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therodge
04-08-2007, 05:29 PM
<p>kinda started a multi class rthread about this but RoK pretty guarenteed for aas i did a quick writeup of what i want (more hope for becuase these trees are just too sweet) but give me feedback and post your own</p><p>a paladin so this is my wannabe tree </p><p>rok tank line: assuming you can max up to  5 ranks</p><p>hatred of the divine: increase hate percentage on tuants by 5% per rank</p><p>holy sheild: increases chance to black by 1% a rank</p><p>paladins protection: increase mititaton by 150 a rank</p><p>amends alteration : reduces amount of hate  taken to 20 at m1 but can be cast on an aditional target per rank this can be out of group cast</p><p>or</p><p>return of ethnere: changes paladins divine favor spell into a group divine favor lasts 1 minute if spell is not used in 1 minute grants a 20%  chance for everyone in group to obsorb all attacks once. will gain 20% chance of stone skin per rank</p><p>divine bravery: final aa a 30 second temporary migitation buff on a 2 min timer grants an extra 750 mig</p><p>dps line: alot of people are gonna hate this but im old school paladin damnit</p><p>retributive tactics: paladin has a chance to attack all enemys in frontal coordanates 5% increases by 5% a rank must be using 2hander</p><p>enhance aoes: paladin will gain 2% damage on all aoes 2% a rank</p><p>destroy undead: all undead when truck by any divine based paladin spell will take an extra 1/10th the damage of that spell increases by 1/10th every rank</p><p> or</p><p>sacrifice of self. grants a 12 hour self  buff that will decrease the paladins hp migitation and avoidance by 35% but will increase dps by 20% increases by 5 % a rank</p><p>final aa: might of the valient a paladin can now use a 2hander and equip a sheild at the same time</p><p>healing line:</p><p>enhance ward: decrease mana cost by 5% a rank starts a 5%</p><p>enhance heal: same thing</p><p>enhance LoH: lay on hands and all its upgrades are granted 2 stoneskins per rank</p><p>protecion of life: paladins loh will permenently become a group loh but it will not take effect on the paladin will increase heal amount by 5%  a rank</p><p>or</p><p>life of the paladin: evertime a paladin takes damage he has a 1% chance to heal everyone in area of effect for 200hp every rank ups percentage by 1%</p><p>final aa : focus of marr: all paladin heals become uninterupable unless stunned mezzed feared stifled or knockedback</p>

Dead Knight
04-08-2007, 07:54 PM
Sounds to me like you want Paladins to be turned into DPS guardians. Doubtful that SoE would implement this as it just makes Paladins godly. For example the +150 mit one. There are normally 5 points you can put in any given expansion except the 8 in KoS. Now 150x5 is already 750 extra MIT. If it were 8 points it's over 1k. This already would make Paladins a more viable tank than even Guardians because even in Xegonite they would have MIT matching that of a raid tank. Now add to this your 5% taunt increase. 5 points is 25%, 8 is 40%. This alone would allow Paladins to gain alot more aggro than any other tank class.. add to that the DPS you're asking for and you have a pretty much godly tank. Some good ideas, but way too far fetched with extreme balancing issues.

therodge
04-08-2007, 10:02 PM
<p>well tanking line muight be a bit overpowered but this write up was baed  upon the idea that all other classes would get similier aas, really look at these aas and think whitch two lines do i wanna go down they are ALL useful. i would expect to have guards to have similie dps aas slightly less tanking aas a a slew of awsome support AAs why becuase im looking to give tanks i use zerkers? similier to guardian except more dps slightly less support and similier tanking aas, sks? sks should in my mind get a HUGE upgrade to harmtouch like a 30 second 4k desiese debuff and more damage, similier to why loh needs a huge boost, i think sks deserve the sickest damage aas yet becuase they were always supposed to be up by zerkers slightly less tanking aas, and some upgrades to both agroo controle and any life tap abilitys they have, i want to see aas come out and everyone go holy [Removed for Content] now i want all of them but i cant get all of them gotta pick and choose.</p><p>I want to see RAID NEEDS DEFESIVLY  SPECED TANK CLASS or group looking for a secondary tank offensivly speced prefered,  not group looking for guardian or paladin or zerker or sk i want tank to be a universal term, should guardians hold the edge in shear migitation? hell yes but [Removed for Content] i wanna see a paladin as a viable choice just like all tanks (even monks and bruisers should have the ability too) should zerkers be best melee dps fr tanks yes! but i wanna see an sk right up on the parse going toe to toe with massive deseise damage spells, and i wanna see any tank beable to make parse if their speced correctly, pretty much i want evry class to have a viable raid spot so you dont get we already have 2 ighters we cant use anymore i wanna see RAID NEEDS MORE FIGHTERS!</p>

Boli32
04-09-2007, 06:18 AM
We don't need a huge overhaul... just a few tweaks that allow us to tank as effectivly in raid situations as we do in group.

Kaleyen
04-09-2007, 09:31 AM
<cite>Boli32 wrote:</cite><blockquote>We don't need a huge overhaul... just a few tweaks that allow us to tank as effectivly in raid situations as we do in group. </blockquote>Exactly, my two quirks with Paladins raid tanking are as follows... 1.  To make up for our short comings in regards to warriors when it comes to Mit/HP/Avoid and even the short terms that will boost the previously listed is our heals/wards.  However due to casting times it's rare that we can even self heal ourselves.  Also our heals/ward are so minor that it really doesn't even make up for our lack there of. 2.  Warriors received the STA KoS AA line because they were complaining that they couldn't keep agro, thus more DPS = better at holding agro.  Which again to casting timers on our spells our DPS while raid tanking is lower then a warrior's while raid tanking.  Also Warriors have built in taunts to their CA's which Crusaders lack.

OrcSlayer96
04-09-2007, 02:57 PM
Liluk@Venekor wrote: <blockquote><cite>Boli32 wrote:</cite><blockquote>We don't need a huge overhaul... just a few tweaks that allow us to tank as effectivly in raid situations as we do in group. </blockquote>Exactly, my two quirks with Paladins raid tanking are as follows... 1.  To make up for our short comings in regards to warriors when it comes to Mit/HP/Avoid and even the short terms that will boost the previously listed is our heals/wards.  However due to casting times it's rare that we can even self heal ourselves.  Also our heals/ward are so minor that it really doesn't even make up for our lack there of. 2.  Warriors received the STA KoS AA line because they were complaining that they couldn't keep agro, thus more DPS = better at holding agro.  Which again to casting timers on our spells our DPS while raid tanking is lower then a warrior's while raid tanking.  Also Warriors have built in taunts to their CA's which Crusaders lack. </blockquote><p>For quite awhile i have thought that a few things could be tweaked to make us more effective:</p><p>(1)  Revamp our chastising strike line and add a physical mitigation debuff to it, currently, our only debuff we have is a divine debuff applied to our group taunt, which helps on our spell/combat art damage.  Chastising strike use to require a 2 handed weapon and did much more damage, they removed the 2 handed requirement and reduced the damage to power cost to where it is not very useful.  Apply a physical debuff similar to our group taunt and that will alow us to do more damage/dps from autoattack melee and bow.</p><p>(2)  Revamp our reverant sacrament line and change it from a heal to a ward.  In it's current form the heal takes too long to cast and by the time you successfully cast it, a healer has already healed you.  Change it to a ward and we can use it as a pull ward to absorb initial damage and any left over is converted to a heal.  Keep the power cost/casting time and recast plus max amount and just convert to a ward that stacks with our devotion or shaman wards.</p><p>(3)  Add parry skill to our defense stance, crusaders were told we had wisdom added in place of parry to help off set the loss of power going into defense stance from offensive.  We are fighters first, casters second, we need the parry bonus on our defense stance to help on our lower avoidance and we need to keep the wisdom for our power hungry spells to survive in tanking.</p><p>(4)  Revamp Divine Favor.  How many paladins think this spell is worthwhile in it's current state?  If the devs want a blueprint in what it should be changed to, look at the templer spell Forgiving Salvation for a nice death ward, we should not be stifled or dazed and have a larger heal with a mit buff would be more inline.  make it a 30 min recast 12 hour duration buff and more paladins would use this ability. </p>

Kaleyen
04-10-2007, 11:04 AM
Wishful dreaming...

Dead Knight
04-10-2007, 11:55 AM
<cite>therodge wrote:</cite><blockquote><p>well tanking line muight be a bit overpowered but this write up was baed  upon the idea that all other classes would get similier aas, really look at these aas and think whitch two lines do i wanna go down they are ALL useful. i would expect to have guards to have similie dps aas slightly less tanking aas a a slew of awsome support AAs why becuase im looking to give tanks i use zerkers? similier to guardian except more dps slightly less support and similier tanking aas, sks? sks should in my mind get a HUGE upgrade to harmtouch like a 30 second 4k desiese debuff and more damage, similier to why loh needs a huge boost, i think sks deserve the sickest damage aas yet becuase they were always supposed to be up by zerkers slightly less tanking aas, and some upgrades to both agroo controle and any life tap abilitys they have, i want to see aas come out and everyone go holy [I cannot control my vocabulary] now i want all of them but i cant get all of them gotta pick and choose.</p><p>I want to see RAID NEEDS DEFESIVLY  SPECED TANK CLASS or group looking for a secondary tank offensivly speced prefered,  not group looking for guardian or paladin or zerker or sk i want tank to be a universal term, should guardians hold the edge in shear migitation? hell yes but [I cannot control my vocabulary] i wanna see a paladin as a viable choice just like all tanks (even monks and bruisers should have the ability too) should zerkers be best melee dps fr tanks yes! but i wanna see an sk right up on the parse going toe to toe with massive deseise damage spells, and i wanna see any tank beable to make parse if their speced correctly, pretty much i want evry class to have a viable raid spot so you dont get we already have 2 ighters we cant use anymore i wanna see RAID NEEDS MORE FIGHTERS!</p></blockquote>Umm, SK's do outdps Zerkers, at least on my raids. Once again, a 4K disease buff is overpowered as is an upgrade to Harm Touch. At level 70 with 69% spell crits, Pestilent Touch M2 almost always crits and hits for over 10k, keep in mind that it's virtually uninterruptable due to the ridiculously short casting time, upgrading it would be like giving SK's decap. Guardians are meant to be pure tanks, I wouldn't expect them to get an increase in DPS but rather a much needed increase in AE hate generation. As for Zerkers, I suppose they could use an AA revamp, perhaps a DW tree since that's how I always imagined them.. not with toothpicks and dinner plates.

khufure
04-10-2007, 03:59 PM
I like the idea of split amends.  20% on 2 targets maybe. As for SK outdpsn zerkers, its because zerkers will generally take aggro and die whereas an SK won't.  MT zerkers outdamage MT sk, assuming buckler reversal is used most of the time.