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Rezzonico
04-21-2007, 09:43 AM
<p>Does the drag works?</p><p>Because seems that in PVE does not works so well...the target turn back off course, but everytime is soo close to me that i cannot use well Kidney Punch, and, while it's looking my direction, it always attack me O_o!</p><p> What about for pvp? it's different?</p>

Odio
04-21-2007, 12:55 PM
<p>Drag = great for healers in pvp  drag/beat up  might have a chance to win if solo.</p><p>but are you talking about int line spin because drag doesn't  spin the player or mob.</p><p>My gf's bruiser drags mobs off me all the time when my warden "pulls agro" with heals. in pvp she grabs the player and twirls as i poke them with my sword ( melee warden)</p>

sirmamabe
04-30-2007, 11:55 AM
mantis leap + drag is great for crowd control in a raid when one splits off.    I also find drag works great as a 'rescue' replacement.  I rarely loose agro for the length of the spell. Yazie

Bobbette
05-01-2007, 09:18 AM
I only play PVE.  Drag is awesome as a no-fail rescue to get the mob off the healer/mage for 5s.  That's usually enough time for a) the healer to get off heals, b) me to get aggro back under control (more taunts, more rumble procs), and sometimes c) the mob to be dead.

Cocytus
05-02-2007, 12:05 AM
I love intentionally letting casters root me then using Sonic Fists + drag.

Tomanak
05-03-2007, 02:07 PM
<cite>sirmamabear wrote:</cite><blockquote>    I also find drag works great as a 'rescue' replacement.  I rarely loose agro for the length of the spell. Yazie </blockquote><p> I second this. Drag is an excellent way to regain aggro fast when rescue is down, and unlike rescue it doesnt have a 10 minute recharge timer. </p><p>Does it actually 'drag' the mob? I've seen it appear to occasionally, but 99% of the time as long as it gets me aggro I don't care if it does or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Anjelakus
05-03-2007, 04:24 PM
Sugota@Butcherblock wrote: <blockquote><cite>sirmamabear wrote:</cite><blockquote>    I also find drag works great as a 'rescue' replacement.  I rarely loose agro for the length of the spell. Yazie </blockquote><p> I second this. Drag is an excellent way to regain aggro fast when rescue is down, and unlike rescue it doesnt have a 10 minute recharge timer. </p><p>Does it actually 'drag' the mob? I've seen it appear to occasionally, but 99% of the time as long as it gets me aggro I don't care if it does or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>I use drag on raids to pull mobs off of over nuking squishies and to help reposition mobs that have killer AoEs.   As for pvp ...  I generally look for healers and either drag them off of cliffs or move them so that they are out of range to heal their mt or dps ... </p><p>SoE did us good with this one ... </p>

Raidi Sovin'faile
05-03-2007, 08:34 PM
<p>I found another use for Drag... pulling mobs out of the walls.</p><p>Garanel was warping around and falling through the floor (actually a few mobs were doing this), and drag plus a little moving around brought him right back in line. Need to be able to see him (no "can't see" issues), but it's nice when things get confusing.</p><p>Especially nice on memwipe mobs that like to run off. Garanel's stun + memwipe is made for a Bruiser fight. Close Mind or Self Cure and then Drag back away from the healer, lol.</p>

Dandeli
05-07-2007, 02:27 PM
Drag actually puts the mob right behind you, thats why you cannot kidney punch it. Your dragging it. If it was in front of you it'd be called push.

Madmoon
05-08-2007, 07:08 AM
I wanna be face-to-face, and walking backwards dragging it, punching it on the jaw the whole time saying, "Bad monster!  Bad!"

JamesRay
05-08-2007, 04:17 PM
Is it possible to feign death while dragging a mob to split a pull? (IE from non-linked groups) or does drag break upon FD?

Dandeli
05-08-2007, 05:22 PM
Drag is only 5 seconds, so feign death and drag wouldnt be too feasible. Its really short, by time you know it, its off. Best use is short things like repositioning mobs, or with sonic fists you can teleport a mob far away, but hopefully someones at the other end to get aggro quickly :p

JamesRay
05-11-2007, 05:01 PM
<p>So it would not be feasible to pull from a mob packed room getting lots of adds, then click drag, feign death, then cancel and be standing with the lone encounter?</p><p>Or does the FD reset the dragged mob/encounter as well?</p>

Sir_Halbarad
05-12-2007, 09:35 PM
A successful FD clears your character from all hate lists. If a mob's hate list is empty the mob resets. I doubt drag would work to split a room.

JamesRay
05-15-2007, 02:40 PM
<p>Yeah, does make sense.  Just the wording about the mob being forced to target you for the duration of the ability, just wasn't sure.</p>

Raidi Sovin'faile
05-15-2007, 03:46 PM
<p>Splitting a room works like this:</p><p>1. Sonic fist to the mob you want.</p><p>2. While next to the mob, use Drag.</p><p>3. Sonic fist completes and you warp back with the mob now right with you.</p><p>4. Group friend hits the mob to get aggro, and now that it's no where near it's friends.. the group friend ONLY gets that mobs aggro.</p><p>5. FD. You lose the aggro from the friends at the spawn points, and the mob now turns to the guy who smacked it one instead of running back to the spawn point.</p><p> With Feign Death, Sonic Fists and Drag, Bruisers are seriously groomed to be a great offtank. Unrest goes by in a flash if you have a Bruiser doing everything to advance the quests.. and especially at the end, grabbing a bunch of the Shards avoiding running all over the place.</p>

JamesRay
05-16-2007, 11:40 AM
<p>Now that sounds closer to what I was theorizing, just was missing a few very important steps.</p><p>Thanks</p>

Lornick
05-17-2007, 02:46 AM
Sonic Fists + Drag = Uber