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View Full Version : Fusion+AA?


Megonow
05-03-2007, 11:10 PM
Is it really worth to "boost" the spell Fusion with AA-Points in the Wiz-Tree? a) Can you boost the range to a factor that is pleaseant or do you still have to "cuddle" with the choosen mobs? b) Does the reduction in resist makes THAT big difference?

chrisrump
05-04-2007, 01:34 AM
<p>Yes </p><p>and </p><p>Yes</p>

SacDaddy420
05-04-2007, 05:52 AM
/agree. i am a big fan of the Fusion AA.   I really notice it's missing when i am specd out of it

Megonow
05-04-2007, 06:47 AM
thank you for your answers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

simpwrx02
05-04-2007, 10:07 AM
If you have the AA maxed out a perfect way to know if you will hit a target, is have Brocks thermal shocker in a hotkey as it has a 10 m range, i use this method all the time to get to the extreme range.  With the AAs i now use it while soloing mobs, was always afriad before as you had to get so close.

IllusiveThoughts
05-04-2007, 04:22 PM
<cite>simpwrx02 wrote:</cite><blockquote>If you have the AA maxed out a perfect way to know if you will hit a target, is have Brocks thermal shocker in a hotkey as it has a 10 m range, i use this method all the time to get to the extreme range.  With the AAs i now use it while soloing mobs, was always afriad before as you had to get so close.</blockquote> was just about to post that, with this aa you can now use it for soloing.  root mob run in to 10m fusion and back out.

shadowgate
05-04-2007, 05:09 PM
Yep, root, run up Fusion back up (maybe re-root) and then Manaburn = dead heroic named.