View Full Version : Monk a Hybrid ?- Utility Ideas ?
mr23sgte
05-02-2007, 03:54 PM
<p>I was thinking that with just a few changes that a Monk might actually be wanted/needed on raids. Heres' some ideas I saw from previous threads and a few of mine that wouldnt be over powereing IMO. Please feel free to post some ideas - besides an AA to wear chain armor <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p> 1) Make the brawler self buff Monk STR/WIS - Bruiser Str/AGI a group buff. (I believe all other fighters have 2 group buffs EXCEPT brawlers?) hmmm maybe I'm missing why that is so?</p><p>2) Make Devastation fist a (brawler skill) like the Inquis ancient spell - ie 2% death on Epics.</p><p>3) Get rid of Elude on our Monk AA tree and make it a 3-5 min recast in-combat rez spell. (ok this might be stretching it, but since I'm dreaming)</p><p>4) Make our master evasion AE immunity AA art like the Swashys (groupwide)</p><p>I think these would make us useful and not overpowered for solo ............... input plz</p>
Kainsei
05-02-2007, 04:58 PM
/agree A few more ideas : -Will of the Heavens (indomitable will for bruiser ?) could be a group cure, it's once every 2 min. -Outward Calm a group magical ward and Stone deaf a group magical stoneskin, maybe reduce the duration or increase the recast timer. -Storming palms coul be changed to a group procs buff. etc etc...
Shankonia
05-03-2007, 01:58 PM
Lanari@Storms wrote: <blockquote>-Storming palms coul be changed to a group procs buff. </blockquote> I really like that idea. Combo that with CoB and we'd never leave the Dirges' side.
Zooce
05-03-2007, 07:02 PM
<cite>Shankonia wrote:</cite><blockquote>Lanari@Storms wrote: <blockquote>-Storming palms coul be changed to a group procs buff. </blockquote> I really like that idea. Combo that with CoB and we'd never leave the Dirges' side.</blockquote><p> Yup, great suggestions. </p><p>Either group buffs (stats etc..), group cures or increasing group DPS. Doesn't affect solo but makes us actually wanted.</p>
Hydor
05-04-2007, 09:28 AM
<p>Monks are great because when things go wrong they might be able to fix it! However after having enough experience in a zone things would very rarely go wrong so you wouldn't really need a monk there! We are an emergency class. What we need to be a good class for a raid is something that would be there all the time and not at the emergency situation that "shouldn't" happen after some time in a zone.</p><p>So you have a class that can: 1) Do some damage. 2) Emergency heal. 3) Emergency tank! And we hope we can add 4) (Emergency) ward. I think that would be great for every hard pull, not that of an emergency thing really. 5) (Emergency) cure. More usefull than the emergency heal as well I believe. 6) Prevent AEs (Great but probably too much?) 7) Help other classes do more damage. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Buff STR and AGI or WIS (Just don't start whining when the zerker groupmate that does more damage than you anyway does even more with this buff!).</p><p>The question is would this class get a spot in a raid? Or is it still not enough? I believe we need something more! Still full of emergencies and some not so great buffs (except the WiS maybe) Looking at all the above it looks to me like we are fighter-healer hybrid and not really a "jack of all trades" class. So I say we rip off scouts and mages as well!</p><p>Mages: Group Power replenishment! All mages can do that one way or the other. We can't have their DPS so... give power! Scouts: Use poisons!!! Ok that's a joke. It doesn't feel right anyway. Bards have power replenishment songs and the rest can use some sort of poison with that effect. Healers have power replenishment tricks as well.</p><p>So how come our precious "jack of all trades" class CANNOT do something that all non-fighter classes can? It just doesn't seem right! I would really like to see some H U G E group power replenishment ability in the future along with some if not all of the above.</p><p>The point is that since there are classes that can do what we do bettter shouldn't we be able to do everything? Cure/Ward/Buff(stats and a little DPS) and power replenishment. Let's have it all and be able to cover anything missing!</p><p>A final note. More DPS or more tanking abilities would give as practically nothing. Because it seems we ll always be the worse tank out there and we ll never be a real DPS class. It would be nice to have but still it's not what we are missing.</p>
Jobeson
05-04-2007, 09:16 PM
#1 ftw! glad someone reads my spam lol Again it would buff 2-3 players depending on if the monk is tanking or if the monk is not tanking and it would be a much needed addition to the monk class <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Our current AOE immunity is badass I would rather not see it changed it is uber for tanking and lets us stay in the aoes 90% of the time with its quick reuse. The dev fist idea has been around forever but it is still a good one sadly I do not see them making it this way, it would also be cool though if there were massive hp solo mobs on raids that say aoe or something and would need burned down but a brawler could hopefully one shot it at least on its first spawn. More use for the spell without really changing the spell at all. Elude has uses for dps monks and pvp monks so I wouldn't be so quick to get rid of it some actually like it (I am not one but I can see its value) Turning our 5k ward into a 5k group ward would hurt the tanking and dps monks and I would rather not see that changed either. Also the idea of emergency wards for other players I do not see as a monk move that might just be me though. Group cure all sounds cool but I have a feeling if they would make it a group cure we would lose our ability to use it during a stun, increase its cast time, and not really change the view of monks on a raid. I would prefer to get a second spell as a cure if SOE honestly is considering this. Storming palm as a group proc buff would mean an extra 900 or so damage for each meler in the group every minute. This is a cool idea not overpowering and it would up the dps that monks bring to raids and groups by around 50 dps which would not be overpowering but would count as more utility. So /cheer for Lanari My other crackpot idea I would like to throw into the mix again is a second intercede where we block/deflect the next mele hit for the target one time only cross raid. It wouldn't be an emergency ward for other players which I just do not really see as a monk move but deflecting a single hit for an ally in need could be cool especially on a raid.
Hydor
05-05-2007, 03:36 AM
<p>We need something new that would a monk desirable to to a raid. A second Intercede is not it. </p><p>How would outward calm working for the group hurt monks?</p><p>Oh, and the whole idea about Dev Fist... although it would be great it would still not give us anything. Would you take a class to raid just for doing that? I wouldn't.</p>
Jobeson
05-05-2007, 05:04 AM
outward calm if only a total group ward of 5000 it wouldn't do too much when each person is being hit for 5000 damage in the aoes If we lost our focused (single target) outward calm it would hurt tanking monks who use it to avoid spike damage on things such as a big 5k aoe while tanking. We self ward the aoe and it gives us a much better chance of survival. This is if we turn outward calm into a group ward not giving us a second ward that is for groups. A single 5k spell ward would not really be something to say oh grab a monk! Having a second intercede wouldn't make the raids go oh grab a monk either but it is the same idea in the end for basic utility. The intercede would simply give us a new spell and not take away our current one that allows us to stay in every spell aoe that is not going off more than twice a minute. (counting aoe immunity and ward) Constant utility of group buffs I think would be the easiest way to help close the gap with our str+wis/agi and adding to our current crappy defense only debuff would be nice. also the CoB like 8 proc per person for the group would be cool too. Defense + deflection would make the mob easier to hit and add more basic utility but it would up our solo ability as well which when compared to someone like a conj is low but some would complain about monks getting more solo abilities only some reason. We need to bring more constants to the raid and not more to the parse channel only or a greater ability to tank but more buffs more of a reason to show up. Why bring a monk to a raid over a paladin our rival for the most useless raid class? Palies bring more through buffs, near equal dps (if they are not needing to do the latter), heal, res, emergency heals. All monks get over paladins is tsunami, self aoe immunity, and self ward. With their buffs doing more dps they bring more to the raid than a monk for most groups because monks focus on their toon only. Bringing dps to the group and to the raid would help monks a lot. Make melers be glad to be grouped with a monk, we wouldn't be a dirge but we should do something more to the group and in turn to the raid. Maby double attack for the monk group buff and crit chance for the bruiser group buff. Something needs to be added utility wise to make us wanted over pure classes and to bring us up to the paly level of being wanted.
TheHidden
05-06-2007, 09:07 AM
<p>hmm yes good suggestions. ideally brawlers would need something to make us useful in a melee group. thats where we need to be anyway. if we can strengthen our position there... great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. hmmm. gonna think some more on this. </p><p>are you guys aware we have only one group buff where as otehr tanks have at least 2?</p>
Shankonia
05-07-2007, 03:09 PM
Hydor wrote: <blockquote><p>Oh, and the whole idea about Dev Fist... although it would be great it would still not give us anything. Would you take a class to raid just for doing that? I wouldn't.</p></blockquote><p> I think it would be pretty cool. Think Mortal Combat "FINISH HIM."</p>
fre'do
05-11-2007, 02:18 PM
we have a major difference then pally that is group fd and that alone is sweet for raids saving.
mr23sgte
05-11-2007, 03:33 PM
fre'do wrote: <blockquote>we have a major difference then pally that is group fd and that alone is sweet for raids saving.</blockquote>I find that group feign death just gives me time to go get a drink while the AOE mows you and your group down while lying dead on the floor.
Stew2782
05-14-2007, 05:28 AM
Small suggested change to Devastation Fist; Will damage 100% of targets health - Does not work against player characters - <b>Unless Shadowknight</b>
Jobeson
05-15-2007, 03:16 AM
Hereo@Unrest wrote: <blockquote>fre'do wrote: <blockquote>we have a major difference then pally that is group fd and that alone is sweet for raids saving.</blockquote>I find that group feign death just gives me time to go get a drink while the AOE mows you and your group down while lying dead on the floor. </blockquote>lol too true... Group FD does not save raids, it simply saves armor and speeds up revives. I do it when wanted but it is not something that people go OH get a monk in my group I want to save 15 g on repair bills for the entire zone! Actually it saved a raid once when I used it how SKs use their FD to FD a DPSer who happens to go a bit too hard too soon. I had 4 other players going [Removed for Content] why did you FD me!?!? But his aoe went off 2 seconds after the FD so yeah I guess 1 time but an SK would of done a better job at it.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.