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View Full Version : few questions on players in barron sky


Galeden
03-27-2007, 05:58 PM
<p>I don't know if its just my server or not, so thought I would just ask and see if its all servers, and how others see it.  There seems to be a big trend in Barron Sky zones on islands that aren't heroic, that being people AOEing every mob on the island.  I try to avoid sky atm cause anytime I go there, I have a hard time finding any mob I need, and then fighting to get to a mob before someone runs by training a group of 20 mobs to grab more and then AOE them all.  A lot of times its just one or two people doing it per island, not a larger group.  It gets very annoying when I need a particular mob, and people are training left and right grabbing everything as it spawns before I can even see if its something I need.  Seen some pet classes do this as well, they will send their pet after a group and then another and another so they round them all up. So anyway my main questions are:</p><p>Is this isolated to AB server, or just a couple or is it all servers</p><p>If you have seen this behavior, do you think something needs to be addressed (And I know there is no easy way of doing this, changing AOE's to less mobs would end up hurting groups that use it for less disruptive reasons.  Only thing I can think of is maybe something to do with how many groups can be engaged at once, limiting it more then it is for outdoor zones)</p><p>Any ideas how to handle this? If its just xp stuff it wouldn't be a problem, but for quests its a big problem.  I don't think its fair to be driven off in frustration at trying to find a couple mobs when the person is mass pulling 20+.</p><p>Anyway thanks for your time.  Just trying to get an idea if this is common or not and how others feel bout it.</p>

FightGame
03-27-2007, 06:06 PM
<p>I see people doing it everywhere.  I don't see it as a problem (I'm a zerker so I welcome adds), unless it really is disrupting your quest, in which case, you should politely ask the people doing this to hold for a minute so you can get the mob you need for your questing.  If they fail to do this over and over, all you can do is /petition and clearly state that they are disrupting the quest/zone.  Remember that they may be doing the same thing as you, and need to kill a bunch of trash to get a certain name to spawn, etc.  Probably not - they are probably simply farming, so hopefully you asking politely, will work.  good luck.</p>Edit: you could even ask to join them.

sayitaintso
03-27-2007, 06:38 PM
<cite>Galeden wrote:</cite><blockquote><p>I don't know if its just my server or not, so thought I would just ask and see if its all servers, and how others see it.  There seems to be a big trend in Barron Sky zones on islands that aren't heroic, that being people AOEing every mob on the island.  I try to avoid sky atm cause anytime I go there, I have a hard time finding any mob I need, and then fighting to get to a mob before someone runs by training a group of 20 mobs to grab more and then AOE them all.  A lot of times its just one or two people doing it per island, not a larger group.  It gets very annoying when I need a particular mob, and people are training left and right grabbing everything as it spawns before I can even see if its something I need.  Seen some pet classes do this as well, they will send their pet after a group and then another and another so they round them all up. So anyway my main questions are:</p><p>Is this isolated to AB server, or just a couple or is it all servers</p><p>If you have seen this behavior, do you think something needs to be addressed (And I know there is no easy way of doing this, changing AOE's to less mobs would end up hurting groups that use it for less disruptive reasons.  Only thing I can think of is maybe something to do with how many groups can be engaged at once, limiting it more then it is for outdoor zones)</p><p>Any ideas how to handle this? If its just xp stuff it wouldn't be a problem, but for quests its a big problem.  I don't think its fair to be driven off in frustration at trying to find a couple mobs when the person is mass pulling 20+.</p><p>Anyway thanks for your time.  Just trying to get an idea if this is common or not and how others feel bout it.</p></blockquote>same on guk, same farmers there 24/7 killing every non heroic bird in sight. It's the same group that was AoEing the goblins in PoF prior to the rendering bug...They either share their account or are BOTs...they are always there..24/7.

einar4
03-27-2007, 06:49 PM
<p> Its quite probably mobs needed for writs, but also it might be farming groups that work for a plat seller.  </p><p> Unfortunately, the only way to gain faction (at 150 per) is to do these writs and the round trip to get them is long.  So people hoping to gain faction will do their best to kill these solo mobs as fast as possible.  It would be nice to see some quests that actually add to the faction of the guilds in the city that would be an alternative to the "Kill X# of Y" but after 3 years it is unlikely that any brain cells are going to spark with this concept any time soon. </p><p> Kind of a pity, since one of the nice things about eq1 was the extensive faction system, where just about every quest gave you faction somewhere, and many mobs and quests could hurt your faction somewhere else.  Balancing the favor of the various factions of Norrath was, for me, a highly challenging aspect of the game. </p>

interstellarmatter
03-27-2007, 06:55 PM
<p>I haven't been to Barron Sky in a long time.  Sounds like things never change.  It's been going on forever.  I'd say more than likely that they are farmers (notice I said farmers not plat selling farmers..big difference..anyone can farm).   You can get writs for the other two zones and not have to touch Barron Sky.</p>

Isisalthea
03-27-2007, 07:11 PM
<p>I also avoid Barren Skye.  Writs are tough for a solo player to do, as the mobs are all so social and also the farmers are always around.  I found the writs in Bonemire, although higher were easier to do without ending up dead every other min.  As a wizard, I need to be able to root and nuke with out getting hit from all sides.  But if someone is monopolizing zone try telling them and if no response, petition for game disruption.    Also harvesting in Bonemire easier.</p>

Blakeavon
03-27-2007, 07:53 PM
<p>they are professional and non-professional farmers... it is as simple as that.</p><p>personally they make my skin crawl in which casual gamers cant go to one of these isles at ANY time just hunt. Just yesterday i was pottering around... 2 farmers on aversion, 3 on blackwind, 4 on Discord, one on Awakening. Thats four of the isle completely off limits to normal players.</p><p>To see why they do it i become a farmer for a session to see ...</p><p>1. if i could annoy some farmers</p><p>2. see how much money they make</p><p>Needless to say number one was easy to do my presence on the isle meet with a lot and anger, and then even one took great delight in training me really badly and i died. ( basically if you dont know if you are fighting a mob and someone trains but doesnt fight other mobs of the same social group they aggro you because you are the one harming one of their own)</p><p>As for number 2 after 1.5 hours i had like 70g worth of loot plus for 4 adepts to sell and not to mention a few rares because the isles become so mob few even a  lvl 10 person could havest there death free.</p><p> SoE spends so much time trying to fix the spam issue how about they fix the root of the problem where these plat farmers GET THEIR MONEY!!!</p><p>Something seriously needs to be down to clean up these isles and indeed the gobbies in POF. where only yesterday it took me 2 hours to get diviners because the farmers get stealing them time and again.</p>

Maranatha
03-27-2007, 08:30 PM
A slight sidetrack, but still related... Wouldn't it be wonderful if a series of writs was added that would be based on gathering X number of the trash items that mobs drop (based of course on level.)  As an example, a writ that would require 10 T7 spell scrolls.  Any type of mob that drops T7 items could be hunted, instead of specific mob types.  This would allow all areas to be useful for faction work, and would tend to spread the hunters out across a zone. Another idea for pain-free writs would be gathering tier-specific common harvests.  Perhaps a writ that, for example, would ask for 20 hanging roots.  I know that for this type, there are already some harvest bots out there.  But, I think this would allow folks to spread the harvest activity around the zones.  It would also promote a certain amount of "node churn", so you don't see areas that have 1,000 bushes and 0 rocks. Final idea to bounce around.  How about a "report sign-off" writ.  This type would ask the player to visit a list of NPCs.  You hail them to get their signature for the writ.  No mobs to kill, no harvests, and at worst, the bottleneck for hailing some NPCs might take a couple seconds. I just wish I still had my naive optimism from a couple of years ago, that there was a chance that some fun, positive changes might come from the subscriber base discussions.  I just don't see anything changing.  Ever.  So, back to the AoEs....

liveja
03-27-2007, 08:50 PM
Prideaux@Antonia Bayle wrote: <blockquote><p>As for number 2 after 1.5 hours i had like 70g worth of loot plus for 4 adepts to sell and not to mention a few rares because the isles become so mob few even a  lvl 10 person could havest there death free.</p></blockquote><p> So, in 1.5 hours, you made: 35 gold per hour, 4 T7 adepts, & "a few rares". That's not bad, especially depending on what the Adepts & rares are, & what you sold them for.</p><p>I don't quite see what you're complaining about, seriously. You spent 1.5 hours playing, you killed mobs, you made money. What's your issue?</p>

Blakeavon
03-27-2007, 09:02 PM
<p> thank you for missing the point</p><p>Im complaining because SoE is constantly wasting time trying to stop the spammers but openly allow them to still farm easily. even a fool could see the amount of players disadvantaged by these farmers in Barren Sky. They make these areas no go zones for regular players, they are rude, steal mobs and all round are a plague for solo players to deal with.</p><p>What is the use is stopping gold farmers advertising when they ARENT trying to find way to curve the speed and amount that they can get their hands on. Do i know the answer no! all i know is Barren Sky is controlled by farmers whos sole purpose exsisting is to farmer for plat which in turns gives the sellers something to sell. its about time SoE took control back of this region. They need to find a way of making these mobs hit harder liek the EoF t7 hunting zones therefore not allowing the them to farm as fast for as much... Sure the will still do it... but at least they cant clear whole isles with a few well placed AoE's constantly for 24/7</p>

liveja
03-27-2007, 09:06 PM
Prideaux@Antonia Bayle wrote: <blockquote><p>They make these areas no go zones for regular players.</p></blockquote><p>When you spent 1.5 hours making 35g/hour, what -- precisely -- separated you from a "regular player"?</p><p>Think about that for a moment, before you reply. I hope you come up with the proper answer, which is "nothing, of course".</p><p>So, IOW, your claim is simply not true.</p><p>That was my point. Thank you for totally missing it.</p>

MrWolfie
03-28-2007, 07:41 AM
<p>They're doing nothing that a "normal player" couldn't do, if they so wished (as evidenced by Blakeavon).</p><p>What they're doing becomes petitionable if they do not stand down to let you get the next spawn (disrupting zone content) or if they intentionally train you (griefing). You can petition both. The system is in place, please use it.</p><p>I have hunted there myself and have no trouble picking off the mobs I need. The farmers ignore me and I ignore them. In fact, it's kinda useful to go harvest shinies without much aggro.</p>

Beldin_
03-28-2007, 09:24 AM
I often farmed myself on Isle of Aversion, and as SK i also like to train up to 8 mobs and then AoE them down, also Aversion is nice because each round you find 3-4 shinies. However .. 2 persons on that isle are normally already too much <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Galeden
03-28-2007, 11:34 AM
Thanks for all the replies. Thinking about it now, I can see why too sky is a favorate for farming, because of all the mobs closely together make massive aoe killing too easy.  The idea about droped items was interesting... It would be nice if they had something like random quest updates on any mob within a certain level range in a zone of your choice, rather then being a specific name.  At least that would lessen the writ part of it, but for other quests requiring sky would still be a problem... Hmm, I wonder if less spawns but faster respawn would somewhat help this.. Less spawns would mean more distance to run to gather each mob up, rather then making one run and getting a bunch, and while they are killing more would be spawning, which would be easier for someone else to get their share of them.  Or even have random heroics spawn when an area is being heavly killed.  That could definatly make a mass puller have to check what their grabbing or get killed when suddenly their taking a lot more damage then solos do, while someone for a quest who is already trying to find particular mobs would easy see they need to avoid the mob.