View Full Version : Change to Wrist Block Adorn effect Buckler?.
YummiOger
03-29-2007, 01:11 AM
<p>Wrist Slot 1% Block has been changed to a 2% Parry adornment. Nerf?.. i think so imo. </p><p>How much does this effect the buckler build damage intake?.</p><p> As i understand it, Block is a Uncontested (flat amount) % vs any mob, and Parry scales to mob difficulty as regualr aviodance. So Parry is much weaker than Block. How will this change survivability of the Buckler Zerk?.. will it at all?.. will a tower build make significant gains in survivability?. only time will tell for me ...</p><p>what are u guys thoughts?.</p>
TuHideous
03-29-2007, 02:25 AM
I haven't been online since the latest update, but if you are telling the truth that they changed the wrist adorn from 1% block to a parry- that is a huge nerf IMO. For us zerks that went buckler block made a huge difference to us. Yes, to my knowledge block is uncontested where as parry scales, and since we are mostly taking on mobs at or above our level, parry can be a big disadvantage over the block. I don't know for sure how parry is effected as a % since most +parry is +7 or + 2parry for example. as 2% that could be almost enough to make up for the loss of the uncontested block. But, IMO the block is what we buckler guys need since there are few decent bucklers in game as it is so we take a pretty big hit just going that route.
Block is uncontested. However, what that means is that block isn't a skill. There is no crush/slash/pierce check versus block like there is with parry and defense. The only thing block is checked against is mob level. So 20% block vs a solo no arrow lvl 70 mob is still 20% block vs a lvl 70^^^x4. It will be lesser against a lvl 75^^^x4. The thing about the wrist adornments is that they are given in percentages, not as a skill bonus. They are uncontested and not even checked against the mob's level as far as I can tell from parses. Furthermore, they appear to work like additional avoidance buffs, not a modification to your parry chance. You basically gained about 1% more avoidance compared to when it was a block adornment. I say "about" because it could be more depending on mob level. The higher the level the mob is, the less effective block would have been. This remains 2%. So, not a nerf, IMHO. It does have a slight diminishing returns effect if it is working how I think it is. Rather than 2 adornments stacking to make 4%, I believe it's simply 2 different avoidance checks. It's late and I'm tired at the moment, but I'll explain the best I can. Let's say you have 100 incoming swings against you. Here's how it would break down (and no, I don't know the order). 2% parry check on wrist #1 = 100 swings checked against it, stops 2 (2% of 100) 2% parry check on wrist #2 = 98 swings checked against it, stops 1.96 (2% of 98 ) 2% riposte check on weapon = 96.04 swings checked against it, stops 1.92 (2% of 96.04) 4.5% riposte check from sta line = 94.12 swings checked against it, stops 4.24 (4.5% of 94.12) Now you're left with 89.88 swings to go through the normal avoidance checks. The adornments and the buckler 4th ability combined to stop roughly 10.12% of incoming attacks. With a Buckler of the Howler, the 4th ability down the sta line max'd, and a +1% block adornment on the buckler, my block is sitting at 11.9%. When you consider how the above appears to be working, it's roughly 22% uncontested avoidance overall. It's right up there in the fabled tower shield category. You'd arguably still have more with a tower or kite as the adornments would still work with them. However, block is still checked against mob level where the fixed percentages don't appear to be. It's debatable.
Schmalex23
03-29-2007, 05:29 AM
I am relativily [Removed for Content], i know this change was made to give brawlers an option like the plate tanks have for wrist, but why not just make another adornment. Its not like bralwers had these on thier braclets already. My overall avoidance went up, but thats usless to me when im tanking a lvl 75 epic, give me back block =D As far as it affecting our survivability, i dont think you will notice the difference between 2% very much.
Skel@Butcherblock wrote: <blockquote>I am relativily [Removed for Content], i know this change was made to give brawlers an option like the plate tanks have for wrist, but why not just make another adornment. Its not like bralwers had these on thier braclets already. My overall avoidance went up, but thats usless to me when im tanking a lvl 75 epic, give me back block =D As far as it affecting our survivability, i dont think you will notice the difference between 2% very much.</blockquote> If you had 2 adornments already, you actually gained from the change. The 2% parry doesn't change against a level 75 epic. The 1% block does. See my above post.
Legiax
03-29-2007, 10:02 AM
<p>This is an amazing change.</p><p>If you have the STA line, you will have 4.5% uncontested chance to riposte / parry. These adornments work in exactly the same way.</p><p>I have both of these adornments, so i've now gained an extra 4% on ALL quadrants to parry before my block / parry / defense / AGI is checked against.</p><p>These adornments now absolutely own, i avoid a lot more attacks in general, however my one worry... after testing them in PvP im now avoiding like a monk when im in offensive stance, tested that vs 8 different people, one of which tried 10 CA's and i avoided in some form 8 of those....</p><p>Either way, these are MUCH better than the +1 block adornments.</p>
I'm with you on this, Enrage. However, I'm not sure the 2% parry from the wrist adorns are from all quadrants. I also want to really drive this point home, so I'll reiterate. Block is checked against a mob's level. Your 1% block was not 1% block against a level 75^^^x4. This parry check seems to remain 2% no matter what level mob you're fighting. At the moment, it is superior. We just have to wait and see if it was intended or not.
Triste-Lune
03-29-2007, 10:16 AM
what may seem to be godly for PVP where people of same lvl con the same seems like a huge nerf for PVE. Will need to test more tonight and check the heal parse of my healers.
<cite>Triste-Lune wrote:</cite><blockquote>what may seem to be godly for PVP where people of same lvl con the same seems like a huge nerf for PVE. Will need to test more tonight and check the heal parse of my healers.</blockquote>Don't bother checking your heal parses. That makes no sense. Check your parry rate. A heal parse isn't necessarily a reflection of your avoidance. Better yet, fight a mob you have no chance of normally parrying against. /sigh. I've said it three times now and it's even almost every other post. I'll say it again. <span style="color: #ff9900">Block is checked against a mob's level. The fixed percentage parry rate does not appear to be contested (skill check) or checked against a mob's level. The fixed percentage parry rate is superior to block in this manner. If mob level matters to you, then block is the lesser benefit for you when compared to a fixed percentage parry or riposte. </span>
From the EoF combat changes post: Block Check: (Shield Required). The quality of the shield determines the block chance. Block is only modified by mob level and is not a contested roll vs. mob skill. Link <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=266843" target="_blank" rel="nofollow">here</a>. I'll only stress this to further the discussion, not to dismiss people who disagree with me that the change was beneficial. I would just like to see more substantial evidence that there was a nerf other than people continually saying "mob level". I'm playing on PvE and not only am I observing a benefit, I'm parsing as though I received one.
Dimgl
03-29-2007, 12:30 PM
<span style="color: #00cc99">Wow, are you serious? The block adorns got changed to 2.0% circular parry (each?) That is a huge buff, for EVERYONE buckler or tower alike. Parry is checked way before block, and frontloading avoidance is always superior. If they got changed to being that powerful I am going out of my way to get them ASAP. I'll be able to nearly break 60% avoid solo on a buckler build with that. Edit: What about the shield adorn? Is that 2.0% parry too? Can we get SIX percent total now? Edit2: To quell the people worried about it, bonus avoidance given from items or achievements that is presented in a "%" form is -always- uncontested. If it gave parry skill it would be terrible unless it gave a lot, but if it is flat % items, it is totally on the level and is uncontested. </span>
I haven't played enough with them to tell if they're circular avoid, but yes they were changed to flat 2% parry checks. The shield adornment remains as a +1% chance to block.
Legiax
03-29-2007, 08:27 PM
its definately circular, as im parrying a [Removed for Content] site more on my bum than i did before :p Been stood getting spanked on my a load of white no arrows, and then went to Nest and noticed it a lot. It also shows in PvP massively. These adornments ROCK.
ducey
03-30-2007, 04:57 AM
<p>Firstly hi to everyone, been lurking on the forums for months reading the information u lot keep posting with great intrest. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>How big a supposed buff is this swap from block to parry roughly? i ask this because every one of the fighter boards seems to have different mechanics of how it will work and how good/bad it will actually be. (pala boards link to them hating it <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=354717" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=354717</a>)</p><p>As with 99% of zerkers i'm buckler spec with Buckler of the howler and was thinking of getting the 1% block on wrists and shield to even out the difference to a Towershield. but with this swap and fact everyone seems to have altering views i'm curious if its still worth me collecting the mats to make these.</p><p>also is this parry increase liek STA lines all quadrants bar frontal or does it include the full 360degrees? lil unsure but i'm currently assuming the full 360 one.</p>
Schmalex23
03-30-2007, 08:48 AM
like the change or hate the change, what else would you put in braclet slots? The plus mit is worthless and parry % is far better then any stat that can go there. I just wish they would have taken the adornments off like they did with all the other ones the made changes to and let you decide if you want them back on.
Legiax
03-30-2007, 09:59 AM
<p>I stopped reading the Pally boards when i saw a thread saying Pally DPS in raids is T2. </p><p>Hilarious.</p>
Dimgl
03-30-2007, 10:45 AM
Enrage@Venekor wrote: <blockquote><p>I stopped reading the Pally boards when i saw a thread saying Pally DPS in raids is T2. </p><p>Hilarious.</p></blockquote> <span style="color: #00cc99">Paladins can do very high AoE DPS, even surpassing berserkers on fights where we don't have open wounds. Their big AoEs cooldown faster or just as fast as our's: We have: Bloodbath, Stunning Howl, Berserker Onslaught, Destruction, Open Wounds Paladins have: Holy Circle, Relentless Conviction, Brimstone, Smite Evil, Consecrate, Doom Judgment. It's not hard for a Paladin in the caster group (amendsing someone) to do 3000-4000 dps on a 30-60 second long fight against 4+ opponents. Consecrate + Precision of the Maestro is one of the single nastiest two-person combos I have ever seen in EQ2, and it can be decisive in group vs group PVP. Easily comparable to Open Wounds + Cacophony of Blades. On the flipside, Paladin single target DPS is indeed in the toilet since they have very low auto-attack potential. Paladins will rarely if ever make a parse on a raid boss. As for Paladins not liking the adorn... Paladins are upset because they have a block enhancer achievement, and may feel that this change reduces their effectiveness as "block masters." </span>
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