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ArcticBlue182
03-23-2007, 04:37 PM
hi can someone who raids please tell me what they chose with the EoF AA tree, i wouldnt say im a hordcore raider but i do like to raid when ever possible! for the kos AA's i have bladedance and DKTM so far for the EoF AA i have 5 points in Bria's Inspiring Ballad and im working on putting 5 points into Aria of Acclamation, i was thinking of putting 5 into Perfect Shrill also but then im not to sure are any of the end lines worth taking ?

Pogopuschel
03-23-2007, 06:58 PM
For EoF zones/raids with their high range AoE mobs, the +5 range increase for spells will be loved by both mages and healers in your group. Personally, I maxed any single choice in that tree. As a second choice, I went down the sonics line, maxing Perfect Shrill, Alin's, Jester's... Those two lines seem to be the common choices. Some raiding Troubs prefer the first line (Demoralization I think) for the end ability. I find it not worth getting, since it's max. 18% miss chance on the mob's CAs. Just from the description, I doubt that includes spells, plus with the stupidly high power cost tha t Troub's debuffs have, it's not feasable to keep  all of them up all the time on a fight against a n amed because you'll be out of power in no time. That means that you don't get the full 18% miss chance, maybe 9% .... even more worthless (What the fluff is it with this bloody forum WYSIWYG editor and random line breaks? .... <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> )

Antryg Mistrose
03-25-2007, 08:03 PM
DKTM and Bladedance are hard to go past for raiding troubs.  If your guild is even semi-serious about raiding EoF content, it will be pretty much expected. EoF AAs aren't so clear cut. Bria's & Aria are well worth the 10pts, so having done this, you might as well go all the way to Resonance (cast extension) as ArcticBlue182 says. I put 5 each into adding a ward to our buffs - when you NEED to use the resist, having a regenerating ward on top of it helps even more.  Having to put points into the useless Quiron's otherwise to get to Jester's didn't appeal The rest of my points are in Demoralization, except for 5 in PotM - a bit more personal dps from the Sonics line, didn't seem worth it compared to upping (hopefully) eveyone else's on the raid. I also don't have trouble generally now (even just after being rezzed), with keeping at least 5 debuffs up - Steal Essence Master, hit whenever its up, can just about keep up.  It's Clara's and Dancing Blade I have problems with, due to the short duration and jousting.  On really long fights (or when I don't have enough power to do much else), I'll even hit the mob with and INT hex doll, just because. One of the other troubs has gone with Sonics, but I figure that will just stuff up AoE timers, and he doesn't parse much higher as a result anyway.

Cynnigig
03-26-2007, 06:25 AM
<p>I took Harmonisation. Very useful, since it affects everything.</p><p>I have Sonic Interference, but don't like it that much. Maybe I'll switch to Resonance.</p>

ArcticBlue182
03-30-2007, 04:15 PM
hi thx, something to think about.. i was also looking at Harmonisation, it does seem quite useful to me...