View Full Version : GROUPMEZZ .... bugged ?
Verrie77
05-05-2007, 05:42 AM
<p>Croudcontrol-my-[I cannot control my vocabulary] !!!</p><p> THe Groupmezz is totally ruined imo. If i mezz an encounter and wants to do it again to be sure it wont ware off, the new mezz bounds off... Yes i know that many AE- spell dont affect mezzed objects....but COME ON....its our JOB to keep them mezzed. Soe cant really meen that we should let the group free just to be able to re-mezz....not even the group-stun hits now. At least it didnt when i was in Unrest the other day. Our job is so useless now. They could atleast fix so that mezz ( group and single ) from either illu. or coercer doesnt bounce off if we wanna re-do it.</p><p> This is just plain stupid !!!</p><p><img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p>
Snowang
05-05-2007, 05:53 AM
Well i use grp mezz a fair bit and i havnt noticed it any different mostly always lands with the few times it resists which is too be expected plus i notice this more cause i used to have aa in that line now i dont. I dont usually play unless i raid so i suppose i dont use it as frequent as others but i see no difference tbh<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />
WAPCE
05-05-2007, 01:51 PM
<cite>Verrie77 wrote:</cite><blockquote><p>Croudcontrol-my-[I cannot control my vocabulary] !!!</p><p> THe Groupmezz is totally ruined imo. If i mezz an encounter and wants to do it again to be sure it wont ware off, the new mezz bounds off... Yes i know that many AE- spell dont affect mezzed objects....but COME ON....its our JOB to keep them mezzed. Soe cant really meen that we should let the group free just to be able to re-mezz....not even the group-stun hits now. At least it didnt when i was in Unrest the other day. Our job is so useless now. They could atleast fix so that mezz ( group and single ) from either illu. or coercer doesnt bounce off if we wanna re-do it.</p><p> This is just plain stupid !!!</p><p><img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p></blockquote> When it was that way (many months ago), a single button held down would lock down entire groups with no thought or skill required. I'm pretty sure the developers want group crowd control to require more effort than auto-follow and a heavy object on the group mez button.
Antryg Mistrose
05-06-2007, 01:35 AM
its not that hard really: Momentary Sentiment (helps mezz land) Group Mezz TargetClosestNPC ('cause thats the one who likely resisted) SingleMezz After that a combination of /assist TargetPreviousNPC <tab> Help you to keep all the mobs mezzed, while still DPSing.
<p>What the OP isreferring to is the fact that the group mez makes the mobs in the group immune to all AOE's, which the group mez is considered to be. </p><p>I have the AA that increases the duration of the group mez by 2.5 seconds, this allows you to time the recast in such a way that it lets you recast the mez and have it go off a tiny bit after the first ends. Just watch the time remaining and cast when the old one has 2 seconds left on it.</p>
Controlor
05-06-2007, 06:02 PM
no it is not bugged... There really are 2 options as an illy to deal with this. 1) at lvl 70 your group mez should have a long enough duration to cast 4 single target mezes, and usually that is PLENTY as there arnt many groups of 6+ (4 mezes + one tank is on is group of 5). So you wont need to deal with to many more. And the longer duration of your single mez is perfectly fine for keeping mobs locked down. Heck if you have enough pr regen on you can permenantly lock 2 or 3 mobs w/o loosing ANY pr (assuming you time it properly), and 3-4 if you have a healer (to heal you for using your hp-pr and for using manaflow). So this is no problem for that. 2) IF you dont want to single mez there is always the option to hold them permenantly in a group mez form. This requires a lot of skill and timing. When you group mez you need to know the timing of casting and the duration. Cast group mez. Let it wear down as far as possible. Start casting group mez well enough befor it would end naturally. Cancle it right at the last second of your casting. This will cause less than .5 seconds of a mob twitching befor they get remezed. OR you can do another option instead of timing group mez with group mez time with your group stun do same thing cast group stun on a group of mezed mobs. Cancle mez at last second stun fires on them all and the stun duration is long enough to cast group mez. I much prefer the 1st option (not cause i dont have the skills for the 2nd). I prefer the 1st because of resists. The group mez is shorter duration and has a higher chance to resist. I only use it as the intial mez of a group of mobs then rely on my more dependable single target mez. I also prefer group mez in a situation of 3+ epics (when raiding). Because if i single mez a mob it lasts for 15.8 seconds on an epic and befor i could get the next one single mezed someone would have dotted it and thus it being useless. Whereas if you group mez its 16 seconds for 2 mobs (agragate) and every mob is basically another 8 seconds of the tank not being hit. (my feelings at least). To sum up NO it is not broken. It is a short duration mez with higher resistability. it is MENT to be an initial cast not one that can hold a group of mobs permenantly.
Phineus
05-07-2007, 10:29 AM
With sufficient dps your group should be able to burn thru all but 1 or 2 before the mez breaks. If your soloing I group mez then cycle solo mezzes while im fighting one mob at a time.
woolf2k
05-30-2007, 05:19 PM
OK so to answer the OP's questions (and mine)... because group mez makes the mob group immune to AoEs unless direct... Casting group mez again while the mobs are still group mezzed... will not "remezz" the whole group of mobs. in fact the original mezz will continue untill it wears off... this is "AS INTENDED". correct? so given this do you think it's worth extending the group mez timer with AA option?
Controlor
05-30-2007, 05:46 PM
<cite>woolf2k wrote:</cite><blockquote>OK so to answer the OP's questions (and mine)... because group mez makes the mob group immune to AoEs unless direct... Casting group mez again while the mobs are still group mezzed... will not "remezz" the whole group of mobs. in fact the original mezz will continue untill it wears off... this is "AS INTENDED". correct? so given this do you think it's worth extending the group mez timer with AA option? </blockquote>Yes this is how it works as intended. No dont bother extending the group mez timer extend your 2 single target timers tho. Group mez should not really be used to hold down multi mobs permenantly (altho if your good enough you can) it is more a means to stop the group temporarily and mez with your single mezes. I can get 4-5 single target mezes off befor group mez even wears off which bascially means i can hit the entire group with single mez befor it wears off and i just tab around to cycle my single mezes. Longer duration of your primary mez (at 5 pts) will allow you to mez 1 more mob with it (which is good). This is at lvl 70 tho it may be a bit off on timings for lower lvls.
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