View Full Version : question on brusier AA lines
Boombaa84
04-23-2007, 11:28 PM
Well from what I can see the strength line bare fist is the way to go for dps. Currently I have almost my whole agility line filled, and I love it, I love how I can take lots of hits. I have points left over to put into strength. But my question is, how much of the str line do you need to get the uber dps. Do I need the full 8 points in every box, or is there a couple I can skip, what would you suggest, cuz I really like the agility
terzaghi
04-24-2007, 04:07 AM
16, max out dbl attack.
silentpsycho
05-02-2007, 01:06 AM
<cite>terzaghi wrote:</cite><blockquote>16, max out dbl attack. </blockquote> To be clearer (slightly), this means 4 into +str, 4 into the debuff attack, 8 into double attack.
ReturnOfMadness
05-02-2007, 09:46 AM
kinda curious about this too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but in a lil bit different way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as in: what aa lines should a new/low bruiser start with, who will be mostly soloing =)
Madmoon
05-02-2007, 11:00 AM
<cite>ReturnOfMadness wrote:</cite><blockquote>kinda curious about this too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but in a lil bit different way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as in: what aa lines should a new/low bruiser start with, who will be mostly soloing =) </blockquote>STR line, until you put 8 points into DBL-Attk. As has been said many, many times in these forums, it is like constantly upgrading Fabled Weapons. Unless you have hundreds of platinum to spend on Fabled Weapons each Tier, put points in STR until you have 8 in DBL-Attk. After that, well, you can choose style. I went STR-INT, but others like STR-WIS-INT, while others have gone STR and then EoF. THere are no bad choices, but STR will provide the biggest return for the longest time.
recommended AA progression for your first 50 AA points 1st point in favorable wind (natch). 2-17 points in STR until you are 4/4/8 STR 18-33 points in INT until you are 4/4/8 STR, 4/4/8 INT 34-41 points in INT until you are 4/4/8 STR, 4/4/8/6/2 INT 42-46 points in Bruiser Self Heal 46-50 points in Bruiser Group Taunt (for when you do find yourself tanking)
Bobbette
05-03-2007, 09:01 AM
<cite>tt66 wrote:</cite><blockquote>recommended AA progression for your first 50 AA points 1st point in favorable wind (natch). 2-17 points in STR until you are 4/4/8 STR 18-33 points in INT until you are 4/4/8 STR, 4/4/8 INT 34-41 points in INT until you are 4/4/8 STR, 4/4/8/6/2 INT 42-46 points in Bruiser Self Heal 46-50 points in Bruiser Group Taunt (for when you do find yourself tanking) </blockquote> I'd recommend a slightly different progression .... 1st point in Favorable Wind 2-17 points in STR to 4/4/8 STR 18-33 points in INT to 4/4/8 INT here's where I differ ... I'd suggest looking at the bottom of the Strength line for the next points. If you intend to do the conditioning line on the bruiser side, having the extra riposte would be very helpful in triggering the stoneskin. The extra parry in the Int line is also helpful but the bottom ability is highly situational, I wouldn't put my early points into it anyways. Points into self heal absolutely. But then point points into the Knockout line ... lots of points into that. The more damage you do, the faster things die, the less damage you take. I recommend getting Drag for those times you find yourself tanking. Then finally, put points into the conditioning line. Put points into the mitigation buff. It's a bit sucky at lower levels because the health cost seems alot steeper, but by the time you get to earning the points for it, you'll have a big enough health pool (and the mitigation buff will be high enough) that it will be highly useful to have the duration lengthened.
<p>I didn't want to be a carbon copy of everyone else so I went a slightly different route. I solo quite a bit and in groups I often end up being OT/DPS. Every once in a while I play MT too. So I wanted a balanced character.</p><p>INT: 4-4-8-6-2</p><p>Max out Knockout line with the exception of Unnerve but including Drag.</p><p>5 points each in Self Heal, Indomitable Will, Feign Death and Shiftiness. Last 3 points in the group taunt enhancement.</p><p>I will probably go down the WIS line next or combine WIS and STA.</p>
Velda@Antonia Bayle wrote: <blockquote> I'd recommend a slightly different progression .... 1st point in Favorable Wind 2-17 points in STR to 4/4/8 STR 18-33 points in INT to 4/4/8 INT here's where I differ ... I'd suggest looking at the bottom of the Strength line for the next points. If you intend to do the conditioning line on the bruiser side, having the extra riposte would be very helpful in triggering the stoneskin. The extra parry in the Int line is also helpful but the bottom ability is highly situational, I wouldn't put my early points into it anyways. Points into self heal absolutely. But then point points into the Knockout line ... lots of points into that. The more damage you do, the faster things die, the less damage you take. I recommend getting Drag for those times you find yourself tanking. Then finally, put points into the conditioning line. Put points into the mitigation buff. It's a bit sucky at lower levels because the health cost seems alot steeper, but by the time you get to earning the points for it, you'll have a big enough health pool (and the mitigation buff will be high enough) that it will be highly useful to have the duration lengthened. </blockquote>Given that you have 4/4/8 Str and Int, putting 8 points in to get Eagle Shriek just seems logical. It's utter gold for soloing. Because you will be hitting 30% a significant amount of time if you don't have a healer, and the benefits are substantial. I'd certainly recommend it over the knockout line. 8 points in the KO line will give you, what, 20% extra damage to two arts you can use every 30 seconds? This just doesn't seem to compare to a massive mit boost and almost 100% crit chance <i>when you really need it</i>. Nice parry bonus too. Drag is awesome in pvp and when you're Tank/OTing, but it useless when sologrinding. Having said that, I prefer the knockout line to any of the other EOF lines, and it's certainly a solid line to go down from 51pts onwards. But given that it consists of enhancing abilities on 30sec and 60 sec timers (and one that you'll only be able to use at lvl 65), I think there are more worthy targets for your earlier points. (To be honest, I'd probably go back and fill in some more of the STR tree before touching the knockout line. Maybe end up 8/8/8/1, 4/4/8/6/2 str/int. Is there still the massive reduction in returns after the first point in "claw reversal"?) Hey, if we get a broad consensus on how to spend your AAs, d'ya think we could get a sticky? But then.. what else would there be to discuss, i guess?
Hannalynn
05-28-2007, 08:19 AM
Currently on my bruiser I have it set up this way: <u><b>Brawler Line:</b></u> favourable wind-1 ofc STR: 8 STA: 6-4-8 INT: 4-4-8 ---- Two more will go into STA, and then I'm not sure where the other five will go >_< <u><b>Bruiser Line:</b></u> Self Heal: 5 Vigourous Spirit: 3 Pressure: 3 Opress: 3 Callous Stomp: 5 Steel Fist: 5 Uppercut: 5 Kidney Punch: 5 Scared Still: 1 ---- So far I will be putting two more in Pressure and Opress, bringing them both to five. Also, I will put two more into Vigourous Spirit, that extra mit can help at times, I've found. I will put five into Knockout Combination, and four into Last Breath.
Vitarga
05-30-2007, 05:21 AM
Hello I have a question about the Str line. I currently have 11 AA points, spread out among str and wis. How many aa's would I have to spend in the Str line<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />bl Attack to have my bare fists be a better option than my current mastercrafted weapons? I'm in t2 currently. I'm wondering when it would be worth it to respec. Thanks
<cite>Vitarga wrote:</cite><blockquote>I have a question about the Str line. I currently have 11 AA points, spread out among str and wis. How many aa's would I have to spend in the Str line<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />bl Attack to have my bare fists be a better option than my current mastercrafted weapons? I'm in t2 currently. I'm wondering when it would be worth it to respec. </blockquote> Hi. It is not worth respeccing into STR until you have enough points to fully max-out relentless punches. The minimum number of AA points this requires is 17. (1 for favwind, and then 4/4/8 down the STR tree.).
Vitarga
05-30-2007, 02:35 PM
Thanks tt66. That info just saved me some pain. I almost respec'd earlier yesterday. I'm glad i came by here first. I appreciate the quick response. This is a great thread, good info all around. Thanks all
Entrari
05-30-2007, 04:06 PM
So a lot of ppl said go for STR 4-4-8 but isn't that double atk only when you're barefisted? (AA description in-game says it) If that is the case, does anybody really go barefisted? It's the reason I didn't do that line, I ended up doing INT and AGI lines.
Junaru
05-30-2007, 04:30 PM
<cite>FifthKB wrote:</cite><blockquote>So a lot of ppl said go for STR 4-4-8 but isn't that double atk only when you're barefisted? (AA description in-game says it) If that is the case, does anybody really go barefisted? It's the reason I didn't do that line, I ended up doing INT and AGI lines. </blockquote>It's been proven that 4,4,8 STR line is slightly under fable weapons plus is saves you from the need to buy/upgrade weapons. Until you have 55DR+ DW or 105dr 2nd you are better off using the STR line. And for leveling it is bar none the best line to go up since weapons change so quickly.
Entrari
05-30-2007, 05:21 PM
so until you get like a claymore or something it's better? Or is barefisted even better than getting that?
ganjookie
05-30-2007, 06:17 PM
<cite>FifthKB wrote:</cite><blockquote>so until you get like a claymore or something it's better? Or is barefisted even better than getting that? </blockquote>Yes the STR AA line will give you more DPS unless you have some slick fabled fists.
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