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rmjohnson144
03-19-2007, 02:24 AM
Me and my two buddies are going to create new toons.  I was wondering what would be a great setup for us to do instances and named successfully with the option of course to pick up a few players for the really hard zones. we do ok currently with low dps (Guardian/Illusionist/Warden)  but we'd like better dps.  also we want to be sure to not have any overlapping buffs/spells so we can be better optimized. open to any and all ideas. Thanks in advance

Jasuo
03-19-2007, 02:54 AM
If it's simply instance runs you're looking for I'd suggest SK, fury, mage (wizard or summoner) or dirge.  SK's got alot of good loving and are heroic boss mob tanking beasts now with great self heals...furies provide speedy heals when it counts and excellent dps from a healer stand point...mages just burn anything down quickly and have good control spells for when times get ugly (necros help with heals/rezzes and are self sufficient) or if you go with dirge, they offer excellent dps and buffs for tanking and can help heal and rez.  SK's and dirges/necros work especially well together as their debuffs and heavy damage abilities are all disease based.

Glenolas
03-19-2007, 03:41 AM
<p>If you are looking for the traditional tank/healer/dps  mix then it's tough to beat  Berzerker/Warden/Wizard.     </p><p>Don't underestimate the single and group roots that both the warden and wizard have, and the massive group health regen  over time the Berzerker brings.</p><p>Glenolas </p><p>Level 70 Wizard, Warlock, Fury</p>

Norrsken
03-19-2007, 04:53 AM
May I suggest SK, Defiler and warlock. Everyone debuffs the right thing, Insanely good heals, and AE DPS like nobodys buisness. Also quite good single target dps. And the defiler can keep the warlock up when he decides to tank. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> sure, the defiler is not a DPS monster, but the sk is in the high dps range of tanks, and the warlock, well. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Multiple targets, nothing will come even remotely close. And I think that everyone debuffing the right thing will be a good thing. Not to mention, as a sk, you generally pull 2-3 heroics at a time, and preferably heroic groups. Warlocks do a nice job in just those fights.

Didi
03-19-2007, 07:19 AM
I'll chip in my 2cp and suggest bruiser, dirge, and fury.  This gives you buffs, debuffs, good damage, two rezzers,  power regen, evac, portals, tracking, run speed, and a group member who can feign death in case of disaster to rez everyone after.  Bruisers are a less common choice for a tank but they do tank perfectly well, and have super damage output.  You won't have trouble as a bruiser tanking anything up to grouped epics if you know what you're doing and are well equipped, and besides, their combat moves are definitely the coolest in game.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Ealthina
03-19-2007, 10:01 AM
I have great luck with a Temp/Monk/Berz combo.  Wife and I(temp/monk) routinely play with a berz friend of our and run through most all group content appropriate to out level with ease.

Moongloom
03-19-2007, 10:32 AM
<p>With the normal tank/healer dps...I would have to put in for brigand for the dps part.  With their debuffs to help out a melee based tank like bruiser it could really help.  Brigands also get a magic resistance debuff to help out those casters.</p><p>Then with the scout you get their goodies like track/evac/stealth and brigands get a group stealth.  </p><p>Of course wizzy/lock gives you ports to help out.</p>

Agaxiq
03-19-2007, 02:51 PM
Ulvhamne@Nagafen wrote: <blockquote>May I suggest SK, Defiler and warlock. Everyone debuffs the right thing, Insanely good heals, and AE DPS like nobodys buisness. Also quite good single target dps. And the defiler can keep the warlock up when he decides to tank. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> sure, the defiler is not a DPS monster, but the sk is in the high dps range of tanks, and the warlock, well. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Multiple targets, nothing will come even remotely close. And I think that everyone debuffing the right thing will be a good thing. Not to mention, as a sk, you generally pull 2-3 heroics at a time, and preferably heroic groups. Warlocks do a nice job in just those fights. </blockquote> A warlock will steal agro from any non-Pally with ease in a small group.  Without someone like a Coercer or Troub feeding hate to an SK or draining it from the group the warlock will be held back greatly.  SK's AOE output isn't enough to hold agro against a warlock unloading - and at that point you are better off with a wizzy.  The fact that the SK and the defiler are debuffing disease/poison will only make the warlock do more damage = more agro for warlock. When I played my warlock, in any small group, Pally is your only friend.  I remember doing Den runs and just keeping my jaw on the floor because I could constantly use all my AOEs. I'm sure you could get it to work, but the warlock will be using concussive/interference a LOT, and probably won't use Devastation/Apocalypse until the group is almost dead. Just my opinion though. My vote would be Zerker/Wizzy/Fury, although if I wanted to make it more interesting I'd replace the Wizzy with a Coercer. agressiv

Illmarr
03-19-2007, 03:26 PM
We're not min/maxing, but Berserker/Warden/Conjuror trio of Fae is working out pretty well for doing HQs and stuff.

Tyrani
03-19-2007, 03:52 PM
<p>I would have to go with SK/Fury or Defiler/Warlock.  Properly spec'd an SK can generate a load of aggro and the Warlock can go crazy.</p><p>Fury or Defiler...Fury for more offensive tanking and damage, Defiler for more defensive and making the mobs hit you like a wet noodle on muscle relaxers.  Fury would also lend towards more aggro for the SK with the INT buff, damage shield.  Defiler would have the disease debuff, AE pet, and a greater amount of defensive buffs.</p>

Uilamin
03-19-2007, 06:31 PM
hmmm Inquiz, Monk, Dirge would work well The healer would rarely run out of mana, and you would get some nice dps buffs in there too.

Kaleyen
03-19-2007, 06:34 PM
Zerker/Swashy/Warden BAM!

rubels
03-19-2007, 07:12 PM
<p>Guard , Warden, Brig</p><p>Guardian - higher Mitigation , ability to deaggro the brig , more hps then everyone else.</p><p>Warden - solid mix of heals , buffs, ability to pet pull, AA speced right is solid for this trio.</p><p>Brig - High DPS , ability to dispatch , group invis, disarm traps, back up or off tank adds in tight spots.</p><p>- Krovax</p>

Norrsken
03-19-2007, 07:42 PM
Agaxiq@Unrest wrote: <blockquote>Ulvhamne@Nagafen wrote: <blockquote>May I suggest SK, Defiler and warlock. Everyone debuffs the right thing, Insanely good heals, and AE DPS like nobodys buisness. Also quite good single target dps. And the defiler can keep the warlock up when he decides to tank. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> sure, the defiler is not a DPS monster, but the sk is in the high dps range of tanks, and the warlock, well. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Multiple targets, nothing will come even remotely close. And I think that everyone debuffing the right thing will be a good thing. Not to mention, as a sk, you generally pull 2-3 heroics at a time, and preferably heroic groups. Warlocks do a nice job in just those fights. </blockquote> A warlock will steal agro from any non-Pally with ease in a small group.  Without someone like a Coercer or Troub feeding hate to an SK or draining it from the group the warlock will be held back greatly.  SK's AOE output isn't enough to hold agro against a warlock unloading - and at that point you are better off with a wizzy.  The fact that the SK and the defiler are debuffing disease/poison will only make the warlock do more damage = more agro for warlock. When I played my warlock, in any small group, Pally is your only friend.  I remember doing Den runs and just keeping my jaw on the floor because I could constantly use all my AOEs. I'm sure you could get it to work, but the warlock will be using concussive/interference a LOT, and probably won't use Devastation/Apocalypse until the group is almost dead. Just my opinion though. My vote would be Zerker/Wizzy/Fury, although if I wanted to make it more interesting I'd replace the Wizzy with a Coercer. agressiv </blockquote>Not to be rude, but sks hold aggro rather well off warlocks. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Had quite a few of them tell me I keep aggro astonishingly well. And have on occasion been praised to out tank warriors. So, you are wrong there. A good sk shoul d be able to keep aggro off a warlock, on encounte r mobs. I do it all the time.  Unless the warlock goes and blows off rift or apocalypse right off the bat. Warm up with debuffs first, and then blow crap up. I wont leak aggro. Hell, I keep aggro off necros using lifeburn pretty much off the bat. (I have a specific necro fan that loves me just because I let him lifeburn to his hearts content)

Jasuo
03-19-2007, 07:56 PM
Ulvhamne@Nagafen wrote: <blockquote> Hell, I keep aggro off necros using lifeburn pretty much off the bat. (I have a specific necro fan that loves me just because I let him lifeburn to his hearts content) </blockquote> You sir are an officer and a gentlemen and I salute you <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> I as a necro prefer SK's because our debuffs and damage are the same type and our buffs compliment very well.  The phrase "Marching...unleash Hell!!" is as beautiful as a warm summer night with some friends and a few bottles of Jack Daniels. <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />

Norrsken
03-19-2007, 08:06 PM
<cite>Jasuo wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote> Hell, I keep aggro off necros using lifeburn pretty much off the bat. (I have a specific necro fan that loves me just because I let him lifeburn to his hearts content) </blockquote> You sir are an officer and a gentlemen and I salute you <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> I as a necro prefer SK's because our debuffs and damage are the same type and our buffs compliment very well.  The phrase "Marching...unleash Hell!!" is as beautiful as a warm summer night with some friends and a few bottles of Jack Daniels. <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /></blockquote> My DM macro says "Death March, kill something every 10 seconds" and, most of the time, people go nutty and kill stuff way faster than that. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Dwightdee
03-20-2007, 05:02 AM
Berserker / Fury / Illusionist Currently 2boxing with another 2boxer in a  berserker/fury/illusionist/wizard group and it works really well.  I just think Illusionist is the way to go for the 3rd spot.

22224446
03-20-2007, 05:29 AM
<p>bruiser - coercer - fury</p><p>brusier is a nice solo char, with good combination of tanking and dps skills.</p><p>coercer has manaregen, aggro gain, single and group mezz... u have only fight against one enemy, te rest r waiting in queue.</p><p>fury has nice ability of healing, and make some dps too, with dps buff, int buff to the mage and group inviz.</p>

Amitee
03-20-2007, 01:18 PM
I find AoE type classes fun.  As a previous poster mentioned:  Berserker, Swashbuckler, and a Fury (instead of Warden).   Take those 3 into any packed room and go to town!  The most fun I've had in any group has been with a Berserker and Swashbuckler.  Mowing through multiples with classes that can take the hits is fun! 

tass
03-20-2007, 03:16 PM
bah zerk swash and warden. The zerk just has the taunts along with the dps. The swash definatly has the dps and can debuff the hell outa a mobs migs making those sword and knife blows even better. And the warden can spam grp and single target heals so fast there isnt no 2 mobs that can bring u down.

Kaleyen
03-20-2007, 03:52 PM
<cite>Amitee wrote:</cite><blockquote>I find AoE type classes fun.  As a previous poster mentioned:  Berserker, Swashbuckler, and a Fury (instead of Warden).   Take those 3 into any packed room and go to town!  The most fun I've had in any group has been with a Berserker and Swashbuckler.  Mowing through multiples with classes that can take the hits is fun!  </blockquote>I'll continue to back what I mentioned with the Zerker/Swashy/Warden, however if you want to swap in a fury (more offensive then a warden) then you'll need to swap the zerker for a guardian.

Skua
03-20-2007, 06:09 PM
Zerker fury wizard......the new holy trinity >.<

khufure
03-20-2007, 06:14 PM
Swashy Fury Illusionist for me.  What you want a real tank?  Bah.. Guardian/Fury/Swashy is probably very interesting.

melaine_dvarvensplitter
03-21-2007, 08:12 AM
opps wrong post

Dasanhgul
03-21-2007, 08:15 AM
<p>Guardian, Illusionist and Defiler.</p><p>We are having a blast. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>

goomba76
03-22-2007, 04:02 AM
me and my crew used zerker, warden, and monk.  We did great in a lot of high end lvl 50 zones we all grouped till we hit 70 and it was fast!

hoosierdaddy
03-22-2007, 04:30 PM
<p>I rolled a Guardian, a friend rolled a Defiler, my wife rolled a Coercer, and her friend rolled a Necro.</p><p>Best tank class + best warding class + best buffing class + best dps class = good times.</p><p>-Kairos (a.k.a. Kriton)</p>

Antryg Mistrose
03-22-2007, 06:39 PM
Paladin, Warlock, Fury I agree with the above posters - groups like Sk/Defiler/Dirge with a Warlock, just debuff disease way to much.  Nothing will keep the mobs off the warlock in such a case (except FD, deathmarch on every fight)

kellan123
03-22-2007, 07:29 PM
Here's the classes we have at our disposal and the group makeup of our trios: Berserker Templar Warlock Monk Defiler Assassin Paladin Fury Troubador Swashbuckler Dirge Warden Ranger Coercer Conjuror Necromancer Wizard Illusionist We have three accounts in our household and these are the best combos we could think of: Group 1: Berserker has good AE aggro. Templar heals Mitigation tanks really well. Warlock will be okay with Zerker AE aggro. Group 2: Defiler heals best on avoidance tanks. Assassin good to dump aggro on Monk. Group 3: Paladin and Fury are both casting classes that will complement the troub songs. Group 4: Semi-melee heavy group. Warden is spec'd for combat abilities instead of spells. Dirge songs help everyone in group. Group 5: Conjuror's pet tanks with Coercer hate spell on it. Ranger gets dps buff. Experimental group. Group 6: Possible ranged fight with Necro mage pet. Highly experimental group. Useless fact: If you add up the levels of our characters, you get 807. (we've been playing since release and like to see the game from all POVs) If you have suggestions, feel free to comment.

Lornick
03-22-2007, 07:34 PM
The best trio I've ever been in was a Berserker, Dirge, and Fury.  Everything just compliments each other well.

Lornick
03-22-2007, 08:04 PM
<cite>hoosierdaddy wrote:</cite><blockquote><p>I rolled a <b>Guardian</b>, a friend rolled a <b>Defiler</b>, my wife rolled a <b>Coercer</b>, and her friend rolled a <b>Necro</b>.</p><p><b>Best tank class + best warding class + best buffing class + best dps class = good times.</b></p><p>-Kairos (a.k.a. Kriton)</p></blockquote>I doubt too many people would argue about guardian being the best tank, but the rest of them are subject to questioning as to being the "best" in their given fields.  Coercers are a great class.  No doubt, but I certainly wouldn't call them the best buffers in the game by a long shot.  Again, necros are a very solid dps class, but "best"?  I dunno about that.

Antryg Mistrose
03-23-2007, 12:36 AM
Kade@Kithicor wrote: <blockquote>Here's the classes we have at our disposal and the group makeup of our trios: Berserker Templar Warlock            <span style="color: #66cc99"><b>The berserker better be prepared to work hard, as the templar has no hope of keeping the warlock alive</b></span> Monk Defiler Assassin                    <span style="color: #66cc99"><b>Monk as a tank? Enough said.  Mobs come in groups in this game.</b></span> Paladin Fury Troubador                  <b><span style="color: #66cc99">Fine until the troubador quits from boredom (and annoyance at not even getting close to the fury's dps.  Illusionist would work better)</span></b> Swashbuckler Dirge Warden           <b><span style="color: #66cc99">Interesting.  Could work well</span></b> Ranger Coercer Conjuror               <b><span style="color: #66cc99">Death city</span></b> Necromancer Wizard Illusionist       <b><span style="color: #66cc99">Death city, but maybe the mobs will die first</span></b> We have three accounts in our household and these are the best combos we could think of: Group 1: Berserker has good AE aggro. Templar heals Mitigation tanks really well. Warlock will be okay with Zerker AE aggro. Group 2: Defiler heals best on avoidance tanks. Assassin good to dump aggro on Monk. Group 3: Paladin and Fury are both casting classes that will complement the troub songs. Group 4: Semi-melee heavy group. Warden is spec'd for combat abilities instead of spells. Dirge songs help everyone in group. Group 5: Conjuror's pet tanks with Coercer hate spell on it. Ranger gets dps buff. Experimental group. Group 6: Possible ranged fight with Necro mage pet. Highly experimental group. Useless fact: If you add up the levels of our characters, you get 807. (we've been playing since release and like to see the game from all POVs) If you have suggestions, feel free to comment. </blockquote>

Yarginis
03-23-2007, 03:37 AM
Friends and I trio Fury/Zerker/Conjy quite often with good results. (not preplanned, we all met at 70) Or when I convince them to help me lvl my guardian we got Guard/Mystic/ Assassin (Assassin is 70 mentoring down) the xp absolutely flies in that trio. The reason you often see Fury's as small group healers is because we can switch rolls quickly depending on need. I can pump of very respectable dps when I want, and when needed I can throw a LOT of healing in a short period of time. When we don't have the Conjy and I'm duoing with the Zerker I'll often leave my dps buffs up until he hits 10% or so, then quickly shut them off and land my big heal with him in the 2-5% range. I swear if we weren't friends and he didn't know what I was doing, he'd think i was just letting him die. ;P

Lord Morain Daknar
03-23-2007, 05:56 AM
<cite>rubelson wrote:</cite><blockquote><p>Guard , Warden, Brig</p><p>Guardian - higher Mitigation , ability to deaggro the brig , more hps then everyone else.</p><p>Warden - solid mix of heals , buffs, ability to pet pull, AA speced right is solid for this trio.</p><p>Brig - High DPS , ability to dispatch , group invis, disarm traps, back up or off tank adds in tight spots.</p><p>- Krovax</p></blockquote> I think the setup seems best for a 3 player group.

DngrMou
03-23-2007, 11:22 AM
Liluk@Venekor wrote: <blockquote>Zerker/Swashy/Warden BAM! </blockquote> Pffft.  n00b.  It's Swashy/Zerker/Warden.

KBern
03-23-2007, 11:36 AM
Antryg Mistrose wrote: <blockquote>Kade@Kithicor wrote: <blockquote>Monk Defiler Assassin                    <span style="color: #66cc99"><b>Monk as a tank? Enough said.  Mobs come in groups in this game.</b></span> </blockquote> </blockquote> We had a bruiser tank Nizara for us.  Monks and Bruisers can tank just fine if the players know what they are doing and have a good healer with them.

Nocifer Deathblade
03-23-2007, 12:12 PM
Ulvhamne@Nagafen wrote: <blockquote>May I suggest SK, Defiler and warlock. Everyone debuffs the right thing, Insanely good heals, and AE DPS like nobodys buisness. Also quite good single target dps. And the defiler can keep the warlock up when he decides to tank. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> sure, the defiler is not a DPS monster, but the sk is in the high dps range of tanks, and the warlock, well. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Multiple targets, nothing will come even remotely close. And I think that everyone debuffing the right thing will be a good thing. Not to mention, as a sk, you generally pull 2-3 heroics at a time, and preferably heroic groups. Warlocks do a nice job in just those fights. </blockquote><p> That's what my 3-man group (all RL friends so its easy to work on great cohensive tactics) always do that. It's a very powerful team. Nice thing about this is that they are disease/poison based. We can do serious debuffs on disease/poison then we fire off all disease/poison like nobody business.</p><p>Everytime I said BOMB! every 2.5 minutes. My warlock and defiler friends know its train time. I run around in SoS up to 12 heroic mobs then hit DM then warlock and defiler hits their rift and defile spells for massive dps burst and bring 12 mobs down very fast without hurting them a bit. It's fun and very effective. Reminds me of suicide bomber's tactic heh. Very deadly with my maxed trample skill. I always fight 2handed in 3-man group for massive AE damage and taunt. I had no problem holding aggro while warlock could just blast pretty hard to bring them down.</p><p>Btw, I prefer defiler over fury for this group. Defiler is disease/poison based class so it fits very well plus defiler offers highest hp buff than any other priest classes that helps me alot as Reaver. More HP I get, more heal power I get off reaver.. Also Defiler's wards are godsend.. They stop damage from hurting me so I can heal myself alot easier via Reaver..  Defiler=prevent damage, SK = Self-heals up. Nice combo, indeed.</p>

Antryg Mistrose
03-23-2007, 08:18 PM
Saurakk@Guk wrote: <blockquote>Antryg Mistrose wrote: <blockquote>Kade@Kithicor wrote: <blockquote>Monk Defiler Assassin                    <span style="color: #66cc99"><b>Monk as a tank? Enough said.  Mobs come in groups in this game.</b></span> </blockquote> </blockquote> We had a bruiser tank Nizara for us.  Monks and Bruisers can tank just fine if the players know what they are doing and have a good healer with them.</blockquote> Monk <> Bruiser

Beldin_
03-24-2007, 01:45 AM
Nocifer Deathblade wrote: <blockquote>Ulvhamne@Nagafen wrote: <p>Btw, I prefer defiler over fury for this group. Defiler is disease/poison based class so it fits very well plus defiler offers highest hp buff than any other priest classes that helps me alot as Reaver. More HP I get, more heal power I get off reaver.. Also Defiler's wards are godsend.. They stop damage from hurting me so I can heal myself alot easier via Reaver..  Defiler=prevent damage, SK = Self-heals up. Nice combo, indeed.</p></blockquote> Yeah .. because you have another DD .. Fury is always better for a duo, where you want also a little dps from the healer <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Norrsken
03-24-2007, 04:20 AM
Shalla@Valor wrote: <blockquote>Nocifer Deathblade wrote: <blockquote>Ulvhamne@Nagafen wrote: <p>Btw, I prefer defiler over fury for this group. Defiler is disease/poison based class so it fits very well plus defiler offers highest hp buff than any other priest classes that helps me alot as Reaver. More HP I get, more heal power I get off reaver.. Also Defiler's wards are godsend.. They stop damage from hurting me so I can heal myself alot easier via Reaver..  Defiler=prevent damage, SK = Self-heals up. Nice combo, indeed.</p></blockquote> Yeah .. because you have another DD .. Fury is always better for a duo, where you want also a little dps from the healer <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Heh, I didn't say that. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I prolly could have, but I didn't. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and truth be told, in powerful duos, there is neither a tank nor a healer.

Zee Brat
03-24-2007, 02:20 PM
<p>No one mentioned the wonderful world of SK/Defiler/Necro? You're all doing the same damage, with the same debuffs adding up to even more damage. No one is fighting for armor, as you're Plate/Chain/Cloth. And as a little side bonus, if only 2 of you log on, you can duo easily.</p>

kellan123
03-26-2007, 02:30 PM
Antryg Mistrose wrote: <blockquote>Monk <> Bruiser </blockquote>Would you suggest the Monk betray to Bruiser? Which holds aggro better? (AE and Single target) (remember the assassin will be dumping aggro to the tank)