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View Full Version : The jump boots issue.


Greggthegrmreapr
04-19-2007, 03:46 PM
<p>Jump boots, as many people know are fun and can be useful on occasion.  What is happening lately is rangers, assassins, and some others will use the boots to get to spots that are really up high and shoot people down below.</p><p>The issue being, if other people put on the boots and try to get to the said person.  Well that person sees you coming and attacks you while you are floating over to their hiding spot to attack them.  What happens when you are floating with boots and you take damage?  You lose the effect, and plummet to your death.  The person for the most part is basicly invulnerable until they get bored or enough people with the boots all jump across at once so said person can't attack them all.</p><p>This is mostly a problem on Whisperwind Isle in The Barren Sky, but happens other places not as frequently.</p>

Bozidar
04-19-2007, 03:50 PM
<p>They aren't jump boots anymore, they're "glide boots" now, having already been nerfed.</p><p>Are you saying that with the nerfed version of the spring boots they're still getting to hidden places that weren't intended for pvp?</p><p>Hmm... that kinda thing sucks.  I hope they can come up with a solution for this that doesn't further nerf my pretty little boots, but in the meantime you should probably think of a way to counter the guy there rather than wait for a fix.  </p>

Greggthegrmreapr
04-19-2007, 03:54 PM
<cite>Bozidar wrote:</cite><blockquote><p>They aren't jump boots anymore, they're "glide boots" now, having already been nerfed.</p><p>Are you saying that with the nerfed version of the spring boots they're still getting to hidden places that weren't intended for pvp?</p><p>Hmm... that kinda thing sucks.  I hope they can come up with a solution for this that doesn't further nerf my pretty little boots, but in the meantime you should probably think of a way to counter the guy there rather than wait for a fix.  </p></blockquote> yes.  I have pictures of people on houses in qeynos harbor.  they use a decoy to get you carnaged then the person on the roof picks you off because you can not reach them.  They do this till someone not flagged gets to them.  The other main spot is on WW isle, that passage that leads to the teleporter.  if you climb the wall toward the nest instance, then jump on the cliff to the left, and run to the other end, equip the boots and jump across the gap.  others trying to jump across the gap are shot with arrows and there for lose the effect.  and can not get to them.

Bozidar
04-19-2007, 03:59 PM
Denna@Venekor wrote: <blockquote>yes.  I have pictures of people on houses in qeynos harbor.  they use a decoy to get you carnaged then the person on the roof picks you off because you can not reach them.  They do this till someone not flagged gets to them.  The other main spot is on WW isle, that passage that leads to the teleporter.  if you climb the wall toward the nest instance, then jump on the cliff to the left, and run to the other end, equip the boots and jump across the gap.  others trying to jump across the gap are shot with arrows and there for lose the effect.  and can not get to them.</blockquote><p> Alright.  obviously in QH you have to watch out for decoys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>In BS, couldn't you go to to the spot before you have to jump, and /camp there.  Then come back (with immunity) and continue to jump across and get to them?</p>

Wytie
04-19-2007, 04:03 PM
<cite>Bozidar wrote:</cite><blockquote>Denna@Venekor wrote: <blockquote>yes.  I have pictures of people on houses in qeynos harbor.  they use a decoy to get you carnaged then the person on the roof picks you off because you can not reach them.  They do this till someone not flagged gets to them.  The other main spot is on WW isle, that passage that leads to the teleporter.  if you climb the wall toward the nest instance, then jump on the cliff to the left, and run to the other end, equip the boots and jump across the gap.  others trying to jump across the gap are shot with arrows and there for lose the effect.  and can not get to them.</blockquote><p> Alright.  obviously in QH you have to watch out for decoys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>In BS, couldn't you go to to the spot before you have to jump, and /camp there.  Then come back (with immunity) and continue to jump across and get to them?</p></blockquote><p>QFE</p><p>yep dam good counter imo, but lets nerf them anyway <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> </p>

Greggthegrmreapr
04-19-2007, 04:04 PM
<cite>Bozidar wrote:</cite><blockquote>Denna@Venekor wrote: <blockquote>yes.  I have pictures of people on houses in qeynos harbor.  they use a decoy to get you carnaged then the person on the roof picks you off because you can not reach them.  They do this till someone not flagged gets to them.  The other main spot is on WW isle, that passage that leads to the teleporter.  if you climb the wall toward the nest instance, then jump on the cliff to the left, and run to the other end, equip the boots and jump across the gap.  others trying to jump across the gap are shot with arrows and there for lose the effect.  and can not get to them.</blockquote><p> Alright.  obviously in QH you have to watch out for decoys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>In BS, couldn't you go to to the spot before you have to jump, and /camp there.  Then come back (with immunity) and continue to jump across and get to them?</p></blockquote><p>That makes me as lame as the person that is shooting people from the other spot.</p><p>After a guild pulled that stunt on another guild who was attacking a contested mob, I won't be party to such exploits/lameness.</p><p>I'm not sure how they would fix it without ruining the fun of the boots.</p><p>As for QH, I know the issue with carnage.  I get carnaged knowing I can still be attacked.  That is knowing I can also defend myself.  when the person attacking is completely unreachable thats screwing with how the system was intended to be. </p>

Bozidar
04-19-2007, 04:10 PM
<p>Denna@Venekor wrote: </p><blockquote><p>That makes me as lame as the person that is shooting people from the other spot.</p></blockquote><p>I disagree.  It makes you a hero, because you're taking someone who's pulling a lame tactic, and pushing his rectum out through his throat <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Just make sure you have a couple of guys down below waiting for him when he jumps to get away from ya <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Denna@Venekor wrote: </p><blockquote><p>After a guild pulled that stunt on another guild who was attacking a contested mob, I won't be party to such exploits/lameness.</p><p>I'm not sure how they would fix it without ruining the fun of the boots.</p></blockquote><p>I don't know how they'll fix it w/o removing the boots entirely.  Frankly, they're not even that much fun or even as useful anymore.  Part of the reason i suggested a counter is because i honestly don't know how they'd nerf them to make this impossible.  Got any ideas?</p><p>Denna@Venekor wrote:</p><blockquote><p>As for QH, I know the issue with carnage.  I get carnaged knowing I can still be attacked.  That is knowing I can also defend myself.  when the person attacking is completely unreachable thats screwing with how the system was intended to be. </p></blockquote>I know, and i don't think it's high end players that generally have to worry about this.  But some poor sucker who's grey to said player doing this, is going to get ganked away w/o even being able to fight back.  It sucks, big time.  IMO, it's best that once you kill someone and get that carnage flag, it's best to /camp for 15 mins.  As for him attacking you and him being unreachable... can't you just walk away?  I know you really want to kill that guy in your city.. but until you can get someone up there to kill him, can't you just back off and he can't attack you?

Greggthegrmreapr
04-19-2007, 04:37 PM
Sniper shot stuns you, rain of arrows takes about the rest of your life.  stack poisons on that and ranger auto attack damage, you won't live long.  no time to move out of range.

The_Real_Ohno
04-19-2007, 05:20 PM
<p>Pls dont call for nerfs to the boots that are ALREADY nerfed to crap.  Denna this spot your talkin about on WW isle is NOT done by the boots.  The one cliff they on is just to high for the boots to get to.  There is another way to get to that spot that me and others use to get to that spot.</p><p>Seriously Denna this isnt cool askin for nerfs when someone figures out a cleaver way to get somewhere without hardly being touched.  Either figure out how to get there or just dont go in that area.  Problem solved.</p><p>Theres lots of ways to counter everythin in game atm that a player can do in PvP, just cause your not smart enough to figure it out doesnt give u the right to call nerf bat.  I really hate when players do this. <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p>

kreepr
04-19-2007, 05:32 PM
<p><span style="color: #ff0000">I really don't get most people that play this game. As soon as some one finds a viable tactic or strategy to take a few people out, someone has to cry exploit or nerf. I am not trying to point at you Denna but everyone that comes across someone that gets an edge over them does this. </span></p><p><span style="color: #ff0000">Nothing needs done here, the boots are working how they are supposed to. If they can get there so can you, you just have to find a way to get there threw there attacks. There not exploiting, if they where there would be NO WAY to reach them but you can get there you just get killed on the way. I see no problem with that. You find a way to get them, that's what the fix is not a nerf.</span></p>

TniEradani
04-19-2007, 09:07 PM
as for the rooftops in QH, i know how to get there without the boots also. you just have to find the path and be very very good at jumping

EQGu
04-19-2007, 10:38 PM
<p>jumping to high places is something everyone can do, and whoever gets there first gets the upperhand. For example ive seen furies up on cliffs yea i can get there too but if he is there first the fury can kill me before i get there. Also a fury up on a cliff can just step back away from my dmg heal up then come again. It goes both ways not just assassins and rangers. its Casters healers whoever wants to be up there.</p><p>And about the buiding roof tops, i was jumping on every roof top in QH and most throughout qeynos and fp before pvp servers even came out. Including the bank in QH. you jsut gotta know where to jump and yes its tricky. Geographical advantages, BTW if a ranger is pelting you from a roof top run around a corner and get out of line of sight and he cant shoot you anymore.</p><p>also you will find a lot of people using parachute packs to jump from kos island down to the other and get on places the boots cant get you to. then have fun pvping those people =p</p>

Lite-Brite
04-19-2007, 11:25 PM
<p>I think this is a crappy plea to be honest.  Everyone has access to get to any areas that are "out of reach"  Who ever gets there first is going to have the upper hand and this holds true with almost anything.  Who ever has the high ground will always have the advantage of the people below.  </p><p>Rangers specifically deal with ranged battle and it would greatly behoove a ranger to get distance and/or height on his target.  It sounds like your real concern is rangers picking people off and not necasarily the boots.  Something your going to have to deal with its part of the game.  If they nerf the boots, there is still ways to get to seemingly unreachable places to unleash dmg on players.  Take the boots out ppl will still get their, what about fae's?  They permantly have the boot effect on, would be kinda hard to nerf that, what about parachutes, land on places that are hard to reach.  </p><p>Honestly, think about it, getting range and height on anyone isn't a lame tactic its not an exploit, and its not cheating.  Its playing smart.  Its using your enviorement to your advantage.  Its useing your class defining abilites to their fullest extent.  If it still bothers you, I'd suggest avoiding the area or being prepared for it when entering the area.  Its only unfair to you because you can't do it, and I think it would be unfair to the rest of the players to change this because you don't like it or because anyone doesn't like it.  Your basically asking to take a class out of the game if you really think about it.</p>

Ekelefer
04-20-2007, 12:03 AM
<cite>The_Real_Ohnoes wrote:</cite><blockquote><p>Pls dont call for nerfs to the boots that are ALREADY nerfed to crap.  Denna this spot your talkin about on WW isle is NOT done by the boots.  The one cliff they on is just to high for the boots to get to.  There is another way to get to that spot that me and others use to get to that spot.</p><p>Seriously Denna this isnt cool askin for nerfs when someone figures out a cleaver way to get somewhere without hardly being touched.  Either figure out how to get there or just dont go in that area.  Problem solved.</p><p>Theres lots of ways to counter everythin in game atm that a player can do in PvP, just cause your not smart enough to figure it out doesnt give u the right to call nerf bat.  I really hate when players do this. <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p></blockquote><p>He's right Denna, the boots don't take you to that spot. What does is parachuting down from Isle of Aversion, I caught a certain exiled ranger doing this and was waiting for him, fried his [Removed for Content] good. </p><p>And yes, how dare you have an issue with the FPS class of eq2 being able to play in FPS mode, you are so lame for wanting to be able to inflict harm on your opponent. He has every right to sit on a loft, pegging people with impunity and his sniper rifle....errrr I mean Bow, outside of your casting range and inflicting massive dmg and snaring you down to a crawl  without any risk to hismelf. Jeese, what next, you want them to only be able to use 1 poison at a time!?! </p><p>Oh? Did I give away your secret? [Removed for Content], sorry. </p>

The_Real_Ohno
04-20-2007, 01:21 AM
<p>Ya... u did... [Removed for Content]!  Alot of ppl have no clue about Parachutes, was hopin to keep it that way...</p>

gfx
04-20-2007, 02:52 AM
FYI ~ You don't need jump boots to get on top of houses in QH. You don't need jump boots to get on top of the wall in Barren Sky.

gfx
04-20-2007, 02:53 AM
Pheelin@Nagafen wrote: <blockquote><p>also you will find a lot of people using parachute packs to jump from kos island down to the other and get on places the boots cant get you to. then have fun pvping those people =p</p></blockquote>Some from DH does that..

Chia_Pet
04-20-2007, 05:55 AM
I just parachute down from high above, hit hammer ground and watch the rangers all fly off the cliffs, but whatever...that takes effort i guess.

Rattfa
04-20-2007, 06:05 AM
<cite>The_Real_Ohnoes wrote:</cite><blockquote><p>Pls dont call for nerfs to the boots that are ALREADY nerfed to crap.  <b>Denna this spot your talkin about on WW isle is NOT done by the boots. </b> The one cliff they on is just to high for the boots to get to.  There is another way to get to that spot that me and others use to get to that spot.</p><p>Seriously Denna this isnt cool askin for nerfs when someone figures out a cleaver way to get somewhere without hardly being touched.  Either figure out how to get there or just dont go in that area.  Problem solved.</p><p>Theres lots of ways to counter everythin in game atm that a player can do in PvP, just cause your not smart enough to figure it out doesnt give u the right to call nerf bat.  I really hate when players do this. <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p></blockquote>qfe please dont ask for nerfs when you have no clue what you're talking about. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />

Chia_Pet
04-20-2007, 06:41 AM
theres 2 ways to get to the spot overlooking the cloud platform on whisperwind. one involves climbing the wall and is easily defended against by those in position, the other is comin from above( which btw is much better and allows positioning on even more higher ground) and is almost impossible to defend against. all it requires is jumpy boots and parachutes. And parachutes dont give out if you take damage.

Roald
04-21-2007, 07:31 AM
<p>Tbh i think the boots add another dimension to the game. This dimension have already been nerfed enough, and most places can be got to be normal jumping with a good run speed.</p><p>I have pics of myself on all the tallest buildings in qeynos somewhere, although that may be on my old comp.</p>

Cocytus
04-21-2007, 08:07 PM
<p>You don't fall when you take damage while using the glide boots, fyi.</p><p>This complaint is a bit unfounded....kinda sounds like you want to nerf an item because somebody developed a solid strategy. :/</p>