View Full Version : AA's For PVP
Morgi
04-10-2007, 11:11 PM
Hello all. I play Warden on Darathar. I am trying to find out what is a great pvp spec. Since Darathar is not a busy server, and due to my irregular play times, grouping is kind of difficult. I solo alot until I get lucky and find a group. My question is with regards to AA's that are a must for pvp. I searched 7 or 8 pages but nothing really on specifics. I was interested in the melee type but open for suggestions. Thanks!!!
peepshow
04-11-2007, 06:17 AM
I did my melee sped when I was already lvl 70, so about lvl'ing I cant say much.. Solo on the other hand, I do ALOT with my Melee warden, and it rocks.. As for PvP, I dont do that, so there is no help there either.. Just try it out, see if you like it and do a spec if not, very simple <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
MullenSkywatcher
04-11-2007, 09:25 AM
PVP Strats are hard to come by as most people don't want to give away their strategies. I defer to Arielle since she is the PVP guru and I'm just a lowly PVE warden with /duels turned off <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That being said, here are some suggestions: The melee line in EOF looks like a no brainer for a PVP Warden, which pairs nicely with the STR line in KOS. Take the STA KOS line all the way up to the top so you can get Serenity (30 sec anti-stun). Ask the PVP wardens if taking the WIS line for the increased combat run speed is worth it, as you wont be able to max STR/STA and have WIS high enough to get it. My suggestions (from a warden that's never done PVP - lol) KOS - STR/STA lines EOF - Melee and Movement lines + Spores and Spirit of the Bat You might also want to post in the PVP Forum
Arielle Nightshade
04-12-2007, 07:29 AM
<p>I WISH I was a PvP guru..LOL. Now if Kyralis or Chingdai would post, we'd be in business.</p><p>I like the CA's spec'd for PvP for a couple of reasons. I don't solo PvP ..(EVER. If you see me solo on a pvp server, something just went horribly, horribly wrong), and one of our groups (we have alts) is fairly high DPS - Bruiser, assassin, assassin, necro, wizard, Me. I don't worry about my dps in a group like that, and am usually trying to save the Wizard's butt. </p><p>What CA's DO do there...are put you into the middle of things. You aren't hanging back wearing your "Kill Me I'm the Healer" neon sign, you are in the middle of the group looking (we hope) like a Monk or Bruiser, and standing on top of someone making you a very difficult target. With a good tank and good scouts, that ought to do the trick. </p><p>Count on being an important (if not main) target as a healer - count on that you are going to get hit hard, and build your spec from that. The STA line with the end result of immunity to stun was treasured and worked for. EoF's Movement line would rock..if it worked reliably. If you are soloing - then you'll want to spec as much damage as possible (which does include the CAs, IMO). If you only group, then you want to spec as much defense and mit as you can - not losing sight of the fact that you are, indeed, a Healer. </p><p>I'd spec Mit and Str for PvP every bit as much as I'd go for WIS. My favorite PvP Warden remark is...it doesn't matter how huge of a power pool you have..if you are DEAD. If you can ever take [Removed for Content] that shows you at -15 health and 90% power - you'll know you need to rethink your spec strategy.</p><p>I really hope this makes sense..It's late...</p>
Elvalien
04-12-2007, 02:35 PM
Here's what I took. I hope this is helpful. Str: 4,4,6,8 I love the heal that procs off melee. Also this is a good compliment to EOF CA line. Int: 4,4,4,6 Took for increase to focus, disruption and spell crits. Sta: 4,6 Serene symbol rocks in pvp. EOF: The CAs do most damage against clothies. They do way more damage in pve. They are heavily mitigated in pvp. The spell verions hit much harder, but are slower. In group pvp I only use Whirl of Frost and spend the rest of time healing and debuffing. Fire Strike - 5 Cold Strike - 5 Protector of Forest - 5 Love the boost to mitigation. Whirl of Frost - 5 Force of Nature - 1 The rest of my points are in renewal line. I forget, but I think I still need about 13 more AAs. Here's what it'll look like once I'm done. Enhance Resurrections - 5 - This has been very helpful in pvp. The extra health and power really helps when I have to res a groupmate while in combat. Enhance Numbing Spores - 5 Enhance Spirit of Bat - 5 Enhance death intervetions - 5 - The warden death interventions are incredibly helpful in pvp. I use them quite often. With the lower reuse timer, I can end up using the lvl 52 group death intervention twice. Enhance Tranquility - 5 - This is another huge spell for pvp. A good pvp group will all assist on one target. That means a lot of dots, debuffs, and other junk to be cured and healed with tranquility. I'll take the 15 second reduction on the reuse timer. Reformation - 1 - Again, I use the death interventions a lot. The extra trigger is huge. This can make that initial burst dps at beginning of most pvp fights much easier to survive. I duoed a very good SK and Warlock and won because of my death interventions. I waited for them to drop HT and other big damage and used it. Death intervention procced, I healed myself back up to full and ran them out of power.
Elvalien
04-12-2007, 05:10 PM
I apologize for not clearly reading your post. I wrote my original reply with a slant towards group pvp. I originally took this spec with solo pvp in mind. I went through a good two months where I mostly soloed. The CAs are good. When solo, I use Fire Strike and whirl of frost. I don't use Cold STrike. Subzero has the potential to do more damage then it. The renewal line really helps for solo too. If you make it down to the final ability the extra trigger makes a huge difference.
Arielle Nightshade
04-12-2007, 06:58 PM
I add Elvaliente to the list of 'you should listen to for PvP Wardens..' [Removed for Content] you Elvaliente!!! /shake fist
Geynos
04-13-2007, 02:35 AM
<p>If you want a hint in pvp... CAs arent your friend. Their damage is reduced 20% for pvp, while a wardens normal spells are actually boosted. CAs might be better in pve, but definately do not use them in pvp.</p><p>Another factor is you will miss a lot until you get that nice T3 buff...</p>
luwegeeeee
04-13-2007, 04:40 AM
Hi, I'm a pretty well known pvp warden on Nagafen, been pvping for a year or more now. lvl 70 with 100aas and first warden with full eof pvp set armor. Only time i die on a planned 1v1 is if my timers are down and im being lazy.. ergo one brigand on the server named brokensword or a decap. I tried the melee lines for a month and decided i didnt use them enough to justify them. in pvp they just don't do enough damage to the majority of fights. Generally i solo or duo. I am also in a raiding guild but moreso pvp spec'd. heres my aas: STA: 1 WIS: 8/6/8/0/1 INT: 4/4/8/8 warden tree: snares/roots maxed with end ability enhance patron of forest maxed everything down the rez line maxed with end ability. i have around 52% mitigation and 32% avoidance when solo. With the int line, i have about +100 focus which helps a ton
Siphar
04-13-2007, 07:04 AM
<p>I have a 70 assassin, 67 coercer and 44 warden. All with a fairly large amount of cash spent on them, with at minimum adp3/M1 spells, MC/Leg/Fabled gear and fire/EoF lvl 60 gu mount. </p><p>Assassins are interesting, awesome grp/raid dps, but good for only a few seconds in PvP then your skill/gear is heavily put to the test. Positional attacks and plenty of money spent on expensive spell upgrades. Even at 70 i'm always refining tactics, it's not quite as simple as button mashing for this class. (Timeto)</p><p>Coercers are ultimate utility but require a little luck with resists and lots of decent gear/aa to even think about being successful in PvP (esp. in T7). Decent pets are also a nightmare to find and replace. Illusionist are far superior in PvP imo as i leveled initially to 50 on mine then switched to coercer. Totems are your friend <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (Mezyou)</p><p>Wardens/(druids) do very well through all the tiers in general. Armorer is very cheap and the combination of dps and healage makes you very powerful. 1vs1 i rarely lose. However, they are very common classes and not particularly interesting to play. (Bloode)</p><p>Tradeskills are the way to cash, i'm a 70 armorer and seldom get orders so don't expect to be rich of just armoring. On Venekor anyway.</p><p>I recommend you come to <b><u>venekor</u></b> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> swell our numbers out and if you need any particular tips online or a progressive guild to start out, then say hi sometime.</p>
Siphar
04-13-2007, 07:09 AM
apologies, posted in wrong section (meant for a reply in Pvp and for some reason i cant edit it.
Skivley101
04-13-2007, 10:04 AM
<p>Hmmm .. Interesting .... the CA's are nerfed in PvP....<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></p><p>Does anybody use the Cold dot CA after getting mele buff? ... Im using it now in PvE ... I almost never get that pesky "resisted" message.</p><p>But before when I was using the spell version with the mele spec (360 disruption skills) ... I seemed to get resisted more.</p><p>Plus You get that nice upfront dmg. Less Flash ....More SMASH!!!</p><p><img src="http://www.eq2requiem.com/images/mksig.jpg" border="0"></p>
Guldar
05-18-2007, 04:44 PM
<cite>luwegeeeeeee wrote:</cite><blockquote>Hi, I'm a pretty well known pvp warden on Nagafen, been pvping for a year or more now. lvl 70 with 100aas and first warden with full eof pvp set armor. Only time i die on a planned 1v1 is if my timers are down and im being lazy.. ergo one brigand on the server named brokensword or a decap. I tried the melee lines for a month and decided i didnt use them enough to justify them. in pvp they just don't do enough damage to the majority of fights. Generally i solo or duo. I am also in a raiding guild but moreso pvp spec'd. heres my aas: STA: 1 WIS: 8/6/8/0/1 INT: 4/4/8/8 warden tree: snares/roots maxed with end ability enhance patron of forest maxed everything down the rez line maxed with end ability. i have around 52% mitigation and 32% avoidance when solo. With the int line, i have about +100 focus which helps a ton </blockquote><p>why wis line for pvp ?</p><p>what is "CA" ? </p>
VivoDi
05-21-2007, 06:09 PM
<cite>Guldar wrote:</cite><blockquote><cite>luwegeeeeeee wrote:</cite><blockquote>Hi, I'm a pretty well known pvp warden on Nagafen, been pvping for a year or more now. lvl 70 with 100aas and first warden with full eof pvp set armor. Only time i die on a planned 1v1 is if my timers are down and im being lazy.. ergo one brigand on the server named brokensword or a decap. I tried the melee lines for a month and decided i didnt use them enough to justify them. in pvp they just don't do enough damage to the majority of fights. Generally i solo or duo. I am also in a raiding guild but moreso pvp spec'd. heres my aas: STA: 1 WIS: 8/6/8/0/1 INT: 4/4/8/8 warden tree: snares/roots maxed with end ability enhance patron of forest maxed everything down the rez line maxed with end ability. i have around 52% mitigation and 32% avoidance when solo. With the int line, i have about +100 focus which helps a ton </blockquote><p>why wis line for pvp ?</p><p>what is "CA" ? </p></blockquote><p>Actually, I was wondering the same thing... in the "Druid" tree I've gone INT line and STA line... is there a good reason why I should re-look at wisdom? To be honest, I'm still SO undecided on AAs and I've just hit 60. I'm probably not going to be a raiding warden, but I hunt with a solid group or two (never solo) and we do both pve and pvp.</p><p> Guldar, CAs mean Combat Arts. Through the AAs in the Warden line, we can change some of the direct damage spells into combat arts which means they can be used on the run. I haven't tried melee speccing yet... maybe I should *shrug*</p>
silentpsycho
05-21-2007, 06:50 PM
<cite>VivoDivo wrote:</cite><blockquote><cite>Guldar wrote:</cite><blockquote><cite>luwegeeeeeee wrote:</cite><blockquote>Hi, I'm a pretty well known pvp warden on Nagafen, been pvping for a year or more now. lvl 70 with 100aas and first warden with full eof pvp set armor. Only time i die on a planned 1v1 is if my timers are down and im being lazy.. ergo one brigand on the server named brokensword or a decap. I tried the melee lines for a month and decided i didnt use them enough to justify them. in pvp they just don't do enough damage to the majority of fights. Generally i solo or duo. I am also in a raiding guild but moreso pvp spec'd. heres my aas: STA: 1 WIS: 8/6/8/0/1 INT: 4/4/8/8 warden tree: snares/roots maxed with end ability enhance patron of forest maxed everything down the rez line maxed with end ability. i have around 52% mitigation and 32% avoidance when solo. With the int line, i have about +100 focus which helps a ton </blockquote><p>why wis line for pvp ?</p><p>what is "CA" ? </p></blockquote><p>Actually, I was wondering the same thing... in the "Druid" tree I've gone INT line and STA line... is there a good reason why I should re-look at wisdom? To be honest, I'm still SO undecided on AAs and I've just hit 60. I'm probably not going to be a raiding warden, but I hunt with a solid group or two (never solo) and we do both pve and pvp.</p><p> Guldar, CAs mean Combat Arts. Through the AAs in the Warden line, we can change some of the direct damage spells into combat arts which means they can be used on the run. I haven't tried melee speccing yet... maybe I should *shrug*</p></blockquote><p>I don't see *anything* in the WIS line worth having for PVP, IMHO. What am I missing?</p><p>I was planning on doing STR and INT with the Melee attacks from EOF. Is this not a good way to go? I'd also like the STA line for less interrupts, but thats a lot of points to spend that I think can be used elsewhere. IF melee really stinks, then maybe STA is the way to go instead. Thoughts? </p>
Arielle Nightshade
05-24-2007, 08:22 PM
<p>I'd go STR ....OR ...INT, not both. I'd take either one and STA. STR will help you with the CA's (Combat Arts - a line of EoF AAs that we get for melee damage, if you choose to spec that way), but if you have CAs, you are not going to be nuking as much (which would be what INT would help with).</p><p>I just think STA is necessary for a pvping Warden, but ...that's how I roll <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> And I dont' pvp as much as I used to. (gettin' old...)</p>
Simera
06-02-2007, 08:08 PM
<ul><li>Movement to Nature Walk</li><li>Resurrection 5</li><li>Spores 4</li><li>Bat 5</li><li>Patron 5</li><li>Cure Trauma 5 (for the mit buff)</li><li>Stamina 4*4*4*8</li><li>Strength 4*4*7*7</li><li>Agi 8 </li></ul><p>Yes it's a little unusual..but it works nicely for me. I am good at putting out the heals..but while I'm doing that, I tend to forget to use things like Serenity. I just have found that for myself, I am much better off having abilities that are innate or remain till canceled. Having over 300 agi and 4k mit I will swear its a noticable difference in absorbing some very nasty pvp attacks. I also love Natural Boon..and jumping in with the melee is just more fun to me than standing back and nuking, while I don't dish out a world of hurt, it's a steady stream of healing and dot like damage. Certainly not for everyone but if you run mostly with groups and want a stable defensive line up that's still kinda fun..it works really well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
jimmythenun
06-04-2007, 11:05 AM
Why Wisdom? Hierophants grasp. Dispells root and aoe roots. Fantastic escape spell. In combat speed buff, another big plus Auto rezz: Great for healer gankers if you are in a group, pop back up before your group goes down. I'm torn between wis/int and sta/int atm.
Arielle Nightshade
06-04-2007, 04:57 PM
Depends on your group, I'd think.... I cling to STA maxed with points in WIS and INT for the good stuff. Auto rezz isn't my idea of a good time, although I see your point.
Kyralis
06-04-2007, 05:36 PM
Going for a pure PvP spec, which I'm currently not, I'd do: Shapeshift: 1 Sta: 4 4 7 8 2 (Consider swapping points into Symbol instead of Knowledge, but I like this version) For solo, I'd go Int: 4 4 8 7 2 For group, I've actually been very pleased with the Agi line, believe it or not, for Wild Regeneration: 6 4 4 8 2. You can drop the 2 from Tortoise and 2 from agility and put them somewhere more useful (serene symbol and knowledge come to mind...) if you're never going to be on a raid where it comes in handy. EoF is a little more interesting. Clearly goal one is to get Nature Walk; that's not even a question. Once you've got that, I'd suggest dropping 5 points into Patron of the Forest for the additonal mitigation. I agree with Elvaliente's point about save from death spells in pvp- with the fast recast and the double trigger on them, they can come in very handy. The one ability I'd bother with the least in the line is the tree recast reduction. Enhance Tranquility is also an excellent choice. I've tried Shatter Infection, and it's simply too situational to be terribly effective, in my opinion. It was worth more before the three-hit nerf to mitigation, when the improvements along the way were more noticeable. On the KoS line, I have to weigh in my objection to the wisdom line. First, you surely don't need the wisdom increase itself, so those points are of little value. Second, the root dispell is similarly useless, since any PvP warden who doesn't currently have Nature Walk needs to respec immediately. The in combat movement speed is perhaps of some value, but I place very little on it myself; the total runspeed improvement you can get with the ability is not very high. Rebirth itself is, in my experience, very rarely useful- and much more often merely gets you killed twice. If the spell acted as a save from death that left your buffs intact, I'd probably get it in a heartbeat, but as it stands, I'd suggest not bothering.
xandez
06-11-2007, 08:36 AM
I'd take the STR tree from druid like: 4-4-8-8 minimum and 8-8-8-8 if melee and if nuker i'd also take INT druid tree like: 4-4-8-8 minimum the STR druid tree will help also ppl which dont want to melee. But you still have to melee in some cases, then it will help... of course if you really dislike melee and try your best to keep out of it... then maybe STA and WIS trees are worth looking for... EoF tree is quite straightforward, root/snare enhancements and if (is it fixed?) Nature's Walk would work, then it could be nice (A must have yes in PvP like the previous poster said). Of course the CA:s for melee specced wardens 5 points to every one (yah, i would put 5 points to the DoT too...) One "build" i would like to test someday is to spec as a nuking warden (mainly INT/WIS gear) but still take the melee CA:s from EoF tree + 75% crit chance and also the maxed STR tree from druid.... then you'd be much more versatile. This would require to get some master spells or atleast adept3:s (for the nukes) i think, but... could be interesting and certainly quite versatile <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> oh i do not PvP thou, so keep that in mind. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ++Xan
Theodrec
08-22-2007, 11:22 AM
For a pvp warden, if melee is so gimped in pvp then is a warden the answer at all. Specifically to Glucagon who is a successful pvp warden and any other non-melee wardens - if I disregard melee for spell crits am I not making myself an inferior fury? I mean if spell crits are the way to go would not fury be a better class choice in the pvp environment. If I'm not mistaken one of the things most separating warden and fury are melee art focus versus spell focus. Thanks for input. Theo
Arielle Nightshade
08-22-2007, 03:11 PM
<p>In my opinion - the super successful PvP Wardens on this thread : Eliviante, Kyralis, Glucagon </p><p>Seems to me their strats work for them (having been killed by Elviante and Kyralis a lot). If you notice, they are all different, so I'd think the message is: What works for you?</p><p>PvP melee damage IS less vs. the same ability PvE - however, this is pretty much true across the board for most classes. So it kind of evens out IMO.</p>
Dalwar
08-30-2007, 06:33 AM
<p>AA's for pvp ... take a set and move out pvp kill 100/200 people of different class and you gona know if this aa's you took are good or not compare to your pvp style. Keep in mind that 70% of fights gona be against scouts ... The only line that you shoudl have and probably all of us start with this is KOS Stamina - for crit / seren symbol / and anti stun thats the thing that you shoudl have rest as i write depends on your pvp style /solo/groupe/ melee/range.</p><p>The sec thing is gear ... i got like 10 items that i change depends on the situation and opponents</p><p>Iam melee warden STR/STA ... CA's/CURE 8k hp 55% mit and about 6.8k mana </p><p>p.s.</p><p>my english sux </p>
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