View Full Version : Betrayal quest for neutral classes.
StabbityDea
03-26-2007, 06:57 PM
I've read that when a character betrays, they lose any improved skills above Apprentice I. However, I can't remember whether or not this applies to only the good/evil classes or all classes. If I switch, as a Wizard, to Qeynos, will I lose my Master I and II skills? Another question is whether or not I'm too high to make the switch. I know that at one point the highest you could be to do the betrayal was the upper teens, but I've read some more recent posts from people with level 70 characters in their signatures betraying. Is it possible to switch now? My character is level 26 at the moment.
Mirander_1
03-27-2007, 02:25 AM
They changed it a while ago to allow betraying at any level (though I think you have to be at least lvl 10). And yes, no matter whether you change your class or not, you will always lose your spell upgrades. It would simply be too great an unbalance otherwise.
Noaani
03-27-2007, 09:40 AM
<cite>Mirander_1 wrote:</cite><blockquote>you will always lose your spell upgrades.</blockquote>He will lose his master 1s )and adept 3s etc), but when he selects a new class he will get to chosemaster 2s again.
StaboCA
04-05-2007, 01:59 PM
This makes no sense. I can understand if you're going from Templar to Inquisitor or Pally to SK, that since the spell sets are different you'd have to start from scratch with Apprentice I's. But for a wizzy who's not changing classes when they betray, and going to have the exact same spells, they should not be penalized. And someone claimed this was unbalanced - How so? If a good wizzy switches to bad or visa versa, with the exact same spells intact, how does this effect balance at all? /scratches head
Mirander_1
04-05-2007, 08:47 PM
<cite>StaboCA wrote:</cite><blockquote> And someone claimed this was unbalanced - How so? </blockquote>Lets do a hypothetical situation here; lets say that neutral classes <i>didn't </i>lose their spell upgrades, and that two people, one playing a neutral class and one playing a good/evil class, both decide to betray at the level-cap. The good/evil class finds himself having to replace all the spell upgrades for the spell he uses. Depending on broker prices, and whether the person feels the need to have all Ad3 and M1, then replacing the spells could come out to hundreds, even thousands of plat, never mind that having all your upgrades wiped is essentially washing thousands more down the drain. Meanwhile, the neutral class loses... nothing. Doesn't seem teribly fair, does it?
StaboCA
04-09-2007, 01:47 PM
<cite>Mirander_1 wrote:</cite><blockquote><cite>StaboCA wrote:</cite><blockquote> And someone claimed this was unbalanced - How so? </blockquote>Lets do a hypothetical situation here; lets say that neutral classes <i>didn't </i>lose their spell upgrades, and that two people, one playing a neutral class and one playing a good/evil class, both decide to betray at the level-cap. The good/evil class finds himself having to replace all the spell upgrades for the spell he uses. Depending on broker prices, and whether the person feels the need to have all Ad3 and M1, then replacing the spells could come out to hundreds, even thousands of plat, never mind that having all your upgrades wiped is essentially washing thousands more down the drain. Meanwhile, the neutral class loses... nothing. Doesn't seem teribly fair, does it? </blockquote> <i> </i>This logic doesn't hold because while the good/evil classes are definitely out a tidy sum of plat to purchase new spells they are getting the HUGE BENEFIT of a change in classes. They instantly get the benefit of trying out a new class without the work usually entailed in leveling it up. You can't discount that. I have a 70 Templar and if I get tired of playing him I can switch to Inquisitor, which while similar, could provide a much needed change and something new to master. Additionally, often higher level guilds need a specific class. If you're in a class that has different Good/Evil subclasses than you can potentially fill two different types of raiding guild openings. Wizzy's don't turn into Warlocks, so there's little possible guild benefit in switching good/evil there. What's the benefit the neutral person is getting to offset their switch? Nada. Same toon, same spells, just another home city and different mount options. Woopee!! My whole point in switching was to use my Templar's SQ residence, but I'm sure not going to spend scores of plat to do so. So in other words, if I betray my wizzy I sure don't think I should lose all my spells, while if I were to betray my Templar, I think it's totally fair that I start with App1 Inquisitor spells. It just makes sense. With huge benefit comes huge cost and those who get virtually no benefit shouldn''t have to pay the same price.
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