Kaisoku the <strike>Destroyer</strike> Decimator. Now that's bruiser.</p><p>*Edit* Geez I'm tired...</p>
Cocytus
05-05-2007, 03:00 PM
<p>I see bruisers as martial artists who do not care about wisdom/tranquility, but activism and shaping the world around them, like the Ashen Disciples (they're bruisers if you hadn't noticed).</p><p>OR</p><p>There is also the type of bruiser that's a street thug or whatever and likes to beat the [Removed for Content] out of things, like the Dreadnaughts.</p>
lllo0o0ol
05-05-2007, 03:32 PM
<cite>Cocytus wrote:</cite><blockquote><p>I see bruisers as martial artists who do not care about wisdom/tranquility, but activism and shaping the world around them, like the Ashen Disciples (they're bruisers if you hadn't noticed).</p><p>OR</p><p>There is also the type of bruiser that's a street thug or whatever and likes to beat the [I cannot control my vocabulary] out of things, like the Dreadnaughts.</p></blockquote>That's a fair point, but the way I picture the class out of personal preference is the dreadnaught type. It would be cool if there was some allowance for a stylistic lean in that direction.
Salastine
05-05-2007, 10:24 PM
<p> lllo0o0olll wrote: </p><blockquote>Why are bruisers forced to use the same animation style as monk, very martial arts looking. </blockquote><p>Equip a monk with 2 fist weapons and look at their ready-stance... then look at a bruiser equipped the same. There's definitely a difference in animation styles.</p>
faxoff
05-11-2007, 12:38 AM
what he said ^^^ monk = one hand way back in a position ready too let fly a flurry of high speed blows using the force of his whole body with another fist way out in front ready too block any incomming attack. bruiser = 2 fists out in front for a more even playing ground on both arms for blocking or attacking depending, meaning an over all slower attack speed but heavier hits because you can do more of turn of the shoulder thrust vs agile yet deadly swing with monks. think karate vs kung fu (bruiser vs monk)
Etchii
05-11-2007, 12:13 PM
<cite>faxoff wrote:</cite><blockquote>what he said ^^^ monk = one hand way back in a position ready too let fly a flurry of high speed blows using the force of his whole body with another fist way out in front ready too block any incomming attack. bruiser = 2 fists out in front for a more even playing ground on both arms for blocking or attacking depending, meaning an over all slower attack speed but heavier hits because you can do more of turn of the shoulder thrust vs agile yet deadly swing with monks. think karate vs kung fu (bruiser vs monk) </blockquote><p> Monk = one hand way back in a position ready to let fly the most estrogenical slap of annoyance using the force of a miffed elderly man arguing about stamps costing $.37 with another fist out in front just out of reach as to say "not touching you Na na na NA NA"</p><p> Bruiser = Boot to the face, drag you to the edge of a cliff, uppercut you over the ledge, jumping down with a drop kick of doom all because he can.</p><p>think 9 year old girl not getting her way vs Galactus..consumer of worlds (monk vs bruiser)</p><p>pansy monks!</p>
Tharangus
05-15-2007, 02:52 PM
<cite>faxoff wrote:</cite><blockquote>what he said ^^^ monk = one hand way back in a position ready too let fly a flurry of high speed blows using the force of his whole body with another fist way out in front ready too block any incomming attack. bruiser = 2 fists out in front for a more even playing ground on both arms for blocking or attacking depending, meaning an over all slower attack speed but heavier hits because you can do more of turn of the shoulder thrust vs agile yet deadly swing with monks. think karate vs kung fu (bruiser vs monk) </blockquote>The way I play my bruiser he's like a practictioner of jeet kune do and sees monks as locked in traditional forms and stances (karate).
Rezzonico
05-17-2007, 10:32 AM
<p>Monk Fighting position is a martial arts called : Lui Bee Fa, a Martial arts based on high speed, and the fighting position remind a butterfly.</p><p>The Bruiser fighting position is something more simple,...I think it is Jujitsu (any more Ideas). If it is, then it's correct, because the Jujitsu is a very very brutal martial art, based on inflict pain with not so many acrobacy....it's so brutal that a martialist could break you an arm in 3 different points.</p>
Shankonia
05-17-2007, 02:09 PM
<p>Animation styles are way different. It's like a slow and slightly handicapped Chuck Norris (Bruiser) vs. Bruce Lee (Monk). Go barehanded, have a monk stand beside you and do the same and you'll see the gaping difference.</p><p>They even gave you guys a headband to use as opposed to the round rice hat.</p>
mellowknees72
05-17-2007, 02:27 PM
<cite>lllo0o0olll wrote:</cite><blockquote>Why are bruisers forced to use the same animation style as monk, very martial arts looking. Why is the "brawler" line of AA titles all martial arts/monk based? Yes as a bruiser I feel Mantis master represents the concept of "Bruiser". SOE is just being lazy when it comes to this class. I mean, we get a lame martial arts looking class hat. They just haven't spent much time on this class visually and stylistically. It's all left over monk ideas and this needs to change big time. </blockquote><p> Not to butt in, but...um...bruisers *do* practice martial arts. Why wouldn't you want to look like you do? Monks and bruisers are both split-offs of the same brawler class, which is a martial class. </p><p>I've played both monk and bruiser, and I have to agree with some of the other posters here - that the bruiser is like the monk, but does not follow traditions regarding peace and all that namby-pamby crap that we monks do <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ... but you're still martial artists.</p><p>I think the Chuck Norris vs. Bruce Lee example was great.</p>
GinFan
05-17-2007, 04:02 PM
<p>I have no problem with bruiser's martial arts portrayal, but agree with the OP that we could use more dreadnaught like options. </p><p>Ginfan hits Zylfax with Barstool for 1600 crushing damage.</p><p>Ginfan hits Othyris with Wet Willy for 200 piercing damage +2000 hate.</p><p>Ginfan hits Treyloth with Broken Bottle for 800 slashing damage.</p><p>Ginfan gives Malkonis a wedgy for 2500 crushing damage, stunning him for 2 seconds and forcing him to cry "Momma" (I'd actually include a sound file of Gene Wilder crying out in pain with "Momma" in /say).</p>
Tharangus
05-21-2007, 02:54 AM
<cite>Shankonia wrote:</cite><blockquote><p>Animation styles are way different. It's like a slow and slightly handicapped Chuck Norris (Bruiser) vs. Bruce Lee (Monk). Go barehanded, have a monk stand beside you and do the same and you'll see the gaping difference.</p><p>They even gave you guys a headband to use as opposed to the round rice hat.</p></blockquote>Mmm.. we are going to have a serious difference of opinion on his one... *points up to what he wrote about jeet kune do*
PaganSaint
05-21-2007, 10:29 PM
They have the same animation because they are of the same class. Brawlers. Asking for them to have different fighting styles is the same as asking for Zerkers and Guardians to have different combat animations. Or for any of the rest of the melee or priest classes to have different melee animations than each other excluding brawlers.
Zakane
06-01-2007, 11:23 AM
Oh well, Monks are cooler anyways. Lol ok no but seriously, they are just Martial Arts and its just a name of a class. Your playing an evil monk. Think of it that way, because there were only "monks" in everquest.
zerfall
06-01-2007, 12:32 PM
<cite>Zakane wrote:</cite><blockquote>Oh well, Monks are cooler anyways. Lol ok no but seriously, they are just Martial Arts and its just a name of a class. Your playing an evil monk. Think of it that way, because there were only "monks" in everquest. </blockquote> I prefer to think of it this way because stylistically and RP-wise, I want my Iksar Bruiser to be a Swifttail Monk, but not have to go goody goody to be a Monk. Yes, I also plan on taking Cazic Thule as my deity despite the abilities not being all that great. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
vodokar
06-02-2007, 05:51 PM
Sslizk@Permafrost wrote: <blockquote><cite>Zakane wrote:</cite><blockquote>Oh well, Monks are cooler anyways. Lol ok no but seriously, they are just Martial Arts and its just a name of a class. Your playing an evil monk. Think of it that way, because there were only "monks" in everquest. </blockquote> I prefer to think of it this way because stylistically and RP-wise, I want my Iksar Bruiser to be a Swifttail Monk, but not have to go goody goody to be a Monk. Yes, I also plan on taking Cazic Thule as my deity despite the abilities not being all that great. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote> Long time Swiftail Monk here too. They are monks, just that they had a philisophical and idealogical split with tradition. The fighting style is Miui Thai or traditional Thailand kickboxing. That is the one which uses both hands forward as the ready stance and is noted for its extreme agressiveness and brutality. Quite lethal and a good choice of animations for the evil monks.
<cite>PaganSaint wrote:</cite><blockquote>They have the same animation because they are of the same class. Brawlers. Asking for them to have different fighting styles is the same as asking for Zerkers and Guardians to have different combat animations. </blockquote>I have to admit, that I am really quite suprised that Zerkers and Guardians DON'T have different combat animations. I've never played a plate class, but I would have imagined that those two would be as different in fighting styles as you could possibly get.
Tharangus
06-04-2007, 06:48 AM
<cite>tt66 wrote:</cite><blockquote><cite>PaganSaint wrote:</cite><blockquote>They have the same animation because they are of the same class. Brawlers. Asking for them to have different fighting styles is the same as asking for Zerkers and Guardians to have different combat animations. </blockquote>I have to admit, that I am really quite suprised that Zerkers and Guardians DON'T have different combat animations. I've never played a plate class, but I would have imagined that those two would be as different in fighting styles as you could possibly get. </blockquote>On that note... how do they get away with those flying kicks in full plate? *boggles*
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