PDA

View Full Version : Any tips on how to beat a shadowknight in a duel?


QQ-Fatman
04-16-2007, 05:02 AM
I dueled with my friend's sk, we're both in 1/2 fabled 1/2 legedary. I couldnt even get his hp down to 50%. With his eof AA, every spell he uses proc lifetap. I tried to KO and chain stun him, but with his plate armor and a good shield in def stance, I could only get him to 60%. And in a few seconds he leeched back to 100% hp and i was about to die lol

Novusod
04-16-2007, 05:40 AM
It seems like he is hitting you too much because you are not moving around enough. Stay behind him and out of range so when ever he trys to attack all he gets is "can't see target" or "Target out of range... move closer." Also fear him and stop auto attack when your CA's are refreshing.

Etchii
04-16-2007, 10:04 AM
<p>Drag him outside of the circle and stun.</p><p>Boot him outside of the circle and fear.</p><p>Use a god ability.</p><p>Play monk and run away... </p>

uux
04-16-2007, 11:01 AM
SK's get an ability that procs a lifetap when you hit them.  If I'm not mistaken (sorry, can't look it up right now), they get 5 triggers and it refreshes very fast (every 15s or so).  Your best bet is to try to use an interrupt, stun, stifle, or knockdown when you see the other player's casting animation. You could also get your disease resists as high as possible, but some players frown upon things like that.  I don't know why, it's not like they take off their armor and put their shields away to make it easier for me to hit them, but to each their own.

MutantCrock1905
04-17-2007, 01:05 AM
<p>Ok, none of the formentioned ways is how you kill a SK. </p><p>Listen carefully..</p><p>You start out with a small barrage of stuns, all your big stuff. make them get nervous. then you simply throw up defensive, and start range attacking them. back up circling the duel area. make sure you watch their buffs, whenever they throw up their ward, stop range attacking. now you keep doing this until you have them either, low on power, or down to about 40% health. at which time you go offensive, hit ko combo, run in drag, uppercut, kidney punch, steel fist, callous stomp, by then they will be dead. </p><p>Don't forget to teabag..</p>

Harbing
04-22-2007, 10:40 PM
Heres my advice: play it rly rly dirty <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> Get at least 3 Grandmasters noxious reprives (wards you against 1k poison & disease Dam), a lot of noxious remedies (cures) and get your disease resist up as high as possible. Start using 1 of the reprives at least 5 mins before the fight (they last 1h and have a recast of 5 mins). Get a STA hex doll totem (debuffs for ca. -800 mit) Dont even bother to go defensive, always stay in offensive stance. When the fight starts - the instant you see them casting use your interrupting taunt, close in - stun him, get into his back (less avoidance etc. there) hit KO combo and burn your CAs into him; always try to stay in his back, safe Eye Gash - stop attacking, mezz him and hit a cure pod if necessary, use the STA hex doll on him (you can do this within 10 seconds, np), let your CAs refresh - usually when they get out of the mezz they try to cast their ward, use your taunt to interrupt whatever they re casting, put Eye Gash on him and close in again, try to stay in their back - (if you have Crane Flock, now is a good time to use it; best used with drag and move him as they must stand still for most of their spells) - most re dead by now if not : - check the status symbol of your noxious ward, if its gone hit the next (insta cast), again your warded against another 1k - hit FD from time to time (stand up button ofc right after), annoy them by making them loose you as a target (not sure if this works on pve) - never get below 3k health w/o using your selfheal; their Pestilent Touch is nasty - use the interrupting taunt as soon as it refreshes and you see them casting; same goes for your stuns - cure their Mit debuff on you (-1700) >despoiling mists, same goes for the disease debuff Hope that helps a bit. On PvP you can combine this with luring him into Mobs and FD (rly dirty <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />) or / and kicking him of hills etc ... Caine Blades Darathar

baguetteovenfresh
04-22-2007, 11:17 PM
<cite>uux wrote:</cite><blockquote>SK's get an ability that procs a lifetap when you hit them.  If I'm not mistaken (sorry, can't look it up right now), they get 5 triggers and it refreshes very fast (every 15s or so).  Your best bet is to try to use an interrupt, stun, stifle, or knockdown when you see the other player's casting animation. </blockquote> probably they had the EoF endline AA called reaver, what most shadowknights get. It makes every hostile spell have a chance of procing lifetap, no matter what the spell does. and also many of the spells in that line lifetap with the AA.

Axxon
04-23-2007, 10:35 AM
<cite>MutantCrock1905 wrote:</cite><blockquote><p>Ok, none of the formentioned ways is how you kill a SK. </p><p>Listen carefully..</p><p>You start out with a small barrage of stuns, all your big stuff. make them get nervous. then you simply throw up defensive, and start range attacking them. back up circling the duel area. make sure you watch their buffs, whenever they throw up their ward, stop range attacking. now you keep doing this until you have them either, low on power, or down to about 40% health. at which time you go offensive, hit ko combo, run in drag, uppercut, kidney punch, steel fist, callous stomp, by then they will be dead. </p><p>Don't forget to teabag..</p></blockquote>Yup.  That will pretty much do it.  I had it done to me.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Minus the teabag.  We're very deadly in duels, but it's hard to kill something when all your arts and spells are not up because you're stunned.  Also, looking at you through "beer goggles" doesn't help targetting much.  I tried 3 times to kill an even con/even equip bruiser friend of mine, and the best I could do was get him into the low yellows.  If I had been able to use my stuns and knockbacks first, I may have had a better chance.  But his stuns are faster than mine and I spent most of the duel trying to shake off the stuns and find my target while blurry.

MutantCrock1905
04-23-2007, 01:54 PM
<cite>Harbinger wrote:</cite><blockquote> Heres my advice: play it rly rly dirty <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> Get at least 3 Grandmasters noxious reprives (wards you against 1k poison & disease Dam), a lot of noxious remedies (cures) and get your disease resist up as high as possible. Start using 1 of the reprives at least 5 mins before the fight (they last 1h and have a recast of 5 mins). Get a STA hex doll totem (debuffs for ca. -800 mit) Dont even bother to go defensive, always stay in offensive stance. When the fight starts - the instant you see them casting use your interrupting taunt, close in - stun him, get into his back (less avoidance etc. there) hit KO combo and burn your CAs into him; always try to stay in his back, safe Eye Gash - stop attacking, mezz him and hit a cure pod if necessary, use the STA hex doll on him (you can do this within 10 seconds, np), let your CAs refresh - usually when they get out of the mezz they try to cast their ward, use your taunt to interrupt whatever they re casting, put Eye Gash on him and close in again, try to stay in their back - (if you have Crane Flock, now is a good time to use it; best used with drag and move him as they must stand still for most of their spells) - most re dead by now if not : - check the status symbol of your noxious ward, if its gone hit the next (insta cast), again your warded against another 1k - hit FD from time to time (stand up button ofc right after), annoy them by making them loose you as a target (not sure if this works on pve) - never get below 3k health w/o using your selfheal; their Pestilent Touch is nasty - use the interrupting taunt as soon as it refreshes and you see them casting; same goes for your stuns - cure their Mit debuff on you (-1700) >despoiling mists, same goes for the disease debuff Hope that helps a bit. On PvP you can combine this with luring him into Mobs and FD (rly dirty <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />) or / and kicking him of hills etc ... Caine Blades Darathar </blockquote>Well, if you fighting a SK that knows what they are doing, a bruiser's raw dps isn't enough. But, if you are fighting some [Removed for Content] SK then you can pretty much just burn him with ko combo > drag > CA's easily. Otherwise I suggest my tactic.

Harbing
04-23-2007, 08:14 PM
<cite>MutantCrock1905 wrote:</cite><blockquote><p>Ok, none of the formentioned ways is how you kill a SK. </p><p>Listen carefully..</p><p>You start out with a small barrage of stuns, all your big stuff. make them get nervous. then you simply throw up defensive, and start range attacking them. back up circling the duel area. make sure you watch their buffs, whenever they throw up their ward, stop range attacking. now you keep doing this until you have them either, low on power, or down to about 40% health. at which time you go offensive, hit ko combo, run in drag, uppercut, kidney punch, steel fist, callous stomp, by then they will be dead. </p><p>Don't forget to teabag..</p></blockquote> What excactly stops the SK from using his 70% 24 sec snare on you and closing in, possibly combining this with sending his pet on you and you either FD and hes on you in the short 2 secs it takes to Fd and get up or you keep the pet hacking at you, crawling away from him while he dots you and still closes in. Think about it. You seriously think that dancing around an SK using ranged autoattack and giving him all the time in the world to either use his bow to toy with you (crusaders can use bows now, can u say Raincaller ... it hurts a lot more than our autottack and has a bigger range and believe me even 70%+ avoidance wont help you that much). But most likely he would just stack dots on you, Snare you, activate Divine Aura, close in and kick your butt no next week. You say my strat is to beat [Removed for Content] SKs, i say yours would make a good SK laugh and take you down in a minute. You say your burst damage isnt enough ... lol ... that makes me smile IRL. Your burst dps is by far higher than mine is as a monk and i beat fully fabled and high titled SKs. Your only chance is to give the SK no quarter, to excactly time your stuns, use your interrupt taunt and burn him down while you (as a bruiser ) drag him around, making it impossible for him to cast spells. The damage you receive while doing this you ward off using the GMs noxious reprieves and your own self heal. I d kill to have an ability like KO combo or drag btw ... Caine Blades Darathar

MutantCrock1905
04-24-2007, 09:48 AM
you sir are a monk, why are you posting on a bruiser forum? Furthermore, your strat SUCKS, and it is completely idiotic. Mine strat > Your strat My Bruiser > You're Monk. Now go whine some more, k.

Harbing
04-24-2007, 10:23 AM
<cite>MutantCrock1905 wrote:</cite><blockquote>you sir are a monk, why are you posting on a bruiser forum? Furthermore, your strat SUCKS, and it is completely idiotic. Mine strat > Your strat My Bruiser > You're Monk. Now go whine some more, k.</blockquote> Even as a Monk im more Bruiser than u ll ever be (<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />). Fact. ( which btw also proves that my strat is superior, kkthxbye ) Caine Blades Darathar

QQ-Fatman
04-25-2007, 05:44 AM
Hmm i just did a test - drag cant stop casting. It's not really dragging your target, it just teleports your target to you every second so it cant stop casting. And I think a monk has a better chance because of the 6sec stifle which brusiers dont have.

Pentarum
04-25-2007, 07:06 AM
That ability your talking about is our AA end ability Reaver. EVERY hostile spell we cast heals us. No % chance. It heals period. The higher the sk's max HP is the more it heals for. Considering every spell we have for duels is Hostile if you cant stun, stifle, mez us nonstop or run us out of mana your gona have a very hard time getting us down unless that sk just isnt good at duels. Any sk that knows what reaver can do will just spam fast cast spells on you between wards, stuns, pets snares, dots and debuffs to keep his HP up. If you cant stop it goodluck. If the SK has good enough resists its going to be a very tuff duel. One of the previous posters was right btw about Bows. Last time I dueled a Illusionist and a conj they spent the whole fight getting resisted and taking 1k wacks from a bow while they tried to stay out of range. Both of them tried 3 times each before giving up. If the Sk really wants to be a jerk they can pretty much kill you within 10 sec. HT + Incenerate duel over. Most people panic after the HT cause when they see half their life go poof from the other side of the ring they start messing up. A good sk wont use HT though. They don't need to. Only classes that ever beat me was a Warlock who got lucky on his 2 roots and a assassin who ran circles around ^^^ guards on his 3rd duel attempt till I messed up and hit it before I realized what he was doing. If you want to win just put on lots of disease resist gear even if it effects your stats alot you'll have a good chance cause we wont be able to heal back other than the ward. Anyone who uses Fear or punting outside the ring is as bad as a SK who HT's you. Its cheap and if you cant win without it you should'nt be dueling.

Junaru
04-26-2007, 03:31 PM
The only class I seem to have problems beating is leather healers. My stuns just don't last long enough to burn them all the way down. I can get them into the orange/red but then I run out of CA's and they just heal themselfs back up. I also have Brigand smack my around real bad. But he was decked out in all fabled EOF gear while I still had broker gear. Kind of a one sided battle there. Every time I duel someone I use and it's seemed to help. <b>Manacles of Dark Sky (Leather Shoulder)</b> On successful Attack this spell has a 5% chance to cast Dark Sqiall on target of attacker. Last for 7.0 seconds <ul><li>Strifles Target</li></ul>

Axxon
04-27-2007, 07:32 PM
Yeah heh...I'm one point away from Reaver, so that was not an option for me.  As far as the snare, it's on a long timer and easily interrupted.  If the SK can get it off, great.  If not, the Bruiser is free to move around whereas most SK DPS is no longer a mobile cast. 

RustyB
04-27-2007, 08:04 PM
<cite>MutantCrock1905 wrote:</cite><blockquote>you sir are a monk, why are you posting on a bruiser forum? Furthermore, your strat SUCKS, and it is completely idiotic. Mine strat > Your strat My Bruiser > You're Monk. Now go whine some more, k.</blockquote><p> I';ve got a 70 bruiser andh ahve dueled gimped SK's and [Removed for Content] SK's   have either won or got owned..  It really just depends on who's behind the screen playing the toon tbh, but as for your strat..   completely and utterly idiotic imo.  That type of strat you're talking about is something a ranger or assassin  maybe even brig and swashies can do, but bruisers?  obviously you haven't dueld too many sk's and prolly don't duel at all  haha.  fock  I'd prolly roll an SK to 70   jsut so you could use to stoopid strat on me  while I watch you die  [Removed for Content].  </p><p>The monk has the idea though.   Dueling SK  actually dueling any class with a bruiser is pretty straight forward...  BURN DA SNOT OUT OF THEM!!   You need to familiarize yourself with the classes buffs and such.   for example...  Dueling a Shaman.  after the 5 second countdown  a noob would start smashing buttons...  but a person who knows what the class he is dueling can do  would prolly wait  because anybody who has a clue knows  that shaman is for sure prewarded for atleast 5k in wards...  You need to time your big burn  with KO combo when the toon is defenseless.</p><p>KO combo  is pretty much a sure thing on pretty much every class we face  unless we use it at the wrong time.</p>

Pentarum
04-28-2007, 09:50 PM
Axxon@Antonia Bayle wrote: <blockquote>Yeah heh...I'm one point away from Reaver, so that was not an option for me.  As far as the snare, it's on a long timer and easily interrupted.  If the SK can get it off, great.  If not, the Bruiser is free to move around whereas most SK DPS is no longer a mobile cast.  </blockquote>Check that little box in your options called auto face target...... You dont need to move. You can stand there slinging spells the whole time. Jumping around is pointless. Its a small dueling ring. Stand in the middle and dont let him have a place to run to. Let them run around like a fool while you keep right on casting. If he comes into range to hit you hes healing you and hurting himself. if he backs out start nailing him with bigger spells to draw him back in. Get the 10% recast reduction from Str line and 10% more from Unrest cloak and your spells reset fast enough that you can own most anyclass. Oh wait this is the bruiser forum heh shhhh. =P Healers yeah.. long fights but doable. Defilers take forever to run them out of mana lol.