View Full Version : Pure DPS build?
Stubbles
03-22-2007, 08:14 AM
<p>I just started a Bruiser for my solo game time, and I see a lot of AA posts, but not to many Basic builds.</p><p>Can some one give me some good DPS builds for solo play, and state the weapon choice with them?</p><p>Fighter lines for AA are what im looking for right now because I am low level. =)</p><p>Thanks a ton for any help I get here =)</p>
<cite>Stubbles wrote:</cite><blockquote><p>I just started a Bruiser for my solo game time, and I see a lot of AA posts, but not to many Basic builds.</p><p>Can some one give me some good DPS builds for solo play, and state the weapon choice with them?</p><p>Fighter lines for AA are what im looking for right now because I am low level. =)</p><p>Thanks a ton for any help I get here =)</p></blockquote> 1) Use whatever weapons you can lay your hands on, and put AAs into the first tier Str and Stm AA lines until you amass 17 AA points 2) When you have 17AA points, respec 4/4/8 Strength and go bare-handed. 3) Start down the Int line until you are 4/4/8 Str and 4/4/8 Int. Keep a fist weapon around for when you want to use Claw Spin. 4) Once you have 33 AA points, continue down the Int line, putting points in parry until you can pick up Eagle Shriek. Boom. That's your first 41 AA points spent.
MokiCh
03-22-2007, 11:35 AM
For a straight dps build I would recommend going 4/4/8 in STR, WIS and INT lines. Put the other two points where you like.
morningmists
03-22-2007, 04:40 PM
<p>well he said solo, so i assume that's why final INT ability is mentioned</p><p>that thing is great for solo...close fight you and mob are going down at same rate, then bam mit/crits kick on and you win easily</p>
<cite>morningmists wrote:</cite><blockquote><p>well he said solo, so i assume that's why final INT ability is mentioned</p></blockquote>Exactly. 448x3 might be the best dps spec if you're in a dps-role in a group 100% of the time, but if you ever find yourself tanking or soloing then eagle shriek is awesome. Also, I'd never recommend 448x3 in STR,WIS and INT as that requires 3 different sets of weaponry that you need to swap around to take advantage of the various tier2 skills. If you're gonna go 448x3 then your choices are really only STR,STA,INT or STA,WIS,INT.
MokiCh
03-23-2007, 02:39 PM
Eagle Spin isn't really all that great. With 8 points in it the skill does about as much damage as adept 1 pound or dropkick. If I want to get kidney punch off a simple stun + run around works just as well, so really I only carry a craptastic staff for when I want to use the staff KD and forget about Eagle Spin.
Gungo
03-23-2007, 03:24 PM
<cite>tt66 wrote:</cite><blockquote><cite>Stubbles wrote:</cite><blockquote><p>I just started a Bruiser for my solo game time, and I see a lot of AA posts, but not to many Basic builds.</p><p>Can some one give me some good DPS builds for solo play, and state the weapon choice with them?</p><p>Fighter lines for AA are what im looking for right now because I am low level. =)</p><p>Thanks a ton for any help I get here =)</p></blockquote> 1) Use whatever weapons you can lay your hands on, and put AAs into the first tier Str and Stm AA lines until you amass 17 AA points 2) When you have 17AA points, respec 4/4/8 Strength and go bare-handed. 3) Start down the Int line until you are 4/4/8 Str and 4/4/8 Int. Keep a fist weapon around for when you want to use Claw Spin. 4) Once you have 33 AA points, continue down the Int line, putting points in parry until you can pick up Eagle Shriek. Boom. That's your first 41 AA points spent. </blockquote> follow what the above poster says from there you can reevaluate. if you are still low work on the rest of your aa's and keep str line. If you are high enough level decide if this toon is just a dps toon 4/4/8 wis, int, sta or a group tank 4/4/8/7/2 int and 4/4/8/8 sta. Then if you ever become a raid dps sometimes tank go 4/4/8 sta/wis/int.
Raidi Sovin'faile
03-24-2007, 06:38 AM
<p>For weapons I have one fabled (twin calamity, damage proc) and one legendary (early claymore reward).</p><p>When they changed the KoS lines, I moved from Strength/Stamina/Intelligence 4, 4, 8 with unarmed attacks, to Wis 4, 4, 8, 6, 2 and Int 4, 4, 7, 8, 2.</p><p>Some things I've noticed:</p><p>- My zonewide DPS didn't change at all. I don't look at individual parses so much cuz of the crap that can happen that affects it... so comparing "best" scores tends to be useless.. I want average. Overall zonewide I was around 800-1k with only cursory group buffs for damage and no AA's in the Bruiser damage line yet. Doing the exact same now.</p><p>- The end Wis ability does a noticeable chunk of my zonewide DPS. Enough to equal or surpass what I was getting from the Stamina proc on my zonewide parses. Even more if we are in a AoE heavy place.</p><p>- I can hold aggro with the Wis ability. It's like having a second AoE Rescue. If my AE's are down, if we get a group add, etc... I can toss it on and keep aggro fine. I've been tanking Unrest, OoB and CoV, and I've been tanking and holding aggro better.</p><p>I would still EXTREMELY recommend the Strength line if you are growing. Levels 1 - 70 will be tons easier, and cheaper for upgrades, if you have near Fabled weapons at all times. You simply can't beat that for leveling.</p><p>But once you hit the end game, even with only 1 fabled weapons I'm doing similar damage and tanking better with that setup. Solo and Heroic, I'm better for it. I haven't done raids, but I can expect to see virtually no loss going by what I had before. Mantis Bolt simply isn't enough to warrant 16 points when you can get parry, health, emergency defenses and aggro control.</p>
<cite>MokiChan wrote:</cite><blockquote>If I want to get kidney punch off a simple stun + run around works just as well, so really I only carry a craptastic staff for when I want to use the staff KD and forget about Eagle Spin. </blockquote> Different strokes for different folks, I guess. I'd rather swap in a fist, spin and swap out again than worry about stuns. With all the DoTs I've got that can proc, it can be very awkward to time correctly. With Eagle Spin, I just integrate it as part of my damage routine. I've got Uppercut + Claw + Eagle Spin + Kidney Punch + Staff next to each other on a toolbar and just click 'em in turn. No muss, no fuss, no jumping around. EDIT : And you're going to have 4 points in Eagle Spin <b>anyway</b> unless you're dead set on ignoring Eagle's Fury which is easily the best talent in either tree. So why <b>not</b> use it?
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.