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View Full Version : Finally Quest sharing is coming!


Devilsbane
04-19-2007, 04:45 PM
<p> Kirstie</p><p>*** Highlights ***</p><p>-- You can now share many of the quests in your quest journal with others!</p><p>*** Quests ***</p><p>- Quest Sharing:</p><p>   - You can now share Quests (both incomplete and complete) with your groupmates using the new button in your Quest Journal!</p><p>   - When sharing a Quest, the receiver will start at the beginning of the Quest.</p><p>   - You must have completed all the prerequisites in order to receive a shared Quest.  If you haven't, a message will tell you what you need to do.</p><p>   - Certain types of Quests cannot be shared: Hallmark, Heritage, Signature and Betrayal Quests, plus the first Quest in each Deity line.</p><p>   - Receivers will receive any items that the original Quest NPC gives at the start of the Quest.</p><p>Thank you! Thank you! Thank you!</p>

Duluvian
04-20-2007, 12:51 PM
I was reading that as well and cheering that they put that in.  That was one of the features that a lot of people missed from WoW.

AinaFV
04-20-2007, 02:52 PM
Would certainly save my alts a lot of time tracking down all those Lore and Legend books especially from keyed/flagged areas (fairy in basement of Nek Castle for example).

Jaylah
04-21-2007, 02:49 PM
<p><span style="font-family: Times New Roman">Don't think you'll be able to share quests that start with an item - so I'm thinking L&L quests will be out.</span></p>

Devilsbane
04-21-2007, 10:33 PM
Now, I wonder if you can share finished quests.

Dewlix
04-23-2007, 06:27 AM
Part of the new quest sharing system is already in place, since 4/18 (that's when I noticed it), but is only limited to repeatable quests and quests you haven't completed yet.  My friends and I have been doing Court faction quests in SS and as of last Wednesday, when one of us talked to the NPC to get a quest, it automatically was given to all of us (if you select the "Accept" option).  Also saw that when I turned in a quest to Rashad (3rd quest in series) and was given the final quest, my friends were automatically given the first quest of that series, without having to hail the NPC.  Also, one of my friends was working on the Beetle Herding quests (which I had as well) and when they herded a beetle to the taratulas and got their update, I too got an update...lol, was pretty nice to stand on the side and let someone else do the work <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.

Mystfit
04-23-2007, 08:10 AM
The Court faction quests ahve always done this. Not sure why as there's no guarantee that everyone in a group is on the same court faction.

ojiji
04-23-2007, 09:07 AM
Is it mean include book quest? I need more quest!<img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />

Themaginator
04-23-2007, 10:59 AM
quest that are item triggered will have that item appear in the user's inventory, and yes you can share completed quests i think

Cusashorn
04-23-2007, 11:05 AM
There are limitations to the quest sharing though. Heritage, Signiture, and Diety quests cannot be shared, and Questline quests like Peacock and Claymore can only be given from the first quest.

Devilsbane
04-25-2007, 08:43 PM
<cite>Cusashorn wrote:</cite><blockquote>There are limitations to the quest sharing though. Heritage, Signiture, and Diety quests cannot be shared, and Questline quests like Peacock and Claymore can only be given from the first quest.</blockquote> What about those writs from earlier levels? I would love to add writs now out of my level range (of course I can mentor down for them).

MarginalAtBe
04-25-2007, 10:12 PM
<p>I messed with this for several hours today and found it useless to my needs.</p><p>You can't do lower level writs you missed(mentoring doesn't help), despite the fact you'd only be able to do a particular writ once.</p><p>You can't do racial newbie quests other than your own race.</p><p>You can't get quests you missed out on because you previously did something out of order.</p><p>You can't get quests that start from chest dropped items.</p><p>However, you can get a few quests from Queen's Colony and Outpost of the Overlord, which of course you can't do.</p>

Devilsbane
04-25-2007, 10:30 PM
<cite>MarginalAtBest wrote:</cite><blockquote><p>I messed with this for several hours today and found it useless to my needs.</p><p>You can't do lower level writs you missed(mentoring doesn't help), despite the fact you'd only be able to do a particular writ once.</p><p>You can't do racial newbie quests other than your own race.</p><p>You can't get quests you missed out on because you previously did something out of order.</p><p>You can't get quests that start from chest dropped items.</p><p>However, you can get a few quests from Queen's Colony and Outpost of the Overlord, which of course you can't do.</p></blockquote><p>Okay so we have two issues that was not addressed on test that need to corrected. </p><p>1: Quests with level requirements, Mentoring need to be allowed</p><p>2: Quests that start from chest dropped items (at least 33% of all quests) can't be shared </p><p>Can you share writs between factions? Can a Qeynos level 10+ share writs with Freeport citizens (as a Qeynosian I receive Kelethin writs as well)? </p>

MarginalAtBe
04-25-2007, 10:38 PM
<cite>Devilsbane wrote:</cite><blockquote><p>Can you share writs between factions? Can a Qeynos level 10+ share writs with Freeport citizens (as a Qeynosian I receive Kelethin writs as well)? </p></blockquote> No, can't do cross alignment quests/writs either. I didn't expect this nor the cross race, but I had my hopes up on the other stuff.

Devilsbane
04-25-2007, 11:22 PM
<p>Found another set of quests that can not be shared. These are the old city quests. Either you can't try to share them or you receive an error. The error refers to the same quests being shared. "(Player name) is not eligible to receive the Quest "Carrot on a stick" (requires a certain amount of progress in the Quest "Carrot on a stick" )</p><p>Devs just open up the quests! Removed the farming needed to receive most normal quest starters or remove the no-trade tags. Allow quests enthusiast to share past quests. What is so wrong with sharing the old quest "A sack of rusty daggers for Kruuprum"? If I wish to complete it, please let me. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

xOnaton1
04-26-2007, 02:13 AM
No one was expecting to be able to share quests that start from items. It would be silly to be able to share Berik's Revenge or Stitches in Time. Part of the challenge is getting the quest starter to begin with. Autenil announced that last week: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=356820�" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...20�</a> <cite>Autenil wrote:</cite><blockquote>So it seems like some clarification about the Quest Sharing feature is in order. <ul><li>You have to be in a group to share Quests, and can only share with group members in your zone within a certain distance of you. </li><li>When you try to share a Quest with a group mate it checks things like whether they've already completed it, if they already have it, if their Quest Journal is full and if they're eligible to get it (i.e. have done all of the prerequisite Quests, etc).  The game will tell you the reason why it wasn't able to share a Quest with someone if that's the case. </li><li>Sharing a Quest with someone causes them to start at the <b>beginning</b> of the Quest.  They do not get the progress that you already have in the Quest.  The idea here is to save a trip back to who knows where in order to get the Quest when you could be spending your time adventuring.</li><li>Quests that are started by items will not be shareable.  This is in contrast to Quests that give an item when started, most of which will be shareable.  The item(s) will be bound to the Quest and deleting or completing it will cause the item(s) to be deleted.</li><li>Heritage, Hallmark, Signature and Betrayal Quests will not be shareable.  Additionally, Quests that would be trivialized by sharing (i.e. the Druid/Sorcerer travel Quests) are not shareable.  The first Quest in each Deity line is not shareable; later Quests are shareable.  Holiday Quests are not shareable. </li><li>Repeatable Quests (like Writs) are only shareable with someone who has never completed that Quest before.  If they have completed it previously, they will have to go to the original Quest giver in order to repeat the Quest.</li><li>If you happen to be ineligible to receive a shared Quest, the game will tell you why.  It could be something that you can remedy (i.e. that you need to complete a different Quest first or learn a particular language) or it could be something that can't necessarily or easily change, like your race, class or home city.  It can really be pretty much anything, but the game should tell you why. </li><li>Most Completed Quests can be shared with group mates.  This helps out if they are ineligible because they haven't yet completed a Quest that you have.  You can share the prerequisite Quest with them and help them with it.</li><li>Shared Quests do not disappear when your group dissolves.  You keep them until you delete them.</li></ul>The goal with this system is to enhance the group play experience by reducing the downtime before adventuring. </blockquote>Fortunately you're still able to mentor down and try to get quest starters. I can see why you would want to be able to get lower writs to do them just once but any lower writs would be pretty much trivial to do. A lot of the old quests that don't exist anymore probably are broken now because of missing mobs or missing NPCs. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere

Eryndor
04-26-2007, 03:00 AM
So what purpose does the quest sharing serve besides letting someone who forgot to talk to an NPC before going on the adventure get the quest instead of having to run back to the NPC? This does nothing to help with working on writs or dropped quests that were missed. Challenge? Competing with other players to camp MoB0001 week after week until you get the specific drop you were looking for (God help you if more than one person in your group wants/needs it) is a challenge? How is that fun or challenging? Solving riddles, fighting your way through some place in a specific manner (like unrest or a few other zones), hunting for something or following a story line is entertaining and provides some level of challenge. Camping a certain type of MoB or a specific named is nothing more than a boring time sink. Maybe if the quest starters dropped a little more frequent, were body drops, or tradable, but as it is, it sucks and the way this part of the update was presented is misleading. This was nothing more than a convenient "oops, I had a blonde moment" fix that was presented as being a feature to compete with the new game that just came out (at the same time as the update - coincidence? I think not) without actually delivering. It was an empty, lame PR move.

dawy
04-26-2007, 04:00 AM
<p>Huzzah!!</p><p>The only thing that ever really bummed me about EQ2 was this but now all is rosy in Norrath</p>

xOnaton1
04-26-2007, 04:59 AM
<cite>Eryndor wrote:</cite><blockquote>So what purpose does the quest sharing serve besides letting someone who forgot to talk to an NPC before going on the adventure get the quest instead of having to run back to the NPC? This does nothing to help with working on writs or dropped quests that were missed. </blockquote>I think it meets the goal: <cite>Autenil wrote:</cite><blockquote>The goal with this system is to enhance the group play experience by reducing the downtime before adventuring. </blockquote>

Niende
04-26-2007, 02:36 PM
<p>I was VERY DISAPPOINTED in how they implemented quest sharing. Instead of using sharing as a method to provide additional content to everyone via relaxing of quest restrictions, they instead chose to just have it be some lame ventriloquism hail from a distance to an NPC. I had hopes for old city tasks, other city/faction quests, low level quests, and the MAIN thing I was hoping for was not having to beat the other questers I group with on a random roll to get new quest starters by allowing one starter to work for the whole group via sharing.</p><p>I will resign myself to hoping a new employee is hired or promoted to the position of quest supervisor and has a different vision in the future that relaxes these silly restrictions on quests. </p>

Devilsbane
04-26-2007, 08:14 PM
<cite>Niende wrote:</cite><blockquote><p>I was VERY DISAPPOINTED in how they implemented quest sharing. Instead of using sharing as a method to provide additional content to everyone via relaxing of quest restrictions, they instead chose to just have it be some lame ventriloquism hail from a distance to an NPC. I had hopes for old city tasks, other city/faction quests, low level quests, and the <b>MAIN thing I was hoping for was not having to beat the other questers I group with on a random roll</b> to get new quest starters by allowing one starter to work for the whole group via sharing.</p><p>I will resign myself to hoping a new employee is hired or promoted to the position of quest supervisor and has a different vision in the future that relaxes these silly restrictions on quests. </p></blockquote><p>Aye, this is the reason why I solo! About 33% of all quests are started from a dropped item. Most of those items are flagged no-trade. Most players are not quest enthusiasts, yet all of them roll for that no-trade quest starter. If the devs want to encourage grouping then open these quests to sharing. On another note it is time to double the quest journal to 150 active quests.</p>

Eryndor
04-26-2007, 11:11 PM
Othesus@Lucan DLere wrote: <blockquote>I think it meets the goal </blockquote><p> That one basic function is all it does - not what was implied or what they let the community speculate about.  If the truth had gotten out before hand, they wouldn't have had as many excited people playing and waiting for the update instead of checking out the new game on the block.  It is not true quest sharing.  You can only share quests that the other person could just as easily run over to the NPC and get the quest themselves.  EQ2 quest "sharing" as it was presented was just like those stupid Capital One commercials:</p><p>Knight: I have slain the dragon!</p><p>King: Terms and conditions state that gold can only be collected after...blah blah blah...here's your thank you note for killing the dragon.</p><p>Let's see when this feature could be useful:</p><p>1. Your raid is in LoA and you forgot to talk to the droag outside before zoning it.</p><p>2.  You made it to the griffons fields and realize you forgot to get the quest from the guy at the bridge keep (will work only once, and it is really valuable to save the 5-10 minutes to run over and get it)</p><p>3.  Your group is working on a series of quests - that do not fall into the limited nonshareable quest criteria - and the rest of the group is too lazy to go get the next one in the series so they send you while they smoke, get something to eat or take a bio break.</p><p>Did I miss a basic circumstance when this sharing feature would work?  It's reality is pretty limited compared to its PR.</p><p>As for the "How would you feel about others getting quests you worked hard to get?" arguement - other than zones in the original game, where else do you get dropped quests that do not fall into the forbidden to share category?  This only affects a few zones that are sooo crowded, I've been looking for pages and been the only one in the zone beside bot trash.  Almost all of the quests in the last couple of expansion aren't dropped they are clicky or NPC started - what we are asking does not affect them.  I would guess about a third or less of the player base is even interested in quests that won't get them uberloot001.  Yeah, I see everyone beating down the zone trying to get quest drops because SoE finally let people share the quests from them.  I seriously doubt the top quest completershave anything to worry about because lots of quests they finished aren't even in the game anymore - 1) SOE would have to allow the sharing of not available quests, 2) the MoBs/NPCs needed for them would still have to be in the game (how many of those zones have been revamped and some quest MoBs removed) AND 3) the people who have them (the guys at the top of the list) would have to share them before someone else could do them.</p><p>This so called quest sharing was nothing more than a bunch of hot air with no substance.  Maybe the folks at SOE have spent too much time watching the blowhards in congress on CSPAN instead of taking care of the players' concerns.</p>