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View Full Version : everyone have the same AAs?


Tash 1
03-22-2007, 08:07 AM
<p>Just wondering is it any templar at all that don't go STA and INT AA line? If so why?</p><p>/Tash</p>

Kizee
03-22-2007, 08:55 AM
<p>I switched to the line that gives lets you block for the tank and gives you AOE immune but switched back because it sucked and I missed my faster cast speeds. :p</p><p>As for the other lines.... I think people that post herem alot know my view on dps AA lines. <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></p>

ParlMoebius
03-22-2007, 09:48 AM
<p>Str + Wis for me, at the moment at least.</p><p>It means I'm a little specialized for fighting undead, but I like it, I can actually pack a solid punch against them... they die VERY noticeably faster when I step up and start pounding em vs. if I sit back and just heal. </p><p>And once I had gone down the strength line, for the focus/disruption boost and end ability, I didnt want to give it up!  I can take a hell of a beating and barely flinch, keep casting, cool and collected <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

SenorPhrog
03-22-2007, 10:36 AM
Sta and Int lines seem to make the most sense if you raid or group for most of your play.  Even if you don't group a lot, when you look at the Templar specific AA's that affect your nukes, it seems you can achieve decent DPS still going the INT line for spell crits.  I honestly don't know why you would go another route unless you just really wanted to.

Uilamin
03-22-2007, 01:46 PM
STA-INT is the best if you raid or gorup mainly. The other lines have benefits for soloing or pvping.

Krystara
03-22-2007, 03:56 PM
<p>Currently I am going down the INT line as I want faster casting please.  After that, I really haven't made up my mind.  The rest of the lines all have aspects that are interesting so I guess I'll decide after I finish the INT line.</p><p> Suggestions are always welcome.. I'm nearly always in a duo with a swashie.</p>

Athellias
03-23-2007, 11:56 AM
<p>It depends on your playstyle. I've chosen STR/STA and I do just fine. Personally I feel the INT line is overrated and there is not enough benefit for the amount of points spent compared to what I get elsewhere. It seems like the STA line is the common link among most of us. 100% melee crits is difficult to pass in addition to heal crits. As for raids or groups, it's more viable in a group situation to be up close and personal with the mob and I can deal out damage for free. I can do this less often in raids but it's still an option depending on the mob. However, I'm saving all my power for heals. I chose to enhance Judging and Holy Smite from the EoF tree to have a good balance.</p><p>INT</p><p>-increased INT -additional damage spell (Divine Castigation; requires 2h staff) -damage spell crits -increased casting speed -increased casting/recovery speed; group buff (end line ability)</p><p>STR</p><p>-increased STR -additional damage/debuff spell (Skull Crack; requires 1h hammer; applies to epics as well) -weapon damage proc (Bolt of Power; interrupts target; applies to epics as well) -increased disruption and focus -prevent stun/stifles; self buff (end line ability)</p>

RingleToo
03-23-2007, 06:31 PM
<p>I had been experimenting with int & wis, because I was spending a lot of time in loping plains and related instances. I was curious to see how much the wis line would help vs. undead. Maybe I should have gone with str & wis, though, because I wasn't overly impressed at all. </p><p>The biggest issue I have with the wis line is that Protection from Undead really is of little value - especially for an end of a line spell. First, it's recast time of 10 mins is way too long for what it offers. Yes, group protection from all attacks for 16 seconds sounds nice. But unless swarmed by multi-mobs, how many times can you actually get hit in 16 seconds? Practically speaking, the spell doesn't provide all that much protection.  </p><p>So, I guess it's back to int & sta. </p>

Antryg Mistrose
03-24-2007, 12:15 PM
No, we don't all have the same AAs Agi/Int/Sta are all pretty good. (Int/Agi personally)

EQAditu
03-24-2007, 04:56 PM
I take part in every Shield Ally discussion that comes up, so it should be obvious that I use it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So that puts me at AGI/STA.  75-90% of my playtime is MT group raiding, and I wouldn't recommend Shield Ally otherwise.  It takes a commitment to use a poor stat shield with high protection.  With groups you probably don't need Shield Ally nor would you outside of the MT group.  The Anti-AE is only so-so since it's single target.  I don't remember the last time I bought a guild status signet though. You don't get any pats on the back from heal parses, and get no game breaking imbalance in effect... but if you're serious about protecting the tank, then its use should be more than apparent.  I find it undeniably useful, others disagree... but this isn't the thread for that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Istaril
03-29-2007, 01:20 AM
STR/Int Here. I'm very well set up for DPS - all of which comes from treating my class as a pure caster. Caster procs, int gear, disruption buffs, max crits, faster casting, and a troubadour = as much as 1500 DPS. Generally closer to 1100, and as low as 300 if I'm main-tank healing. The STR line gives me, above all, a quick casting debuff (I raid in a Qeynos only guild on pvp - where debuff optimization is a pretty big deal, with only 2/3rds the classes) and a truckload of Focus/Disruption - which come in handy in raids, but extremely so in pvp. And does everyone have the same AA lines? Well - for int - yes, we pretty much all do. Divine Recovery is a godsend - in grouping, raiding, or pvp - when well used, and facile grace will make more of difference on your healing than 13% crit chance. Finally, you can't complain about a 31% Crit chance (28+MoA+Base) on extremely fast casting nukes!

Iluvataris
03-29-2007, 09:31 AM
<p>I went for casting time decrease and heal crits. </p><p>I used to have the Shield Ally AA but thought most Epic fights are won or lost within the first few seconds whilst the mob is still buffed. So went down the  INT line which I have been quite happy with.</p><p>I think at the end of the day it all comes down to personal preference</p>

highlander
03-30-2007, 01:57 PM
<p>I'm at work right now so I can't speak to my exact KOS AA breakdown but it is AGI and STA.  From a raiding templar standpoint I *love* the shield ally ability as any damage I'm able to mitigate vs. heal makes my job easier (and allows me to be lazy /snicker).  In addition I get 100% melee crits (amazing dps with the 2H from BSS) and roughly 18% heal crits from the STA line.  The INT line, while a favorite of many templars just doesn't provide me as much of a benefit as the increased dps (soloability) and from Shield Ally, with the increase of roughly 15% (?) faster cast times.</p><p> Of course, everyone's mileage may vary but I'm very very happy with my KOS choices.</p><p> From an EOF perspective, I've gone the Blessings and the Mana Cure lines.  I don't see anything else as reasonable as those 2 choices.</p><p> X</p>

Occam
03-30-2007, 03:28 PM
<p>I recently respecc'd to AGI/STA and I'm really liking it. I definitely feel the difference in casting time now that I no longer have the spell haste from the INT line, but it's not been as bad as I was expecting it to be. The fact that my usual group has an illusionist in it also doesn't hurt, and I just need one more piece of Nem Anhk to get the 33% spell haste from that (Unrest has been stingy for me).</p><p>I raid occasionally, but most of my time is spent in groups and from time to time I like to solo. I don't plan to go back to INT anytime soon, not unless we start raiding more seriously.</p>

Krymson
03-30-2007, 08:17 PM
<p>As far as EoF AAs, I've got Blessings/Cures with 5 into Enhance:Rebuke for good measure... and I find that I'm not satisfied by the cure line at all.  I know that I put a whole bunch of points to junk with my eyes on the prize as far as maxing out Sanctuary, and a 33% increase in duration is nice... when it doesn't break.</p><p>Recently I've been eyeing up the Smite line with a side of Complacency. I seem to be drawing some initial aggro during raids (either via a slow shaman or a slow tank) and as I said I'm rather blah about the cures. Yes, they add a positive effect to skills I'm already using, but at 5 points they only heal half as much as the low end of a reactive.</p><p>I guess I don't really have much in the way of a suggestion as I'm feeling a little lost myself, but I'm thinking of doing a respect to 21 Blessings, 5 Compliance, 17 Cures (max Sanctuary), then respending the other 7 between the smites and the compliances as maxing out the cure line and still not getting mana cure feels like I'm wasting my time.</p>

Kendricke
03-31-2007, 10:22 AM
<p>The Legion's a bit of an anomaly.  Since we don't allow Freeport characters, we tend to see a lot more Templars in general.  However, I currently have 4 raid level Templars with a 5th rising through the ranks (one of the original Newbie experiments, actually).  On any given raid, we're moving with anywhere from 2-3 Templars minimum.  So, we get to play a lot with non-standard raid achievement lines.</p><p>To be fair, our primary tank Templars tend to be fairly cookie cutter.  We're both STA/INT with a healthy dose of the Blessings Templar line.  That said, we'd recently put together a small internal guide on different possible cleric general achievements.  Here's a small selection of it for sharing with the rest of you:</p><p>Legion Standard Raid Cleric Build (healer/spell haste, 42 total points required): STA: 4-4-4-8 INT: 4-4-4-8-(2)</p><p>Cleric alternate build 1 (defensive healer/spell haste, 49 total points required): STA: 8-4-4-8-(2) INT: 4-4-4-8-(2)</p><p>Cleric alternate build 2 (debuffing healer, 50 points required): STA: 4-4-4-8 INT: 4-4-4-8 STR: 4-6</p><p>Cleric alternate build 3 (the debuffer/spell caster, 39 points required): INT: 4-4-8-8-(2) STR: 4-8</p><p>Cleric alternate build 4 (the constantly interrupting battle cleric, 50 points required): STA: 4-4-6 STR: 4-8-8 AGI: 4-4-7 </p><p>We're not currently using a protection/shield style build, though it's one I've been wanting to test for a while now.  However, due to our general preferred strategies, hate generation and debuffing are more important than defense (good only guilds are VERY defensive, while challenged with Hate generation and debuffing).</p><p>My own personal build is based on our standard, with extra points used for melee and spell crits:</p><p>Kendricke: STA: 4-4-8-8 INT: 4-4-7-8-(2) </p>

Krymson
03-31-2007, 10:59 AM
<p>Always nice to see Kendricke break things down a little for us.  Although, I was wondering how you spent your EoF points.</p><p>(For what it's worth we've mirrored each other for KoS spec)</p>

Kendricke
04-01-2007, 12:21 AM
<cite>Krymson wrote:</cite><blockquote><p>Always nice to see Kendricke break things down a little for us.  Although, I was wondering how you spent your EoF points.</p><p>(For what it's worth we've mirrored each other for KoS spec)</p></blockquote><p>I personally went with Blessings and Smites lines.  I was tempted to take the Complacencies line.  I'm not really interested in the Cures line at all.</p>