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Grindle
03-18-2007, 08:28 AM
<p>So I have hit lvl 62 and have come to the startling realization that I don't know enough about my own class. All this time I thought that each time I got a new pet, it would be the strongest and best pet to use. When I recieved my lvl 62 fire pet, after using my tellurian myrmidon for a VERY long time, I was thrilled thinking it would be the coolest pet ever. I was so glad to finally be able to get rid of the ugly rock thing that once was my pet. I cast my new cool looking robed fire pet and commenced to killing a pair of lvl 57 heroic droags. BAD IDEA!!! Within 30 seconds, the new cool fire pet was dead and within seconds after that, so was I. </p><p>That being said, I would really like someone to tell me what the difference is between all the conjie pets.... and please, try not to be too awful technical...lol Don't use abbreviations that not everyone in eq 2 knows, because I'm one of them....lol</p><p>I just want to start being the best I can be. =) </p>

Kaidy
03-18-2007, 08:56 AM
Ooh.. A great question... I am a very <i><u>Young</u></i> conj and would like to know, also... Sometimes I think I should go back to one of my <i>Noob</i> pets... Is this true?? Come on you Old Timers.. Share with us..<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />

Skua
03-18-2007, 09:09 AM
its easy to explain: your old pet was a TANK PET (guardian class) your new pet is MAGE PET (wizard class) ..... tank = more hp mitigation and taunts wizzy = low hp mit and nukes and 2nd you fighted 2 HEROICS DROAGs with your fire pet and get killed in seconds..........hmmm that seems abour right to me =) are u62? lol how u leveled w/o knowing that? ..............

ZUES
03-18-2007, 09:10 AM
<p><b>Tank pet</b> - <span style="color: #00cc00">High hitpoints, low dps</span>. Crushing damage.</p><p><b>Scout pet</b> - <span style="color: #0033ff">Medium hitpoints, medium dps</span>. Cold based piercing and slashing damage.</p><p><b>Mage pet</b> - <span style="color: #cc3300">Low hitpoints, high dps</span>. Heat based AE (group encounter only) nukes.</p><p> _________________________________________________ _______________________________________</p><p><span style="color: #cc0000">DEFENSIVE DPS</span></p><p><u><b>Tank pet in defensive mode</b></u> - Best overall way to pull a hard encounter. The defensive mode gives the pet hate gain. It has increased hitpoints and will last the longest of all your pets but the dps is mainly coming from you. Perfect for named encounters that would normally squash you. Plane shift this pet for best results.</p><p><u><b>Tank pet in offensive mode</b></u> - You get a high amount of hitpoints on the pet and the dps is a little better than in defensive mode. The hate gain is also reduced a bit. Keep EV and BA on this pet as much as possible to avoid getting agro. Also assume you might get agro so start with dots and work your way up. Much the same way as a paladin or SK tank that cant retain agro like a guardian or zerker can.</p><p><u><b>Scout pet in defensive mode</b></u> - This is a great combination for easier group encounters that generally fall fairly fast. Perfect for doing writs on Isle of Guardian for example. Green con, non heroic mobs that are in groups of 4-5. Good combination of hate gain and dps. The defensive scout has a fair amount of hitpoints but much less than the tank pet.</p><p>__________________________________________________ _______________________________________</p><p><span style="color: #cc3300">OFFENSIVE / DPS</span></p><p><b><u>Scout class in offensive mode</u></b> - When dps is important but you need a little time to cast your spells without getting agro, this is a great combo. The pet retains less hate but dishes out a fairly good amount of dps. Perfect for soloing easy mobs and Probably the most common soloing combination.</p><p><u><b>Mage pet in defensive mode</b></u> - Not a very good setup and the one I use least often. In defensive mode it generates more hate. But the problem is the mage pet is squishy and dies fast. Most often the mage pet only comes out in a group or raid. So why would you want to pull hate off the main tank? This might be ideal if you need the dps and there is some kind of AE dot. This may allow you enough time to constantly heal your pet and retain some of it's dps. Keep in mind the mage pet is AE encounter and not just single mob. So you don't want to pull mobs off the main tank with you and the mage pet constantly casting AE damage. Dont recommend this until you've mastered your class.</p><p><b><u>Mage pet in offensive mode</u></b> - All out dps. This is the most common group and raid scenario.The mage pet unleashes a barrage of AE group encounter nukes. Most of the time if you send this pet in with Elemental Vestment and Blazing Avatar it will die. Wait till the tank has had plenty of time to generate hate. This is the squishiest pet we have and if it gains hate your gonna have a bad day. If you really have a death wish you could plane shift this pet, ember seed it, elemental vestment and blazing avater (but ofcaorse you have to be in one of those suicide kinda moods).</p>

Daghammerskold
03-18-2007, 02:07 PM
<span style="font-family: helvetica"><i><b>Great post Zues. You covered it all very well, especially about Plane Shift and the mage pet.</b></i> </span> ZUES wrote: <blockquote><p>If you really have a death wish you could plane shift this pet, ember seed it, elemental vestment and blazing avater (but ofcaorse you have to be in one of those suicide kinda moods).</p></blockquote>I'm a level 70 conj and I am still trying to find the balance where I can use Plane Shift without ripping aggro from the tank. It works sometimes if the tank is good and you wait just long enough before you send the mage pet but it is <i>sooo</i> easy to die instead. One thing to add about pets. Conjurors, use that Possess Minion spell (the one you get for the first point you spend in the KoS AA tree). Every time you get a new pet, take the time to possess it and examine the spells it has on its hotbar. Also look at its persona page, there it will tell you what class it is (guardian, ranger, wizard) and tell you what its stats are. Each of the three classes of pet gets different spells and the spells they get change a little with each upgrade.

Maranatha
03-20-2007, 01:32 PM
Wanted to throw in /applause for the post, Zues.  Excellent run down...should be required reading at Conjurer School. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

cowmable
03-20-2007, 07:04 PM
I dont think it is the best idea to ember seed the mage pet. If i'm not mistaken, ember seed only procs off of CAs. The description is really unclear, but i didnt think that it worked on spell casting. Please tell me if i'm wrong though. lol. And also, doesnt the scout pet do cold damage? For some reason i remember reading my spell descriptions of my pets spells and it said cold. Once again, i could be wrong.

khufure
03-20-2007, 09:29 PM
<cite>cowmable wrote:</cite><blockquote>I dont think it is the best idea to ember seed the mage pet. If i'm not mistaken, ember seed only procs off of CAs. The description is really unclear, but i didnt think that it worked on spell casting. Please tell me if i'm wrong though. lol. And also, doesnt the scout pet do cold damage? For some reason i remember reading my spell descriptions of my pets spells and it said cold. Once again, i could be wrong.</blockquote>It isn't the best idea to ember seed your mage pet.  A melee dps is the best place to put it.  Second best is a fast caster like yourself or illusionist.  Scout pet is cold based.

ZUES
03-25-2007, 03:57 PM
Was just looking for this for a guildy rolling a conjy. Forgot about the cold spells of the scout pet. If you guys REALLY want to know what spells your pets have then simply"Posess Minion". You become the pet and can cast the new spells in your hotbar or examine them to learn their qualities.

Cassend
03-26-2007, 01:27 AM
Timmeh@Nektulos wrote: <blockquote><cite>cowmable wrote:</cite><blockquote>I dont think it is the best idea to ember seed the mage pet. If i'm not mistaken, ember seed only procs off of CAs. The description is really unclear, but i didnt think that it worked on spell casting. Please tell me if i'm wrong though. lol. And also, doesnt the scout pet do cold damage? For some reason i remember reading my spell descriptions of my pets spells and it said cold. Once again, i could be wrong.</blockquote>It isn't the best idea to ember seed your mage pet.  A melee dps is the best place to put it.  Second best is a fast caster like yourself or illusionist.  Scout pet is cold based. </blockquote>It doesn't proc of hostile spells period, so it's a horrible choice for you or an illusionist. That is unless you go into melee...

Ratmaster2000
03-26-2007, 09:55 PM
Can you possess your pet out of combat? Haven't tried that and never dawned on me to examine my pet while I possessed him, nice suggestion, thanks!

Draco the Grey
03-27-2007, 03:11 AM
Yup, you can use possess minion out of combat.  It can be mildly amusing to run around as a plane shifted tank pet, jumping on peoples heads and whatnot. <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />

ZUES
03-27-2007, 01:21 PM
<p>Yes you can actually. I pull alot of raid mobs like this. Make sure when you do this you put yourself on walk instead of run cause when the spell drops you will go in front of tank and be squished or drop off something if in that situation.</p><p>You can magic leash your mage pet, posess minion and run up in a social area and cast a single target nuke instead of AE, cancel posess and pet will run back. This is a very tricky tactic that requires ALOT of practice. There's spots in Labs that this comes in really handy.</p>

Kijin
04-02-2007, 02:54 PM
<p>Ok I just made a conjuror the other night and now I just got my second pet, I dont quite understand the explanation above can I set my pet to any of those modes and if so how?</p>

Wes
04-02-2007, 03:06 PM
Kijintiw@Permafrost wrote: <blockquote><p>Ok I just made a conjuror the other night and now I just got my second pet, I dont quite understand the explanation above can I set my pet to any of those modes and if so how?</p></blockquote> If your talking about Defensive and Offensive stances for pets....You recieve your offensive stance at lvl 11 (Agitation i think its called), and your defensive stance at lvl 14 (Volitile Brace i think).

Kijin
04-02-2007, 03:11 PM
<p>Ahh ok that makes more sense my conjuror is only lvl 12 atm, so there will be a stance that is like what was posted above?</p>

Wes
04-02-2007, 03:48 PM
<p>Yes, you will get the defensive stance for pet at lvl 14, and can choose whichever stance you wanna use on each different pet...you'll get scout and mage pets later.  The first 2-3 pets are all tank pets.</p>

Geothe
04-02-2007, 05:03 PM
<p>Tank pets at lvl:  1, 10, 24, 38, 52, 66</p><p>Fire pet (mage) at lvl:  20, 34, 48, 62</p><p>Scout Pet at lvl: 32, 46, 60.</p>

Kijin
04-02-2007, 06:15 PM
Ok thx a ton guys for all your help   <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

DarrkElf
04-10-2007, 11:18 PM
<p>Nice post  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>I've been working on levelling up my 22 Conjurer and this advice will come in real handy.</p><p>Tried the possess pet bit already for learning pet spells.  Great to check it out when out of combat.</p><p>It's a good idea to run off to an area with green con mobs each time you level up to test out your new spells and pets.  It also gives you a chance to use your mage pets a bit without having to panic about them getting stomped.</p><p>As a harvester, and avid collector of shinies, being a Conjurer rocks!  You can harvest or grab shinies while your pet is in combat, whereas the non-pet classes can not do anything if they are stuck in combat.</p><p>I love being able to level my harvesting skills and get my pet to fight and earn adventure XP at the same time  <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>

retro_guy
04-11-2007, 01:05 AM
Nice guide! Yes, there is a lot to learn about how to use the conj pets best. I tend to solo a lot so for harder mobs (e.g. names) where I really don't want to have to spend time casting heals, I like my Tank Pet with defensive stance. Yes, the fights do go slower, but it gives me time to get all my dots cast and, really push the DPS up. For easier mobs where I want to kill really fast I'll use the Scout Pet, in offensive stance, it kills very fast, but goes down quick if it's getting hit hard, so healing is needed. I tend to reserve the Mage Pet for times when I am grouped and the encounters are made up of multiple creatures. If in a group we are killing only single targets, I'll use scout with offfensive stance, and drop to derensive it he starts pulling agro off the tank regularly.

Wes
04-11-2007, 02:21 PM
<cite>retro_guy wrote:</cite><blockquote>I tend to solo a lot so for harder mobs (e.g. names) where I really don't want to have to spend time casting heals, I like my Tank Pet with defensive stance. Yes, the fights do go slower, but it gives me time to get all my dots cast and, really push the DPS up. </blockquote> I do the same kinda when solo'n, but once all my big DoT's are on the mob and so are dumbfires i switch pet stances from defense to offense, cuz he's already used his taunts and got aggro by then, so then he just starts dps'n to keep aggro...works really well.

lilmohi
04-18-2007, 03:40 PM
<p>my conjy has been around about 2 years now but i only play him when i'm solo and really only log him in once a week or so.  As a result i am lvl 48 and still haven't developed a good strategy or understanding of the aa's.</p><p>Could someone give a rundown on what aa's a solo'ing conjurer should focus on (especially KoS)?  Also in the EoF aa section there is a line of aa's that increase your pets abilities (boost tank pet damage absorption, etc), then right under that is an aa that says it boosts your pet's planar abilities.  I originalliy thought that meant it would further boost my previous enhancements even more so my tank pet would absorb 15% instead of just 10%.  However now that the spell icon shows these enhancments i see that my tank pet is still at 10% damage absorption.  So what if anything does this aa do?  Sorry the question is vague but i can't for the life of me remember what they are called.</p>

Wes
04-18-2007, 04:51 PM
<p>The AA your talking about is Enhance Planeshift....which is a spell you get in higher lvls.  It would be useless to you right now, but is nice if you solo once your up in T7.  This is the spell your enhancing....</p><p><img src="http://i155.photobucket.com/albums/s291/wes02/planeshift.jpg" border="0"></p>

lilmohi
04-18-2007, 05:21 PM
Wow thanks.  That looks like a sweet spell, too bad it will probably be another year before i can use it. <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />

ZUES
04-19-2007, 12:58 PM
<cite>Wes02 wrote:</cite><blockquote><cite>retro_guy wrote:</cite><blockquote>I tend to solo a lot so for harder mobs (e.g. names) where I really don't want to have to spend time casting heals, I like my Tank Pet with defensive stance. Yes, the fights do go slower, but it gives me time to get all my dots cast and, really push the DPS up. </blockquote> I do the same kinda when solo'n, but once all my big DoT's are on the mob and so are dumbfires i switch pet stances from defense to offense, cuz he's already used his taunts and got aggro by then, so then he just starts dps'n to keep aggro...works really well.</blockquote> Thats a good idea wes. Old dogs can STILL learn new tricks. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />