View Full Version : No Trade .......
Teaff
04-18-2007, 12:47 AM
Sorry if this has been already been posted, but all of this no trade loot is completly ruining the enconmy . The only way to make money is to be a crafter, and alot of people dont want to do that. I mean everytime i do a instance with my bud we get no trade plate and no trade cloth.Sure you can sell to vendor but most of the stuff is worth 10g .. Also the selection in the broker is absolute crap all you see now is a few legendary and maybe some fabled hat, then the rest is just MASTERCRAFT....MASTERCRAFT sure sure im happy that the crafter's get to make some money but when something drops and no body can wear it, i want to sell it on the broker not to vendor. I mean no trade is fine but not on 80% of the T7 equipment. If something can be changed then it might actually be worth running instances again. Thanks for hearing me rant <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Take care.
xOnaton1
04-18-2007, 01:13 AM
Just checking... you saw what's coming in GU 34? <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=357254" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=357254</a> <p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p>
SinIsLaw
04-18-2007, 06:01 AM
Othesus@Lucan DLere wrote: <blockquote>Just checking... you saw what's coming in GU 34? <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=357254" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=357254</a> <p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p> </blockquote> That doesn't really have anything to do with the OPs complain about the "no trade" Tag! This change will actually in the long run cause even more "pain" ... as he said he and his buddy are running instances, so after the patch they will only see their own classes loot, and since it is all "no trade lore" he can't even roll on it to sell it if he uses that ietm, so before he had 5/1 chance, after the patch it is 1/1 ... You have to be a crafter to make money?!?! You may wanne think about that again ... these times are long gone for Armorers, Tailors and Weaponsmith... sure each upcomming Tradeskiller is flogging their stuff on the broker for high prices, but seriously who is still buying that [Removed for Content] - sure u can start of with mastercrafted, but 8 out of 10 people get the rare and find one of the many tradeskillers about and let em to it at cost + tips, or maybe a 20g an item ... for sure not a huge source of income! But back to your "no trade" - why is this no trade ruining the economy ??!!?? Just because you cant vendor every single item you loot anymore - flood the borkers with the same gear ?!?! You make more cash running instance and selling the junk back to a Vendor and a crafter ... PP is close to 1p in sell back - with T6 masters chance, which can mean big Cash! In the same time it takes to run PP a Armorer can't make that much money unless he charges a big sum of cash!! I've given up long time ago to "lfw" as it is hardly worth it anymore as a Armorer ... the "no trade" is not really a big issue, sure it makes things more complicated, but nothing is broken with the "no trade" and tbh I would like to see Sony focus on real game content bugs or getting a botter free game in place, rather then focusing on stuff like the no trade tag
Crib92
04-18-2007, 11:09 AM
<p>I'll give you one reason why no trade sucks. Adornments. I don't like having to bring a transmuter on a milk run so that I can possibly get a hardened mana or infusion. Basically, EOF instance zones are a waste of time and as of right now, wasted content.</p><p>So what to do? Do KOS zones until your eyes bleed.</p>
valkyrja
04-18-2007, 11:54 AM
Unrest, which has a lot of loot people seem to want is full of trade-able drops. Maybe they are going to be making more zones like this in the future?
thebunny
04-18-2007, 01:34 PM
<cite>Teaffin wrote:</cite><blockquote>Sorry if this has been already been posted, but all of this no trade loot is completly ruining the enconmy . <b>The only way to make money is to be a crafter</b>, and alot of people dont want to do that. I mean everytime i do a instance with my bud we get no trade plate and no trade cloth.Sure you can sell to vendor but most of the stuff is worth 10g .. Also the selection in the broker is absolute crap all you see now is a few legendary and maybe some fabled hat, then the rest is just MASTERCRAFT....MASTERCRAFT sure sure im happy that the crafter's get to make some money but when something drops and no body can wear it, i want to sell it on the broker not to vendor. I mean no trade is fine but not on 80% of the T7 equipment. If something can be changed then it might actually be worth running instances again. Thanks for hearing me rant <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Take care.</blockquote><p>No offense to the OP, but there are tons of ways to make money in this game. I would say over 90% of all the plat I've ever made has been from something other than crafted goods. Even if all you do is farm nameds or instances or whatever, you can still make a decent amount from selling trash. Take writs for example - I usually average between 20g and 25g per writ run from selling the trash loot and adepts and whatnot, with the highest being just under 1p for a single writ run. Sure it might not be as glamorous as selling a single legendary piece of equipment for 5p or whatever, but it pays the bills.</p><p>I do agree though that once you've geared up in the EoF instance gear, it's hard to find a reason to run those instances except to help others in your guild gear up. However, in my opinion no trade loot is far from "completely ruining the economy" either. It just means you have to find other ways to make money. Like someone else mentioned, you can always pick up transmuting, transmute the no-trade loot, and sell the powder/infusion/mana. Heck, a lot of times the infusion is worth more than the legendary gear you're transmuting. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Agaxiq
04-18-2007, 03:35 PM
A lot of the legendary stuff thats NOT no-trade generally sits on the broker for around less than a plat. Crafters already have it really bad, as the gear at level 62, is well, level 62. Unless there was a constant stream of level 70 gear, the mastercrafted gear is just filler for those people in the low-to-mid 60's. My solution would be the opposite: <ul><li>All legendary/fabled gear should be no-trade. You want good gear, you have to adventure for it.</li><li>App IV spells and handcrafted gear should be transmutable. (Adepts/treasured would be affordable again)</li><li>Treasured can give Infusion 5% of the time and Mana 0.5% of the time (dont really care on the %, but just a chance) </li><li>Legendary/Fabled gear should be worth at least 2x what they are now to a vendor.</li><li>Crafters should get recipes of items usable throughout the teir, not just usable at levels such as 60 and 62. These should be common or common "mastercrafted" recipes, not individual ones that drop in instances such as Unrest. In another words, in Advanced Tailor volume 69, I should be able to buy a pair of leather gloves usable at level 69 that are mastercrafted, with stats of a level 69 item.</li></ul>Since we've been at level 70 now for a while, the desire for crafted goods grows less and less. If all legendary/fabled were all tradable there would be zero demand for anything crafted and everyone would just buy the rest of their EoF legendary sets (especially the ones from OOB and COV) for 50g each. Non-raiders would be bored to tears since there would be nothing left to do. Allowing App IV's and common crafted gear would give crafters a great boost and would help make adornments more affordable. Imagine actually getting work again - the last 4 times I've put my /LFW tag up and set messages to channels, zero tells. Of course the people who dished out the 8pp-10pp on adornments would probably complain, but once they announce a level increase it won't matter cause you'll have to replace it anyways. Anyways, just my opinions. I'm sure many will disagree. I doubt any of it will happen anyways. agressiv
Teaff
04-19-2007, 12:02 AM
<cite>thebunny wrote:</cite><blockquote><cite>Teaffin wrote:</cite><blockquote>Sorry if this has been already been posted, but all of this no trade loot is completly ruining the enconmy . <b>The only way to make money is to be a crafter</b>, and alot of people dont want to do that. I mean everytime i do a instance with my bud we get no trade plate and no trade cloth.Sure you can sell to vendor but most of the stuff is worth 10g .. Also the selection in the broker is absolute crap all you see now is a few legendary and maybe some fabled hat, then the rest is just MASTERCRAFT....MASTERCRAFT sure sure im happy that the crafter's get to make some money but when something drops and no body can wear it, i want to sell it on the broker not to vendor. I mean no trade is fine but not on 80% of the T7 equipment. If something can be changed then it might actually be worth running instances again. Thanks for hearing me rant <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Take care.</blockquote><p>No offense to the OP, but there are tons of ways to make money in this game. I would say over 90% of all the plat I've ever made has been from something other than crafted goods. Even if all you do is farm nameds or instances or whatever, you can still make a decent amount from selling trash. Take writs for example - I usually average between 20g and 25g per writ run from selling the trash loot and adepts and whatnot, with the highest being just under 1p for a single writ run. Sure it might not be as glamorous as selling a single legendary piece of equipment for 5p or whatever, but it pays the bills.</p><p>I do agree though that once you've geared up in the EoF instance gear, it's hard to find a reason to run those instances except to help others in your guild gear up. However, in my opinion no trade loot is far from "completely ruining the economy" either. It just means you have to find other ways to make money. Like someone else mentioned, you can always pick up transmuting, transmute the no-trade loot, and sell the powder/infusion/mana. Heck, a lot of times the infusion is worth more than the legendary gear you're transmuting. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> Yes very true doing quest is a great way to make money. And it 'pays the bills'.. lol what bills, repairing bills ? If so then i guess your saying money is just for repairs in the game now. But i wont throw words in your mouth. The point is why was this option put into the game, the no trade loot i mean? Someone cant answer that. But Trust me ive been playing this game since day 1 and im not going to be belittled on the forum. The fact of the matter is if there was less no trade equipment the player would have a better experience. I do want to agree and say that having lvl 62 mastercrafted equipment but if you compare stats to some on the higher lvl stuff you can clearly see that it still can keep up with the higher stuff. I mean also to people dont have the time to run some instance 5times to get 1 piece of equipment. You cant start to be more founding on hardcore players now....casual players should be able to look at the broker and buy an upgrade. and thats that. and maybe if theres some neck piece they want and its no trade then they can go out and get it sure. but view it on a whole stand point if things were 50/50 it would be wayy better for the community and the player experience and it wont affect anyone.
Chanah
04-19-2007, 08:55 AM
<cite>Teaffin wrote:</cite><blockquote>Sorry if this has been already been posted, but all of this no trade loot is completly ruining the enconmy . The only way to make money is to be a crafter, and alot of people dont want to do that. I mean everytime i do a instance with my bud we get no trade plate and no trade cloth.Sure you can sell to vendor but most of the stuff is worth 10g .. Also the selection in the broker is absolute crap all you see now is a few legendary and maybe some fabled hat, then the rest is just MASTERCRAFT....MASTERCRAFT sure sure im happy that the crafter's get to make some money but when something drops and no body can wear it, i want to sell it on the broker not to vendor. I mean no trade is fine but not on 80% of the T7 equipment. If something can be changed then it might actually be worth running instances again. Thanks for hearing me rant <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Take care.</blockquote>crafting makes money? since when? are you joking? maybe transmuting makes money, but only when your level 70 and you didnt spend more then 100 plat on getting there, which are not many. crafting was good money when i dinged level 60 armorer world wide second, but that was only a few weeks, then there were more armorers on the server, and ppl kept undercutting prices again, now crafters even craft for free sometimes, people craft items for 10 g a piece or less T7, thats just ridiculous, if you go out hunting and you find 1 adept 1 spell, you already made more money. in my opinion hunting is the best money, especially farming ofcourse, which is obviously boring, questing like claymore is very very good money, not for the masters you get but all the trashloot, and quest money rewards. and if your a transmuter you can transmute those no-trade items ;p
Gungo
04-19-2007, 10:46 AM
<p>The biggest confliction of the OP post is he thinks crafters are the only ones to make money. LOL</p><p>Sorry but armorusmiths and weaponsmiths the 2 crafting classes you beleive that can make alot of money from sellign thier wares. Can not sell thier stuff becasue it is subpar. That is the reason all you see on the broker is thier gear. NO ONE BUYS IT. </p><p>I really wouldnt mind SOE removing the no trade tag on non raid gear BUT they would have to severlly nerf the drop rates. Going into instances like den of the devorer and coming out w 3 legendary items shouldnt happen if they remove it. we are talking eq2 style camps for rare drops. Why becuase the current drop rates and just an attunable tag will oversaturate the server faster then you cna imagine.</p>
thebunny
04-19-2007, 11:25 AM
<cite>Teaffin wrote:</cite><blockquote>thebunny wrote: Yes very true doing quest is a great way to make money. And it 'pays the bills'.. lol what bills, repairing bills ? If so then i guess your saying money is just for repairs in the game now. But i wont throw words in your mouth. The point is why was this option put into the game, the no trade loot i mean? Someone cant answer that. But Trust me ive been playing this game since day 1 and im not going to be belittled on the forum. The fact of the matter is if there was less no trade equipment the player would have a better experience. I do want to agree and say that having lvl 62 mastercrafted equipment but if you compare stats to some on the higher lvl stuff you can clearly see that it still can keep up with the higher stuff. I mean also to people dont have the time to run some instance 5times to get 1 piece of equipment. You cant start to be more founding on hardcore players now....casual players should be able to look at the broker and buy an upgrade. and thats that. and maybe if theres some neck piece they want and its no trade then they can go out and get it sure. but view it on a whole stand point if things were 50/50 it would be wayy better for the community and the player experience and it wont affect anyone. </blockquote><p>Paying the bills is just a figure of speech I was using. I make enough doing mostly non-crafting things to support buying masters, outfitting 9 alts, paying house bills, covering repair costs, etc. I was just trying to say that you can make money in this game without crafting - in fact, for me it's much easier to make money doing other things.</p><p>It was not my intention to belittle you, and I apologize if you took it that way. I am just choosing to disagree with you. I'm honestly not convinced that removing no trade would make things better for the community. Whether you're a casual or a hardcore player, one of the common goals is to obtain better gear. If all you have to do is go up to the broker and buy the best non-raid stuff out there, then there is absolutely no motivation for you to do the instances to obtain that gear unless you just want to farm it. As it is now, obtaining upgrades requires a time investment, which is just one more thing to keep your level 70 from getting to the point of "having nothing to do". And it's not like the time investment is all that great - it takes less than an hour to do a T7 instance (aside from Unrest and maybe Nizara).</p><p>If they did remove no trade, I agree with another poster that they'd need to take additional steps to avoid overflooding the market. Otherwise, we'd end up with 500 of the same legendary item up for 20g each. If they nerfed the legendary drop rate, or if they increased lockout timers, that would adversely affect the people who choose to run instances to obtain their gear rather than buy it off the broker. It would change from being those who have the time to run instances to those who have the money to buy gear. While neither one is really ideal in my book, I'd rather the former, because at least it gives you something to do, and gives you a reason to have the gear in the first place.</p>
Tatsou
04-19-2007, 09:00 PM
<p>I'm trying to figure how some (not alot) are able to sell no trade on broker. </p><p>For example: I saw a fist item for my monk on broker with my main and decided I'll buy it and just use share bank. Well bank wouldnt let me and I started looking at the item and it was tagged no trade. And I was getting the message from bank that you cannot place no trade in shared bank.</p><p>I did the quest (had something to do with aviaks in butcherblock) and when I got same item that I bought it was.....yup, no trade.</p>
Vorlak
04-20-2007, 12:12 PM
<p>remember when coin didnt drop from encounters at all...</p><p>getting a silver or gold from a quest was a reason to do the quest....</p><p>im still trying to figure out how skeletons nothing but bones or ghost carry coin when they got nothing to put it in.</p>
mkd1200
04-20-2007, 03:16 PM
you have been playing since day 1? i love the general population.
Shadowst0rm
04-20-2007, 04:40 PM
<p>For crafters, there are still some that can make a decent living from charge based items, Woodworkers can still make totems and arrows, Alchemists potions and poisons, Provisioners food and drink. There might be others, but those are the ones I know of off the top of my head.</p><p>Yes, Weaponsmiths and Armorers are still hosed to an extent. The good news is that there are T7 Fabled recipes that drop in EH that the fabled crafted item are tradeable for weaponsmiths and armorers. A smart crafter who doesn't raid might want to cut a deal with a raiding guild who can get to the second and third floor of Emerald Halls to get recipes and items.</p>
AegisCrown
04-20-2007, 07:24 PM
why would a raid guild cut a deal like that? we will just use our books, our materials, our crafters, to fund the guild bank.
SmCaudata
04-21-2007, 12:45 PM
I like the way it is setup now. Much of the instance gear is No Trade. Anyone can run an instance, there is no competition so you shouldn't be able to farm it to put it on the broker. The market would get flooded and it would sell for 1g over vendor buy back. Contested stuff for the most part in EoF is tradable thus making class arms, gloves, and legs valuable and gives people a reason to go after these. If the instance class drops were tradable what would be the point in farming the contesteds? Unrest is the exception here. There are a number of nice things from Unrest that are tradable. Since the loot tables of these named seems to be fairly large and the good stuff seems quite rare it seems okay to make the stuff from here tradable. I've found the best way to make money is to run instances with as few people as possible. Gasp! Yes, making things a tad more challenging increases your reward. If you duo Valdoons you will get more money than if you make a 6 man group with 2 healers and 3 dpsers. I hate PUGs that insist on filling every slot. Other than Niz no instance in the game comes close to needing 6 people. Or you can get a Castle group together and farm the named for class legs and that nice leather tunic. Again, more challenge = more reward. Amazing how that works, huh?
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.