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Magius789
04-24-2007, 11:56 AM
<p>Hello everybody....my roommate has decided to play everquest so I'm going to start a new character to run with him and help him out.  I've been spending many of hour's trying to decide between a fury and a warden.  Here is what I know about the two classess.  </p><p>A warden has much less dps but has fantastic single and group HoT's.  A fruy on the other hand has much more dps but only has a few HoT's with most of their heals being a one time big number sort of thing.  I don't know much about AA's for either of the classes and we will be playing on a PvP server so anyone that has advice about the PvP prowess of each class please chime in as well.  My roommate will be playing a warlock and I believe one other person will be starting a tank.  So we'll have made dps from the warlock, a good tank, and a healer of some sort.  Any advice is greatly appreciated and thanks in advance!</p>

PsycoSWG
04-25-2007, 01:33 AM
Fury is a hybrid dps/healer, better at spot-healing. Wardens are better in the long run for healing/curing. It all comes down to what you find more fun between fury and warden, both have their advantages and disadvantages.

Kocia
04-25-2007, 07:29 AM
Fury is a much better balanced class atm.  Wardens COULD be nice but need some dev attention.  As it stands fury all the way.

SpritRaja
04-26-2007, 08:19 PM
He is playing PvP. Due to warden AAs they can change their nukes into almost instant cast combat arts. This is huge in PvP and IMO a Warden is Superior to a Fury in PvP. Doing damage without being interrupted is great.

Kocia
04-27-2007, 07:08 AM
Warden's superiority in pvp is debatable.   Energy vortex beats those warden melee aa big time.  Dont know where you got this.

Evenstar
04-28-2007, 02:38 AM
<p>Take a Fury...all you need to do is: Turn on Energy Vortex, shoot both DoTs at the warden in question. Interrupt, starfire (whichever version)</p><p>Strike of Storms (whichever version)</p><p>DoT again</p><p>Strike of Storms (should be available quite quickly if you've enhanced it fully, and yes I know it's not right after the DoT...just wait a while, warden won't have much time to heal <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />).</p><p>Loot treasure chest.</p><p>Select body, /laugh.</p><p>And if you turn on energy vortex...I've managed to duo a level 64/66 (something like that) fury as a 58 fury with a 56 berserker....most furies don't know what to take for PvP and end up dying VERY quickly. (what I just said works with almost every caster except enchanters <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />).</p>

Krokous
04-28-2007, 07:02 AM
<cite>Evenstar wrote:</cite><blockquote><p>Take a Fury...all you need to do is: Turn on Energy Vortex, shoot both DoTs at the warden in question. Interrupt, starfire (whichever version)</p><p>Strike of Storms (whichever version)</p><p>DoT again</p><p>Strike of Storms (should be available quite quickly if you've enhanced it fully, and yes I know it's not right after the DoT...just wait a while, warden won't have much time to heal ;)).</p><p>Loot treasure chest.</p><p>Select body, /laugh.</p></blockquote>  this wont work on lvl 70 with good resist gear. fury will get oop and melee warden will pwn you

Verrie77
04-28-2007, 11:48 AM
If you have Animal FOrm you acn get mana back with each melee you do....and if you ahve taken the druid AA that gives you a chanse to heal with each hit you do its even better...i never goo oop...and if i do  i start animal form and wosh..full mana again..wardens dont get it.

RanaFatua
04-28-2007, 11:26 PM
For PVP reason i would also go with Warden. Even though i love FURYS... but for PVP wardens are the way to go

PsycoSWG
05-04-2007, 02:46 AM
<p>Wardens are awesome because of the built-in HoT's with their spells. Even if they get only one heal off they are still healing while trying to get others off. They are very well suited for staying alive in desperate times.</p><p>Furies are more spot-healers, we don't have those mini-HoT's. So if we get one heal off we get one heal off, that's it.</p>

Sokolov
05-05-2007, 01:23 PM
One thing to note about the size of heals for all priests. Every priest heals for roughly the same amount over time with standard direct heal lines (EDIT: this means, some heal for more at a time, but slower, some heal for less at a less, but faster - ultimately it works out to be about the same over time). The Wardens, with the HoT, will heal less if we only consider the initial healing.  After the HoT ticks a couple times, they catch up to where the rest of us are at with our initial heal.  When the HoT is finished ticking, they have healed for more. So while the HoTs do, in the end, offer the Warden more potential healing, it does come at a cost.

Goozman
05-05-2007, 03:02 PM
<p>That's only true if you have an incredibly loose definition of the word "roughly", bra.</p><p>((min + max)/2)/(cast + recast + recovery) to show heals per second with adept 3 spells Templar: Grand Amelioration: 100hps Inquisitor: Devoted Ministration*: 144hps Mystic: Rejuvenating Rite: 98hps Defiler: Putrid Balm: 100hps Warden: Sylvan Streams: 125hps Fury: Wild Salve: 90hps   Templar: Grand Restoration: 104hps Inquisitor: Fanatical Healing*: 131hps Mystic: Learned Healing: 97hps Defiler: Sacrificial Deliverance: 104hps Warden: Verdant Bliss: 139hps Fury: Nature's Elixir: 99hps   Fury: Back Into the Fray: 87hps   *I included convert in the Inquisitor calculations (without convert they are 113 and 114); and since I included convert, I also included back into the fray.</p><p>Wardens and Inquisitors heal waaaaaaaaaay more than the other priests; they are not roughly the same at all. Back into the fray brings Furies up to par, but it's a third spell requiring casting and doesn't work on yourself, so it's use is highly debatable for PvP. Wardens win, hands down.</p>

Saluzas
05-25-2007, 05:54 PM
at about 50 i had a friend who had a warden and we had around the same number of aa's and we went into the arena. As far as beating a warden... its very hard for a fury to do at higher levels do to the wardens resists and they abillity to heal so well. Its not impossible, i did manage to take him down a few times but he definately had the upper hand. But as far as pvp against any other class... fury pwns! Snare, root, debuff, EV and kill!!!

lCUBANOl
05-27-2007, 03:48 PM
I have never played a fury/warden to 70 and I play a guardian in t7 on a pvp server but i can give you my imput. Furys dont hold a candle stick to a warden pvp wise. Their heals are no where near as good, wardens get immunty to root and some knockbacks which is huuuuge. From what I have seen most furys tend to think they are mages and do nothing to keep you alive but the only nice thing about a fury would be pac of cheetah. Sorry guys dont mean to hate on you but when it comes down to the parses wardens blow furys out of the water heal wise. Energy vortex is cool and all and almost makes any duel a win except maybe a brig or something but stifling yourself melee trying to get your power back in a pvp situation is going to get your group killed.

TheBu
05-30-2007, 10:53 AM
<cite>Goozman wrote:</cite><blockquote><p>That's only true if you have an incredibly loose definition of the word "roughly", bra.</p><p>((min + max)/2)/(cast + recast + recovery) to show heals per second with adept 3 spells Templar: Grand Amelioration: 100hps Inquisitor: Devoted Ministration*: 144hps Mystic: Rejuvenating Rite: 98hps Defiler: Putrid Balm: 100hps Warden: Sylvan Streams: 125hps Fury: Wild Salve: 90hps   Templar: Grand Restoration: 104hps Inquisitor: Fanatical Healing*: 131hps Mystic: Learned Healing: 97hps Defiler: Sacrificial Deliverance: 104hps Warden: Verdant Bliss: 139hps Fury: Nature's Elixir: 99hps   Fury: Back Into the Fray: 87hps   *I included convert in the Inquisitor calculations (without convert they are 113 and 114); and since I included convert, I also included back into the fray.</p><p>Wardens and Inquisitors heal waaaaaaaaaay more than the other priests; they are not roughly the same at all. Back into the fray brings Furies up to par, but it's a third spell requiring casting and doesn't work on yourself, so it's use is highly debatable for PvP. Wardens win, hands down.</p></blockquote><p>"but it's a third spell": I really think you would need to compare all the healing spells, not just 2ish to say who heal waaaaaaaaaay more...</p><p>but here u show how harse the recast time is for someone who cast a 1 sec heal. </p>

Siphar
06-01-2007, 09:12 AM
<p>I played a battle warden to 56 then switched to fury. (70aa)</p><p>I have PvP'd with especially the warden but over the last few days, a lot with the fury and wanted to give my 2cp.</p><p>Firstly, both are twinked, all adp3/M1 spells, with atleast MC+ gear.</p><p>The obvious main difference is the type damage you inflict, melee for warden and spell for fury.</p><p>The warden has superior healing capability and i don't care what people say. For healing yourself in particular since one of the main fury heals is "group member" only.</p><p>Sandstorm is better than porcupine by a mile, however pact of the cheetah is far better than the warden evac.</p><p>During PvP, since all of the spells are CA for the warden, you cannot interupt them, giving a nice advantage. Fury spells with good focus and disruption can be effective but with all the scout snares/stuns it can be difficult a lot of the time to kite them, heal and cast some damage while trying to stay out of range. Especially considering most good players carry archane (anti-root) potions.</p><p>On my warden i could litterally stand up to 2-4 players at the same time and outheal their dps until they were all out of power, assuming I wasn't stunned by an enchanter.</p><p>I can definitily kill scouts easier on my warden, infact I have the potential to kill anyone on my warden given enough time, and that is the point. Wardens kill slower than furies and have no means of running away once engaged so have to accept their fate once they engage if more people join in and unbalance the numbers against you. This is where furies can help a lot with pact.</p><p>Furies are basically imo very un-power efficient.. and i mean VERY. My wardens power seems to last forever, where as my fury burns power like there is no tomorrow, especially with vortex on.</p><p>Vortex is a very nice spell, and can cut through a defiler shield without a problem.</p><p>Furies definitely struggle more against groups compared to a warden. I have 2 barbed guard adorns and a racial Damage shield with my own, giving me 4 Damage shields = basically ripped apart anyone that used melee. I even beat a 70 assassin (as a 56 warden) albeit his decap was down, but i just out healed him and my Damage shield did around 50% hp damage to him before he ran away. Ok I didn't take a chest, but he didn't and couldn't kill me.</p><p>I am still playing with hereoic encounters, my warden could handle them easy, especially with a root here and there. The fury can kill them but i again struggle against more than one target, esp if 2x ^^. Root does hold but i would just run out of power.</p><p>my 2cp</p>

Berri
06-01-2007, 05:19 PM
<p>This is madness and doesnt work.</p><p>You get attacked, press macro on heal, dead, that is if wiz doesnt one shot yoo</p>