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View Full Version : Advice for Guardian, Ranger, Templar group.


Arcken
04-24-2007, 12:59 PM
<p>Been playing this group with some RL friends.  Very fun, the group is around level 22. But I've found that we seem to ok when it comes to blue heroics^^^, white con or yellows seem to be a different sotry. The problem is that we run out of power before we kill the mods.  So now that we are 22 I've been working on getting MC equipment, and adeptIIIs. </p><p>Is that good enough to take on white, yellow con named mod ^^^? I know these encounters are quite hard and named usually comes with 2 ^^ monsters.  That right now is out of the question as far as I can see.  Any advice, or something more I can do sowe can take on any white, yellow encounters?</p><p>Thanks</p>

jrm99002
04-24-2007, 01:20 PM
Upgrading your equipment and spells is a good start. Better equipment for the guardian would mean taking less damage, and the healer having adept 3 spells means they heal for more hp at/near the same mana-cost. The ranger would need better gear/adept 3 to help increase his dps a little to take them down faster before you run out of power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Bramwe
04-24-2007, 01:27 PM
If your templar can keep the Guardian up and it is coming down to running out of power I would suggest the Guardian specialize more for dps.  Use the Sta line if you have enough AA points for the buckler reversal and double attack.  If you don't have too many points you can go down Int and/or Str for some haste and extra dps.  They each only require 6AA to get some decent abilities.  It sounds like you need to kill faster because you didn't say you were being destroyed but rather trying to run a marathon type fight.  I would work on DPS for the Guardian.  Make sure you at least do your Armor Quests if you cannot afford Mastercrafted as they are quite good. Explore as many areas as possible for Discovery AA exp too.  With SOW you can get quite a few AA points just running through a bunch of zones like Antonica, Commonlands etc.

Kizee
04-24-2007, 01:35 PM
<p>If you are grinding then you would be better off sticking to chain pulling green/blue heroics. </p><p>You will get alot more exp than killing a white/yellow and waiting for power to regen.</p>

tracheaspider
04-24-2007, 02:09 PM
<p>Well, I don't recommend killing *mods*... they're sure to lock your thread if you start with that!  (Kidding!)</p><p>Seriously, for heroic grouping, the first key is making things die in a timely manner.  The faster a mob dies, the less power the group uses.  Neither guardians nor templars are renowned for their awesome DPS, but rangers can put out a respectable amount.  Does the ranger have a decent bow and level 20 crafted arrows?  Are they using decent poisons (which are essential to getting ranger damage up there)?  Are they concentrating on raising their strength over agility? (More strength will make their combat arts and autoattack do more damage.  Agility will give them a bit more power, but they get oodles of agility without trying, so strength should be a priority.)</p><p>The second key is learning how to do the least for the most gain.  Upgrading key combat arts and key spells will mean you have to cast them less often, but you can boost that by learning just how often you <i>really</i> have to cast them.  Raising skills will also help because you'll take less damage and miss or get resisted less often.  (The latter really helps with power consumption.)  It's hard keeping skills maxed at early levels, though, so don't be upset if it takes you even till your 30s before you can catch up a skill quickly -- just expect that you'll suck for a good while right after you ding (ie, take on a few more blues before you start on the whites and yellows).  And make sure everyone's doing as much as they can all the time.  Give the templar an imbued/adorned 2-handed hammer and let them whack on the back of the mob's head between heals and make sure the ranger and guardian add in a little autoattack of their own between CAs instead of mashing buttons.</p><p>The third key is learning the mob types, fighting patterns and group makeup and adjusting to that.  Figure out quick which mobs in an encounter are healers and burn them fast and first.  Same with heavy nuking mage types.  Learn which mobs have lots of hit points but don't hit for much and minimize heals while fighting them.  Also be aware of which mobs have area effect damage and make sure the guardian keeps the mob turned away and/or at range to minimize damage taken by the group.  If a mob is a caster, learn which of your combat arts interrupt or stun or stifle them and watch for them to start casting before you use those.</p><p>This game really rewards those with skill as much as those with good gear.  The more time you spend learning the finer points of playing your respecitve classes, the better you'll all do.  Your success will go up exponentially as you level up and get better gear and more spells/CAs.  And, as a last resort, you can always betray to a zerker/inquizzy/assassin trio and watch things die nearly instantly, but I'm sure you can manage just fine with what you've got.  ;)</p>

Arcken
04-24-2007, 02:49 PM
<p>Yes I am working on giving the ranger better gear, thank you wasnt sure if it was str to concentrate on. Im fairly new to playing a guardian, played a human monk before, and this class is different.   My friends are new to the game, so im sure as they play they will improve and things might go smoother. </p><p>If I spec the guardian to DPS, will I sacrifice too much in tanking.  I would love it if in the future or guild needs to run a raid, the guardian I have would be a option to use.  Or can we take on these incounters if guardian concentrates on Tanking specs, Templar on Healing and buff, and rager on DPS? </p>

Bre
04-24-2007, 03:41 PM
<p>  I'll have to agree with the above posters that it seems you just need more damage output. Upgrade for upgrade the ranger will offer the best reward for that purpose. My main is a ranger, my guard rarely gets played, and I don't have a templar so I'll speak for the ranger...  </p><p>Get an imbued mastercrafted bow for him, adorn if you want or can, concentrate on his str; 2 str hex dolls, imbued str and agil ring, I suggest aa's in this order, kos tree agil 4,6,4,8,1 then int 4,7,4,8,1, eof tree 5 in caustic   multishot line all but stream of arrows  extension line and throw 5 into pathfinding whenever ya feel like cause it's fun for the whole group (46% runspeed) Have him set at 5 meters from the mob, aka the sweet spot this will let him use his ranged ca and melee ca's. And make sure he always always uses caustic poison as he advances in levels he can also add two other debuff type poisons. </p><p>Hope that helped a bit. </p><p>Brega - 70 Ranger, Test Server</p>

tass
04-24-2007, 04:55 PM
id have the ranger betray to an assassin. Rangers are a pain to pay ever since soe broke there legs in that 1 update. They need ranged which severely handicaps them in dungeons where they will aggro stuff and there dps solely depends on thing like arrows and all that where an assassin is just adept 3's and ur poison. Actually as both really have no utility I would of went for a brig or a swash to debuff and do lots of burst dmg with lots of chances for the poisons to prock but u already have the ranger.

Polyneikes
04-25-2007, 09:06 AM
<p>The biggest power-sink in even or higher con encounters are imo the resisted/missed/parried attacks, as you will have to cast much more often to deal the damage intended. Consider using offensive stance on the guardian, guard+templar sound like a very safe tanking duo. Use debuffs if you have any, maybe the rogue can grab a poison that debuffs defence skills.</p><p>Dunno how DPS-heavy guardian CAs are, but on my pally (also Tier 3) my auto-attack damage with a mastercrafted weapon is higher than most CAs, so slowing down on the buttons alltogether might not drop your damage output and save you lots of power. </p><p>In the end, trioing white and yellow named encounters isn't easy and you always have a fair chance of losing the fight, at least till you are into tier 6 where more distinguished skills and high AA numbers will vastly improve your characters performance.</p>