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View Full Version : God Pets: Back to EoF launch bugs


Zenith
04-25-2007, 11:12 PM
<p>While now you can hide them (which I am very thankful for) they are back to EoF launch style. They can be debuffed, receive buffs, and more. They are once again very dangerous in situations like Tarinax and what not. Do you folks in house test this at all? Now it's taking over pet controls again, screwing up buffs, and getting people killed by getting debuffs from mobs.</p><p>Why did you guys do this? So often it's a gift in one hand and a knife in the other. This sets the deity pets back what 2 or 3 LU's?</p>

Degron
04-25-2007, 11:15 PM
This post is about as joyous as the day I saw "undead tide has been hit with soul evisceration"..... <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />

Zenith
04-25-2007, 11:18 PM
lol well yesterday god pets didn't even get soul evisceration. Now they will again, and since people have them hidden most folks will forget they are "there" until it's to late. Thought I suppose with luck some random eyeball aoe will of nuked their pet by then.

Ganlu
04-26-2007, 10:17 AM
I'm a software developer myself so I can understand how bugs are entered into a system, but to reintroduce these glaring diety pet bugs in regards to pet classes is a little ridiculous.  My pet bar was showing my diety pet's health and not the regular pet's, and my buffs seemed to randomly alternate between them.  Guess it's back to not using the diety pet at all until they fix this - was this even tested at all by a pet using class?