View Full Version : Guild Leveling System
nixsys
04-26-2007, 04:48 PM
<p>Sorry if this has already been explained elsewhere. Since they updated these forums I have a wicked hard time navagating in here; no way to sort the results.</p><p> Anyways....</p><p>I have been saving all my status relics in the bank (moved to broker window actually). I am up to about 2.5 million worth of status. I am thinking soon i want to make my guild. So hows the level system work. I know you get 10% of your personal status gain as guild status, but how does that transfer to guild exp?</p><p>For example...</p><p>How many guild status points will it take me to level to guild level 10? 20? 30? etc.</p><p>The only way i can think to find this info out is station players and search for guild at level 9, see out of all of them which has highest status, then 10 and same thing, etc. etc. I guess im hoping theres some sort of table out there someone can direct me to.</p><p>OOOOk thanks a lot</p>
Valdaglerion
04-26-2007, 05:32 PM
<p>Well, for starters if you have enough bank space to hold 2.5M status points for status loot I am throughly impressed. Status loot stacks in sets of 20 and T6 loot gives 650SP each translating to 13,000 SP per stack. You need 192 stacks of T6 status loot to have that much and that translates to personal status, not guild status. You would need almost 2000 stacks of loot to equal that much guild status presuming it is all T6. I digress...</p><p>To pointedly answer your question - my observations thus far in leveling the guild are:</p><ul><li>15 - ??? dont recall but its not hard to hit</li><li>20 - 500K</li><li>30 - 1.5M</li><li>35 - 3M</li><li>40 - 4.5M</li><li>50 - 10.5M</li><li>60 - 22.5M</li></ul><p>Guild status points are calculated based on 10% of each active guild members contributions. In addition, if anyone leaves, whatever contributions they made stay with the guild (a problem I have with the system, but thats another thread)</p><p>Hope that gives you an idea of what you are in for.</p>
Oakum
04-26-2007, 05:39 PM
<p>If you turned in any status items or completed any hq's or writs BEFORE you join or create a guild you only get personal status points. </p><p>AFTER you join or create a guild, the guild is given experience at the rate of 10 percent for any NEW personal status earned. </p><p>For example if you earn 1000 PSP, then you will get 1000 PSP and the guild will get 100 GSP at the same time when you are a member of a guild. If not a member of a guild you will just get the 1000 PSP and no guild will ever get the GSP from it. </p><p>Hope that makes sense to you. </p>
Seagoat
04-26-2007, 05:41 PM
<p>I'm pretty sure those numbers are entirely internal and can't be accessed by us non-SOE folks.</p><p>Looking at the status of existing guilds at various levels is all well and good, but you have to take into account how long each guild has been around, and if they've been around for longer than a week, chances are that their status count isn't a cumulative number of status earned to date; sometimes that number drops. Comparing guilds might give you a very rough idea, if you compared enough of them, but it won't be accurate by any means. There are too many factors to take into account without being privy to the internal calculations.</p><p>As long as a player stays with a guild for a week, their earned guild status stays with the guild's level percent, even though their status number drops. If they leave before a week is up, the guild goes down in level percent as well as having their status number drop. This can lead to all sorts of fun roller-coaster-y numbers.</p><p>For instance, my guild was level 25 or 26 with "just" 220,000 status and some change. That's after the guild was formed at launch in 2004, had varying numbers of patrons, had 45 or so of our 80 members up and leave after they'd all been contributing status (which dropped our status number dramatically), then had the status contributions set at a flat 10% for the remaining members. Someone was impressed that we were in our mid-20s with "just" 220,000 status, but they had no idea of the guild's history.</p><p>I think it would be pretty much impossible to see how far you have to go to the next guild level by looking at other guilds. :-/ Sorry!</p>
Valdaglerion
04-26-2007, 07:51 PM
<cite>Seagoat wrote:</cite><blockquote><p>I'm pretty sure those numbers are entirely internal and can't be accessed by us non-SOE folks.</p><p>Looking at the status of existing guilds at various levels is all well and good, but you have to take into account how long each guild has been around, and if they've been around for longer than a week, chances are that their status count isn't a cumulative number of status earned to date; sometimes that number drops. Comparing guilds might give you a very rough idea, if you compared enough of them, but it won't be accurate by any means. There are too many factors to take into account without being privy to the internal calculations.</p><p>As long as a player stays with a guild for a week, their earned guild status stays with the guild's level percent, even though their status number drops. If they leave before a week is up, the guild goes down in level percent as well as having their status number drop. This can lead to all sorts of fun roller-coaster-y numbers.</p><p>For instance, my guild was level 25 or 26 with "just" 220,000 status and some change. That's after the guild was formed at launch in 2004, had varying numbers of patrons, had 45 or so of our 80 members up and leave after they'd all been contributing status (which dropped our status number dramatically), then had the status contributions set at a flat 10% for the remaining members. Someone was impressed that we were in our mid-20s with "just" 220,000 status, but they had no idea of the guild's history.</p><p>I think it would be pretty much impossible to see how far you have to go to the next guild level by looking at other guilds. :-/ Sorry!</p></blockquote><p>True points. The numbers I posted are based on the personal observation of my guilds succession. I am the guild leader and we are a very small guild - all members who have contributed status are still in the guild and I have kept a running tab throughout the process because it seems no one else has done so. </p><p>It should be at the very least a good guide for the time being.</p>
Jesdyr
04-27-2007, 12:17 PM
I think those numbers are high. My guild just hit lvl 20 the other night .. most of that SP have come from me. off the top of my head I would say the total SP is about 300-350k at 20. Most of this was done while the guild was under 12 member accounts. Perhaps there is something in the code that looks at the size of the guild to determine how much guild XP is awarded per SP ?
Rokaab
04-27-2007, 12:24 PM
<cite>JesDer wrote:</cite><blockquote> Perhaps there is something in the code that looks at the size of the guild to determine how much guild XP is awarded per SP ? </blockquote>The amount of SP's that your guild got <b>used </b>to be based on the number of people in your guild, but now its a plain 10% of the personal status you get.
Jesdyr
04-27-2007, 12:29 PM
Rakk@Butcherblock wrote: <blockquote><cite>JesDer wrote:</cite><blockquote> Perhaps there is something in the code that looks at the size of the guild to determine how much guild XP is awarded per SP ? </blockquote>The amount of SP's that your guild got <b>used </b>to be based on the number of people in your guild, but now its a plain 10% of the personal status you get. </blockquote> The mistake here is assuming that SP = XP I am making this statement without having any actual numbers. This is a best guess based on the fact that the numbers I just saw posted are much higher than what I have seen with my current guild.
Valdaglerion
04-27-2007, 12:37 PM
<cite>JesDer wrote:</cite><blockquote>I think those numbers are high. My guild just hit lvl 20 the other night .. most of that SP have come from me. off the top of my head I would say the total SP is about 300-350k at 20. Most of this was done while the guild was under 12 member accounts. Perhaps there is something in the code that looks at the size of the guild to determine how much guild XP is awarded per SP ? </blockquote><p> It used to be that way, my numbers under 30 may be a little off but shouldnt be by that much. About 6-7 months ago they changed the guild leveling system which truly affected the smaller guilds and made leveling the larger guilds so easy its pathetic.</p><p>Its used to be that the percentage of your SP contribution was based on the number of people in your guild with a downward cap of 6. Beyond 6 people the max percentage (100%) was divided among the number of members to determine their individual contribution, meaning if you had 6 or fewer people in your guild each one could contribute 16.6% (100/6) of their SP gain to the guild. If you had 2000 people in the guild each members contribution would be .05% (100/2000). </p><p>Now, every guild, regardless of size gets 10% of every players SP contribution. As you can see this vastly improved the leveling speed for large guilds and really put the kabosh on the very small family and close knit guilds and yes, while 5-6% may not sound like much at the higher guild levelings its huge. When you have 5-6 people in a guild doing writs its changes your overall gain dramatically. </p><p>The big elite guilds whined enough and got it changed because it was too hard (i.e. they werent requiring contributions of their members and they didnt want to cull their numbers to those who were contributing because being big is more status??) I do find it funny, these are the same players that typically whine that the game is getting too easy. </p>
Jesdyr
04-27-2007, 12:49 PM
Unless they also made changes to the amounts needed to level the guild, then your old numbers should still hold true. There is a fairly easy way to test if the number of people has any effect on the amount of SP needed to level a guild. .. It just would require a bunch of people and a few plat in status loot <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Seagoat
04-27-2007, 12:58 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>Its used to be that the percentage of your SP contribution was based on the number of people in your guild with a downward cap of 6. Beyond 6 people the max percentage (100%) was divided among the number of members to determine their individual contribution, meaning if you had 6 or fewer people in your guild each one could contribute 16.6% (100/6) of their SP gain to the guild. If you had 2000 people in the guild each members contribution would be .05% (100/2000).</p></blockquote><p> Just to clarify, it wasn't the number of characters that were in your guild, it was the number of unique accounts. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Being one of those small, family guilds (I admit it; I'm a guild of one), leveling now is excruciating. New members always leave because -- let's face it -- they want a <i>guild</i>, not just a <i>guild leader</i>...even if that leader does have 10 characters. :p</p><p>I've been grinding writs in TT, and while it's easy pickings and goes really fast, I'm contributing drops to try to fill up a 55-gallon drum. I don't want my guild to be level 60 in a week; I just want to see that I'm making more of a difference than I am right now. I was doing pretty good before the 10% change, and while a 2% drop didn't seem like much at the time, I'm feeling it now.</p><p>WTB members for nearly-level-28 guild! I mentor! :p</p>
Kaalenarc
04-28-2007, 08:08 AM
<cite>Seagoat wrote:</cite><blockquote><cite>Valdaglerion wrote:</cite><blockquote><p>Its used to be that the percentage of your SP contribution was based on the number of people in your guild with a downward cap of 6. Beyond 6 people the max percentage (100%) was divided among the number of members to determine their individual contribution, meaning if you had 6 or fewer people in your guild each one could contribute 16.6% (100/6) of their SP gain to the guild. If you had 2000 people in the guild each members contribution would be .05% (100/2000).</p></blockquote><p> Just to clarify, it wasn't the number of characters that were in your guild, it was the number of unique accounts. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Being one of those small, family guilds (I admit it; I'm a guild of one), leveling now is excruciating. New members always leave because -- let's face it -- they want a <i>guild</i>, not just a <i>guild leader</i>...even if that leader does have 10 characters. :p</p><p>I've been grinding writs in TT, and while it's easy pickings and goes really fast, I'm contributing drops to try to fill up a 55-gallon drum. I don't want my guild to be level 60 in a week; I just want to see that I'm making more of a difference than I am right now. I was doing pretty good before the 10% change, and while a 2% drop didn't seem like much at the time, I'm feeling it now.</p><p>WTB members for nearly-level-28 guild! I mentor! :p</p></blockquote><p>I think people overlook the concept of what "status points" are. They represent the reknown, or fame, of an individual or guild. "Oh - you're the famous warrior - let me give you a discount on your house" - that sort of thing. </p><p>It is true that the old system heavily favored small guilds over large ones. People abused the system, limiting their guild to just 6 people who contributed heavily to take advantage of the scaled system - then opening up and heavily recruiting once they had capped the team. </p><p>In the new system - its all equal. If my guild has 6 people or 846 people - the same amount of xp is needed. And yes, that makes it harder for a small squad of 6 to get as "famous" as an army of 800+ - as it should be. The primary, no disresepct to crafters, means of becoming famous , or earning status, in this game is the slaying of the enemies of the various cities in which we live. Obviously its more work for 6 people to kill 10,000 droags than it is for 800+ to do it. It makes sense - it is immersive, and it can be done.</p><p> I appreciate that some folks want to play in a "guild of one" (I read that as - I want to cheat the system and artifically get storage space Im not entitled to - personally I think if your guild goes 48 hours without 6 accounts - it should poof - but I digress) - and while they can certainly do so - I dont think they deserve any special advantages like they previously enjoyed. </p>
nixsys
05-11-2007, 12:55 PM
awesome everyone. really informative discussion. yeah im going to have to divide whatever ive got stashed in the bank by 10, so that means hitting 30 in about 20 mins might be out of the question. ive got a good idea of the general range to expect to level by now. Im thinking it might be fun to keep track of what i turn in and record the percentage im at. it may run off some equation or something. well thanks a lot, guess ill keep saving until i think of a good guild name...
Valdaglerion
05-11-2007, 01:03 PM
<cite>nixsys wrote:</cite><blockquote>awesome everyone. really informative discussion. yeah im going to have to divide whatever ive got stashed in the bank by 10, so that means hitting 30 in about 20 mins might be out of the question. ive got a good idea of the general range to expect to level by now. Im thinking it might be fun to keep track of what i turn in and record the percentage im at. it may run off some equation or something. well thanks a lot, guess ill keep saving until i think of a good guild name... </blockquote><p> Although they are both taken, at least on the exchange server, my two favorite names to date are:</p><ul><li>Blood Bath and Beyond </li><li>The Short Bus</li></ul><p>Thos two just crack me up for some reason.</p>
mellowknees72
05-11-2007, 04:47 PM
Kaalenarc@Mistmoore wrote: <blockquote><p> I appreciate that some folks want to play in a "guild of one" (I read that as - I want to cheat the system and artifically get storage space Im not entitled to - personally I think if your guild goes 48 hours without 6 accounts - it should poof - but I digress) - and while they can certainly do so - I dont think they deserve any special advantages like they previously enjoyed. </p></blockquote><p> Not everyone who chooses to play in a small, non-recruiting guild wants to "cheat the system". Some of us just got burned out on guild leadership in prior games. Me, I got tired of managing other peoples' behavior constantly and having to smooth over constant, stupid personal conflicts, and dealing with dudes using 'roleplaying' as a means of flirting outside of whatever they had going on at home.</p><p>Now, my guild is just myself, my husband, his parents, and a few friends who play only occasionally. If guilds poofed for having fewer than 6 accounts, we'd be up a creek. We didn't start out quite so small, mind you, but I don't ever want to expand membership.</p><p>Honestly, it takes us forever to attain guild levels...10% flat rate across the board or not. With only 4 of us regularly contributing to guild exp, we've gotten to level 23 now...but we won't see 30 any time soon. I really don't think that's "cheating the system".</p>
Rashaak
05-11-2007, 05:57 PM
<cite>nixsys wrote:</cite><blockquote><p>Sorry if this has already been explained elsewhere. Since they updated these forums I have a wicked hard time navagating in here; no way to sort the results.</p><p> Anyways....</p><p>I have been saving all my status relics in the bank (moved to broker window actually). I am up to about 2.5 million worth of status. I am thinking soon i want to make my guild. So hows the level system work. I know you get 10% of your personal status gain as guild status, but how does that transfer to guild exp?</p><p>For example...</p><p>How many guild status points will it take me to level to guild level 10? 20? 30? etc.</p><p>The only way i can think to find this info out is station players and search for guild at level 9, see out of all of them which has highest status, then 10 and same thing, etc. etc. I guess im hoping theres some sort of table out there someone can direct me to.</p><p>OOOOk thanks a lot</p></blockquote>If you have 2.5 mil in status loot items...then 250 k will be given to the guild...which could possibly get you to guild level 20....however that's just an opinion....
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