PDA

View Full Version : Lvl 64 Master 2 Choices


Beandip
04-04-2007, 09:36 PM
Hi, im currently not lvl 64 yet and as im leveling im trying to prepare ahead and get what adept 3's and masters i can, remembering at 64 I get a master 2 choice I was anting to know, what are the available choices and what choice would you recommend? any help would be much appreciated

Cohann
04-05-2007, 04:57 AM
I chose Synergism Master II. I think this is the best choice if you have ManaReg of Master I quality.

Ardnahoy
04-22-2007, 02:00 PM
<cite>Beandip wrote:</cite><blockquote>Hi, im currently not lvl 64 yet and as im leveling im trying to prepare ahead and get what adept 3's and masters i can, remembering at 64 I get a master 2 choice I was anting to know, what are the available choices and what choice would you recommend? any help would be much appreciated</blockquote><p> I wrestled with this for a while and came to the conclusion that our Power regen buff was the best way to go. We have many spells that do damage, but only one that gives the power regen. Every class has damage spells, but only a small handful can regen power.</p><p>Our power regen spell at Master II, with AA, gives 57 regen per tick. Everyone in the group gets this at all times, even when you are AFK, and even after they die and get revived. You can go afk and still be helping the group. The spell takes no concentration so you will have it up at all times. There is no item in the game that gives full-time group power regen.</p>

auk
04-22-2007, 03:22 PM
I chose... Construct of Reason. Its level 60 so its rare, the rest are easy to get as master 1 farily cheaply. 1 extra regen/tick on epiphany isn't much to get worked up over. I'm usually grouped w/ a troub so regen would be over the cap either way. YMMV depending on play styles.

Beandip
04-22-2007, 05:12 PM
Thanks for the thoughts guys, in the end i went with synergism, raidwise i'll be sitting in the dps mage grp so it seems best beneficial in the end, but does M2 epiphany with aa really give 57 per tick? at adept 3 with aa's chosen to 25% more its only 45 per tick<img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" />

lilbluemo
04-22-2007, 08:21 PM
i noticed that too beandip thought was odd.. i jsut never looked a the ad3 before seems kinda low for ad3

Phineus
04-23-2007, 06:25 AM
 Might have to respec. Is it really only 1 more per tic?

Antryg Mistrose
04-23-2007, 12:07 PM
Phineus@Venekor wrote: <blockquote> Might have to respec. Is it really only 1 more per tic?</blockquote>It was definetely only 1pt per tick pre-EoF, (I compared with another illusionist who chose Epiphany while I went with Synergism), with the EoF AA improvement I don't know what the difference is now - did the AA add pts or % ? I don't know how much the damage difference is for Constuct, but agree its darn rare.  You can cast Synergism raid wide, so unless you are grouped with a few meleers who want Haste, its normally great bang for the buck. No idea what the 4th choice was - I really only looked at Epiphany / Synergism as the logical ones.

Controlor
04-23-2007, 06:27 PM
...... i think i need to change my choices LOL. Full aa into your pr regen Master 2 is 53 (not 57) and full aa into Master 1 is 51  .... so 2 pr regen difference isnt much glad i got my respec stone still might have to go synergism if it adds a lot more dmg than the master 1 of it...

Belizarius
04-26-2007, 04:46 AM
<p>Hmm - I already had a Synergism master so I went for Epiphany.</p><p>But respeccing to get the level 60 Construct is <i>not</i> such a bad idea.  Always seems to be plenty of copies of Epiphany M1 on the broker, and it wasn't a lot of difference in regen.</p><p> What WAS the 4th choice again?</p>

Beandip
04-26-2007, 09:51 AM
I think the last choice is Ultraviolet Storm mb?

Ardnahoy
05-28-2007, 11:11 AM
<p>I don't know if spending it on Construct is such a good idea. I purchased the M1 construct for 8 plat, so it wasn't that hard to get. As often as I use it (and I do use it), it just isn't a spell that will really make a big difference. In raids, the construct barely ever does any damage. In EoF groups, the construct sometimes parses at 0.0 dps. I mostly cast it just to keep perpetuity running.</p><p>I chose Ultraviolet Storm before respec'ing and it was pretty nice. That spell gets casted all the time, whenever it is up. So it would be a much better choice then the construct.</p><p>Synergism was also an intriguing option, and probably not a bad once since you can cast it many times and it is passive.</p><p>The deciding factor for me was that there are many items and spells that do damage, but only one that gives the whole group power regen. So I chose the best I could for the benefit of the group. It was not the most glamorous spell to chose, but in hindsight it is probably the best.</p>

Eugam
05-31-2007, 05:48 AM
Synergism Powerregen is widely overrated. Synergism and Rapidity are the big tools in groups and raids. The construct has no documented damage and dies a lot like all other dumbfires on raids, no mater if it does 10% more or less damage... its dead <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

JabC
05-31-2007, 09:30 AM
<p>I choose the power regen and wished I had chosen Synergism.  I don't think I ever bother with Construct in raid situations.</p>

Controlor
06-01-2007, 02:36 AM
<cite>Eugam wrote:</cite><blockquote>Synergism Powerregen is widely overrated. Synergism and Rapidity are the big tools in groups and raids. The construct has no documented damage and dies a lot like all other dumbfires on raids, no mater if it does 10% more or less damage... its dead <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>Um yes it has documented dmg. (as well as taunts). Root the mob. Dont dot it. Cast your construct.  Stun the mob so it doesnt insta die then watch as your construct does dmg to the mob while its stunned. ALSO when you mez a mob it WILL back off. Watch the mob and notice. When your construct finally runs down the spell it will hit dmg on the mob (look at the diff colored yellow above its head) this DOES NOT break mez. SO yes it has documented damage just watch and you will see it. Like naming your pet after you the dmg it does is calculated into YOUR dmg. So in a parse it always says 0.0 BUT it increases YOUR dps.