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View Full Version : Heal/dmg+ or Ministration/Disruption?


dropdahammer
03-30-2007, 03:39 PM
I got equipment with both some have +10-15 heal/dmg and ones with around +5 minstration and disruption, soo whick would be the better of the 2 to choose?

RogueSpideyChick
03-30-2007, 03:56 PM
since our heals cast so fast, ministration is the best bet there. the more ministration, the less power cost for heals. disruption makes nukes & debuffs less likely to be resisted & hit harder.  the +heal & dmg one help, but theyre normalized for the amount that they add. it's not like say 10 a tick (hots & dot) for a +10 adorn.  i personally have the min/ord on my neck, dis/sub on my belt & symbol, then heal on my gloves.

Falc61881
03-30-2007, 11:28 PM
<p>I kinda disagree with that, as I've been more partial to the healing up to things.  Like, you say you prefer to use the +10 min/ord on your neck, over the +40 to heals.  I know that its not +40 per tick on your regen.... but... it adds 8 to each tick of the regen... which adds up to +40 over the 5 ticks of a hot.  Also, it added 61 to the instant heal part of the regen... so that adds a total of 101 to the regen.  If you add 10 to ministration, youll save a whole 4 points of power, and the ordination affects buffs and debuffs, like, yeah, we have so many of those as a fury.  So, the choice would be, do you want 101 more to a heal, or save 4 power.... ie... is a 101 heal worth 4 power to you.</p><p>Well, if you examine bloowflow without anything added, no +heals, no ministration bonus.... its just simply heals 482 instantly, and for 5 more ticks... ie... 2892 in heals over the 10 seconds, and costs 190 power.  If you figure that out.... youre healing about 15.22 per point of power spent.  101 healed for 4 points of power heals 25.25 per point of power spent.... clearly worth it.  If you want to figure it out another way.... adding +10 ministration would be 2892 heals for 186 power, or 15.54 healed per point of power.  +40 to heals would be 2993 for 190 power or 15.75 healed per point of power.  Clearly, any way you look at it... its more effiecient to add to the healed amount, rather than to save a measly 4 points of power per 10 ministration.  Not to mention... that... even had it turned out the other way.... I'd rather have more pure healing power anyway, rather than save a few points of power, because there really shouldnt be any times we acutally ever do run out of power, and if its a raid where you're spam healing so much that you do run out of power, you would have been better off with the more heals anyway.  If you really want less healing to save power... can probably use your old heals.</p>

Cale2281
04-01-2007, 06:12 PM
<p>I tend to agree to the +healing/dmg things.  </p><p>+ministration is a nice bonus effect on some gear but if you are maxed in FT or have a couple of power procs, you prob will be okay on power and ministration only gives a power benefit when you are casting heals.  I save about 2 power on each heal cast with +5 ministration but I get a nice bonus with a +40 to heals on my gloves and neck.</p><p>+disruption is nice addition to make sure your spells land but if you are getting resisted a lot grab some symmetry or bolt gear and put AA points into disruption in the INT line.  This will increase your chance to hit AND increase the dmg per spell.  Since healers don't have a lot of options you can throw the +disruption/subjugation adorn on your belt but if you serious about doing dmg, you prob wearing the BCG and HQ items are ornate.  </p><p> As a side note, unless you are adding more than 50 to a heal or dmg spell... take a +crit over a +heal.  There is a t4 shield adornment with a +1% crit heal and a t6 head adornment with +1% crit heal.  For the symbol you can put a +1% spell crit which should do more for you than a couple extra disruption.  For the weapon, I would take the +1% crit over the +40 heals (assuming t7 weapon) but I use my healing weapon for power regen so I use the power proc off beneficial spell. </p>