PDA

View Full Version : SWG elements in EQ2?


Ama
04-17-2007, 05:42 PM
<p>As the title says could we see or are there already SWG game elements in EQ2? </p><p>Personally what I would love to see and believe it's possible is dropable items in our houses other than what are house items. Is there a way to make it so any item that has a viewable model on it can be dropped into a house? Like to get Xvix Gown of Glory *sp* and drop it in my house for a bit of decoration.  </p>

Velsha
04-17-2007, 05:43 PM
I'd rather not see anything remotely related to SWG in my game. The very thought sends a shiver down my spine.

interstellarmatter
04-17-2007, 06:06 PM
<p>Do you mean like HQ items?  Where you can mount them in your house for display.  Someone brought this idea up a while ago.  Other than having to make your old ebon chest piece vendor trash, it would be nice to mount your old stuff for display. </p>

Dasein
04-17-2007, 07:25 PM
SWG had a number of really good features. While many wouldn't fit in EQ2, because it is a different style of game in a different setting, some would work well. For example, SWG featured very diverse player outfits - EQ2 could defitely benefit from more clothing models. SWG's crafting system was also very good, and elements from that could be applied to EQ2.

Ama
04-17-2007, 07:44 PM
<cite>interstellarmatter wrote:</cite><blockquote><p>Do you mean like HQ items?  Where you can mount them in your house for display.  Someone brought this idea up a while ago.  Other than having to make your old ebon chest piece vendor trash, it would be nice to mount your old stuff for display. </p></blockquote><p> Basically like that where any item you get can be placed in your house.  Right now Weapons and Armor have models that are used in game for players.  I wonder how hard it would be to allow people to make them displayable *even a word?* for your home.  </p><p>Be fun to have a house party and have my warden display his relic armor. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Skywarrior
04-17-2007, 08:29 PM
I would be happy with icons for crafted items that look like the actual item.  Especially the furniture items.  How hard is it to make a thumbnail icon from the in-game artwork anyway?  Weapons and armor are acquired mostly for stats, although looks are important to many.  Furniture items, however, are much more likely to be purchased purely for the aesthetic value.  Unless one knows what every piece of furniture looks like, how does one shop for furniture when every table icon on the broker looks like every other table icon?  So, yeah, I'd like to see icons for items better represent the item as it appears in game, like it does in SWG.

Ama
04-18-2007, 09:32 AM
<cite>Skywarrior wrote:</cite><blockquote>I would be happy with icons for crafted items that look like the actual item.  Especially the furniture items.  How hard is it to make a thumbnail icon from the in-game artwork anyway?  Weapons and armor are acquired mostly for stats, although looks are important to many.  Furniture items, however, are much more likely to be purchased purely for the aesthetic value.  Unless one knows what every piece of furniture looks like, how does one shop for furniture when every table icon on the broker looks like every other table icon?  So, yeah, I'd like to see icons for items better represent the item as it appears in game, like it does in SWG.</blockquote> As for crafting I would like it if looted treasures could be turned into house items.  Course that's just the SWG in me talking wanting more. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

ShinGoku
04-18-2007, 12:25 PM
If anything at all were to be copied from swg I would like it to be........... The emotes!!  My lvl 68 barbarian monk just doesn't look right when I /dance..... Other than that, I don't want to think about SWG anymore, its still too painful for me <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />

Nocifer Deathblade
04-18-2007, 12:27 PM
<cite>Amana wrote:</cite><blockquote><p>As the title says could we see or are there already SWG game elements in EQ2? </p></blockquote> If SWG """"Elements"""" is NGE then NO THANKS!!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

ShinGoku
04-18-2007, 12:30 PM
Grrrr NGE  <img src="/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" alt="SMILEY" />.....  God I miss my master swordsman....  Now there was a bada$$ tank class <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> Other than emotes hows about some more player made gear such as clockwork mounts and such?

Savaritus
04-18-2007, 12:57 PM
<p>It really would be nice to be able to throw an old piece of armor/clothing up on a mannequin and display it for all.  I can see at least one serious problem with this though, some people would now want to roll on items that they can't use only for the fact that it "looks cool in my house".  This probably wouldn't be an issue with organized raids etc, but I'm sure it would come up often.</p><p>They could probably negate this by requiring the item to have been "attuned" at some point, so that you can't just roll for Uber_Loot_01 and hang it on your wall.</p><p>Celestial, Conjuror of Antonia Bayle</p>

Badaxe Ba
04-18-2007, 01:04 PM
From the pvp side, I have several old pieces of faction based gear I've held onto for packrat reasons.  I'd love to mount them on display, since you can't resell them or transmute them, or even feed them to your altar.  I'm sure there are different items on pve servers that are similar, earned thru other than HQ quests.  Say like that second hand flying carpet you've been holding on to since you got your uber new mount, AA line footspeed, etc.

mellowknees72
04-18-2007, 01:43 PM
Some of the cool elements from SWG I'd love to see in EQ2 are: * The ability to drop any item in my house to use as decor. In SWG, my character was a tailor for a while. She has an entire ROOM of clothing, all in different colors, that she made. My inner child, who loved Barbies when she was my outer child, LOVES this room! * The ability to actually SIT on furniture...what a concept! * Different dances - wow did this make the game fun and funny. I loved that you could combine moves. Downtime was much more fun in SWG...set up a camp, have your Ithorian friend bust a move for you...laugh your head off.

Ama
04-18-2007, 07:03 PM
Pipes@Najena wrote: <blockquote> * Different dances - wow did this make the game fun and funny. I loved that you could combine moves. Downtime was much more fun in SWG...set up a camp, have your Ithorian friend bust a move for you...laugh your head off. </blockquote> Ahh the dancing Wookie I remember seeing it for the first time.  Have to say it traumatized me for life so i'm desensitized to everything. :p

selch
04-18-2007, 07:15 PM
<p>As long as old-fashioned minded developers remain in EQ2, I don't think they would ever accept the facts of SWG that was innovations to game world.</p><p>I don't think there are any developers like that in EQ2, but somehow I do believe there are worshippers of "Vision (tm)" and makes the game want to turn back to EQ1 days. Combat, Art and Boredom of Post-Max level wise that could not accept EQ2 is / should be a different game than EQ1. They sometimes sound like some elitists in their posts! "Massive Multi-player games MUST require MASSIVE GATHERINGS" rather than "might have opportunity of it"</p><p>In the end, we are living in a best Massive Multi-Player "Life" game and we don't have to join protest groups or burn witches or do riots to have fun, dont we?</p><p>To main question: SWG was a game where you would never be bored if you don't PVP or "raid" , you did have something to do beside fighting. Actually if we are talking about SWG, that should be the main aspect, rather than details.</p>

TheSummoned
04-18-2007, 07:46 PM
* Entertainer * Emotes * Creature Handler <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (controversial, I know)

Ama
04-18-2007, 08:49 PM
<cite>TheSummoned wrote:</cite><blockquote>* Creature Handler <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (controversial, I know) </blockquote><p> <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></p><p>Doesn't a Creature Handler=a Beastlord? </p>

Black
04-18-2007, 08:50 PM
Pipes@Najena wrote: <blockquote> * The ability to actually SIT on furniture...what a concept! </blockquote><p> Gday</p><p> This was discussed on some old fan forums before release. I think the problem was based upon the different sizes of all the characters. The difference between an ogre and a ratonga is quite large and would make players look silly at times sitting on fixed sized chairs etc. Only way to workaround was for chairs to scel according to size of user (ala horses) but this may look a bit warped too. Basically geometry problems.</p><p>Were the SWG characters mainly the same size?</p><p> Cheers</p>

selch
04-19-2007, 03:11 AM
<cite>Black wrote:</cite><blockquote>Pipes@Najena wrote: <blockquote> * The ability to actually SIT on furniture...what a concept! </blockquote><p> Gday</p><p> This was discussed on some old fan forums before release. I think the problem was based upon the different sizes of all the characters. The difference between an ogre and a ratonga is quite large and would make players look silly at times sitting on fixed sized chairs etc. Only way to workaround was for chairs to scel according to size of user (ala horses) but this may look a bit warped too. Basically geometry problems.</p><p>Were the SWG characters mainly the same size?</p><p> Cheers</p></blockquote><p>It is just matter of a coordinate and racial allowances pointed on a "sittable" object.  May Ogre not to sit on a gnome chair, but a gnome can just sit on Z coordinate of X number on an ogre chair <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

selch
04-19-2007, 03:12 AM
<cite>Amana wrote:</cite><blockquote><cite>TheSummoned wrote:</cite><blockquote>* Creature Handler <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (controversial, I know) </blockquote><p> <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></p><p>Doesn't a Creature Handler=a Beastlord? </p></blockquote><p> No, not really.</p><p>Imagine it as "Conjuror" or "Necromancer" with different 3d modeled pets. Creature Handler AND Teräs Käsi Artist would be "Beastlord"</p>

Ama
04-19-2007, 10:42 AM
<cite>Black wrote:</cite><blockquote>Pipes@Najena wrote: <blockquote> * The ability to actually SIT on furniture...what a concept! </blockquote><p> Gday</p><p> This was discussed on some old fan forums before release. I think the problem was based upon the different sizes of all the characters. The difference between an ogre and a ratonga is quite large and would make players look silly at times sitting on fixed sized chairs etc. Only way to workaround was for chairs to scel according to size of user (ala horses) but this may look a bit warped too. Basically geometry problems.</p><p>Were the SWG characters mainly the same size?</p><p> Cheers</p></blockquote><p>Been some time since I played SWG since the CURB and NGE but there were Wookies and 1 lizard type race.  From what I remember all had a slender style appearence unless you made em that way.  Each one fit into the chair since it was designed to accomidate all players. </p><p>There were very few chairs and alot of benchs so this may fall into the realm of possibility if it is done with benchs.  If chairs were increased in size a bit you could deffinately accomidate our plump little ogre friends.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>

Kaishod
04-19-2007, 11:23 AM
<p>I enjoyed SWG before the combat upgrades<img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" /> and getting rid of TKs... </p><p>I like the idea of being able to hang up my armor and weapons for display... I think that made buying a house more fun and I'm sure helped those that sold houses.  I wish we could actually see the items that we are purchasing better as well(ie. armor, weapons, house items, etc) like SWG.   </p><p>A wider variety of mounts would be more exciting as well... </p><p>I even wish we could have CAs and AAs (clothing attatchment, armor attatchment) to place on our gear... (ie. some items that would allow for one or <u>more</u> player made or dropped attatchments).  I like our adornements but do not think there is a wide enough variety that there was in SWG.  If I want all my adornments to add str then I should be able to do so without being limited to certain pieces of gear to adorn.</p><p>I also liked the idea of being able to "raid" other cities and turn PvP when doing so.  I think that would be fun in PVE.  Slap a Queynos Guard, red flag goes up, I turn PvP, Qs come to protect the city.  It would bring more Good v Evil to the PVE servers imo.</p>

Rijacki
04-19-2007, 11:32 AM
<cite>Amana wrote:</cite><blockquote><cite>Black wrote:</cite><blockquote>Pipes@Najena wrote: <blockquote> * The ability to actually SIT on furniture...what a concept! </blockquote><p> Gday</p><p> This was discussed on some old fan forums before release. I think the problem was based upon the different sizes of all the characters. The difference between an ogre and a ratonga is quite large and would make players look silly at times sitting on fixed sized chairs etc. Only way to workaround was for chairs to scel according to size of user (ala horses) but this may look a bit warped too. Basically geometry problems.</p><p>Were the SWG characters mainly the same size?</p><p> Cheers</p></blockquote><p>Been some time since I played SWG since the CURB and NGE but there were Wookies and 1 lizard type race.  From what I remember all had a slender style appearence unless you made em that way.  Each one fit into the chair since it was designed to accomidate all players. </p><p>There were very few chairs and alot of benchs so this may fall into the realm of possibility if it is done with benchs.  If chairs were increased in size a bit you could deffinately accomidate our plump little ogre friends.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p></blockquote>It wasn't the chair that altered, it was the wookies, other non-humans, and humans sized to be non-average that altered to fit the chairs.  A wookie's legs would shorten and the body would otherwise distort a small bit.  A lot of wookie players noticed it and complained about it a lot (or laughed about it).  There are a lot more hurdles in EQ2 furniture and character models than SWG's.  In EQ2, there are pieces of furniture of vastly differing heights: a gnome chair has very short legs, even the "human" chairs have differing heights.  All seating in SWG was exactly the same height from the potato chip chair to the bright orange vinyl couch.  Even if you consider the wookies and the other non-human (but nearly the same dimensions as humans) species and the ability to , there are FAR fewer variations of species (races) in SWG than in EQ2.  Take a look at the dwarf with his less than proportionate legs (not just a scaled down human), the tiny fae, the hulking ogre, the gangly troll.  Even the ones which are closer to the human average vary quite a bit, put a dark elf next to a high elf, for example.  Using the SWG method of distorting the character to fit the chair or distorting the chair to fit the character would be -very- odd looking indeed and many would complain about the "immersion" breaking aspects of that.  Marking some furniture as usable by some races and not others would raise it's own furvor ("but I want to have my troll sit in a gnome thinking chair! think of the comedic look of it.&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Besides... the "sliding" while sitting is probably something that would get screamed about a lot more in EQ2 than in SWG if they were able to bring over SWG sitting exactly (and they can't, they are 2 completely different from the first line of code to the last).

Kaishod
04-19-2007, 11:38 AM
<p>Another thing I thought of and posted in another post... </p><p>The help flag... for those willing to help new players, or those willing to answer questions.   Could make it searchable or just a small icon next to someones name.</p>

Makkaio
04-19-2007, 11:39 AM
There are a number of things that would be great if we could place them in our houses.  Specifically, any legendary or higher quest items, and even drops.  Hallmark quest items, like the T3 armor quest armor would have been a nice touch.  D'Morte Insignia Ring and Family Crest and other stuff.  I've hung on to all of that stuff in my bank just as momentos, but it would be fun to display them.

mellowknees72
04-19-2007, 02:21 PM
<cite>Black wrote:</cite><blockquote>Pipes@Najena wrote: <blockquote> * The ability to actually SIT on furniture...what a concept! </blockquote><p> Gday</p><p> This was discussed on some old fan forums before release. I think the problem was based upon the different sizes of all the characters. The difference between an ogre and a ratonga is quite large and would make players look silly at times sitting on fixed sized chairs etc. Only way to workaround was for chairs to scel according to size of user (ala horses) but this may look a bit warped too. Basically geometry problems.</p><p><b>Were the SWG characters mainly the same size?</b></p><p> Cheers</p></blockquote><p>Many of the SWG models are roughly similar in height - with the exception of a few.  I played a small race (Bothan - sort of a Joe Camel looking creature about half the size of a human).  When we sat, though, we all scaled to be about the same size when seated (at least, I think this is how it worked - it's been a while since I've logged into SWG).  So, standing next to a human, I was very small...sitting next to a human, we saw eye to eye.  </p><p>Somehow, though, it was done in a way so that there wasn't an obvious HEY I SUDDENLY GOT BIGGENED factor to it. </p>

TheSummoned
04-19-2007, 07:08 PM
How about... Making bards Entertainers for the flavor we're so lacking! What a concept!

Ama
04-21-2007, 09:23 PM
<cite>TheSummoned wrote:</cite><blockquote>How about... Making bards Entertainers for the flavor we're so lacking! What a concept! </blockquote> They throw in scantilly clad outfits like those rope body suits in SWG for female characters *except ogre and troll* and i'm in. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0">

Drewx
04-22-2007, 03:28 AM
<p>I have to agree on this.</p><p> Considering that we have housing and benches and etc around the cities/outposts/taverns, and etc. To sit and laydown would be AWESOME.</p><p>I mean seriously in EQ IIs world...you're either standing...sitting very uncomfortably, or laying dead or fake dead.</p><p>I saw we deserve to sit in our hard decorated homes, lay in our soft magnificent beds, bath/sit in our oversized aviaks baths, like normal living beings! Who the hell decorates their home and never sits down, lays down, etc in it?! Truely Casual Clothing would be awesome too! So when can relax in our homes, and cities. No need to be hunkered down by armor 24/7.</p><p>Also being able to give peopel rides was very handy in SWG, not sure why we can't let 1 other player jump on our horses with us. In the movies and animes two people can ride on one horse...</p>

Rijacki
04-22-2007, 11:38 AM
<cite>Drewx wrote:</cite><blockquote><p>Truely Casual Clothing would be awesome too! So when can relax in our homes, and cities. No need to be hunkered down by armor 24/7.</p><p>Also being able to give peopel rides was very handy in SWG, not sure why we can't let 1 other player jump on our horses with us. In the movies and animes two people can ride on one horse...</p></blockquote>There is casual non-armor clothing.  Some is made by crafters (<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g93&menustr=065000000000" target="_blank" rel="nofollow">Dress clothes</a>) and others are obtained from the city merchant. As for 2 seaters in SWG, that came -late- in the game, after JtL (and after I left, though I knew it was about to be added).  Prior to that, all vehicles were 1 character only, even the vehicles which visually had 2 seats.  It was a complaint for a long time there.

Drewx
04-22-2007, 02:50 PM
<cite>Rijacki wrote:</cite><blockquote><cite>Drewx wrote:</cite><blockquote><p>Truely Casual Clothing would be awesome too! So when can relax in our homes, and cities. No need to be hunkered down by armor 24/7.</p><p>Also being able to give peopel rides was very handy in SWG, not sure why we can't let 1 other player jump on our horses with us. In the movies and animes two people can ride on one horse...</p></blockquote>There is casual non-armor clothing.  Some is made by crafters (<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g93&menustr=065000000000" target="_blank" rel="nofollow">Dress clothes</a>) and others are obtained from the city merchant. As for 2 seaters in SWG, that came -late- in the game, after JtL (and after I left, though I knew it was about to be added).  Prior to that, all vehicles were 1 character only, even the vehicles which visually had 2 seats.  It was a complaint for a long time there. </blockquote><p>There are clothes that aren't guild only? *has never seen em o the Broker* Guess my server is lacking in them...</p><p>Bah being able to give people lifts would still be nice though. No need to go overboard like SWG and have freaking 6 and 8 man rides. 1 horse having 2 riders sound fair to me. Right Devs! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> </p>

Ama
04-22-2007, 06:57 PM
<cite>Drewx wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Drewx wrote:</cite><blockquote><p>Truely Casual Clothing would be awesome too! So when can relax in our homes, and cities. No need to be hunkered down by armor 24/7.</p><p>Also being able to give peopel rides was very handy in SWG, not sure why we can't let 1 other player jump on our horses with us. In the movies and animes two people can ride on one horse...</p></blockquote>There is casual non-armor clothing.  Some is made by crafters (<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g93&menustr=065000000000" target="_blank" rel="nofollow">Dress clothes</a>) and others are obtained from the city merchant. As for 2 seaters in SWG, that came -late- in the game, after JtL (and after I left, though I knew it was about to be added).  Prior to that, all vehicles were 1 character only, even the vehicles which visually had 2 seats.  It was a complaint for a long time there. </blockquote><p>There are clothes that aren't guild only? *has never seen em o the Broker* Guess my server is lacking in them...</p><p>Bah being able to give people lifts would still be nice though. No need to go overboard like SWG and have freaking 6 and 8 man rides. 1 horse having 2 riders sound fair to me. Right Devs! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> </p></blockquote><p>O man I can see it now.  </p><p>GU# 35</p><p>Gnomes invent platoon carriers driven by 5 horses.  Now for a measly 40plat and 7 million status you can cart around 24 people for your raid.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>For me personally there are only a couple things on my wish list:</p><p>1. Please for the love of all things holy make it so we can experiment on items.  This would make it so 1 item can be manufactured into 3-5 varients depending upon how it's made.  If you add in weekly stats for crafting materials it will make the game a completely different monster.  Crafters will have to constantly compete for the best resources and store up what they can.  </p><p>SWG I remember having to go out and survey with a device taking samples.  If the sample was of the desired quality I plopped down a harvester.  Now I know this can't happen here, but something similar maybe neat.</p><p>2. Almost all items should have an in-game model attatched to them.  This would allow it to be dropped into a persons home for decoration.  </p><p>3. Let us sit in our chairs or our benchs please.  Benchs are easy to do and chairs would take some time but could be doable. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>4. Please please please please please PLEASE give us our guild halls.  Let us design them from the ground up allowing us to pick 1 of 3 layouts from a center.  Also for an added bonus allow crafters in the guild to build the guild house interrior.  </p><p>This would allow players to buy decreased homes, but if they don't complete the project in a set time only half their money and status is returned.  It would make guild halls something you really "Built" and really "Earned" if it was done this way.  </p><p>Got some other things, but those are my top 4 things i'm looking for. </p>

Drewx
04-23-2007, 02:26 PM
<cite>Amana wrote:</cite><blockquote><cite>Drewx wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Drewx wrote:</cite><blockquote><p>Truely Casual Clothing would be awesome too! So when can relax in our homes, and cities. No need to be hunkered down by armor 24/7.</p><p>Also being able to give peopel rides was very handy in SWG, not sure why we can't let 1 other player jump on our horses with us. In the movies and animes two people can ride on one horse...</p></blockquote>There is casual non-armor clothing.  Some is made by crafters (<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g93&menustr=065000000000" target="_blank" rel="nofollow">Dress clothes</a>) and others are obtained from the city merchant. As for 2 seaters in SWG, that came -late- in the game, after JtL (and after I left, though I knew it was about to be added).  Prior to that, all vehicles were 1 character only, even the vehicles which visually had 2 seats.  It was a complaint for a long time there. </blockquote><p>There are clothes that aren't guild only? *has never seen em o the Broker* Guess my server is lacking in them...</p><p>Bah being able to give people lifts would still be nice though. No need to go overboard like SWG and have freaking 6 and 8 man rides. 1 horse having 2 riders sound fair to me. Right Devs! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> </p></blockquote><p>O man I can see it now.  </p><p><span style="color: #ffff00">GU# 35</span></p><p><span style="color: #ffff00">Gnomes invent platoon carriers driven by 5 horses.  Now for a measly 40plat and 7 million status you can cart around 24 people for your raid.</span>  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>For me personally there are only a couple things on my wish list:</p><p>1. Please for the love of all things holy make it so we can experiment on items.  This would make it so 1 item can be manufactured into 3-5 varients depending upon how it's made.  If you add in weekly stats for crafting materials it will make the game a completely different monster.  Crafters will have to constantly compete for the best resources and store up what they can.  </p><p>SWG I remember having to go out and survey with a device taking samples.  If the sample was of the desired quality I plopped down a harvester.  Now I know this can't happen here, but something similar maybe neat.</p><p>2. Almost all items should have an in-game model attatched to them.  This would allow it to be dropped into a persons home for decoration.  </p><p>3. Let us sit in our chairs or our benchs please.  Benchs are easy to do and chairs would take some time but could be doable. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>4. Please please please please please PLEASE give us our guild halls.  Let us design them from the ground up allowing us to pick 1 of 3 layouts from a center.  Also for an added bonus allow crafters in the guild to build the guild house interrior.  </p><p>This would allow players to buy decreased homes, but if they don't complete the project in a set time only half their money and status is returned.  It would make guild halls something you really "Built" and really "Earned" if it was done this way.  </p><p>Got some other things, but those are my top 4 things i'm looking for. </p></blockquote><p>LOL!! Dear lord if SOE did that I'd probably cry. The lag from just one of those carriers passing full of people in all fabled gear...I see the new wall in front of the brokers now...</p>

Ravaan
04-23-2007, 05:28 PM
just add the class sytem from swg and i will pay for a year of EQ2

Kyouki
04-24-2007, 08:47 AM
<p>New dances,</p><p>[Removed for Content] your gear at home...</p><p>Guildshouse with the same feature...</p><p>SW:G also gave me a real hard-on with the whole pet ability.. While coercer is okay to steal mobs from the wild, the bio-engineering in SWG was just..... SWEEEET</p><p>I'd love the ability to enhance the pets (And also to be able to enslave a mob and NOT have it be killed by an equal level mob of the same type while said mob loses.. What.. 50% hp?</p>

Ama
04-26-2007, 02:59 PM
<cite>Kyouki wrote:</cite><blockquote><p>New dances,</p><p>[Removed for Content] your gear at home...</p><p>Guildshouse with the same feature...</p><p>SW:G also gave me a real hard-on with the whole pet ability.. While coercer is okay to steal mobs from the wild, the bio-engineering in SWG was just..... SWEEEET</p><p>I'd love the ability to enhance the pets (And also to be able to enslave a mob and NOT have it be killed by an equal level mob of the same type while said mob loses.. What.. 50% hp?</p></blockquote><p> I loved Bio-Engineering my pets creating those ultra nasty Hell Cats of mine.  </p><p>For me personally I would just like to see some competion amongst crafters.  Right now it's just go out get resources craft and sell near or bellow your opponent while trying to make money.  Would be kinda nice to see some competition getting the best resources to make the best stuff.  What we got now is plain and legendary which is kinda *shrug*.  </p>