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Lightfoot
04-11-2007, 06:52 AM
<p>I'm still very new to game and am in the process of finding a character that I really enjoy playing.  So far I've created a high elf ranger, a high elf conjurer, a human wizard and my latest is a half elf monk.  I'm gradually getting them all to lvl 10 and off starter island.  I know ppl say that you can't really get the best out of chars til you get to higher lvl, but this way I can see the pros and cons of my different chars as they progress.</p><p>I've got to say that the class that I don't usually play in games is the one I'm enjoying the most so far. That is the half elf monk.  I think the reason being is usually monks are a healing class (in GW at least), but in EQ2 they are a fighting class.</p><p>Now the questions:</p><p>I've noticed that my monk's skills like foresting, gathering, mining, trapping etc., rise a lot faster than the other chars.  Is this the half elf part of her or the monk part of her that causes that?</p><p>When my monk was swimming on surface of water, her swimming skill didn't rise at all.  As soon as she started swimming under water it rose very rapidly.  She also seems to swim under water better than my other chars.  Any reasons for this?</p><p>Last question is more general concerning any char.  When you get to choose your trade skill line, how does it effect the other lines.  As far as I can see you can still create things in other lines.  For instance, if I chose to be a clothier or whatever it's called, I can still create furniture or weapons etc.?</p><p> As I said, I'm still very new and very confused.  Being the perfectionist with myself that I am, I like to find out why things happen and how I can get the best from them <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></p>

Didi
04-11-2007, 08:28 AM
<cite>LightfootII wrote:</cite><blockquote><p>I've noticed that my monk's skills like foresting, gathering, mining, trapping etc., rise a lot faster than the other chars.  Is this the half elf part of her or the monk part of her that causes that?</p><p>When my monk was swimming on surface of water, her swimming skill didn't rise at all.  As soon as she started swimming under water it rose very rapidly.  She also seems to swim under water better than my other chars.  Any reasons for this?</p><p>Last question is more general concerning any char.  When you get to choose your trade skill line, how does it effect the other lines.  As far as I can see you can still create things in other lines.  For instance, if I chose to be a clothier or whatever it's called, I can still create furniture or weapons etc.?</p></blockquote><p>1.  This is just coincidence, a trick of the random number generator ... no stat affects how fast your skills rise, so I'd say your monk's just been lucky with the random rolls.  Of course, as her skills improve, she will also start to harvest with a greater success rate, so it may SEEM faster when the difference might not actually be quite as great.</p><p>2.  I have noticed also that swimming underwater often seems to give you a greater change of skill ups than swimming on the surface.  I cannot explain this!  As for swimming underwater - the half elf shouldn't have any particular advantage swimming (I believe some races do - I think froglok for example - but half elf is not one of them).  If her skill level in swimming is now higher than the other characters' then yes, she will swim faster, that may be all you're noticing.  Either that, or that half elf has some loaded dice up her sleeve she's using on the random number generator!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  (I actually have a half elf monk myself so I'm quite sure of this.)</p><p>3.  As you specialize in tradeskill line you will no longer get new recipes of other types.  You'll still be able to make the old recipes, but you won't get new ones for higher level stuff.  From crafting level 1-9 you're a general artisan and you can make crafted items of all types - food, spells, armour, furniture, whatever.  You make your first specialisation choice at 10, choosing craftsman, scholar, or outfitter.  From 10-19 then you get new recipes only for those classes.  For example if you chose scholar, you will only get recipes for sage, jeweller, and alchemy items between level 10-19.  You will not get any level 10-19 armour, or furniture, or weapons recipes.  You can still make your level 1-9 armour, furniture, and weapons recipes of course.  But no new ones.  Then at level 20 you specialize into your final crafting subclass.  For example if you were a scholar before, then you can choose between sage, jeweller, or alchemist.  Outfitters become tailor, armourer, weaponsmith.  And craftsmen become carpenter, provisioner, woodworker.  Whichever one you choose as your final subclass, from level 20 on you will only get recipes of that type.  If you picked a carpenter, you will only get furniture/box recipes past level 20.  Never a weapon, never a spell, nothing else.  And again, you can still make your weapon and spell and other recipes from levels 1-9 and 10-19, you just won't get higher level ones.  And yes, once you've chosen a crafting class, you can't change it.</p><p>Hope that clears up your questions!</p>

Lightfoot
04-11-2007, 10:26 AM
<p>Thank you, that has cleared things up quite a bit.  I can see now why I wasn't getting to grips with the trade skill thingy, I'm not high enough lvl to make any difference.</p><p>I think you are right about her having something up her sleeves and keeping it to herself.  I doesn't make sense that she is leveling on her skills and swimming better underwater than my other chars, because she is the lowest lvl out of all of them.</p>

Ebjelen
04-11-2007, 02:03 PM
<p>That random number generator (rng) can be pretty wild. Although I have found that skill-ups for swimming come faster underwater and making lots of turns.</p><p>The speed thing is a perception thing on your part. The half-elf is the smallest of the classes you mentioned, therefore, it seems to be moving faster but is not. Roll up a Gnome or a Fae and you'll see the difference.</p><p>Also, when you zoom out, it appears that you are zooming further from the smaller toons. Another visual perception thing. The toon is smaller so it only seems further away. This perspective thing works in real life too. Try flying in an airplane above a car doing 100 mph. The higher you are above the car, the slower it seems to move.</p>