View Full Version : About +crushing adornments and items in general
Darkdourden
05-04-2007, 01:22 PM
Just noticed that if ur crushing skill is higher u will get more attack so its easyer to hit yellow mobs. Want to know if u all use it or got it on mind to increase to be better dps or just keep agro better at hits, i think its important. Also want to know one thing, im wearing the 60.5dps twin calamity + Marr's Fist (claymore) i am using brawler AA wis 44882 and int 44852, bruiser AA KO at max less Scared still and drag. Must i switch on STR AA for double attack or take an other configuration to increase dps in raids. PD:Im using a +5crushing slashing piercing cloack, must i use the rallos zek cloak for better dps? PD2: Twin Calamity is piercing would crushing skill affect on this weapon? Waiting for answer on everything u all can tell me about it, thanks )
grish
05-04-2007, 04:39 PM
Well, + crushing or melee skill adornments is sort of relative to your raid set up, and what content you are raiding. Currently it would max at 450, and if you manage to get in a group with a player that buffs it you could be pretty close to max w/out using adornments. My thoughts are if you can get to 425ish in a raid group no real need to use the adorns as well. This is of course assuming you are actually doing content with epic mobs that con yellow or greater. As far as weapons go I think the general rule of thumb is put your slow weapon in your main hand, the damage rating is sort of irrelevant to the delay and damage spread I believe. The thing to remember though is twin calamity is a pierce weapon and not a crush weapon, so only one of your weapons would benefit from the +5 crushing adornment. If you however are rallos zek, I would ditch that cloak and wear the god cloak for sure. As far as other ways to increase dps aside from messing with your AA In my opinion a fabled 10 dps on your shealth would be better than 5 crushing on a weapon, unless money is no object then by all means get them both. 10 Dps or +1 crit for neck. Str adorns and such on the slots the will go on. Get a good KO combo hotbar set up, I always open with pound and dropkick since they refresh fast and I can use them twice in a chain. Take advantage of COB (if grouped with dirge) or auto attacks in general.If you are with a dirge when that cob goes off take a second and let some of your timers refresh. Use elixer of tactics or elixer of fortitude for either str or crit boost. I personally use eye gash as often as I can to keep the -defense buff on the mob as well.
Dandeli
05-07-2007, 02:22 PM
<p><b>Darkdourden,</b></p><p> I like the information you provided, it makes it a lot easier to give advice.</p><p>+Crushing = Accuracy. Improved hitting the mob. This can be influced by your offensive stance. If you have master offensive, this is less desireable. If you notice when you equip +5 crushing, it does not increase your damage (Check with /weaponstats).</p><p>Furthermore you cant put +crushing on a piercing weapon. It wont let you. Use + piercing. I recommend Scintilating Vampire handles (Spel Chek!) It says 1h only but it does go on Dual Wield. Doit. They are 2.0x per min, 140damage, 140 heal proc. I find this one of the best adornments for weapons. Normal damage Adornment is 1.0 x 289dmg. Tehse are 2.0 x140 dmg. 2 procs = 280 dmg. ABOUT the same damage execept they heal you for 280dmg which makes it great for solo and raid.</p><p>Rallos Cloak all the way, just doit.</p>
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