View Full Version : give us the ability to pass LORE items to our store fron box mules
CoLD MeTaL
04-19-2007, 05:39 PM
<p>yeah im gonna rant.</p><p>/rant on</p><p>This is just getting so freaking old. Having to trust someone to hand off your loot to your salesman because you can't mail or pass through a bank LORE items.</p><p>You aren't stopping anyone from doing things, you are just making it harder.</p><p>And forcing us to trust another person in this game where their are no penalties for dishonorable behavior is just inexcusable.</p><p>/rant off</p><p>This inability to trust other people has been driven home like an ice pick recently.</p><p> Please let us pass LORE through the shard bank, or mail (only to alts), the store front box mules aren't adventuring anyway.</p><p>OR</p><p>Let us sell off all of our characters as it really should be.</p>
Nastharl
04-19-2007, 05:53 PM
how about, when you put that lore item in shared bank, you'd need to check the inv of every other char you have on the server, which is time consuming. Also, Whats the point of selling off a mule? its not like it takes more than 10 minutes to get from anywhere in the world to a broker.
CoLD MeTaL
04-19-2007, 06:11 PM
<p>Uh, I have 10 characters, but can only sell from 1, that's why you have a mule.</p><p>I put a LORE item in the shared bank, no other character can get that particular LORE item until it is removed. That is no big deal, just when a character goes to pick up a LORE item it now checks your bags, bank , and inventory forit, just add shared bank check. no time consumed at all.</p>
Rijacki
04-19-2007, 06:53 PM
CoLD MeTaL wrote: <blockquote><p>Uh, I have 10 characters, but can only sell from 1, that's why you have a mule.</p><p>I put a LORE item in the shared bank, no other character can get that particular LORE item until it is removed. That is no big deal, just when a character goes to pick up a LORE item it now checks your bags, bank , and inventory forit, just add shared bank check. no time consumed at all.</p></blockquote>The problem with that is you have now created a way for a single character to obtain 2 of the same Lore items. Let's say I go to place X and get A lore item with my character. I only have to put it into the lore spot and I can go an get another. In fact, if I have multiple characters as mules, each one can take that Lore item from the single shared slot and I can go get another. I could have, with a Station Account, 11 of the LORE item. Yeah, I'm sure the professional plat farm groups would love to have that added.
CoLD MeTaL
04-19-2007, 08:15 PM
<p>It would still be one LORE item PER character, which is no different than now, and while u may have multiple mules, only one mule can sell.</p><p>This is NOT a problem, and it would NOT benefit plat sellers in ANY WAY.</p><p>In fact, since they ALREADY have multiple accounts to trade off and around to all their mules, they can ALREADY DO THIS. Only those of us WITH ONE ACCOUNT are harmed by NOT HAVING this functionality.</p><p>Oh yeah, and no character can have 2 LORE items through this BECAUSE you couldn't get it from the shared bank if you have one on you. IN Fact since NO character could obtain a new one of the LORE item while it is in the shared bank, there would be no possability of abuse.</p><p> Please stop punishing me for only having one account.</p>
liveja
04-19-2007, 08:26 PM
CoLD MeTaL wrote: <blockquote><p>And forcing us to trust another person in this game where their are no penalties for dishonorable behavior is just inexcusable.</p></blockquote><p>I have no problem trusting my guildies, nor do I feel as if I'm being "forced" to trust them to make this sort of exchange happen.</p><p>Sorry, I just don't see the burning need for this change to be made.</p>
Velius2820
04-19-2007, 10:04 PM
Alot of you seem to be against making small changes that help people out. Many "new idea" threads I read contain more often than not people who have a deal with it attitude. But wouldn't it be nice if we didn't have to deal with it? Ive been online many occasions where I need a lore item transfered but it is just bad timing during the mid day or late night when nobody is on. I really don't see how this could hurt at all. We pay for this game every month don't you think we should be able to state our ideas about how to make it better without people with their "deal with it" attitude bombarding you. This is an ever changing game, sure we don't need a change like this but wouldn't it make the game flow that much better?
Jenarie
04-19-2007, 10:21 PM
I would like it very much but I can see reasons it might not be a good idea. Lore items in shared was used to get extra items in EQ1 - if you put it in shared bank it didn't count as inventory on any character. So drop it in shared then you are able to loot another. That still limits you to two though until you pick it up on an alt so you can put the next in shared so I don't think it would really be that big a deal. You can't loot two during one camp since you still have to go to the bank to drop it in shared. Right now I'd use it to transfer several lore items I'd love to transmute to my transmuter although since some of them are currently on the newbie isle maybe there is a reason I can't do that? The ones that are off the island I think I'll just run to the docks and make them all transmuters and then pass the fragments/powder instead of the item but of course that won't work for the island character. Which maybe is part of the point? Farming the island is already the most suggested way of skilling up transmuting so not sure if making that even easier is a good idea or not. Pretty wishy-washy opinion there which is unusual for me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I would like it this idea were implemented but at the same time I'm not upset that it hasn't been or may not be.
Lornick
04-19-2007, 10:51 PM
The very point of putting a lore tag on an item is to make it inconvenient for players so the items don't flood the market. Why put lore tags on items at all if you can easily harvest multiple copies? Instead of asking for all this crazy bank stuff why don't you just ask for what you really want... for there to be no lore tags on items?
Nastharl
04-19-2007, 10:59 PM
We're against all these tiny changes because the thread amounts to. WHAAAA something utterly trivial annoys me and i will now complain about it while thinly hiding behind an improvement request. Which would benefit people for about 10 minutes a month or so.
Kendricke
04-20-2007, 01:54 AM
Nastharl@Nektulos wrote: <blockquote>how about, when you put that lore item in shared bank, you'd need to check the inv of every other char you have on the server, which is time consuming. </blockquote><p>It's not just time consuming. It's a resource hog, I'd imagine. Imagine all the database calls that could potentially occur with this.</p>
Nastharl
04-20-2007, 02:30 AM
not many things in computation go really slow but are light on resources
CoLD MeTaL
04-20-2007, 10:33 AM
<cite>Kendricke wrote:</cite><blockquote>Nastharl@Nektulos wrote: <blockquote>how about, when you put that lore item in shared bank, you'd need to check the inv of every other char you have on the server, which is time consuming. </blockquote><p>It's not just time consuming. It's a resource hog, I'd imagine. Imagine all the database calls that could potentially occur with this.</p></blockquote><p> Since you have no idea how the code OR the database is set up, you can't know it will have ANY impact. Also assume u have 6 32 slot boxes on you, and 8 in the bank, and 4 in shared bank. When you go to pick up a LORE item, it is already checking 448 slots for that item, this would add 128 possible checks while that is still only a 28% increase, it is still relatively few calls (128 AND only when a person gets another LORE item, of course yeah they have exponentially increased the number of items that are tagged LORE.) No technically I can't see any issue.</p><p>That it was in EQ1 is somewhat a proof that it is not 1. game breaking or 2. a resource impossability.</p>
Gungo
04-20-2007, 10:37 AM
I understand lore is ment to stop farming but i as well think it is an abused, inconvenient tag that should be used sparsely.
Bozidar
04-20-2007, 10:37 AM
<p>I think if you just let us put it in the mail, you can check the recipients (whoever) inventory to make sure he can accept, before mailing it.</p><p>Not really that complicated.</p>
CoLD MeTaL
04-20-2007, 10:49 AM
<cite>Lornick wrote:</cite><blockquote>The very point of putting a lore tag on an item is to make it inconvenient for players so the items don't flood the market. Why put lore tags on items at all if you can easily harvest multiple copies? Instead of asking for all this crazy bank stuff why don't you just ask for what you really want... for there to be no lore tags on items?</blockquote><p> That isn't what I am asking for.</p><p>I AM asking to be allowed to play the game I pay for. Since the devs have arbitrarily set up a hindrance to normal game play, like selling from only one character per account when obviously more than 1 character can gain treasure worth selling.</p><p>I don't know about you, but I certainly don't see a 'flood' on the market now, the broker looks pretty bare. AND with the travesty of transmuting more products for less on the broker would definately be a good thing. Level 10 quests give u few cp, level 10 adepts 5g+, by the time you do 100s of quests to get the coin you don't need the adept anymore.</p>
CoLD MeTaL
04-20-2007, 10:50 AM
<cite>Bozidar wrote:</cite><blockquote><p>I think if you just let us put it in the mail, you can check the recipients (whoever) inventory to make sure he can accept, before mailing it.</p><p>Not really that complicated.</p></blockquote> That works too, I just thought the shared bank would be less complicated to code, since they are already checking the regular bank slots.
Sunlei
04-20-2007, 12:40 PM
<p> would like to have the lore item placed in the shared bank, the shared bank limited to one lore item at a time just like each character is limited to one lore at a time. It is a pain to want to give an alt some lore earring and ya can't pass it through the shared bank. </p><p>Just like EQ1 has been for years and years. One lore item in the shared bank.</p><p>lore in the mail? I don't know how eq2 has the mail system coded.</p><p>don't understand how allowing one lore item in a bank will aid gold farmers in any way more than giving them one more character to hold any lore they are farming. Those real gold selling farmers have many characters who loot each seperate lore item anyways. Who cares if farmers have one shared bank extra lore holding spot. They run a pack of characters/accounts anyways.</p><p>Lore in shared bank! comeon soe..just like EQ1. </p>
Easy work around. Put the item on the broker at a price above other items of the same type. Log onto your mule / seller and purchase the item (can even place the item in a house box to bypass broker fees).
MrWolfie
04-21-2007, 07:13 AM
<p> I wouldn't mind being able to put LORE items into the shared bank or mail them. I do have a partner that plays and it's still inconvenient to have characters arrange to meet up, swap items and then log off/on with the requisite characters.</p><p>I would use this to receive items looted by one character to a) another char who could use the item, b) my seller, c) my transmuter.</p><p>It would save an awful lot of time and effort. My conj has 5 lore items for other characters and has had them, in her bags ready to go, for an age now. I'm just too busy doing other stuff to get round to swapping them over.</p>
Jenarie
04-21-2007, 07:50 AM
Chogar wrote: <blockquote>Easy work around. Put the item on the broker at a price above other items of the same type. Log onto your mule / seller and purchase the item (can even place the item in a house box to bypass broker fees).</blockquote>This works great if trying to pass the item to your NONseller. I don't think it would work for your seller unless you were to unlist everything you are selling because as soon as you log in the seller to buy it that char is now selling and the other isn't. Am I missing something here that makes this work?
Soldancer
04-21-2007, 06:49 PM
Jenarie wrote: "I don't think it would work for your seller unless you were to unlist everything you are selling ..." Exactly. You have to unlist all items from Your main selling char if you want to buy a lore item from one of your alts. That's circumstantial but it works!
Velius2820
04-21-2007, 07:29 PM
You can't buy an item from your own accounts seller. Edit-Just tested this out as its been a long time since i tried but I guess you can now buy things from your own account wasnt able to a while back. ignore me.
CoLD MeTaL
04-23-2007, 02:29 AM
Buying stuff from your self 'wastes' plat in broker fees.
Besual
04-23-2007, 05:01 AM
CoLD MeTaL wrote: <blockquote>Buying stuff from your self 'wastes' plat in broker fees.</blockquote> Sell it for 1cp and you don't "waste plat". Just be fast enough to buy the stuff with your other toon before someone else does it.
<p>It's a bit sad you can't find someone you can trust to pass items through...</p><p>But hey with the new rules for instances (loot drops will match a class in the group) maybe we'll see the bank treated as a character as far as Lore items go.</p><p>Personally I either transfer the item via a guildie or sell the item from the toon that got it... at a fair price it'll sell quickly anyway. No big deal.</p>
CoLD MeTaL
04-23-2007, 10:03 AM
With all the Broker Bots, not a chance.
Eriol
04-23-2007, 01:56 PM
I think the simplest solution that would work is just to allow lore items to be mailed to others on the same account, and if between the time it is mailed and received, the recipient gets that item, it is auto returned-to-sender by the game. This would require some testing to ensure it can't be exploited, but not a LOT I don't think. Or perhaps just you can't click "receive item" until you no longer have one. That would probably be more secure, and even harder to exploit. And denying sending another to that character if one is already in their inbox and/or mail queue. And as others have already said, the botters already HAVE multiple accounts, and thus this is a complete non-issue to them, as they just pass items directly to other characters. It is those of us with only single accounts where this is a huge issue (I don't like bothering guildmates for things like this for anything below fabled items). Edit: clarified the mail point
MadTexan3
04-24-2007, 06:37 AM
<cite>Sunlei wrote:</cite><blockquote><p> would like to have the lore item placed in the shared bank, the shared bank limited to one lore item at a time just like each character is limited to one lore at a time. It is a pain to want to give an alt some lore earring and ya can't pass it through the shared bank. </p><p>Just like EQ1 has been for years and years. One lore item in the shared bank.</p></blockquote><p>A simple and elegant solution with no resource issues involved. Perfect!</p>
CoLD MeTaL
05-01-2007, 12:26 PM
<p>Seriously I have been farming transmutables and now have several LORE items that I cannot pass to my transmuter OR to my box mule.</p><p> Please SOE FIX THIS SYSTEM!</p>
mellowknees72
05-01-2007, 05:18 PM
<cite>Rijacki wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>Uh, I have 10 characters, but can only sell from 1, that's why you have a mule.</p><p>I put a LORE item in the shared bank, no other character can get that particular LORE item until it is removed. That is no big deal, just when a character goes to pick up a LORE item it now checks your bags, bank , and inventory forit, just add shared bank check. no time consumed at all.</p></blockquote><b>>>The problem with that is you have now created a way for a single character to obtain 2 of the same Lore items.</b> Let's say I go to place X and get A lore item with my character. I only have to put it into the lore spot and I can go an get another. In fact, if I have multiple characters as mules, each one can take that Lore item from the single shared slot and I can go get another. I could have, with a Station Account, 11 of the LORE item. Yeah, I'm sure the professional plat farm groups would love to have that added. </blockquote><p>>> That's only if they do this the way it was in EQ1. In EQ1, you could store LORE items in the shared bank, and then obtain another of the same item. </p><p>What if once a LORE item was placed in the shared bank, NONE of your characters could obtain it until it was removed and placed into one character's inventory? </p>
CoLD MeTaL
05-02-2007, 12:02 PM
<p>Ugh this is so frustrating to have items (legendary/fabled) that you could sell/transmute but be unable to get them to your store front box mule/transmuter.</p><p>Why won't they do something about this?</p>
liveja
05-02-2007, 12:11 PM
CoLD MeTaL wrote: <blockquote><p>Why won't they do something about this?</p></blockquote><p>Because they don't want to. If you want to make such a transfer, SOE WANTS you to have to rely on friends & guildies.</p><p>IMHO, friends & guildies are not something you're "forced" to rely on. They're people you WANT to rely on. If you're feeling "forced" to rely on them, chances are (IMHO, at least) they're not really good friends/guildies at all. </p>
CoLD MeTaL
05-02-2007, 12:19 PM
<cite>livejazz wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>Why won't they do something about this?</p></blockquote><p>Because they don't want to. If you want to make such a transfer, SOE WANTS you to have to rely on friends & guildies.</p><p>IMHO, friends & guildies are not something you're "forced" to rely on. They're people you WANT to rely on. If you're feeling "forced" to rely on them, chances are (IMHO, at least) they're not really good friends/guildies at all. </p></blockquote><p> "SOE WANTS" is 'forcing me'.</p><p>Which is all fine and dandy until you get ripped off, and SOE will not do anything about trades. You can't even come to the forums and say xyz ripped me off. nope agains the forum rules.</p>
But if they are your guildies/friends then they wont rip you off, its as simple as that. If you dont know/dont trust them then dont ask them to do it.
CoLD MeTaL
05-02-2007, 12:31 PM
<p>I suggest you re-read the original post.</p><p>This NEEDS TO BE FIXED so we don't get ripped off anymore.</p>
I did read it, i dont see what needs to be fixed. Lore is there for a reason, how you allocate your goods is down to you but generally people sell from their adventurer/crafter main and ask guildies to pass over the odd lore item. Im sensing a theme in your posts that things you see needing to be fixed arent always actual issues but are restrictions there for a reason which you want to bypass.
Maroger
05-02-2007, 07:45 PM
CoLD MeTaL wrote: <blockquote><p>Ugh this is so frustrating to have items (legendary/fabled) that you could sell/transmute but be unable to get them to your store front box mule/transmuter.</p><p>Why won't they do something about this?</p></blockquote>Why can't they just do it the way they did it in EQ1 - you could put lore items in you shared bank and you should be able to here.
liveja
05-02-2007, 11:12 PM
CoLD MeTaL wrote: <blockquote><p>Which is all fine and dandy until you get ripped off</p></blockquote><p> Sure do hate it for you if you got ripped off by a "friend", but it doesn't make me sympathize with your request <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p><p>Be more careful about your friends next time.</p>
StormCinder
05-02-2007, 11:59 PM
<cite>Velius2820 wrote:</cite><blockquote>Alot of you seem to be against making small changes that help people out. Many "new idea" threads I read contain more often than not people who have a deal with it attitude. But wouldn't it be nice if we didn't have to deal with it? Ive been online many occasions where I need a lore item transfered but it is just bad timing during the mid day or late night when nobody is on. I really don't see how this could hurt at all. We pay for this game every month don't you think we should be able to state our ideas about how to make it better without people with their "deal with it" attitude bombarding you. This is an ever changing game, sure we don't need a change like this but wouldn't it make the game flow that much better? </blockquote><p> I think some people see these sorts of suggestions as...well...to use the tried and true restaurant analogy: I sit down and order a plate of pasta at my favorite Italian restaurant Mamma Maria. The plate comes, but wait...there's no garlic bread!! What's the deal?!! Other restaurants give garlic bread with THEIR pasta dishes. I paid for pasta, I should get bread...and...and a glass of wine. You have bread in the kitchen, right? And wine? It's <i>possible</i> for you to give me these things for no <i>additional</i> charge, right? So you should do it because I (and maybe a few other patrons) would like free bread and wine. (besides, your pasta is a little over-priced).</p><p>Hmmm...what would the restaurateur do? Well, obviously the service-oriented business owner might comply...once. But he won't make a habit of it. Too many people expect stuff for free. If you're playing more than 3 hours per month, you're already getting a better value than going to the movies. Maybe, when I go see Spiderman 3, I'll contact the studio and demand that they add another scene with Toby McGuire. I'm paying money to see this movie...they should give me the movie I demand!</p><p>LOL...I've got analogies for days.</p><p>Flames not necessary....I rarely re-read threads I post to.</p><p>SC</p>
MadTexan3
05-03-2007, 05:54 AM
<cite>livejazz wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>Which is all fine and dandy until you get ripped off</p></blockquote><p> Sure do hate it for you if you got ripped off by a "friend", but it doesn't make me sympathize with your request <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p><p>Be more careful about your friends next time.</p></blockquote><p>Thanks for that post, totally devoid of value. <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> </p><p>For all the naysayers in this thread, you're intentionally blinding yourselves to the fact that a shared bank mechanic for passing Lore items exists in EQ1 already and there's no sensible reason not to use the same mechanic in EQ2.</p><p>Adding that mechanic wouldn't empower plat sellers more than they already are, it would only make things convenient for players who are more solo inclined or play at odd hours and don't have friends/guildmates on to help them pass items on.</p>
liveja
05-03-2007, 10:01 AM
<cite>MadTexan3 wrote:</cite><blockquote><p>Thanks for that post, totally devoid of value. <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> </p></blockquote><p> The guy gave something to someone he obviously couldn't trust. I gave him good advice: be more careful about your friends next time.</p><p>I'm kinda getting tired of people whining about what worked in EQ1. You might notice this isn't EQ1, & you might then infer that SOE didn't implement the ability to put Lore items in the shared bank slot, precisely because you COULD do it in EQ1 & they didn't want to repeat that experience.</p><p>There's not a single good reason to make this change. Be careful about who you ask to help you transfer stuff, & you won't get ripped off. It's that simple, but apparently, some people will kick up their heels about the simplest "issues" that they could easily solve themselves.</p><p>You're welcome.</p>
MadTexan3
05-03-2007, 10:18 AM
<cite>livejazz wrote:</cite><blockquote><p>I'm kinda getting tired of people whining about what worked in EQ1. You might notice this isn't EQ1, & you might then infer that SOE didn't implement the ability to put Lore items in the shared bank slot, precisely because you COULD do it in EQ1 & they didn't want to repeat that experience.</p><p>There's not a single good reason to make this change. Be careful about who you ask to help you transfer stuff, & you won't get ripped off. It's that simple, but apparently, some people will kick up their heels about the simplest "issues" that they could easily solve themselves.</p><p>You're welcome.</p></blockquote><p>You're tired of people whining about EQ1 vs. EQ2? Thanks, that puts clear perspective on your view regarding why simple, non-threatening change that benefits individual players shouldn't be implemented.</p><p>A single good reason? I'm playing at odd hours when my friends/guildmates aren't on and the character I'm hunting named mobs with is a tinkerer and not a transmuter. Since a lot of named drop lore items these days, I'm buggered when the named drops that lore item again, whereas if I could put it in the bank per EQ1 I could transmute it with my other character and repeat.</p><p>If we could do as I describe, it's not breaking the system since it could be done if we're lucky enough to be playing during peak hours when most are on. So, no good reason <b><i><u>not</u></i></b> to implement it other than you don't like the 'EQ1 whining'.</p><p>I'm welcome? Get over yourself.</p>
liveja
05-03-2007, 10:28 AM
<cite>MadTexan3 wrote:</cite><blockquote><p>You're tired of people whining about EQ1 vs. EQ2? Thanks, that puts clear perspective on your view regarding why simple, non-threatening change that benefits individual players shouldn't be implemented.</p><p>A single good reason? I'm playing at odd hours when my friends/guildmates aren't on and the character I'm hunting named mobs with is a tinkerer and not a transmuter. Since a lot of named drop lore items these days, I'm buggered when the named drops that lore item again, whereas if I could put it in the bank per EQ1 I could transmute it with my other character and repeat.</p><p>If we could do as I describe, it's not breaking the system since it could be done if we're lucky enough to be playing during peak hours when most are on. So, no good reason <b><i><u>not</u></i></b> to implement it other than you don't like the 'EQ1 whining'.</p><p>I'm welcome? Get over yourself.</p></blockquote><p> I see. So, telling us, "We could do it in EQ1, so we should be able to do it in EQ2 as well" is, apparently, more intellectually satisfying to you then "This isn't EQ1, & just because we could do it there is no reason we should be able to do it here." Gotcha.</p><p>Are you saying you ONLY play "odd hours", & you can't EVER find a friend/guildie on to help you transfer the item? If so, IMHO that's entirely your issue, not SOE's. Not a good reason.</p><p>Other people have already mentioned reasons NOT to do it. Read the thread, you'll run across a few. Respond to them about their ideas for why it won't work, as I haven't offered any such reasons. You're arguing with me SOLELY because I gave Cold Metal the brutally honest truth, & you don't like it.</p><p>Finally, just because a given change is asserted to be "non-threatening" doesn't mean it's non-threatening, & in any event is not a good reason to change something. Change for the sake of change is not necessarily good. Making things easier is not necessarily good. Holding people's hands & protecting them from every possible problem they might encounter is not necessarily good.</p><p>I'm sorry, but I have no sympathy for this proposal.</p>
CoLD MeTaL
05-03-2007, 10:32 AM
<cite>StormCinder wrote:</cite><blockquote>I think some people see these sorts of suggestions as...well...to use the tried and true restaurant analogy: I sit down and order a plate of pasta at my favorite Italian restaurant Mamma Maria. The plate comes, but wait...there's no garlic bread!! What's the deal?!! Other restaurants give garlic bread with THEIR pasta dishes. I paid for pasta, I should get bread...and...and a glass of wine. You have bread in the kitchen, right? And wine? It's <i>possible</i> for you to give me these things for no <i>additional</i> charge, right? So you should do it because I (and maybe a few other patrons) would like free bread and wine. (besides, your pasta is a little over-priced). <p>Hmmm...what would the restaurateur do? Well, obviously the service-oriented business owner might comply...once. But he won't make a habit of it. Too many people expect stuff for free. If you're playing more than 3 hours per month, you're already getting a better value than going to the movies. Maybe, when I go see Spiderman 3, I'll contact the studio and demand that they add another scene with Toby McGuire. I'm paying money to see this movie...they should give me the movie I demand!</p><p>LOL...I've got analogies for days.</p><p>Flames not necessary....I rarely re-read threads I post to.</p><p>SC</p></blockquote><p> Actually a closer 'pasta' analogy, would be I order my favorite pasta, and the restauraunt decrees I can't feed myself with my own fork. (while it is normally expected that you 'should' be able to eat with your own fork, not here) So I have to call a waiter with a fork every time I want a bite, and if he puts it on my head, well "you can always leave". Couples and other aquaintance can feed each other as long as they don't eat from their own fork.</p>
CoLD MeTaL
05-03-2007, 10:35 AM
<cite>livejazz wrote:</cite><blockquote>The guy gave something to someone he obviously couldn't trust. I gave him good advice: be more careful about your friends next time. <p>I'm kinda getting tired of people whining about what worked in EQ1. You might notice this isn't EQ1, & you might then infer that SOE didn't implement the ability to put Lore items in the shared bank slot, precisely because you COULD do it in EQ1 & they didn't want to repeat that experience.</p><p>There's not a single good reason to make this change. Be careful about who you ask to help you transfer stuff, & you won't get ripped off. It's that simple, but apparently, some people will kick up their heels about the simplest "issues" that they could easily solve themselves.</p><p>You're welcome.</p></blockquote><p>There are a plethora of good reasons, every item I get my hands on that is LORE is one more good reason.</p>
Lakaah
05-03-2007, 11:02 AM
CoLD MeTaL wrote:<blockquote><p> Actually a closer 'pasta' analogy, would be I order my favorite pasta, and the restauraunt decrees I can't feed myself with my own fork. (while it is normally expected that you 'should' be able to eat with your own fork, not here) So I have to call a waiter with a fork every time I want a bite, and if he puts it on my head, well "you can always leave". Couples and other aquaintance can feed each other as long as they don't eat from their own fork.</p></blockquote><img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> Awesome analogy, heheh. I'm with you on this issue. Since it is already easy to pass LORE items, just time-consuming and annoying, why not get rid of the annoyance factor?
MadTexan3
05-03-2007, 11:15 AM
<cite>livejazz wrote:</cite><blockquote><p>I see. So, telling us, "We could do it in EQ1, so we should be able to do it in EQ2 as well" is, apparently, more intellectually satisfying to you then "This isn't EQ1, & just because we could do it there is no reason we should be able to do it here." Gotcha.</p><p>Are you saying you ONLY play "odd hours", & you can't EVER find a friend/guildie on to help you transfer the item? If so, IMHO that's entirely your issue, not SOE's. Not a good reason.</p><p>Other people have already mentioned reasons NOT to do it. Read the thread, you'll run across a few. Respond to them about their ideas for why it won't work, as I haven't offered any such reasons. You're arguing with me SOLELY because I gave Cold Metal the brutally honest truth, & you don't like it.</p><p>Finally, just because a given change is asserted to be "non-threatening" doesn't mean it's non-threatening, & in any event is not a good reason to change something. Change for the sake of change is not necessarily good. Making things easier is not necessarily good. Holding people's hands & protecting them from every possible problem they might encounter is not necessarily good.</p><p>I'm sorry, but I have no sympathy for this proposal.</p></blockquote><p>You know what makes your stance on this so funny to me? In the thread about lockout timers you stated that you prefer the WoW method where the progress through the instance is 'saved', opening up the content to more guilds. To that I would say anyone not being able to find/commit to a guild capable of clearing an instance in one sitting that it's entirely their issue, not SOE's. You see what I did there? </p>
mellowknees72
05-03-2007, 03:31 PM
CoLD MeTaL wrote: <blockquote>Buying stuff from your self 'wastes' plat in broker fees.</blockquote><p> Not if you put it in a vending container and then go to your alt's room.</p><p>It's not the solution I hope for, but it will still work. Why I never thought of doing this before is beyond me...doy! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
CoLD MeTaL
05-03-2007, 03:41 PM
<p>This isn't really feasable, since you would have to wait on the mail to send the coin back to the buying character every 30 min or so, because you would have to 'super price' them to combat the market bots (yes they do exist).</p><p>we simply need to be able to put LORE in the shared bank and the mail. This isn't game breaking. I have been carrying LORE items for months now because I can't pass them to my mule. That is FREAKING RIDICULOUS.</p>
mellowknees72
05-03-2007, 04:53 PM
CoLD MeTaL wrote: <blockquote>we simply need to be able to put LORE in the shared bank and the mail. </blockquote><p> I agree 100%.</p><p>It wouldn't even bother me if we coulnd't put a LORE item in the shared bank if another character on the same account already had one. Very, very rarely have I ever had 2 characters who've gotten the same LORE items.</p><p>Same with mail - if there was a way that the game could check the inventory of whomever you wanted to send the item to and disallow it if the character already had that item.</p><p>Honestly, the whole issue with LORE items, the shared bank, and the mail system is a HUGE P.I.T.A. Sure, I can rely on friends and guildies for help with transgers, but I would prefer to not have to.</p>
Besual
05-04-2007, 04:35 AM
Pipes@Najena wrote: <blockquote><p>Honestly, the whole issue with LORE items, the shared bank, and the mail system is a HUGE P.I.T.A. Sure, I can rely on friends and guildies for help with transgers, but I would prefer to not have to.</p></blockquote> Well, you can get a 2nd account and 2-box.
liveja
05-04-2007, 11:28 AM
<cite>MadTexan3 wrote:</cite><blockquote>To that I would say anyone not being able to find/commit to a guild capable of clearing an instance in one sitting that it's entirely their issue, not SOE's. You see what I did there? </blockquote><p>Yes, you offered up a perfectly reasonable & accurate response, just like I did.</p><p>/shrug </p>
CoLD MeTaL
05-04-2007, 11:36 AM
<cite>livejazz wrote:</cite><blockquote><cite>MadTexan3 wrote:</cite><blockquote>To that I would say anyone not being able to find/commit to a guild capable of clearing an instance in one sitting that it's entirely their issue, not SOE's. You see what I did there? </blockquote><p>Yes, you offered up a perfectly reasonable & accurate response, just like I did.</p><p>/shrug </p></blockquote><p> Neither of you added anything beneficial to this thread, not reasonable, nor accurate.</p><p>Neither have you give a single reason why this should not be done, only (in my best Hans & Frans voice) "We are more uber than u, see our 1337 skilz, if u not 1337 like us go somewhere else"</p><p>Please leave the thread if you aren't gonna "add something useful"</p><p>I am sure there is someone else somewhere u can attempt to impress with your 1337 skilz.</p>
liveja
05-04-2007, 11:40 AM
CoLD MeTaL wrote: <blockquote>Neither have you give a single reason why this should not be done</blockquote><p>I've yet to see you give a single reason why it should be, other than "I've got all these lores & I should be able to!"</p><p>I told you to go back through the thread, read the arguments others have made against the idea, & respond to them. I don't see you doing so. I'm only responding to weak arguments like, "We could do it in EQ1, so we should be able to do it here too!", which ignore the fact that we could do LOTS of things in EQ1 that we can't do here.</p><p>This isn't EQ1. Get over it, or make some friends, or find some guildies, & do what you need to do. </p>
Lutefisk
05-04-2007, 02:00 PM
How about something really revolutionary -- like limiting each character to looting each LORE item ONLY ONCE??? And then remove the limit on having multiple LORE items. If you want to sell it, that's fine. If you want to buy multiples, that's fine. But your character only gets to loot it once, so no LORE item farming (except by raid guilds who the game is designed for anyway).
mellowknees72
05-04-2007, 02:12 PM
<cite>Besual wrote:</cite><blockquote>Pipes@Najena wrote: <blockquote><p>Honestly, the whole issue with LORE items, the shared bank, and the mail system is a HUGE P.I.T.A. Sure, I can rely on friends and guildies for help with transgers, but I would prefer to not have to.</p></blockquote> Well, you can get a 2nd account and 2-box. </blockquote><p> I already have a 2nd account and I do two-box. And my husband and in-laws all play EQ2, so I have plenty of folks I *can* rely on to transfer an item.</p><p>It still isn't any less of a PITA. <b><u>I would <i>prefer</i> not to have to rely on other people to transfer a lore item</u></b>...that's my point.</p>
CoLD MeTaL
05-08-2007, 10:21 AM
<cite>Chogar wrote:</cite><blockquote>Easy work around. Put the item on the broker at a price above other items of the same type. Log onto your mule / seller and purchase the item (can even place the item in a house box to bypass broker fees).</blockquote><p> Why this does not work, and you obviously haven't tried it.</p><p>I did last night.</p><p>You put all your stuff LORE upfor sale and log on your store front mule, guess what, yup, all of the other characters stuff just got delisted so you can't buy it. ugh</p><p>I could have went and clicked the 50 things on the broker to not sell them any more, and then done it by logging there and back again. That is too much trouble.</p>
MadTexan3
05-08-2007, 10:43 AM
CoLD MeTaL wrote: <blockquote><cite>livejazz wrote:</cite><blockquote><cite>MadTexan3 wrote:</cite><blockquote>To that I would say anyone not being able to find/commit to a guild capable of clearing an instance in one sitting that it's entirely their issue, not SOE's. You see what I did there? </blockquote><p>Yes, you offered up a perfectly reasonable & accurate response, just like I did.</p><p>/shrug </p></blockquote><p> Neither of you added anything beneficial to this thread, not reasonable, nor accurate.</p><p>Neither have you give a single reason why this should not be done, only (in my best Hans & Frans voice) "We are more uber than u, see our 1337 skilz, if u not 1337 like us go somewhere else"</p><p>Please leave the thread if you aren't gonna "add something useful"</p><p>I am sure there is someone else somewhere u can attempt to impress with your 1337 skilz.</p></blockquote><p>Did you completely overlook my stance on this issue? From a post by me in this thread, 1 page back:</p><p><i>"Adding that mechanic wouldn't empower plat sellers more than they already are, it would only make things convenient for players who are more solo inclined or play at odd hours and don't have friends/guildmates on to help them pass items on."</i></p>
CoLD MeTaL
05-08-2007, 11:54 AM
<cite>MadTexan3 wrote:</cite><blockquote><p>Did you completely overlook my stance on this issue? From a post by me in this thread, 1 page back:</p><p><i>"Adding that mechanic wouldn't empower plat sellers more than they already are, it would only make things convenient for players who are more solo inclined or play at odd hours and don't have friends/guildmates on to help them pass items on."</i></p></blockquote><p>Sorry Tex. I can only plead need more coffee.</p><p>I thought you had flipped on me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> now i am confused.</p><p>/goes off to get an expresso</p>
Soldancer
05-08-2007, 05:58 PM
CoLD MeTaL wrote: <blockquote>Buying stuff from your self 'wastes' plat in broker fees.</blockquote> You don't have to pay broker fee if You buy it out of the box in the room/house of your alt. List the item at a very high price to be sure that no other will buy it.
CoLD MeTaL
05-08-2007, 06:50 PM
<cite>Soldancer wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote>Buying stuff from your self 'wastes' plat in broker fees.</blockquote> You don't have to pay broker fee if You buy it out of the box in the room/house of your alt. List the item at a very high price to be sure that no other will buy it.</blockquote><p> YOU CAN'T DO THAT, see above, when you log on to your seller, all of the other characters stuff 'automatically and instantly' goes off the market.</p>
Soldancer
05-10-2007, 10:15 AM
Dude, read the whole thread, it was mentioned before that You have to unlist all items from Your seller char before doing that. I did this very often so just believe me that it works. I explain again the whole procedure for dummies: You have your main selling char A and you have a twink B with a lore item that you want to give to A 1. Unlist all items that you have listed with char A 2. Go with A to the room of B and log out 3. List the lore item from B at a very high price to be sure that nobody else buy it 4. Enter with A the room of B and buy the item out of the box to avoid paying broker fee 5. Relist all items on A that you have unlisted at the beginning
CoLD MeTaL
05-10-2007, 10:53 AM
<p>De-list 120 items, and then relist them again.</p><p>That is just ridiculous.</p>
CoLD MeTaL
07-06-2007, 10:26 AM
This still needs to be fixed. I am getting seriously tired of not being able to sell the loot i get because I can't get it to my store mule.
Vonotar
07-06-2007, 11:14 AM
Agreed I tend to check in guild chat if anybody would like the item I have and then sell to vendor if nobody wants. I can't be bothered jumping thru hoops to try and get lore items to an alt/seller. Delisting 180-odd sales items or bothering another player to meet one of my alts, then meet me at another alt, is just too much. I've never seen a lore item yet that was worth 15-30 minutes of pratting about when I could instead be getting more loot out in the zones. SoE should stick with either TRADE or NO-TRADE and scrap the half-way house LORE altogether, failing that allow the item to be mailed but bounce back (automatically) if the recipient already has one, i.e. the recipient can't simply sell the one they have and then collect another from the mailbox ad-infinitum
Shalwin
07-06-2007, 01:20 PM
<cite>livejazz wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote>Neither have you give a single reason why this should not be done</blockquote><p>I've yet to see you give a single reason why it should be, other than "I've got all these lores & I should be able to!"</p><p>I told you to go back through the thread, read the arguments others have made against the idea, & respond to them. I don't see you doing so. I'm only responding to weak arguments like, "We could do it in EQ1, so we should be able to do it here too!", which ignore the fact that we could do LOTS of things in EQ1 that we can't do here.</p><p>This isn't EQ1. Get over it, or make some friends, or find some guildies, & do what you need to do. </p></blockquote><p>Cold Metal is correct, YOU livejazz have not given any reason as to why this should not be done. All I've seen are thinly veiled insults at other players social interactions.</p><p>In no post on this thread did I see a reason that could be considered valid, if they did it the way Cold Metal described. Simply check your shared bank space when a lore item drops to see if you can loot it. That does not mean that it is necessarily a trivial coding task, and that it is something easily changed. There could be many ramifications to checking shared inventory upon picking up another item, and it WOULD be possible to have a lore item on your person and in your shared inventory, which might cause some glitches.</p><p>Any of the other "reasons" are trounced down by your statements that you simply need to find a friend, and that it's already easy to trade lore items. There is no doubt that it is possible for anyone to trade lore items between characters in a secure manner (using a salesman crate in an inn room for example). The only thing the process does now is make moving the items a pain in the rear, nothing more, nothing less. Even some people who 2-box and have a trading method readily available would like to see the change... probably because it's still a pain even for them.</p><p>I would like to see it changed, and I have access to other peoples accounts (as well as a second computer to load the game on), and good friends I play with quite a bit, so the "find friends" angle doesn't apply to me.</p><p>Now, I will admit that Cold Metal is often quite outspoken on particular views, and probably over dramatizes a bit, but in this case I think his point is valid. It's not QUITE as critical an issue as it's being made out to be, but still a pain that I'm sure many would like to see changed.</p><p>One method to transfer items that might be cool would be a special 1 slot container that you can put in your house that will hold a lore item that any of your other characters could access. Heck, make getting the storage item the reward of a quest or something. </p>
mellowknees72
07-06-2007, 01:34 PM
I'd love to see a way to pass a LORE item through the shared bank. If there was a way for it to be programmed that a LORE item could not be placed in the shared bank if ANY OTHER CHARACTER with access to that shared bank (or even any other character on my account) had that item already.
Maroger
07-06-2007, 03:51 PM
CoLD MeTaL wrote: <blockquote><p>De-list 120 items, and then relist them again.</p><p>That is just ridiculous.</p></blockquote>I agree -- we should be able to put LORE items in shared banks. I mean we could do it in EQ1 so I fail to understand the reasoning for not doing it EQ2.
Eriol
07-06-2007, 04:01 PM
<cite>Maroger wrote:</cite><blockquote>I agree -- we should be able to put LORE items in shared banks. I mean we could do it in EQ1 so I fail to understand the reasoning for not doing it EQ2. </blockquote>Exactly. You are essentially adding ONE more POTENTIAL lore item per account, and that's it. And as was said on the FIRST PAGE the farmers ALREADY HAVE alternate accounts, so this is not a problem for them AT ALL right now. The restrictions are only hurting legit players.
Raveller
07-06-2007, 05:06 PM
CoLD MeTaL wrote: <blockquote><p>De-list 120 items, and then relist them again.</p><p>That is just ridiculous.</p></blockquote><p> I see that you are a complete n00b at selling on the broker and therefore don't have any clue about how the broker works. It is really very simple.</p><p>When your second character, (the one possessing the Lore item which you wish to transfer) accesses the Sell tab on the broker and places the item up for sale, your first character (the one from which you normally sell) has his store automatically closed without requiring any effort on your part. Then, when you log out your second character and log back in on your main, you go to the inn room or house of your second character and buy the item directly from the sales display, so long as you have priced your item at some stupidly high price so no one is tempted to buy it out from under you.</p><p>Once you have completed the transaction, you go to your market board or broker with your main (the one from which you normally sell), click on the Sell tab, and your store is reopened (simultaneously closing the store for your alt) and all of your items are automatically relisted without any effort on your part.</p><p>No whining required.</p>
liveja
07-06-2007, 05:15 PM
Libbylou@Mistmoore wrote: <blockquote><cite>livejazz wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote>Neither have you give a single reason why this should not be done</blockquote><p>I've yet to see you give a single reason why it should be, other than "I've got all these lores & I should be able to!"</p><p>I told you to go back through the thread, read the arguments others have made against the idea, & respond to them. I don't see you doing so. I'm only responding to weak arguments like, "We could do it in EQ1, so we should be able to do it here too!", which ignore the fact that we could do LOTS of things in EQ1 that we can't do here.</p><p>This isn't EQ1. Get over it, or make some friends, or find some guildies, & do what you need to do. </p></blockquote><p>Cold Metal is correct, YOU livejazz have not given any reason as to why this should not be done.</p></blockquote><p>Wrong answer. I'm not the one making a positive claim, here. I don't have to provide any such reason, but I will: it's because it's not needed.</p><p>Make friends, & trust them, or don't. It's your business which you do, & your issue to solve.</p>
Rijacki
07-06-2007, 05:37 PM
<cite>Eriol wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote>I agree -- we should be able to put LORE items in shared banks. I mean we could do it in EQ1 so I fail to understand the reasoning for not doing it EQ2. </blockquote>Exactly. You are essentially adding ONE more POTENTIAL lore item per account, and that's it. And as was said on the FIRST PAGE the farmers ALREADY HAVE alternate accounts, so this is not a problem for them AT ALL right now. The restrictions are only hurting legit players. </blockquote> If I remember rightly (it's been a few years for me), in EQ1 when they -added- the ability to pass LORE items, it was a -single- slot (or maybe two) that was outside of the regular bank slots and couldn't have a bag placed into it. That slot was "attached" to all characters on an account and would be checked (along with normal inventory) for lore items. If there was an item there, no character on the account could loot the same item. The LORE tag (whether on a trade-able or no trade item) is there to limit the number going into general circulation. With the LORE tag on an item that's a relatively common drop (like, for example, something that always, or almost always, drops from a particular named), since it's limited to the number of times in quick succession you can loot it, the devs are able to give it slightly higher stats than a non-Lore, tradeable item from the same encounter.
Lortet
07-06-2007, 11:24 PM
<cite>Raveller wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>De-list 120 items, and then relist them again.</p><p>That is just ridiculous.</p></blockquote><p> I see that you are a complete n00b at selling on the broker and therefore don't have any clue about how the broker works. It is really very simple.</p><p>When your second character, (the one possessing the Lore item which you wish to transfer) accesses the Sell tab on the broker and places the item up for sale, your first character (the one from which you normally sell) has his store automatically closed without requiring any effort on your part. Then, when you log out your second character and log back in on your main, you go to the inn room or house of your second character and buy the item directly from the sales display, so long as you have priced your item at some stupidly high price so no one is tempted to buy it out from under you.</p><p>Once you have completed the transaction, you go to your market board or broker with your main (the one from which you normally sell), click on the Sell tab, and your store is reopened (simultaneously closing the store for your alt) and all of your items are automatically relisted without any effort on your part.</p><p>No whining required.</p></blockquote><p>One modification - why list it at a stupidly high price? - why not at the price you would plan to sell it for anyway? That way if it sells before the second toon reaches it you have saved yourself the bother of relisting it lol............</p><p>As to another earlier post about setting it so any given character can can only ever loot the same lore item once - bad idea without a lot of changes - Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). Having to churn your way back through those same mobs and having to leave any rewards behind would make it a real grind. </p><p>I actually like the idea of lore items and their restrictions - but I think that the lore tab is placed on too many inferior items.</p>
Maroger
07-07-2007, 12:24 AM
<cite>Rijacki wrote:</cite><blockquote><cite>Eriol wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote>I agree -- we should be able to put LORE items in shared banks. I mean we could do it in EQ1 so I fail to understand the reasoning for not doing it EQ2. </blockquote>Exactly. You are essentially adding ONE more POTENTIAL lore item per account, and that's it. And as was said on the FIRST PAGE the farmers ALREADY HAVE alternate accounts, so this is not a problem for them AT ALL right now. The restrictions are only hurting legit players. </blockquote> If I remember rightly (it's been a few years for me), in EQ1 when they -added- the ability to pass LORE items, it was a -single- slot (or maybe two) that was outside of the regular bank slots and couldn't have a bag placed into it. That slot was "attached" to all characters on an account and would be checked (along with normal inventory) for lore items. If there was an item there, no character on the account could loot the same item. The LORE tag (whether on a trade-able or no trade item) is there to limit the number going into general circulation. With the LORE tag on an item that's a relatively common drop (like, for example, something that always, or almost always, drops from a particular named), since it's limited to the number of times in quick succession you can loot it, the devs are able to give it slightly higher stats than a non-Lore, tradeable item from the same encounter. </blockquote>That may have been true at one time in EQ1 - but I had many lore items on different characters and as long as they weren't in the shared bank the game didn't care. It was lore items per character not per account. Remember that 2 characters on the same account could legitemately have and use the same lore items. Also bags are usable with lore items in the shared slots -- I have done it.
LordPazuzu
07-07-2007, 02:02 AM
<p>Simply put, allowing characters to mail Lore items or place them in shared bank vaults provides an easy method to circumvent the Lore mechanic by allowing a character to have easy access to multiple Lore items. Since mail attachment items and items stored in the shared slot belong to no specific character, you could plausibly use this to stockpile multiple Lore items in one convenient place for reselling. The Lore mechanic is in place to help insure that certain powerful items remain a rarer commodity.</p><p>If the Lore tag is inconvenient then it intentionally is so by design. Unfortunately, I have to agree with the design decision in this. If an item is powerful enough to warrant a Lore tag, then the flow into the marketplace needs to be kept restricted. Sorry.</p><p>The only viable workaround for this I could see was that once an item was placed in the shared slot then EVERY character with access to the shared slot was flagged as having possession until it was removed. If another character already posessed the item then you could not place the item in the shared slot. However, mailing would still be out completely.</p>
Shalwin
07-08-2007, 07:19 AM
<cite>livejazz wrote:</cite><blockquote>Libbylou@Mistmoore wrote: <blockquote>livejazz wrote: <p>Cold Metal is correct, YOU livejazz have not given any reason as to why this should not be done.</p></blockquote><p>Wrong answer. I'm not the one making a positive claim, here. I don't have to provide any such reason, but I will: it's because it's not needed.</p><p>Make friends, & trust them, or don't. It's your business which you do, & your issue to solve.</p></blockquote><p> My statement was correct, you hadn't and still haven't given any good reason. No one else has for that matter. The best argument would be implementing the change might take away from other enhancements. </p><p>I think it's difficult to argue that being able to place lore items into a bank slot would certainly be more convenient. Since lore items can already be traded, making it more convenient shouldn't cause any problems.</p>
Rijacki
07-08-2007, 04:19 PM
<cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type.
Maroger
07-08-2007, 11:48 PM
<cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all.
Palathas
07-09-2007, 12:27 AM
Some people are confusing each other here. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The way I'd like to see it is very similar to how it is in EQ1 now. If only one of your characters has a particular LORE item then you can put it in the shared bank, if a LORE item is in the shared bank then ALL characters that have access to that shared bank are considered to have that LORE item until one of the characters pulls it out of the shared bank. If one or more characters has the same LORE item and have access to the same bank then none of the LORE items can go into the shared bank. Using the above no one character can have more than one of the same LORE item. This is how it works in EQ1 but EQ1 doesn't have a Good and an Evil shared bank and I don't think it has a guild bank but I've never been in a guild in EQ1 so I wouldn't know. The Guild bank could be ruled out by not allowing LORE items at all and due to not being able to cross between the Good and Evil banks there shouldn't be a problem either. The reason why I say I'd like it like that is because there's nothing really hard about doing the character vendor shuffle or getting a guildy or friend to help out, it's just very inconvenient and time consuming. If they really didn't want items to be traded or swapped between characters then just make them NO-TRADE. Otherwise it shouldn't be too hard to allow the passing of the LORE items. Only one LORE item per character the above way anyway, just a whole lot quicker and more convenient. Edit: One flaw that I just realised with that above is that , yes, there are two separate shared banks that don't cross. So if you wanted to trade a LORE item from Good to Evil or vice versa you'd have to rely on Guilies or friends anyway.
Deson
07-09-2007, 01:40 AM
<cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote>For ear slots, most earrings were made lore when we got the second earring slot. Lore is more an equipped item balance than economic tool. When they really don't want something in the world, they use no-trade.
Scottishla
07-09-2007, 08:32 AM
<hr /> <p><i>If only one of your characters has a particular LORE item then you can put it in the shared bank, if a LORE item is in the shared bank then ALL characters that have access to that shared bank are considered to have that LORE item until one of the characters pulls it out of the shared bank. </i></p><hr /><p>This is what I thought the OP meant. Why would this be so bad? Currently, my main is carrying about 4 lore items that she needs to pass on to my lower level alts. However, I have limited time to play and just don't want to waste the time it'll take to get everyone in the same place, find someone to do the trade and then log in each one to get the items. </p><p>If each character is tagged as "having the item" when it is placed in the shared bank until it is removed by one of them and only one character per account can sell anyway, that solves the whole "it'll destroy the economics" argument.</p><p>For me, what it boils down to is that some of us just simply don't have the time to do these annoying trades from me, to another player, to my alts. Over the past weekend, I have seen a big rise in the elitist, power gaming attitude. Casual gamers have been dogged particularly hard the past few days. Fact is, some of us have jobs, college, families and other responsibilities in our lives. When we can carve two precious hours to game, we don't want to waste 30-45 minutes of that time doing these silly transfers. Because we have real life responsibilities, does that mean we should not be able to enjoy all aspects of this game? Including being able to pass on items to our alts, without wasting so much precious time. What does it hurt you, if this change was made? </p>
Shalwin
07-09-2007, 10:36 AM
<cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote><p>The logic is fine, this is probably a more minor reason for lore items (since items that can only go in one slot are often lore). The other, probably more important reason, is so that you can't sit and camp an item and get lots of them and flood the market with them. Adding a shared bank slot for lore items would not compromise this since most places where lore items drop aren't very close to a bank anyway. In fact, if you were trying to "game" the system, it would make more sense to have another character come pick the item up, a method which is already in the game.</p>
Maroger
07-09-2007, 11:11 AM
Libbylou@Mistmoore wrote: <blockquote><cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote><p>The logic is fine, this is probably a more minor reason for lore items (since items that can only go in one slot are often lore). The other, probably more important reason, is so that you can't sit and camp an item and get lots of them and flood the market with them. Adding a shared bank slot for lore items would not compromise this since most places where lore items drop aren't very close to a bank anyway. In fact, if you were trying to "game" the system, it would make more sense to have another character come pick the item up, a method which is already in the game.</p></blockquote>Logic is still faulty. Jeweler-made earrings and rings are not LORE items.
Deson
07-09-2007, 11:22 AM
<cite>Maroger wrote:</cite><blockquote>Libbylou@Mistmoore wrote: <blockquote><cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote><p>The logic is fine, this is probably a more minor reason for lore items (since items that can only go in one slot are often lore). The other, probably more important reason, is so that you can't sit and camp an item and get lots of them and flood the market with them. Adding a shared bank slot for lore items would not compromise this since most places where lore items drop aren't very close to a bank anyway. In fact, if you were trying to "game" the system, it would make more sense to have another character come pick the item up, a method which is already in the game.</p></blockquote>Logic is still faulty. Jeweler-made earrings and rings are not LORE items. </blockquote>Of course they are. They are not only balanced for having both but making them lore would make them impossible to sell in any volume. Non- special crafted can't be used in the argument.
Maroger
07-09-2007, 06:36 PM
<cite>Deson wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote>Libbylou@Mistmoore wrote: <blockquote><cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote><p>The logic is fine, this is probably a more minor reason for lore items (since items that can only go in one slot are often lore). The other, probably more important reason, is so that you can't sit and camp an item and get lots of them and flood the market with them. Adding a shared bank slot for lore items would not compromise this since most places where lore items drop aren't very close to a bank anyway. In fact, if you were trying to "game" the system, it would make more sense to have another character come pick the item up, a method which is already in the game.</p></blockquote>Logic is still faulty. Jeweler-made earrings and rings are not LORE items. </blockquote>Of course they are. They are not only balanced for having both but making them lore would make them impossible to sell in any volume. Non- special crafted can't be used in the argument. </blockquote>Oooh - is that a new rule you just made <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" />
Shalwin
07-09-2007, 07:04 PM
<cite>Maroger wrote:</cite><blockquote>Libbylou@Mistmoore wrote: <blockquote><cite>Maroger wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Lortet wrote:</cite><blockquote><p> Fallen Gate is a good example - getting right through to the end is linear, and past the same lore loot dropping mobs every time you try and die or evac, whatever. Many of these mobs have a restricted loot scehdules, and many of these things are lore without being very special items (earings and rings come to mind, all of which are lesser than crafted stuff). </p></blockquote>The fact there are 2 ear slots and 2 finger slots is -exactly- why those items are LORE. You are intended to only have ONE equipped and not be able to use 2 of the same type. </blockquote>Sorry your logic is faulty. You have 2 wrist slots and you can use the same two items in both wrist slots. Sorry you are makng no sense at all. </blockquote><p>The logic is fine, this is probably a more minor reason for lore items (since items that can only go in one slot are often lore). The other, probably more important reason, is so that you can't sit and camp an item and get lots of them and flood the market with them. Adding a shared bank slot for lore items would not compromise this since most places where lore items drop aren't very close to a bank anyway. In fact, if you were trying to "game" the system, it would make more sense to have another character come pick the item up, a method which is already in the game.</p></blockquote>Logic is still faulty. Jeweler-made earrings and rings are not LORE items. </blockquote><p>You're not following what we're saying. Not that every earring, ring, or bracelet is lore (obviously they aren't), but rather certain ones are lore (generally more powerful ones) so that you can't equip more than one at the same time. That is one of the functionalities of the LORE tag. As I explained above, I feel that it is probably a lesser of the functions, but it is a valid function none the less.</p>
Vonotar
07-11-2007, 07:33 AM
Oh for goodness sake just transmute the things whenever you find them and sell the proceeds. Few Lore items are any good anyway!
Guy De Alsace
07-11-2007, 08:16 AM
<p>The problem with Lore items is plat farmers already invariably have 2 or more accounts running at the same time and thus are unaffected by lore restrictions at all. A plat farmer can gain 6 items where the legit single account player can only ever have one until the lockout expires. </p><p>Basically, SOE are giving an extrememly large advantage to plat farmers and people with the money and wherewithal to buy two copies of the game and run two accounts. </p><p>Lore is a penalty levied solely on single account users. Whether SOE feel that stingy single accounters should be penalised I dunno but it surely looks like it to me. </p>
Soldancer
07-11-2007, 10:17 AM
<cite>Raveller wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>De-list 120 items, and then relist them again.</p><p>That is just ridiculous.</p></blockquote><p> I see that you are a complete n00b at selling on the broker and therefore don't have any clue about how the broker works. It is really very simple.</p><p>When your second character, (the one possessing the Lore item which you wish to transfer) accesses the Sell tab on the broker and places the item up for sale, your first character (the one from which you normally sell) has his store automatically closed without requiring any effort on your part. Then, when you log out your second character and log back in on your main, you go to the inn room or house of your second character and buy the item directly from the sales display, so long as you have priced your item at some stupidly high price so no one is tempted to buy it out from under you.</p><p>Once you have completed the transaction, you go to your market board or broker with your main (the one from which you normally sell), click on the Sell tab, and your store is reopened (simultaneously closing the store for your alt) and all of your items are automatically relisted without any effort on your part.</p><p>No whining required.</p></blockquote> That will not work. It's true that all items of mainseller char A will be delisted if You list the one lore item with twink B. But if You log back to mainseller char A the same thing happens again: the lore item will be delisted so You can't buy it. You have to delist all items on A first, it's the only way. Simple solution: SOE must only add two more buttons, "Delist all items" and "Relist all items" (atm items keep their prices when delisted, so no repricing is needed). By this way we don't have to unlist several 100 items or more separate. This two buttons could be implemented very easy into the code - all other solutions would require way larger code-changes (in my sight the main reason why they don't want do it) I guess SOE wanted give us a relief when they made this "auto-unlist" feature while loging to another char. Looks like it was too much help - would be better if we can determine which char should be the active selling char independet from any relog to other chars.
Guy De Alsace
07-11-2007, 11:53 AM
<p>Raveller is right. I have done this myself, transferring Pauldron's of Nem Anhk from the guy who won it to my 55 Templar. I simply put it up for sale on broker on my seller, logged in the Templar and bought the item directly from my toon's sales crate.</p><p>It has a number of disadvantages, the first obviously being that you need to make sure you price the item so it doesnt sell, the second being that the guy who needs the item has enough to buy it back from the seller toon.</p><p>Its a clumsy and stupid system with too many steps for selling an item the <i>player</i> still got by his own efforts, despite whatever toon he gained it with. </p>
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