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View Full Version : New leaks on the Mount quest!


MadLordOfMilk
04-14-2007, 02:23 PM
New information has leaked on the mount quest! Prerequisites: -Must have run around for 3 hours mindlessly picking up the To Speak as a Dragon runes. Ya know, so people still do the same old t5 timesink. -Must have completed the "Knights in the Round" quest where you run around collecting 50 statuettes -Must have completed the Cloak of Flames collection and the questline to get the item after the timesink to farm the pages -Must have done all of the 3hr "run around in Maj'dul looking for clicky random-spawn updates" quests in the DoF expansion, from the Peacock line to the Musicbox quest to Poet's Palace access's updates -Must have grinded faction for 7hrs straight doing the Betrayal questline -Must be lv70 with 100AAs, lv70 crafting, and have grinded out 350 skillpoints in Tinkering or Transmuting -Must run Deathfist Citadel approx. 52 times total to get enough Blood Ore to make a full set of armor and have won the rolls -Must have grinded writs to max faction with all 5 guilds in your city During the quest: -Kill every t5 instanced raid mob and win the single collection page body drop to get the quest update for the starter quest -Take the collection reward, a furniture item, to an npc -This NPC will require you to do a long, long chain of monotonous quests. Highlights include: --Getting sent to kill grey mobs! --Grinding faction! --Running around greyed-out zones! --Camping named mobs for hours upon hours on end! --Looking for 200 items that spawn all over Norrath. Randomly. No, seriously, we've upped the game from random spawns within a single zone - these will spawn ALL OVER at random. Only one of each update will be up at any given time, and despawns upon one update for that person. The mount is: your feet. What? The art team is too busy working on that system for armor that allows them to design models quickly and easily for every race that they've been talking about for over a year... -The mount WILL have the <strike>generic</strike> fun, uncommon added effects of Flowing Thought, Spell/Melee/Ranged crits, and possibly +spell damage. All of this brought to you by the EQ2 team, who has made MANY changes because we think that timesinks are pointless and remove the fun factor from games, and that variety in a game is the way to go. <hr />But in all seriousness, I hope to GOD the mount quests aren't another time sink. Also, you have to do the questline to... purchase it? Eh? <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" />

Cusashorn
04-14-2007, 02:39 PM
<p>Oh waaaaah. I can't get instant satisfaction! I have to WORK to earn something. This game is too unfair!</p><p>Come on man, you can't expect everything to just be a fetch quest from the NPC right down the street.</p><p>And yes, they've already leaked that this new Warg (read: WOLF) mount will still need to be purchased after you've done the quest to unlock it.</p>

Themaginator
04-14-2007, 02:53 PM
i think this guys playing the wrong game...if you dont like quest you should go play NeverQuest Dead: Your Grinding in Our World. Now people dont seem to understand that in order to get the really good stuff in these games you have to put some work into it...either stop complaining about it or quit playing or just don't do it and go grind just leave everyone to do our quests.

MadLordOfMilk
04-14-2007, 02:56 PM
You missed my point - that they've added a lot of monotonous grinds recently (read: entire Swords of Destiny line, most of Claymore, Tinkering/transmuting, etc) =P Somehow, I don't see running around for 4 hours clicking things as working at something =) Good use of time time != timesink. Waste of time = timesink.

Themaginator
04-14-2007, 02:57 PM
this is how all MMOS are though, big long tedious quests get you big stuff

MadLordOfMilk
04-14-2007, 03:11 PM
Just because it's the norm doesn't mean it's what things should be x_x Games are played to be fun, we pay monthly for enjoyment... but at the same time, how many times have you heard someone say "Yay! I'm camping a lv20 named and farming grey mobs!"? <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> Plus they changed about a billion HQs and whatnot under the excuse of it being less timesinky/boring, yet keep adding new quests that are 40x worse. Basically it's just annoying.

DngrMou
04-16-2007, 11:34 AM
Kraaj@Everfrost wrote: <blockquote>You missed my point - that they've added a lot of monotonous grinds recently (read: entire Swords of Destiny line, most of Claymore, Tinkering/transmuting, etc) =P Somehow, I don't see running around for 4 hours clicking things as working at something =) Good use of time time != timesink. Waste of time = timesink. </blockquote><p> How do you expect to get things without investing some time, (and effort), to get them?  Any thing the dev's add to the game that requires time and effort will be a 'timesink'.  Whether it's collecting items, killing mobs, or sitting around Qeynos drinking beer....it does'nt matter, it will require effort on your part.  If you decide the reward is not worth the effort, don't do it!</p><p>There will always be timesinks, they are required, otherwise all content would be blown through in a day.  It does'nt matter whether you consider that investment a good use of time or not....the timesink is not going away.  It's there to prevent you from getting everything the game has to offer in a single afternoon.  There is no 'easy' button, there is no super secret cheat mode that unlocks everything....if you want something, you will have to put forth the effort to get it.  </p>

ZUES
04-16-2007, 11:42 AM
Ya dont care really. Glad to have a new mount! I'll be even happier if level 10 twinks cant obtain it and a little respect is shown to the players that do. A good example is the respect players in EQ1 use to recieve for completing their prismatics. I hope it's hard as hell to get!

Chay
04-16-2007, 01:21 PM
I think the OP isn't complaining about long quests, just long annoying pointless quests that are timesinks because they couldn't think of a better way to do it. I love quests. I don't grind for the sake of grinding. Most of my adventuring is related to quests. I have no problem with long involved quests... As long as they make sense, are fun, and aren't repetitive. That means... Compelling content. Quests that have you run all the way across the world just for 1 dink and then back again and then back once more... well those are PITA. Those are simply the writers inserting a timesink.  Excessive running around is bad... actually doing something while going from point to point is good. Quests should have narratives beyond just the quest npc rambling expositions. I know that's a challenge to create and implement. Unfortunately though I don't think they will ever do anything more than make us run around in circles... for some things.

Frigid2000
04-16-2007, 04:10 PM
How about instead of whining about timesinks, you can go play WoW and be done with their entire expansion two weeks after release, save for mindless raids.  SCORE.

Laiina
04-16-2007, 04:49 PM
<cite>Frigid2000 wrote:</cite><blockquote>How about instead of whining about timesinks, you can go play WoW and be done with their entire expansion two weeks after release, save for mindless raids.  SCORE.</blockquote> Please explain to me how the silly "go back to WOW" posts add anything at all to this thread, or any thread?

Ranja
04-16-2007, 06:17 PM
Ugh not this argument again. There seem to be two sides. Those that think timesinks are the only way to equate difficulty in MMOs and those that think timesinks are well...timesinks. I must agree timesinks are a relic of old MMOs where developers could not think of a more creative way to drive content. Let me give an example. Quest says "Kill Uber Master Lion in its Cave" A creative timesink might be kill 200 lions so you [Removed for Content] Uber Master Lion off enough for him to show his face. A non-creative (timesink) way would be kill his PH (which is on a 20 min timer) again and again until he spawns. This is but one example. Basically, a developer could make a timesink fun and creative or they could make it just that...a timesink Old school MMO people are the ones here saying "Go play WoW if you dont like it" or  they say "You want a win button" or they say "You want everything handed to you". I feel bad for these people because they are mired in an outdated form of MMOs. They lack either the creativity or the foresight to see that a timesink does not need to be that. A timesink can be a creative usage of time at the same time being a timesink. Have me kill 10,000 mobs rather than sitting in one spot for 16 hours killing the same PH over and over. Lets think outside the box here people.

Dasein
04-16-2007, 07:00 PM
The Knights of the Round quest is a very well designed quest. It is a long quest, but it requires no camping and can be broken up in to a number of small parts - if you only have a half hour, you can get some of the statuettes in the greyed-out zones, and when you have more time, you can head to Unrest or Catacombs to get the others. The quest involves no standing around killing mobs hoping for a drop, but rather for every update, you are actually doing something - it is a much more active and involved quest than most. So, while the quest is indeed long, it never felt tedious because I was always making progress.

Borias
04-16-2007, 08:28 PM
I respectully disagree with your opinion.  I am a quest junkie also, but I am not a big fan of this questline so far.  The big parts that have given me a sour feeling are camping Lord Ree, and all these statues.  It would have been easy enough to make a quick instance for Ree and still get all the lore and info needed.  I feel that the statues should have been cut in half.  I can appreciate going all over the world to learn, but I already did that for To Speak As a Dragon.  I liked going through the eof zones for statues, but how much hidden, secret knowledge can they really pack into Stormhold?  About halfway through the statues I just got really, really bored.  "God, I gotta run where now?"  Granted I got a couple of kills on the way, but it was still way too much running.

DngrMou
04-17-2007, 11:58 AM
<cite>Ranja wrote:</cite><blockquote> Quest says "Kill Uber Master Lion in its Cave" A creative timesink might be kill 200 lions so you [Removed for Content] Uber Master Lion off enough for him to show his face. A non-creative (timesink) way would be kill his PH (which is on a 20 min timer) again and again until he spawns. This is but one example. </blockquote> So killing 200 lions, (about), is creative, and not a timesink, and killing 200 lions, (about), is a horrible design, and worthless timesink.  Ok, got it!

Dasein
04-17-2007, 02:27 PM
If I need to kill 200 lions, every lion I kill is definite progress, and while it may take time to get all the kills, I control how quickly I complete the quest. If I wanted, I could grind out all 200 kills in one sitting, but if my time is limted, I might only do 5 kills at a time. With a camp, I make no progress towards my goal with each placeholder kill - there is no cumulative effect, so if I camp for 2 hours and then have to leave, when I come back, that 2 hours I spent is wasted. In short, I have no control over my progress, and removing that control from the player makes you essentially a slave to the game, which breeds resentment, as the game is holding your time hostage.

Ranja
04-17-2007, 03:19 PM
Youris@Antonia Bayle wrote: <blockquote><cite>Ranja wrote:</cite><blockquote> Quest says "Kill Uber Master Lion in its Cave" A creative timesink might be kill 200 lions so you [Removed for Content] Uber Master Lion off enough for him to show his face. A non-creative (timesink) way would be kill his PH (which is on a 20 min timer) again and again until he spawns. This is but one example. </blockquote> So killing 200 lions, (about), is creative, and not a timesink, and killing 200 lions, (about), is a horrible design, and worthless timesink.  Ok, got it!</blockquote>It was an example and maybe a bad one. But, you just proved that you are one of those old schoolers that cannot think outside the box.