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View Full Version : Two templar questions that must to be answered!


Arethu
04-13-2007, 04:05 AM
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Kendricke
04-13-2007, 09:01 AM
<p>1 - You've based your first question on a flawed assumption.  Not all healers heal equally.  All healers are able to heal for a base minimum, and all healers are able to heal better in certain situations, but not all healers heal equally.  In fact, many healers have gone to great lengths to show that the numbers do not support the assumption.  It might sound catchy to state that "all healers heal equally", but the evidence simply doesn't support this statement.  </p><p>On the other hand, let's assume the statement were true for the purposes of this argument.  Your "balance" then only includes two components:  damage and healing.  I would argue further that buffs, debuffs, and other spells would also have to be taken into account.  Certainly Templars are considered among the best (if not <i>the</i> best) at buffing up groups and specifically "tank" fighters.</p><p>2 - The simplest answer is likely developer vision.  In other words, in the world the developers have created, they don't envision priests using tower shields.  </p><p>A more complicated answer might include balance.  Shields don't add mitigation.  Shields add avoidance, and sometimes a whole lot of it.  Shields add blocks.  Shields add quite a bit that could be considered overpowered in the hands of a strong Templar player, and thus balance comes into the equation - only this time we're not discussing balancing priests, but rather balance between fighters and priests.</p><p>I suppose I could turn the question back around on you and ask you why you think Templars/Inquisitors need Tower Shields in the first place?  Is your entire argument based around the fact that we wear plate armor like fighters?  If that's the case, do you feel we should also have access to axes, swords, and bows?    </p>

iceriven2
04-13-2007, 01:22 PM
Hosania@Oasis wrote: <blockquote><p>1- If all healers must heal equally, why dont let all healers dps equally? ( if we dps worse tah any other healer class we must heal better, that is called balance)</p><hr /><img src="http://bp1.blogger.com/_mmuUm11k5q4/Rh8pqLpkC2I/AAAAAAAAAAs/9y9Xm6hHNPk/s400/hosania_logo1.jpg" border="0"> Why don't all healers buff/debuff equally as well?? Why b/c the priest main job is to heal everything else is secondary function.  Dps, buff and debuffs is our secondary job.  Its what gives the priest classes a certain amount of "flavor."  Overall each priest class can heal but excel in dps or buffs or debuffing.  So if a class can buff debuff like say....templers there dps is reduced to balance to a class like say.....wardens who have good  dps mediocre buffs and no debuffs. Dont get me wrong i hate have to watch grow faster as i dps on my priest but until the Dev or maybe a players comes up with a new way to allow each class to feel different but get the same dps buffs and debuffs its what we are stuck with. </blockquote>

Gagla
04-14-2007, 07:29 PM
<p>I wrote a lengthy reply to this the other day but the boards were down when I clicked submit... so I'll half [Removed for Content] it.</p><p>Different classes do different things. Warlocks can't fusion, coercers can't call of the hero, and shadowknights can't Tsunami. Very basic things, shouldn't have to go in depth with it.</p><p>Even the different healing classes do different things. I'd say Druids are the best as healing because their healing isn't situational. AE goes off and I throw up a group reactive... I've healed only the tank. Ae goes off and a Shaman throws up a Group Ward no one is getting healed because the mob should eat the whole ward by beating on the tank. If you'd like to have the same amount of dps as a fury, maybe you should run around in int gear(cloth, etc) and invest AA's in casting speed, crit chance, and smites!</p><p>As for basic class stuff, Clerics and Shamans cut down on alot of damage, add to this the best buffs in the game and you'll soon realize that regardless of who heals best(druids) you'd probably rather have a cleric or a shaman for tougher content because of everything else they bring to the table in the way of buffs and debuffs. Druids have to heal more because their group takes a ton more damage and I'm sure you can admit that damage prevented is better than damage healed. You might even think a druid is better in easy zones because their dps can speed things up... but I've personally gone into Den before with a berserker in offensive stance and cleared the place in 20 minutes because he had no qualms about pulling half the zone. Do you think a fury could heal someone tanking 20 heroics at a time? If you think yes then I'd be surprised... if you think no, then why might that be? Maybe it's because Templars bring alot more defensive things to the table that offset the dps a fury can muster.</p>

Arethu
04-16-2007, 05:41 AM
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PhroZenAssassin
04-16-2007, 08:15 AM
<p>A Tower Shield... no</p><p>I do however think we should be wielding more than a Buckler, maybe a Kite shield, but even that might over power us too much. Maybe if they just changed some Bucklers into something more appealing than a soup bowl in appearance <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> Maybe more stuff like the Buckler you;re wielding in your Sig, wesleyarts.</p>

Occam
04-16-2007, 12:06 PM
Hosania@Oasis wrote: <blockquote><p>LOL Kendrik, you work for SOE?</p><p>Its not a sin wish for better stuff in game, besides that, those kite and tower shields will complete our visual of plate armor! I want have fun and making my char more interesting keeps me going on. It is in my place as paying costumer of a virtual product wish for more and the dev's job is create more. </p><p>~~~Yes, it's the dev's jobs to create more content, but not at the whim of the players. If they gave the players everything we asked for, the game would be so easy that we'd all get bored and leave faster then you can blink. </p><p>It's their job to keep it challenging enough to keep us coming back for more. Its all a matter of a bunch of 1010101010101010101 code isnt it?  </p><p>~~~Nope, it's a matter of balance. Big difference. </p><p>I think this game cannot stop or everyone will get bored and quit to another inovative/creative game. </p><p>Since its not affecting the balance of the game, why  cant we templars use axles and other weapons? Think realistic, think roleplaying. </p><p>~~~Realistic and rollplaying are two completely different things. It's rollplaying that prevents us from using bladed weapons in the first place. Wont that be cool? </p><p>Be cool <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><hr /><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Bah! Stupid forums. Ever since the transition to the new boards I've been having formatting Issues when replying. First it wouldn't let me change text color for my reply, now it's changing the font size on it's own. I know I'm not the only one who's been having issues.</p>

Imagikka
04-17-2007, 03:57 PM
Ok, excluding all of the "equal healing and dps" arguements, what about itemization balance?  What about weapons?  Shamans have pierce & crush, druids have slash & crush- since we only get crush, I think it would be great if we could have kite shields <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />