PDA

View Full Version : possibly looking at wanting to start raiding


neennas
04-05-2007, 10:15 PM
<p>As the title says I am starting to get the urge to start raiding and was wondering if anybody can take a look at my stuff and see what I should upgrade before I start. I took the int and str line for AA's but after reading in other post probly change that to int/sta and all my spells are adept3 or higher. Mostly looking for insite on the gear aspect and any other pointers you might have. Thank you all for the insite in advance. I am almost done with the tunare cloak quest. </p><p><a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=590917201" target="_blank" rel="nofollow">http://eq2players.station.sony.com/...terId=590917201</a></p><p>   inytim 70 fury befallen</p>

Catsy
04-06-2007, 01:43 AM
Your gear is considerably better than mine was when I started raiding, so I'd say you're doing fine there. Your real problem is going to be finding a raiding guild that needs another fury. You might luck out, or it might take you a while. That said, if it's something you really want to do, don't let that stop you. I would personally recommend speccing WIS/STA or INT/STA. Go down Animalism and Energy in the fury tree, max out Primal Spirit to maximize your usefulness to a caster group, and do what you want with the rest of the points; most of the Recovery line is useless for raiding. That's my take. YMMV.

kellan123
04-06-2007, 05:24 PM
I know you asked for gear questions, but EQ2players is down...got some Apache Tomcat error. You're going to find yourself in the "squishy" group alot, protecting the mages. When in this group, drop the mitigation/hp regen buff so that you can Vim 3 mages. If you're raiding EoF, you'll be using the Druid line that gives you Tortoise Shell (AoE group immunity for 30 seconds), so grab a good buckler. Spot heal the main raid window and use group heals to keep your group up, so you don't have to switch targets a lot. (basic advice, I know)

neennas
04-07-2007, 12:02 PM
<p>Thank you both for the insite I changed my AA lines to INT/STA lines and took last one in STA line.  If anybody else has any pointers on what to do would be wonderful.</p><p>         Inytim 70 fury</p>

Lemubie
04-09-2007, 12:51 AM
<p>A lot of people will have some different advice when it comes to raiding. That's something you'll have to try out so you can see what works best with the poeple that you raid with.</p><p>As a fury, you do find yourself in the caster group normally. But I myself wouldn't drop any group buffs to give one more person more Int and power. I just pick 2 lucky people and the others are out of luck, lol. It normally goes to the wizard and warlock in group unless there's a poison user in group.</p>

Anastasie
04-09-2007, 01:19 PM
You are doing pretty well with your current gear set-up. I know some raiding furies get tortoise shell, but the rest of the line to get it is crap. Most furies either go STA/INT or STA/STR, I chose the first option and it works well. As for EOF - Animalism/Energy lines are the best. I originally got energy vortex and animal form, but I sacrificed animal form so I could enhance emergency heals and most importantly Hibernation. This is extremely helpful and I am always in the squishy mage group - usually wiz, troub, illus, war, ranger. Oh and I do drop carnal mask to put Vim on both sorcerers. If your diety is Tunare - I always pick the lifeshield as it blocks those lethal aoe's and it lasts longer than bladedance. This is really useful when bladedance is used up and you need to deflect an additional blast. You should also make sure you always have a Signet of ethereal form from the city merchant. Another AOE immunity. Usually these are needed on the harder EOF content. I would suggest that until you can get into a raiding guild, go on as many pick-up raids that you can. There are always people spamming the 60-69 chat and they usually always need healers. Labs raids are a really great place to get gear and learn some of the basics for raiding. Animist gear in general is better than the relic, but get what you can. It looks like you have been working on your claymore which is great - resist gear becomes vital once you start raiding. You might want to do the DT access quest, which has a nice piece as well. There are some nice one-handed hammers you can get pretty easily in Labs. The hardest thing I have found to upgrade is jewelry. Also, please consider how much you want to raid, if you are comfortable with mandatory attendance. There are very different levels of raid guilds from hardcore who raid every night to those that raid on the weekends. The other thing to consider is what content they are currently able to clear. The more hardcore guilds are raiding contested mobs and the hardest zones in game - namely EOF zones like Emerald Halls and Mistmoore Inner Sanctum. Of course they are getting the best equipment in game, but they play a lot to get it. The more casual raid guilds probably do most of the KOS zones and Clockwork and Freethinkers, which have some really nice gear as well.

TheBu
04-09-2007, 04:04 PM
<p>cloak, get the mastercrafted symmetry one.   Chest- not sure. . i want the one from unrest. . but i have not had any luck for it.</p><p>Your gear towards Str and not int[  i try for int gear myself] gloves, forarms,zorvs wristguards</p><p>good gear for int[ i like all this this gear and use some of it myself] ur pants, sholders, constables bracelet, soul snatcher earings,Neck</p><p>you can also start keeping resist gear. . say like ur boots of the malefic creator. . . create macro for instant disease resist set. and get the oob boots for the int. wis and other resists. curently setup ur heat/cold might be alittle low for a fury. so just have a hot setup as well.</p><p>Not all raids really require a high resist.. like other have said try some lab runs.</p>

neennas
04-10-2007, 09:30 PM
<p>thank you all for the responces I do have alot of int adornments on (wish they showed them) I have been getting into more of the labs runs when they are going on. I have done the animalist line and do have enhanced hibernation. </p><p>almost done with tunare diety quest so I will have her cloak. and I am looking at upgrading my chest. Will start looking for more resist gear.</p><p> Thank you all again for the great responces,</p><p>     inytim 70 fury</p>

DarrkElf
04-11-2007, 12:29 AM
<p>You've got some nice looking gear there.</p><p>I strongly recommend that you have 2 sets of armor/gear.</p><p>Have one set focused on stats (mainly WIS and STA), in-combat power regen, +heal crit, + focus.</p><p>Then have another set, or at least a few pieces, of resist gear.  Aim to get your resists to 5,000 (especially heat and cold) as soon as you can.  Keep in mind that gear with +WIS also gives you a bonus to all resists.</p><p>I'd save the +INT gear for soloing.</p><p>Tunare's cloak is great, you might also want to do the quests for Hoolah's Furious Hat and the neck piece from Mark of the Awakened.</p><p>If you take up raiding then you need to remember that you are going to chew through power at an amazing rate.  Try and get some in-combat power regen pieces and it's also a good idea to grab some power regen totems and potions before each raid.  Remember to take repair kits with you.</p><p>Finish the Tunare Diety quest line so that you can buy the top tier god spells.  Before each raid grab the god spell that allows you to absorb 10 hits.  Also, I strongly recommend taking the Rebirth AA line.  This is handy in raids, groups or solo and can be a real time saver if the monks feign death fails, or if you go down in the middle of a fight. </p>

Catsy
04-11-2007, 02:59 PM
Ixnay on the Ebirthray. Rebirth on raids is, 9 times out of 10, a fantastic way to double your repair bills. Sure, there is always that anecdotal 10th time that saves the raid from a complete wipe, but most of the time it just gets you killed twice in a row. Also, for adornments, keep in mind that once your WIS gets up to around 500 or so the diminishing returns kick in. At that point the increase to your resists per WIS adornment is so negligible as to be statistically meaningless, and the increase to your power fairly negligible. You are better off getting equipment that already has good resists and adding +power to it, since +power adornments do not suffer from diminishing returns. For power consumption in raids, flowing thought items are nice--but what really makes the difference is the Godking weapon. The +14 in-combat power regen from it is worth an entire ensemble of flowing thought gear, and the stats and proc on it are nice too.

thebunny
04-12-2007, 11:03 AM
Sotanyavejin@Guk wrote: <blockquote>Ixnay on the Ebirthray. Rebirth on raids is, 9 times out of 10, a fantastic way to double your repair bills. Sure, there is always that anecdotal 10th time that saves the raid from a complete wipe, but most of the time it just gets you killed twice in a row. </blockquote><p> Have to agree 100% here.  I had rebirth for a while and ended up respecing out of it.  In groups it is great - saved my group several times from a wipe.  But on raids, the vast majority of the time the mob will just turn around and kill you again.  I can't tell you how many times Tarinax killed me twice because I was trying to save the raid from wiping with no one to rez...</p><p>If they ever changed rebirth to prompt you before reviving yourself, I'd consider picking it back up.  But given the way it is now, it is useless the vast majority of time in raids from my experience.</p>

TheBu
04-19-2007, 11:15 AM
<p>Question.</p><p>Looking over the heal parses i noticed another fury using alot of group heals. aka Shriek of the Untamed and Owl's Reparation. he was in the mage group. Think it was Treyloth he really did great on the parse. I has a scout jousting in and out and another mage who seemed to go down more than i would have liked.</p><p>For group I spam hiberation but just cast the others as needed. During raids do u normally just spam those spells? </p><p>Also i seem to notice he seems to have a bigger tick than me...  those Adornments really seem to make a big diffrence on our direct hot. it is close to +40 for each +40 to heals Adornment? symmetry seems a little wimpy to me with the /3 for group and /5 for hots. . </p>

Catsy
04-19-2007, 02:47 PM
I have a few adornments, and they help. Having at least two of them is about half as good as an upgrade from A3 to M1, except for all your heals. It's worth it. I personally do not spam my group heals unless my group is taking a lot of damage--and since I'm usually in the mage group, that's not often. They cast slowly and cost a lot of power. The heal parse is a meaningless [Removed for Content] contest that warding classes will usually win anyway, since their wards prevent damage before you get the opportunity to heal it and will therefore parse a lot higher. Don't pay attention to it unless you want to evaluate the effects of equipment or heal crit changes on your own healing. If the mage group is taking damage on Treyloth, either they're not constantly adjusting their position to stay just inside 10m from the named, or someone's not curing their trauma fast enough. There's no reason why they should be getting hit by either aoe if they're doing it right.

TheBu
04-19-2007, 03:24 PM
<p>Thanks catsy. i def need to get the adornments</p><p>and yea i know about wards and templars and heal parses. . but i am a recruit right now  and well. . need to get my name up in the lights.. luckly. . .or well  unluckly ther been a few battles wer a fury can really stand out. . u know the ones that go to ___ and a handbasket.. And if the other guy was on the list its becouse they wer takin damage. i did not take much damage. purhaps we wer spread out to much. in reguards to the trauma it seem to go so fast. .. i know i click my button and well it seems like ther not enuf time to get more than 1 or 2 pep.</p>

Catsy
04-20-2007, 12:38 PM
<cite>TheBuzZ wrote:</cite><blockquote><p>in reguards to the trauma it seem to go so fast. .. i know i click my button and well it seems like ther not enuf time to get more than 1 or 2 pep. </p></blockquote> There's your problem. The healers in your raid should never--ever--have to cure Treyloth's trauma. It takes too much time, and that DOT ticks fast and is hitting your tank while it's on. Everyone in the raid should have at least one full stack of exceptional (or better) trauma cure potions, and have them hotkeyed. The classes with group trauma cures take 2s to cast, and that's too long.