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View Full Version : Inteview with Noah Holmes


Grimwell
04-09-2007, 03:22 PM
Noah Holmes was the man behind the redesign of Deathfist Citadel. Our international Community team held a quick interview with him to discuss these changes, and I thought it would be nice to share this with the US community as well. <a href="http://eq2players.station.sony.com/en/news_archive.vm?id=1119&section=Community" target="_blank" rel="nofollow">Link to Interview</a>

Calthine
04-09-2007, 03:54 PM
Wow, it was really neat to see some of the thinking behind a zone revamp.

Ama
04-09-2007, 04:43 PM
<p>Sadly I haven't been inside of the new DFC, but I can't wait to try it out.  I'm actually very pleased that this zone got a revamp since it needed one so desperately.  I hope that other zones down the road get the same revamp as this one.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Lornick
04-09-2007, 04:46 PM
Yeah, what was interesting to me is that he worked on the revamp for over 2months.  Seems like a long time, but it looks like the zone turned out well at least.

Morticus
04-09-2007, 06:28 PM
I'm still in the process of taking various feedback from the community and tweaking the dungeon so it's as enjoyable as possible. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

Ama
04-09-2007, 07:24 PM
<cite>Lornick wrote:</cite><blockquote>Yeah, what was interesting to me is that he worked on the revamp for over 2months.  Seems like a long time, but it looks like the zone turned out well at least.</blockquote>Like I said i'll have to wait so I can get in and check it out.  So far from the screenshots the 2 months looks well worth it.  I would guess 1 month for development of the zone itself then a month on test for working the bugs out. 

KerowynnKaotic
04-09-2007, 07:49 PM
<p>The zone is a "<i>Deathfist Slop Bucket</i><b>*</b>" full of fun!  </p><p>Our issues with the final boss aside, the hubby and I have been having so much in this zone!</p><p>Just when we think we have everything (but the final boss) figured out, we round a corner and run into a new named!</p><p>Since Names are random, with the exception of those Names needed to pop Fyst, it's always an adventure in itself to see "who's home"! </p><p>---</p><p><b>*</b> - come on!  change the graphic on this!  Make it a bucket with eye holes!!  please!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Prodigus
04-10-2007, 10:29 AM
Very good read, thanks for posting this.  I too have not gone yet but plan to make my way there soon!

Spyderbite
04-11-2007, 07:50 AM
<cite>Morticus wrote:</cite><blockquote>I'm still in the process of taking various feedback from the community and tweaking the dungeon so it's as enjoyable as possible. </blockquote>I played around in the new DFC with a few guild mates recently. Since it was my first trip there, everything was new to me and I had a blast. Well done! /notes Noah's avatar.. ummmm.. Pirates > Ninjas <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />

Espyderman
04-11-2007, 10:39 AM
<cite>Amana wrote:</cite><blockquote><cite>Lornick wrote:</cite><blockquote>Yeah, what was interesting to me is that he worked on the revamp for over 2months.  Seems like a long time, but it looks like the zone turned out well at least.</blockquote>Like I said i'll have to wait so I can get in and check it out.  So far from the screenshots the 2 months looks well worth it.  I would guess 1 month for development of the zone itself then a month on test for working the bugs out.  </blockquote><p> More like two months developing new spots for mobs, adding quests, and putting in a few more NPC's. The zone itself is the same, the content has changed though.</p><p>Very good change i think, and toning Fyst down was also an awesome idea.</p>