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Scigst
04-13-2007, 10:42 AM
<p>Ok I've been reading a lot of posts about how beneficial it is to turn off combat experience. However I have no idea what exactly it does. I know the obvious that it turns off combat experience, but does it enhance experience gain from other sources? Anyone here able to explain what those benefits are?</p>

Rokaab
04-13-2007, 11:00 AM
<p>Basically it does what it says, its just turns off combat experience gain, you still get xp from quests, discoveries, killing named mobs for the first time, but no it does not increase xp gain from anything else.</p><p>There are a few reasons people use it:</p><ul><li>So that they don't outlevel their quests</li><li>So they don't outlevel friends who dont play as often</li><li>PVP reasons which I'll not go into, if you want to know, I'm sure someone who plays on a PVP server can explain better than me</li><li>To get more AA's before levelling anymore</li></ul><p>I suspect theres more reason as well, but they're the ones I can think of.</p>

epyon333
04-13-2007, 11:01 AM
nothing else just keeps you from leveling faster then what you want.  i dont use it but i could see how it would be used to get more AA's, letting you get more quest done before their green.

Smirkey_of_Nektulos
04-13-2007, 11:01 AM
The way I see it, there are two ways to play this game. The first (and by far more common) way is for players to grind XP as quickly as possible, doing only those quests that have some measurable benefit to game play, such as the Lore and Legend quests for Master Strikes or the Heritage Quests.  These people will do a few quests here and there just for the extra XP awarded from them, but as they zip through the levels they soon gray those quests out, whereupon they delete them and fill their journals with newer yellow, white and blue ones. Then, there are the few, the proud, the people who stop and smell the roses (and pull out their hair in frustration over rare spawns and uncommon item drops) and try to complete as much content as possible.  This necessitates turning XP off at level 10, if not earlier.  The benefits to playing this way far outweigh the negatives, but that's just my humble opinion.  Case in point:  My wife and I are co-playing a Troubadour on her account and have had her XP turned off since level 10, with the exception of about 20% of level 12 so that we could turn a named green instead of blue.  This toon is now level 38 and has <i>63 AA points</i>, which is practically unheard of at such a low level.  We have points in our EoF tree that we could spend, but we don't even have the spells or CAs that they apply to yet.  This toon has about 750 quests completed and there are many that we still need to mentor back down for.  I'm even talking about quests in Qeynos and surrounding areas that aren't faction-dependent, and which can be completed without being KoS'ed by the guards!  Plus, I should add that this quest total includes <i>zero </i>collections.  We are completing collections like mad and simply not turning them in.  Better to save them for when the level cap is raised again, we think.  By the way, for those of you who can look at the leaderboards, the Troub's name is Troublebubble on the Nektulos server.  So there you have it.  I believe that turning off exp as soon as you are eligible to gain AA exp at level 10 is the only way to go.  But, if your primary concern is high-end raiding you may feel very differently.  The most important thing is that you enjoy the game no matter your pace.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Dasanhgul
04-13-2007, 11:11 AM
<cite>Smirkey_of_Nektulos wrote:</cite><blockquote>The way I see it, there are two ways to play this game. The first (and by far more common) way is for players to grind XP as quickly as possible, doing only those quests that have some measurable benefit to game play, such as the Lore and Legend quests for Master Strikes or the Heritage Quests.  These people will do a few quests here and there just for the extra XP awarded from them, but as they zip through the levels they soon gray those quests out, whereupon they delete them and fill their journals with newer yellow, white and blue ones. Then, there are the few, the proud, the people who stop and smell the roses (and pull out their hair in frustration over rare spawns and uncommon item drops) and try to complete as much content as possible.  This necessitates turning XP off at level 10, if not earlier.  The benefits to playing this way far outweigh the negatives, but that's just my humble opinion.  Case in point:  My wife and I are co-playing a Troubadour on her account and have had her XP turned off since level 10, with the exception of about 20% of level 12 so that we could turn a named green instead of blue.  This toon is now level 38 and has <i>63 AA points</i>, which is practically unheard of at such a low level.  We have points in our EoF tree that we could spend, but we don't even have the spells or CAs that they apply to yet.  This toon has about 750 quests completed and there are many that we still need to mentor back down for.  I'm even talking about quests in Qeynos and surrounding areas that aren't faction-dependent, and which can be completed without being KoS'ed by the guards!  Plus, I should add that this quest total includes <i>zero </i>collections.  We are completing collections like mad and simply not turning them in.  Better to save them for when the level cap is raised again, we think.  By the way, for those of you who can look at the leaderboards, the Troub's name is Troublebubble on the Nektulos server.  So there you have it.  I believe that turning off exp as soon as you are eligible to gain AA exp at level 10 is the only way to go.  But, if your primary concern is high-end raiding you may feel very differently.  The most important thing is that you enjoy the game no matter your pace.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote><p>And then there are those (like my wife and me) that play the game just for the pure fun of it... questing, grouping, harvesting, dungeon crawling, grabbing friends along the way or even the PuG'ing without giving a crap about "OMGOSH im 38 and have 63 AA points", not worrying if and when we do reach 70 if we have all the AA points or not (we'll worry about it when we get there).</p><p>Stop being elitist about the people that DONT turn off their Combat Experience. One game, many people, different ways to have fun... as long as you do it for the fun.</p>

Smirkey_of_Nektulos
04-13-2007, 11:31 AM
<cite>Dasanhgul wrote:</cite><blockquote><cite>Smirkey_of_Nektulos wrote:</cite><blockquote>The way I see it, there are two ways to play this game. The first (and by far more common) way is for players to grind XP as quickly as possible, doing only those quests that have some measurable benefit to game play, such as the Lore and Legend quests for Master Strikes or the Heritage Quests.  These people will do a few quests here and there just for the extra XP awarded from them, but as they zip through the levels they soon gray those quests out, whereupon they delete them and fill their journals with newer yellow, white and blue ones. Then, there are the few, the proud, the people who stop and smell the roses (and pull out their hair in frustration over rare spawns and uncommon item drops) and try to complete as much content as possible.  This necessitates turning XP off at level 10, if not earlier.  The benefits to playing this way far outweigh the negatives, but that's just my humble opinion.  Case in point:  My wife and I are co-playing a Troubadour on her account and have had her XP turned off since level 10, with the exception of about 20% of level 12 so that we could turn a named green instead of blue.  This toon is now level 38 and has <i>63 AA points</i>, which is practically unheard of at such a low level.  We have points in our EoF tree that we could spend, but we don't even have the spells or CAs that they apply to yet.  This toon has about 750 quests completed and there are many that we still need to mentor back down for.  I'm even talking about quests in Qeynos and surrounding areas that aren't faction-dependent, and which can be completed without being KoS'ed by the guards!  Plus, I should add that this quest total includes <i>zero </i>collections.  We are completing collections like mad and simply not turning them in.  Better to save them for when the level cap is raised again, we think.  By the way, for those of you who can look at the leaderboards, the Troub's name is Troublebubble on the Nektulos server.  So there you have it.  I believe that turning off exp as soon as you are eligible to gain AA exp at level 10 is the only way to go.  But, if your primary concern is high-end raiding you may feel very differently.  The most important thing is that you enjoy the game no matter your pace.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote><p>"And then there are those (like my wife and me) that play the game just for the pure fun of it... questing, grouping, harvesting, dungeon crawling, grabbing friends along the way or even the PuG'ing without giving a crap about "OMGOSH im 38 and have 63 AA points", not worrying if and when we do reach 70 if we have all the AA points or not (we'll worry about it when we get there)."</p>Um, excuse me.... Am I proud of what my wife and I have accomplished with this particular toon?  Very much so. Do I feel I'm being elitist about it?  Not at all.  But the fact remains that the more you can bring to a group in terms of DPS, buff strength or stat boosts because of a high AA count, the more desired you will be by people you group with.  If I came off sounding egotistical about it I apologize, but I feel that we have every right to be proud of the time we've invested in this particular toon. <p>"Stop being elitist about the people that DONT turn off their Combat Experience. One game, many people, different ways to have fun... as long as you do it for the fun."</p> <p>Err... again, I think that's exactly the point I tried to convey in my post.  Did you read to the end?</p> <p>P. S. - Grinding that last 40 AA after you hit 70 will likely prove to be more time-consuming and frustrating in the end game than doing 750+ quests by level 38 and being on track to max AA out by level 50. </p></blockquote>

Dasanhgul
04-13-2007, 11:44 AM
<p><b>" ... Then, there are the few, the proud, the people who stop and smell the roses ... "</b></p><p> That phrase alone speaks wonders of what you think you are in comparison to the other gamestyle other players have (not disabling combat experience).</p><p>I'm not here to make you or your wife feel less accomplished by your 750+ quests by level 38. That's just your gamestyle, something you agreed on and enjoy, awesome. I'm also not here to say that my style is better than yours and that I'm a proud one cause I dont stop to smell roses... see the difference ?</p><p>Anyway, kinda derailed the purpose of the entire post, so I apologise to the OP.</p><p><u>PS</u>: couldnt care less about getting to 70 and not having all the AA's... my game is not a min-max one.</p>

Jal
04-13-2007, 11:57 AM
It is actually far more fun to go slow and get the quests done and AA's earned early.  I've not turned xp off as i see little point until i do start outlevelling quests i want to do, i have 2 toons at 70 one was powerlevelled to 70 the other was sort of off and on again played so its nice to go through the new content in faydwer without a rush to endgame and be as strong as you can be without needing to spend a fortune twinking your alt.

Siclone
04-13-2007, 12:07 PM
<p>Let me /debunk the turn off your combat xp crowd and point out the flaw in their logic</p><p>They say stop and do the quests see more of the game just don't go racing though so turn your combat xp off.   (BTW you can do a hella of a lot of quests before they grey out with your combat xp on, in fact if you don't xp grind just about all of em...and frankly allot of the quest kill 10 x mobs return are not very entertaining) </p><p>Fact of the matter is the opposite is true</p><p>When you level new and more zones are open to you. More quests and more things to do. When you get to 70 all the raid zones and quests are now open to you, you can go anywhere now.  You want to go back and do a level 30 quest that you did not do? Sure mentor down, level 30 peeps love to be mentored.  You want to raid a T7 zone go on a raid, you want to do the unrest,,do the unrest.  You can do anything, now.  Where as your buddy who turned off is xp still level 40 has only the option of level 40 and down zones and quests.</p><p>Turn off your XP see less of the game have less options.  </p><p>Dumb.  </p>

Illmarr
04-13-2007, 01:03 PM
<cite>Siclone wrote:</cite><blockquote><p>Let me /debunk the turn off your combat xp crowd and point out the flaw in their logic</p><p>They say stop and do the quests see more of the game just don't go racing though so turn your combat xp off.   (BTW you can do a hella of a lot of quests before they grey out with your combat xp on, in fact if you don't xp grind just about all of em...and frankly allot of the quest kill 10 x mobs return are not very entertaining) </p><p><span style="font-family: comic sans ms,sand"><i>That has not been my experience. Leveling while killing only mobs needed for quests in Antonica, I progressed well enough to be able to go to Stormhold in the upper teens. Killing mobs for quests there gave enough experience to be mid 20s in TS. Now I can easily level through TS to Zek, but that means I see nothing of Nek Forest or Butcherblock. One person may think going to kill 10 mobs is boring (And I'd agree doing it multiple times is) but another may be entertained by the story of why  the quest giver is sending you out to kill those 10 mobs</i></span></p><p>Fact of the matter is the opposite is true</p><p>When you level new and more zones are open to you. More quests and more things to do. When you get to 70 all the raid zones and quests are now open to you, you can go anywhere now.  You want to go back and do a level 30 quest that you did not do? Sure mentor down, level 30 peeps love to be mentored.  You want to raid a T7 zone go on a raid, you want to do the unrest,,do the unrest.  You can do anything, now.  Where as your buddy who turned off is xp still level 40 has only the option of level 40 and down zones and quests.</p><p><span style="font-family: comic sans ms,sand"><i>Sure, it's fun being in something close to Godmode when mentored. But now you have to go to the effort of finding people to mentor instead of just doing it level and strength appropriate. And the person who has exp off isn't missing anyhting they feel is important</i></span></p><p>Turn off your XP see less of the game have less options.  </p><p>Dumb.  </p><p><span style="font-family: comic sans ms,sand"><i>Different</i></span></p></blockquote>Edit: Now that hopefully editing is working again, changed font to differentiate my responses from the original quote

Krystara
04-13-2007, 01:45 PM
<p>My partner frequently has to turn off his combat xp as he tends to have a bit more play time than I do and would quickly out-level me if he didn't.  It's a wonderful tool for keeping us able to play together with out him having to just sit around waiting for me to be able to log in.</p><p>I can also see the use in keeping quests blue and green - I have tons of grey quests because I simply outleveled them working on them!  Argh!  But I love love love doing quests so I take on more than I can complete most days, this is my problem.  I just need to work towards finding someone to mentor while turning them in.</p>

azekah
04-13-2007, 02:07 PM
Woh, whats up with attacking Smirkey... Being proud of something you do does not mean you look down on others. I may be proud that I can play guitar, but I don't look down on those that can't... And Smirkey made it pretty evident that everyone has the right to play whatever way they want...take a chill pill folks... Personally I would never turn off combat xp... reasons being I would like to get to 70 sometime in this lifetime, I have too many alts, and I play Lotro on the side...

Seraki
04-14-2007, 11:39 PM
<p>If it still works the way it used to it means you get no exp from kills.    So say if your trying to get a drop that starts a quest from certain monsters then you can turn it off so you wont loose that opportunity by leveling too high.   </p><p> It does not however effect quest experence or descovery experence unless that has changed so if your trying to hold back dont turn in any quest.</p>

rogerncormier
04-15-2007, 08:42 PM
Are there problems with turning in still doing quests when they are greyed out?  Other than it not giving any experience? I have not been turning off combat experience and have been doing quests, grey or not.  Any problem with this? I am the type of person that likes to do lots and lots of quests also but if it doesn't make any difference either way I would probably keep my combat experience on. Thanks

Talz
04-15-2007, 08:52 PM
<cite>Smirkey_of_Nektulos wrote:</cite><blockquote>The way I see it, there are two ways to play this game. The first (and by far more common) way is for players to grind XP as quickly as possible, doing only those quests that have some measurable benefit to game play, such as the Lore and Legend quests for Master Strikes or the Heritage Quests.  These people will do a few quests here and there just for the extra XP awarded from them, but as they zip through the levels they soon gray those quests out, whereupon they delete them and fill their journals with newer yellow, white and blue ones. Then, there are the few, the proud, the people who stop and smell the roses (and pull out their hair in frustration over rare spawns and uncommon item drops) and try to complete as much content as possible.  This necessitates turning XP off at level 10, if not earlier.  The benefits to playing this way far outweigh the negatives, but that's just my humble opinion.  Case in point:  My wife and I are co-playing a Troubadour on her account and have had her XP turned off since level 10, with the exception of about 20% of level 12 so that we could turn a named green instead of blue.  This toon is now level 38 and has <i>63 AA points</i>, which is practically unheard of at such a low level.  We have points in our EoF tree that we could spend, but we don't even have the spells or CAs that they apply to yet.  This toon has about 750 quests completed and there are many that we still need to mentor back down for.  I'm even talking about quests in Qeynos and surrounding areas that aren't faction-dependent, and which can be completed without being KoS'ed by the guards!  Plus, I should add that this quest total includes <i>zero </i>collections.  We are completing collections like mad and simply not turning them in.  Better to save them for when the level cap is raised again, we think.  By the way, for those of you who can look at the leaderboards, the Troub's name is Troublebubble on the Nektulos server.  So there you have it.  I believe that turning off exp as soon as you are eligible to gain AA exp at level 10 is the only way to go.  But, if your primary concern is high-end raiding you may feel very differently.  The most important thing is that you enjoy the game no matter your pace.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote>What I find funny is he made the character 2/3/07 and out of the last 71 days spent nearly 20 of those days on that one character.  You grind quests longer and harder than most of the people you look down upon for doing the exact same thing.

Jenarie
04-15-2007, 08:55 PM
<cite>rogerncormier74 wrote:</cite><blockquote>Are there problems with turning in still doing quests when they are greyed out?  Other than it not giving any experience? I have not been turning off combat experience and have been doing quests, grey or not.  Any problem with this? I am the type of person that likes to do lots and lots of quests also but if it doesn't make any difference either way I would probably keep my combat experience on. Thanks </blockquote>There isn't a "problem" with it but if you turn in a grey quest you won't get the AA xp for the quest.  You still get some XP for completing the quest and I don't know if that is less then it would have been or not but you miss out on the AA. So it depends on if the AA is an important goal for you if you'd consider it a problem or not.

Illmarr
04-16-2007, 03:27 AM
<cite>Jenarie wrote:</cite><blockquote><cite>rogerncormier74 wrote:</cite><blockquote>Are there problems with turning in still doing quests when they are greyed out?  Other than it not giving any experience? I have not been turning off combat experience and have been doing quests, grey or not.  Any problem with this? I am the type of person that likes to do lots and lots of quests also but if it doesn't make any difference either way I would probably keep my combat experience on. Thanks </blockquote>There isn't a "problem" with it but if you turn in a grey quest you won't get the AA xp for the quest.  You still get some XP for completing the quest and I don't know if that is less then it would have been or not but you miss out on the AA. So it depends on if the AA is an important goal for you if you'd consider it a problem or not. </blockquote>I seem to recall the most recent time they changed quest con colors that quests give the same adventure experience when either green or gray. They use gray to denote quests that will no longer give achievement experience.