View Full Version : Aria of Acclamation - Proc % broken?
Pogopuschel
04-23-2007, 01:11 PM
AoA, certainly one of the rather cool buffs that Troubadours have to offer. However, despite the description says "45% proc chance" (with max. EoF AA), it always seemed to me that it procs far less. Basically it can proc off every spell you cast. Analyzing yesterday's EH log, I did the following - I added up how often each of my spells hit the mob - I devided the number of times AoA proc'ed by above number - I concluded that apparently it does not proc as much as it should. Here's the example from my parse, format is: name of the spell (number of hits with it) - Eli's Thunderous Drumming (954) - Perfect Shrill (555) - Steal Essence (742) - Kian's Catastrophic Anthem (1480) - Alin's Incendescent Concord (308 ) It procs of other stuff too (Guviena's) but I won't even add that here since it will only make numbers worse... So we add up and get 954 + 555 + 742 + 1480 + 308 = 4039 We divide the number of AoA procs (1325) by that (4039) and get 32.8%. What is up with that? That all leaves one question: Can procs be resisted, and if they can why is it like 33% here while all my other (also mental-based) spells are only resists 1.5% of the time (in this parse)? I do not seem to get "Resisted"-messages enough to justify this... From the AA description and from what the buff in my hotbar tells me, I should get a 45% proc chance, which is basically: numberOfSpellsCast * (30% + 15%). Lucky guess: What seems to happen though is not actually adding 15% of the KoS multiplier. So we have: (30% + (30% * 15%)) = 34.5% proc chance. Throw in a few resists and we have approximately my result from above... hmmm... I'm very confused, if you find an error in my math/logic up there please say so. Also say so if you witnessed the same. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
RanmaBoyType
04-23-2007, 01:30 PM
<p>proc rates are normalized based on the casting time and refresh of the spell it is proccing off of.</p><p>This is to avoid the conflict of classes with fast cast/fast recharge spells getting more damage off procs vs classes with long cast time, long refresh spells. At the most extreme of examples, say Class 1 had a spell that took 0.5 sec to cast and 0.5 sec to refresh. This is on average then 1 spell every second. Chain cast for 60 seconds, means 60 spells with a 45% proc rate = 27 procs. Take class 2 who has a spell that takes 5 seconds to cast, and 5 sec refresh. That then, if the only spell used, is 10 sec per spell, chain for 60 seconds means 6 spells, with a 45% proc rate = 2.7 procs. </p><p>Note the above examples are extreme, they help to justify the normalization of procs. as to the exact formula to find out how much a particular spell should proc, i do not recall it off the top of my head, but i am sure it is floating on the forums somewhere.</p><p>SoE wanted all classes to proc the same, so they changed how procs actually work. in the end, they are supposed to be even among all classes, so to help justify the issue, try to keep track of the other members of the groups proc rate on aria's as well and compare that then to your own.</p>
Pogopuschel
04-23-2007, 02:09 PM
I already see another flaw up there... Kian's for 1480 times, that's the DoT part, but the proc only triggers on inicial cast mmh... I can't be arsed to load that huge log again (especially not during a raid) but I'll check out other people's proc chance. I was always under the assumption that only procs that had a description like "procs 1.8 times per minute" etc would be normalized...
VericSauvari
04-23-2007, 09:48 PM
<p>Uyaem@Runnyeye wrote:</p><p><span style="color: #006600">I already see another flaw up there... Kian's for 1480 times, that's the DoT part, but the proc only triggers on inicial cast mmh...</span></p><p> Maestro debuff spamming likely? I have not been in EH in months (work schedule does not allow me to raid consistantly anymore, expecially on EH nights) but is there not a few group linked mobs? On that name wolf for example. </p><p>AoA does have a chance to be resisted, expecially on yellows and oranges. It essentially goes through 2 checks, initial spell resist (eli, shrill, essence etc) and then the aoa proc itself goes through a resist check resist.</p>
Pogopuschel
04-24-2007, 03:10 AM
<cite>VericSauvari wrote:</cite><blockquote><p>Maestro debuff spamming likely? I have not been in EH in months (work schedule does not allow me to raid consistantly anymore, expecially on EH nights) but is there not a few group linked mobs? On that name wolf for example. </p><p>AoA does have a chance to be resisted, expecially on yellows and oranges. It essentially goes through 2 checks, initial spell resist (eli, shrill, essence etc) and then the aoa proc itself goes through a resist check resist.</p></blockquote> Debuff spamming is a miracle to me, I get so many resists from the debuff-casting it's not even funny. They usually land on 50% of the mobs of an encounter, max. encounter size in EH is 5, gene rally I lose by trying it (and the raid itself los es as well since the debuffs are not always up). Had better results with PotM + JC(self) and using Alin's and single target nukes as much as possible = ...
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.