View Full Version : A day in the life of EoF instances
Northern
04-15-2007, 04:19 AM
<p>You zone into unrest and do that zone with 5 friends</p><p>You zone into OOB and to that zone</p><p>You zone into Crypt of Valdoon and do that zone</p><p>All in all you spend what maybe 4-8 hours depending upon group and gear of course doing instances for hopes of gear for people in your group. </p><p> What really happens? Something that no one in your group can use drops from the last mob. If this had not happened about 75% of the time I would not be posting about it. It is absolutely rediculous to spend that much time and have not a single item drop for any class in the group. If you can make doubles of people then why can't you do a check to see what classes are in the zone and at least random the piece that may drop out of that. </p><p>It is a total waste of time if your 70 and 100aa. Absolutely rediculous that this hasn't changed.</p><p>Retired for good going to go do something that does not leave a total waste for 6 people for all their play time multiple days. Thanks Sony another winner there.</p><p>/wave</p>
EternallyConfuzzled
04-15-2007, 11:08 AM
>You zone into unrest and do that zone with <b>5 friends</b> Wait, you mean with that attitude you actually have friends? I sure wouldn't want to group with you since you clearly don't care about having fun with others; you just want the drop at the end. >Retired for good going to go do something that does not leave a total waste for 6 people for all their play time multiple days. Thanks Sony another winner there. If you honestly think you wasted your time just because you didn't get a drop that you can use, I honestly don't think you'll be missed.
liveja
04-15-2007, 11:10 AM
Northern wrote: <blockquote><p>It is a total waste of time if your 70 and 100aa.</p></blockquote><p>No, it's a "waste" of YOUR "70 & 100". I had fun, tho, so neither my level nor my AAs were wasted. But I am "sorry" to hear that any fun you may have had was completely negated by the loot in the end. Perhaps you should try to look beyond your loot-centered frame of mind & look at things differently.</p><p>/bye </p>
Gungo
04-15-2007, 11:23 AM
[Removed for Content] you mean you don't get an upgrade every zone you do everytime you do it.
Maranatha
04-15-2007, 11:38 AM
OK, since the point seems to have gotten lost, how about this: OTHER THAN the enjoyment of the friends while doing the instance, there is no gain for any of the group a majority of the time. So, for the same amount of time, that group could kill gray gnolls in Antonica and still accomplish the same thing. It is funny how some people can intentionally bypass the point the OP is making just to prove a non-sequitur. The main point is not that there is not a joy to be had by running an instance with current (or potential new) friends. For some of us, that's the main thing that keeps the game going. But, that is not the target of the complaint. If you want to go with that type of reasoning, then there is the joy of using the mouse...the fun of slapping the keyboard for 5 or so hours, the thrill of paying the electric bill for the time the computer was on, etc.... It is a valid statement that the percentage of useful drops could stand to be raised a healthy amount. I don't think anyone would want to see a guaranteed drop of a group-usable item each time. But, nobody with at least an ounce of reality can say that doing the same runs over and over and over and seeing about 75% unusable stuff drop would be unjustified in being a bit frustrated.
liveja
04-15-2007, 11:47 AM
<cite>Maranatha wrote:</cite><blockquote>OTHER THAN the enjoyment of the friends while doing the instance, there is no gain for any of the group a majority of the time. So, for the same amount of time, that group could kill gray gnolls in Antonica and still accomplish the same thing. </blockquote><p> Yea, sure, level 70s are going to kill GRAY mobs in Antonica & "accomplish the same thing" <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> Did you get chest drops from the mobs in the level 70 instances? YES, YOU DID. Will you get chest drops from gray gnolls in Antonica? NO YOU WON'T. & if you happen to not yet have 100 AAs yet, you'll get AAXP from the level 70 instances, which you will NOT get from gray gnolls in Antonica. Finally, you'll have FUN in the instances, whereas if you spent the same amount of time killing gray gnolls in Antonica, you'd be bored out of your skulll. Way to totally not think a point through, before committing it to the 'Net.</p><p>The OP's point -- such as it was -- wasn't lost at all. We all realized that he's talking about "crappy" loot drops in the end. The point WE were making is that if your only standard of "fun" is the loot acquired at the end, then you need to maybe rethink your gaming philosophy.</p><p>& make no mistake: the OP, in saying that the instance was a "waste", is exactly saying that his/her "fun" was tied entirely to the loot acquired. & so, it seems, are you.</p><p>/shrug</p>
TheSource123
04-15-2007, 12:10 PM
<p>The OP is right about how sparse loot is in the instances, I actually wouldn't mind SOE implementing something that forced loot to drop that your group's classes could actually use. </p><p>But they are in no way boring, just not very profitable.</p>
Melchiah
04-15-2007, 12:44 PM
<cite>TheSource123 wrote:</cite><blockquote><p>The OP is right about how sparse loot is in the instances, I actually wouldn't mind SOE implementing something that forced loot to drop that your group's classes could actually use. </p><p>But they are in no way boring, just not very profitable.</p></blockquote> Then half the game is out the window right there. :/
Prodigus
04-15-2007, 01:58 PM
Bring along a transmuter, or please your God at the alter <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
-AtPlay-
04-15-2007, 02:14 PM
<cite>TheSource123 wrote:</cite><blockquote><p>I actually wouldn't mind SOE implementing something that forced loot to drop that your group's classes could actually use. </p></blockquote>It wont happen. If every instance was tailored (in relation to drops) for only classes that were in there, it would cut the average playtime of the end gamer in half. Once you get all the gear you need from a particular instance...what's the point in wanting to go back? Sure, there will always be new guildies/friends that need gear, but then take the "hope" of getting something new out of it, and it becomes tedious. Sure, its an artificial way to make people play the game longer, but that's what these MMOG devs want.
Northern
04-15-2007, 04:22 PM
<cite>livejazz wrote:</cite><blockquote><cite>Maranatha wrote:</cite><blockquote>OTHER THAN the enjoyment of the friends while doing the instance, there is no gain for any of the group a majority of the time. So, for the same amount of time, that group could kill gray gnolls in Antonica and still accomplish the same thing. </blockquote><p> Yea, sure, level 70s are going to kill GRAY mobs in Antonica & "accomplish the same thing" <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> Did you get chest drops from the mobs in the level 70 instances? YES, YOU DID. Will you get chest drops from gray gnolls in Antonica? NO YOU WON'T. & if you happen to not yet have 100 AAs yet, you'll get AAXP from the level 70 instances, which you will NOT get from gray gnolls in Antonica. Finally, you'll have FUN in the instances, whereas if you spent the same amount of time killing gray gnolls in Antonica, you'd be bored out of your skulll. Way to totally not think a point through, before committing it to the 'Net.</p><p>The OP's point -- such as it was -- wasn't lost at all. We all realized that he's talking about "crappy" loot drops in the end. The point WE were making is that if your only standard of "fun" is the loot acquired at the end, then you need to maybe rethink your gaming philosophy.</p><p>& make no mistake: the OP, in saying that the instance was a "waste", is exactly saying that his/her "fun" was tied entirely to the loot acquired. & so, it seems, are you.</p><p>/shrug</p></blockquote><p>Interpretation of a post is entirely up to the individual reading it. However if you want the meaning then ask the person. The truth is no its not entirely about the loot it's getting somehow rewarded for your time on the game. If for instance you put in time to a game you usually progress somehow after 4-8 hours x however many times you do the thing your doing. Well in this case there is no reward no satisfaction of something. Loot you think I want loot? I'm a defiler that can stay full mana no matter how long the fight. I don't need loot what I need is for people in the group to not feel totally dicked from the amount of time trying to get something accomplished. Yes we killed the names but once you do them once there is no more aa for them so there is no reward there. Also, if your maxed on that then there is no reward there. The reward as the person above said was spending time with the people, but as they said I could have done that in Antonica killing things there. Heck we could mentor and kill stuff there honestly the stuff that drops in the end even though it may be lvl1-20 would still be just as useful to the group. The reward may even be greater as you could complete some quest as we have completed any quests involved with these instances. There is some sort of accomplishment involved. Hey I guess I'm just worried about loot though right?</p><p> In every other game you put time in there is some reward for your time and actually completing what you set out to do. The amount of time you put into these zones however, especially Unrest is far beyond the reward possibility. This is what Sony has put in to hope people stay as the poster above me put? The hopes of drops. I'll pass on those and work on something the group or myself actually get rewarded for their time for.</p>
<p>Can I have your stuff?</p>
MasterRaistl
04-15-2007, 06:27 PM
Although I can see the merit in the opposing viewpoints presented, I do have to agree with the OP. Nearly the exact same thing happened to our group last night running those instances. Unrest - 2 brig/swashy set pieces Valdoons - a dirge/troub set piece (go figure) OoB - (note: previous 2 instances we had a monk and a pally. They had to go and we brought in a necro) Guess what the loot was from the final mob? Monk set piece and Pally set piece. What are the freakin chances? Did we all have fun? Yeah Did we feel like we were rewarded for the amount of time we put in to these instances? Not exactly. So what's my suggestion for making it better? I'm really not sure. Maybe tweak the loot table a bit to lower the % of set item drops but add a greater % function that it would roll for someone in the group. So if it didn't drop a set item it would drop a master spell or something sellable so then people would think "oh well..didn't get that set piece this time, but at least I have this master spell I can sell". Hey..that may even kill 2 birds with one stone. Lower the ridiculously priced T7 master spells a bit.
The first rule to having fun in EQ2 is to not care about loot. Itemization in this game is horrible. The tier system is biggest failure I see in this game, and in my opinion, will be what ruins the game if it already hasn't. Every new game will nibble away at the player base and I don't care how many Fae you saw in TS the other day. I really don't see how anybody can play this game more than twenty hours a week. I wouldn't if you payed me. Everything outside of a raid is trivial. Fail any group instance in this game and yes, it is your fault and learn to play your class. The game is very casual and this is a problem for both extremes. The extreme that play the high amount of hours have to watch things rot over and over until they get what they want. The extreme that play the small amount of hours better hope they get lucky. I'm sure the next expansion will see a drastic change in itemization because it is an issue. A red name coming to the player base about the issue shows that loud and clear. Let people have opinions on it without being idiots and jumping on their backs about being greedy or questioning how they have friends. Or if you're so righteous and charitable let's give things away. I'll match whatever you do.
YeldarbSpiritbla
04-15-2007, 09:01 PM
<p>Well, my programming skills are a little rusty, but considering no mmo to date has done this is probably a good indicator that it isn't easy. Plus, it may mess up the looting tables completely, not to mention it is VERY easy to exploit.</p><p>Good luck in finding any popular mmo's that do it any different.</p>
interstellarmatter
04-15-2007, 09:12 PM
<p>It's a time sink that keeps you playing. Sounds like that you burned out. It would probably be best to quit/take a break if the gear drops are getting under your skin. Personally, I found the instances runs here much more enjoyable than top ones in WoW. In fact, you are going to be hard pressed to find another game that doesn't require a high lvl grind. What else are they going to do to keep you playing?</p>
Northern
04-15-2007, 09:20 PM
<p>The doppelgangers that are in Unrest do a good job of extracting race, name, and skin from the zone data stream. I really don't think creating loot <i>chances </i>based off this same data would be that difficult. I could be wrong and this can't be done. If it can't then something needs to be done IMO to change it. Downloading LOTRO to try it as we speak. There are about 1million people that have downloaded to try the open beta. My guess is many of those are tired of the very limited or sometimes no rewards found in every day grouping on EQ2 and have moved on to try this. Or Vanguard or many others. The poster above stated the player base will continue to diminish. This is very true.</p><p>I'm just stating this obvious problem and was showing sony I'm not the only one who thinks it is a problem. There will be others that will tire of it. </p>
<p>race, name and armor appearances is something that's available to everyone...otherwise you'd never be able to properly see the guy standing next to you... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>I seriously doubt that you will ever see loot chances based off of who is in the group because it would make it way too easy to get the gear you need...and any such system could be exploited to force certain items to drop. Also, the loot system is designed so that the most powerful items tend to be the rarest drops but again changing the loot system would make it too easy to almost guarantee those items will drop. </p><p>And another thing, the more you do an instance, the more gear you're going to get from that instance, and the less likely something is going to drop that you need...If you go in with a group where noone has ever been there before, chances are that anything that drops someone will need (except class set pieces), but if you go in with a group where everyone has already been there a dozen times, chances are that nothing will drop that anyone needs...</p><p>Are there really any MMO's out there, where every time you kill a named mob, you're guaranteed to get a drop that someone in the group/raid needs?</p>
Faelgalad
04-15-2007, 10:36 PM
<p>I agree with the opener. </p><p>I go two times the week leading my raid, as I like my raiders to much to leave them. </p><p>The reward in instances is such a time waste. I go in once, grab the achivement, done. </p><p>My equipment for my new Troub was Xegonite, some instance stuff from 63-67 and goes up in one rush into Raiding Equipment now. </p><p>Rest of week, enjoying the sunny weather in Germany is more interesting. </p><p>As Troubadour and Paladin have become horrible, I play the same chars with the same name in Vanguard. </p><p>What kill's is these annoying "no trade". </p><p>That is great with Raiding stuff, earn what you fight for. But in heroic instances, it's an monkey idea. </p>
Maranatha
04-15-2007, 10:51 PM
LOL I stand corrected...you won't get chests on the gnolls if you're a level 70. Guess I should have been more factual in my example. So, in the vein of reward vs. time... Unrest. Amount of time to complete, 3-7 hours, depending on many, many variables (many of which are beyond the control of the individual player.) If one has a fairly average run, you will get various drops that have a vendor/broker resale value of around 50g. On a bad run, all you get is repair costs. On a good run, you get a piece of armor that would have a value of several plat if such could be bought off broker. Also, if completed, last I checked it awarded 9000 status (which would be 900 status for the player's guild.) T7 writ run (with a writ from each of 4 factions.) Amount of time to complete, 20 minutes-1 hour, depending on a few variables, most of which are within the control of the individual player. Mob drops usually get me between 40g and 1p50g over the course of the run. Each writ provides around 8000 status, with about 800 each going to the guild. Following the math, if a person has 7 hours to play, and they are wanting to get a decent return of investment for their time, it would be hard to justify the EoF instances. The ratio of reward vs. time just ain't there. So, if the reward isn't the important thing...if it's mainly about being in a group with friends, then gnolls in Antonica does provide all that is needed to have the fun of being in a group with friends. If the goal is to have fun with friends in group AND make money, then you get more bang for the buck by running writs as a group. And this, is the point. For a longer, more difficult instance, there should be a higher chance of getting a better reward. Doesn't even have to be drops. It could be a big jump in rewarded status. Could even be a suffix title (considering how long Unrest CAN take, I'd suggest "the Patient" <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.)
<p>an average unrest run takes 3-4 hours nowadays and there's still almost no chance of dieing unless you're grouped with silly people...and doing writs is definitely not most people's idea of fun...running around fighting other people to kill solo mobs with almost no chance of any loot...</p><p>if doing instances are pointless if nothing drops that you need, then what would be the point of doing them once you already have all the drops you need? it already shouldn't take more than 10 OoB runs to get everything you need from there and maybe 20 CoV and Unrest runs max to get what you need there...the whole point of not guaranteeing drops that you need is to keep you going back again and again...</p>
liveja
04-15-2007, 11:23 PM
<cite>Maranatha wrote:</cite><blockquote>Unrest. Amount of time to complete, 3-7 hours </blockquote><p>There is no good reason for an Unrest run to take more than 3 hours. If it does, there's something wrong with the group: it's either not ready for the instance, or it's not playing together very well, or else the players simply don't know what to do because it's their first time in the instance.</p><p>For anyone else, properly geared, on their toes, playing well, knowing the zone: 2-2.5 hours. In that time period you should see a minimum of 3 ornate chests; I've seen 5 ornate chests in one 2.5 hour run. I certainly don't expect to see any where even close to that many during even a 7-hour span of doing writs in Loping Plains, or anywhere else.</p><p>I see nothing wrong with Unrest, & it's the hardest of the EOF single group instances of which I'm aware, though it's also (IMHO) the one with the best loot.</p>
Ravaan
04-16-2007, 12:06 AM
<p>You don't have to have "class specific" drops ... just have the end mobs drop token or something that can be turned in for the certain item.</p><p>"A crumpled note that says: "this is a receipt for <insert armor piece depending on mob> that you paid in full for last month"</p>
YeldarbSpiritbla
04-16-2007, 02:26 AM
<p>Most everything that drops is based off a percentage chance to appear among 24 classes or 12 classes depending on whether they're set for specific class or the sub-class. Let's say, just for example, that the % chance for a piece of armor for you specifically to drop is 4%, then you would have to do 25 runs to get one piece of armor, and 150 runs to get a full set statistically speaking. If you do 1 to 2 runs a night, then you would have 3 to 6 months to get your set, or nearly a set (not considering that the same piece may drop twice or more). So giving you something to do for 6 months until the next expansion comes out.</p><p>Now some people are lucky and have full sets, while unlucky ones (or those that play less) will have 3 or 4 pieces. Now you could put tokens in the chest to "cash in" for armor pieces, but to keep the same percentages for rare loot, they would have to put a price on the pieces.</p><p>Let's say for instance:</p><p>10 tokens for shoulders, 10 tokens for boots, 20 tokens for arms/head (can't remember which piece drops), 20 tokens for gloves, 40 tokens for pants and 50 tokens for bp. This would probably have to double as the percentage for tokens is much higher, statistically, than repeat pieces of armor.</p><p>Maybe this would have the effect of someone thinking that they are accomplishing something ("Yay, I got another token tonight"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, but they would still have to do the 150 runs, or 3-6 months, of instances to get their set.</p><p>It's an idea. Maybe good, maybe not, but let's see some ideas other than picking specific group people because "I" want my set in just a week of runs. Plus, I'd hate to see the loot tables go to crap because the coding for something like that would mess it all up.</p>
Thunderthyze
04-16-2007, 04:07 AM
<cite>Jerril wrote:</cite><blockquote><p>Can I have your stuff?</p></blockquote><p> [Removed for Content]! Beat me to the punch.</p><p>Wow! The OP is such a whiner. You get to 70/70/100 and then sit around complaining about the lack of things to improve your lot?? How about rolling an alt and going through the whole "tedious" process again? Maybe the only reason you played the game was to strut around "impressing" us n00bs with your uber l33tness? In which case reap that which you sow my friend, and next time maybe take your time and smell the flowers on your way to the end game.</p>
djinnz
04-16-2007, 11:43 AM
<p>although i understand the OP point of view and even feel the same frustrations i cant agree with the suggestion of making items drop for class's in your group</p><p>my reason is if you take items that are uncommon and desirable and make them common, they will soon become undesirable or at least less so. there is a balance to be struck obviously, if an item is just to rare, people stop even trying, but i think the drop rate in unrest is reasonable on balance. also you can always bring alts in for loot, which i like.</p>
Northern
04-16-2007, 12:09 PM
Holymoly@Runnyeye wrote: <blockquote><cite>Jerril wrote:</cite><blockquote><p>Can I have your stuff?</p></blockquote><p> [I cannot control my vocabulary]! Beat me to the punch.</p><p>Wow! The OP is such a whiner. You get to 70/70/100 and then sit around complaining about the lack of things to improve your lot?? How about rolling an alt and going through the whole "tedious" process again? Maybe the only reason you played the game was to strut around "impressing" us n00bs with your uber l33tness? In which case reap that which you sow my friend, and next time maybe take your time and smell the flowers on your way to the end game.</p></blockquote><p>I did take my time. Look at my join date of the forums which was after I started playing. You are obviously well informed. I could sit outside of Unrest or any of the no drop zones and say paying 1p to loot such and such an item. I DONT WANT OR NEED IT. I would just like the chance of a reward for my group mates to be better or like one of the people suggested a status increase or maybe a tittle (the patient was funny). You can sit outside of these zones and put no time in and for little more than they sell to a vendor have a full set just by zoning in after people put a lot of time in doing them. Thats the problem. They just did all that work and get nothing but a few gold? These instances aren't hard it's just your doing them several times. Watching swash/brig ench/coercer, and finally of course troub/dirge drops all the time while other classes don't.</p><p> I can tell by a few other posts in here that this happens a lot troub/dirge drops. There is something wrong with the loot table if it's always dropping certain class sets. Thats another issue though.</p><p> The only thing I really wanted was to get more "reward" vs time. Reward doesn't have to mean just loot. However, the way it is set up now that is pretty much the only "reward" you have a chance at. With it being no drop you have a chance for being "rewarded" for your time or just saying ...oh were done here 2 legendary no drop troub/dirge items...grats vendor/alter.</p><p>There should be a reward system in place 900 status is a joke I mean come on. The skull the first time in the mail was cool. How about extend that. Put in a token that is mailed to you and when you get enough you can spawn a monster in the bottom pit similar to Bonemire where you can spawn things. Make it 74x2 or something like that and if you kill it you get a title or 5000 status and its timer to respawn for you is 7 days.</p><p> Any ideas is fine just the way it is now...becomes a time sink/waste of time. </p>
<p>I can actually relate with the OP but I wouldnt go as far to say that I'll quit. Instead of grinding level 70+ zones I now play alts and save my mains AA lovin for raids. I made the mistake of maxing my toon out in DoF and again in KoS. I quit for awhile because I got bored. I am really enjoying playing my alts and use my experiences to speed them along thru quests a little faster. Damsell in Distress was super easy this time around. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Anyway GL to the OP. Hope you return one day!</p>
Etchii
04-16-2007, 12:31 PM
<p>Idea: EoF Legendary Set items done in the same way as Relic...</p><p>Then you'd only need plate/chain/leather/cloth drops...</p><p> OR remove the no-trade...why exactly do some have no trade and others not? I don't get that one at all. (although being tradable has not helped me in finding a set of Wu Gloves)</p><p>speaking of wu gloves... </p><p>IF anyone on Butcherblock has some Wu gloves to sell.../tell Etchi. I've run that [Removed for Content] event too many times...often enough the reward is a wooden chest with the cloak of flames page drop, im ready to buy them and move on to legs/chest/hat =P</p>
EternallyConfuzzled
04-16-2007, 01:40 PM
<p>>In every other game you put time in there is some reward for your time and actually completing what you set out to do. As is the case with this game. Just because you can't directly use the reward doesn't mean you didn't get a reward. I understand your irritation, but random drops are a part of every other game too. I seem to recall some WoW casters being annoyed that they had to do a 5 hour raid dozens of times to get a staff that they could use.</p><p>Now, if you're talking about a junk drop from a mob that should be dropping fabled, that's a different story altogether. But you're talking about a fabled that simply can't be used by anyone in your group, I think the problem is you and not the game. Think about it for a minute. If loot is tailored to the group, it still needs to be randomized among the group unless you want to give something to everyone in the group (which I think is a little extreme and I hope you would agree). But it's still not that simple because if you drop something that can be used by a member of the group but the member already has it, the problem hasn't been solved at all. So to keep it fair where everyone feels like the reward has value you would have to not only weight the random selection by the group's classes, but also by the items that each member of the group owns either on their person or in their inventory and possibly even in their bank and house. But it's still a problem because players can change the weighting by changing the setup of the group. A group of a tank, a healer, and three rangers will clearly put a bias toward the rangers in the loot selection and that introduces an exploit. In that case we'll get people complaining that the biased drops are unfair. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p><p>So I see it a different way. If I get a drop that I can't use, perhaps I can sell it and use the money for something I can use. The reward is still there, you just have to see it as such.</p>
liveja
04-16-2007, 01:54 PM
<p>The idea of a getting a Service Token of some sort is used in Anarchy Online, & it works fairly well. In AO, you can do "missions", which are basically like LDoN dungeons from EQ1, or Tears Grifters missions in EQ2. At the end of the mission, you get a monetary award, a (usually) cheap bit of vendor trash to sell, & a Service Token.</p><p>There are various levels to shoot for, like 50/100/250/500/1000 tokens, & at each of those levels, you get some buffs. The more tokens you have, the more buffs you get, & the nicer those buffs become.</p><p>In EQ2, those tokens could be turned in for faction gains or an additional monetary reward, or they could be saved up & eventually spent on armor & weapon upgrades, or maybe other rewards that aren't themselves tied to any particular city faction. Perhaps, in addition, you could (say, after you've gained a certain faction level) turn them in to the Qeynos Guard (for example) & eventually get access to another level of faction-specific rewards.</p><p>The Tears Grifters missions in Maj'Dul are an example of how something like this is already done: do a mission, get some money loot from the mobs you kill, then turn the quest in for another monetary reward & a small amount of Faction Coins. What I'm talking about, then, is a radical expansion of what we already have in game. I think it would be awesome if, at a minimum, the Tears Grifters missions were extended to all the major cities, or something similar to them. If nothing else, it would give me a way to feel like a rogue in the city, & think it would be a lot of fun. </p>
<p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p><p> From Test: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=357254" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=357254</a></p><p>Happy?</p>
Ravaan
04-16-2007, 03:56 PM
<cite>Vuzin wrote:</cite><blockquote><p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p><p> From Test: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=357254" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=357254</a></p><p>Happy?</p></blockquote> hell yeah .. its about fricken time! now if i had only known this i wouldn't have run OOB, COV and Unrest umpteen amounts of times and just waited!.
Etchii
04-16-2007, 04:26 PM
<p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p><p>DO YOU KNOW WHAT THIS MEANS!??!?!=== SONY LISTENS! =P</p><p>Huzzah!</p>
Themaginator
04-16-2007, 06:07 PM
<cite>Etchii wrote:</cite><blockquote><p>*** Gameplay ***</p><p>- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.</p><p>DO YOU KNOW WHAT THIS MEANS!??!?!=== SONY LISTENS! =P</p><p>Huzzah!</p></blockquote> they mostly always have, just because they dont always reply doesnt mean they dont read our posts. people are just impatient as crap
MasterRaistl
04-16-2007, 06:37 PM
ask and ye shall receive! Wooohoooooo!
YeldarbSpiritbla
04-18-2007, 11:57 PM
Wow, all in all, a very good update for a number of reasons.
Eleena True-Heart
04-19-2007, 12:39 AM
Woohoo is right!! /dances This really is great news!!!
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