Drewx
04-16-2007, 02:16 PM
<p>Well over the past few weeks throughout my various and at times random adventures I've had some issues come up... To make up for the negative I also will post a positive. =)</p><p>At the top of the list...my bags.</p><p>I recently purchased some Dragonhide bags to fill the slots...so I pretty much have Large Collectors pouch(30 slot I believe) Sewn Evil Eye Pouch, and another bag who's name eludes me but is about 22slots. The rest are dragonhide bags.</p><p>To compensate for the size of the bag windows I moved them all around and stretched and skewed a few of em to make enough room to see all the slots and have em all on screen. Then I lock them in place.</p><p>Now here is the problem... Somewhere during my adventure amist zoning and reopening and closing the bags on the lower half of my screen...start to inch down to the bottom of the screen. Sometimes I open em and all the bags open but the lower bags open OFF screen and I have no way to retrieve em but to mess up my entire UI by moving everything to their default locations. <----That sucks so I usually just accept the loss of 3 bag windows until I log out.</p><p>Now for something positive. =)</p><p>The Griffon Towers in Nektulos and Thundering Steppes are convient. The boats to get to Faydwer are rather cool.</p><p>Next Issue...</p><p>Petrified Eyes... This was recent...the other day I used a Petrified Wood Elf Eye for RP reasons...but it turns out whenever I summon a mount, the Illusion DROPS! Whenever I climb a wall...The Illusion DROPS! Every Zone in I reappear as myself then suddenly change into the Illusion(I can deal with that one). But if memory serves me right...and I've played this since launch... The Petrified Eyes didn't drop upon mounting or climbing.... Random addition: I should be able to trick Qeynos and Kelethin Merchants with that Illusion! Come on!</p><p>Now for something positive. =)</p><p>Iksar's have smelly lizard farts... *cough* I mean... The art team needs to be congradulated cause Greater Faydark, New Tunaria are beautiful!</p><p>Next Issue....</p><p>Makeover... So the makeover feature cost you a gold to remake your character. I gotcha...however some/half who knows the exact number...of the player base use SOGA Models for all or certain races. I for example use SOGA Wood Elf Models because their normal model cheek bones disturb me. However I noticed the Makeover feature only changes normal models. I can understand why players can't MAKE others view the model of their character they wish to be seen, but I see no reason why the Makeover feature cannot apply to SOGA Models. Or have the Makeover merchants have a "SOGA Makeover" option to buy. I don't wanna remake my Wood Elf because of one very irritating feature.</p><p>Now for something positive. =)</p><p>Frogloks have an innate and instictual taste for BBQ Fae Wings.</p><p>Next Issue...</p><p>Horses... Is it me or have they gotten smaller and Ugly? I remember Horses being alot bigger at launch...now I can assume the change is because of there new animations which are really cool imo. But My old Rujarkian Clydesdale have become a Rujarkian Hillrunner and only has hair on on side of his neck...the other side he looks like a Gnome blasted him with a Gnomish Blowtorch. I eventually have my ugly steed euthenized in favor of a DoF horse which you can't see the much of aside from their tiny tiny legs. Does anyone agree with me in when I ask that Horses get um...fattened up alittle?</p><p>Now for something positive. =)</p><p>...SOGA Halflings are cool!</p><p>Next Issue...</p><p>Arenas... Some new redone Arena gameplay or make the arenas zone in points for warzones. Something to make it WORTH playing... Balance the arena champions so players have to choose their champ wisely and use it's abilities for the greater good of the team; to put an end groups that consist of just one champion and have actual PVP goals in the arenas... Cause during the rare times there is an arena game either it's my team vs a team of orcs...or nada.</p><p>Maybe some revamped and brand new arena games Like Capture the flag, but with a much more strategic element to it, not just grab the flag and run for it. One where you gotta break through the front lines and fight/sneak to the flag, and somehow get back to your flag before it gets taken. More expansive areas, not the TINY maze we have to battle in currently we need more expansive battles. Currently once you grab the flag you pretty much are a few tiny steps from scoring it. A battle between the factions for merchant discounts, trade Routes, and etc. Joining the arena battle/game puts you on some warships thats players have to man and assist, use turrents, grappling hooks, and etc to board enemy ships and destroy their forces and burn the ship down. (Ex: Freeport's Seafury Buccaneers vs Qeynos' shipping company vs Haven's Smugglers for control over trade rotues that would...grant special unique items that can only be purchased if your city has control of the trade routes, as well as grant special unique City Writs, Mounts and Items, etc.) All out war but at sea! An PVP game that is like a massive battlefield filled with outposts, towers, and etc. Like in Star Wars Battlefront and other games. Where capturing an outpost requires killing the NPC leader, forming an allaince/truce with whatever NPC mobs inhabit it (Orcs, Goblins, Aviaks, etc), or simply capturing the empty outpost first. Capturing them provides NPC Guards/Archers/Mounted Units/named NPCs etc. The overall goal to capture the outposts and eventually run your enemy thin and destroy their factions leader. (This is PURELY FOR EXAMPLE REASONS: For Example...Freeport has Tayil as their forces commander while Qeynos has Murrah(sp?) as theirs. The goals is to capture outposts and destroy enemy outposts until Tayil or Murrah is defeated or the opposing side loses all their outposts.) </p><p>With each battle awarding both sides with money and/or items. The quality/quanity varing based on wins and loses, kills, and etc.</p><p>Just some ideas...because currently...the arenas are ghost towns...but really aside from titles what do we gain from them? Something positive...</p><p>Nothing scares another player more on halloween than threatening to turn off SOGA if they are a High Elf or Halfling!</p><p>Welll thats all I have. haha. *puts on his Pristine imbued Flameproof armor* I hope others have noticed these issues or agree with me on some them. Obviously some are more important than others...but meh. Let's see what discussion does.. =)</p>