View Full Version : Are Coercers REALLY that bad delivering DPS?
varinstar
03-16-2007, 10:43 AM
<p>I was thinking of rolling a Coercer but I was told that the DPs they have is really bad and that an Illusionist would be a much better choice. However as all my toons are evil I did not fancy playing over in Q, sharing banks and all that stuff.</p><p>So can anyone advise? Are Coercers a good class to hit DPS, what can I expect to hit at level 70 Maxed out on AA? My girlfriend is trying to push me towards rolling a Fury advising they do superior DPS and have the advantage of healing, but charming stuff really appeals and after playing with one a few weeks ago I was quite intrigued. I accept I wont hit the dizzy heights of a Wizard or Warlock.</p><p>I was also told that they are pretty useless on raids, as the mezzez and charms do not work, so they are kinda made redundant. Can anyone advise on this as raiding is something I do enjoy although I bored currently with my Swashy and want a change.</p>
Mr. Dawki
03-16-2007, 10:58 AM
for the most part you heard right, one does have to look very hard to find a good reason to play a coercer these days as most of their good traits are slowly being phased out dirges troubs and illsuionists are quickly taking over even in MT grp roles
Wrapye
03-16-2007, 11:12 AM
The other coercer in my guild is spec'ed for dps. I've seen him make parse in raids, beating the wizards and the illusionist. It all depends on how you spec your character. I'm the MT group coercer, so am spec'ed for support rather than dps. Despite that, I've come close to being in the top six of the parse against certain mobs (Tarinax in particular). In group/solo play, once you learn what various mobs in different zones are the best ones to charm, you can deal out a load of dps with the right pet. Ask any coercer who has charmed a Corpse Candle/Flame in Bonemire or been through Halls of Fate.
Thunor
03-16-2007, 11:14 AM
I'm no pro at this but from my own experiance, I'm a MT coercer and was specced with heal crits and all that and still did 500-750dps on most fights. Lately I got bored with it so I speccec the agi-line for faster casts instead and my dps upped to 700-950dps on most fights (still in MT group). The problem is that our big damage spells are procs so we don't know exactly when they will proc, so dps will vary from fights and what mobs you fight. And if the fight is to fast our dps will be low as all the procs don't proc. We did lyceum yesterday and had a raid dps of 17-21k dps, my dps was only about 550 because the mobs were dying so fast. I got a illu friend that is specced in a similar way and he is allways above me in the parser. About charm, I don't use it in raids...and mezz, I use that just in a few encounters. So basicly I'm a buffbot with some dps <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
laddich
03-16-2007, 12:54 PM
<p>To OP:</p><p> If you are looking for a high DPS caster class, go wizard / warlock / conjuror</p><p> If you want big fun and living through adds you otherwise would have evacced out of, go for coercer.</p><p>As for the DPS: on jousting encounters (like Zylphax, FH) I parse 1000-1400 DPS. Fully debuffed I reach 1k+ on melee type mobs. Casters don't proc Auspex a lot, which is the backbone of coercer DPS. We do OK, we will never be the top since we are SUPPORT role. As for stuff to do on raids, dazing or encounter mezzing does a lot to dampen spike damage. If you suck at DPS you can always be the Assasin's [Removed for Content] and get their hate transfers while you hide in the back. Also power management of MT and MT healers is an important role. Buff bot? Not really. COercers shine in groups and tight instances.</p>
Tallika_Runwithbears
03-16-2007, 01:14 PM
there is more to this game than DPS... two-dimensional gameplay really dumbs down the game....
Sydias
03-16-2007, 01:29 PM
<cite>Tallika_Runwithbears wrote:</cite><blockquote>there is more to this game than DPS... two-dimensional gameplay really dumbs down the game.... </blockquote><p> Exactly. I tell anyone that complains about my DPS that I could drop the buffs and pick up a pet. Usually they shut up after that. Aparently it's common for people to think that charm doesn't take any concentration slots.</p><p>I love my mezzes and stuns. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>
Korpo
03-16-2007, 01:46 PM
If you want to be an uber DPS mage, roll a sorc or summoner. Coercers aren't really a DPS class, and as such they don't really have the tools to put out massive DPS in all situations. Sure, with the right AA spec, and the right gear, and burning a lot of conc slots on yourself, vs. the right mobs, you can put out some big numbers. However, we bring more to the party through our ability to buff others than we do by ourselves.
Thibor24
03-16-2007, 07:13 PM
<p>I have a wizard, warlock, conj and coercer and like different things about each.</p><p>Conj can go all out and not worry much about agro, they have very high dps and solo well.</p><p>Wizard has high single target dps, pulls agro a bit more than conj but not bad, has wards, ports and evac.</p><p> Warlock has high group dps, pulls agro like crazy, isnt a great soloer and basicly is my least favourite.</p><p> Coercer is very situational, depending on the pets around i can blow all the other classes out of the water with dps or i can completely suck. Not having the wards or evac or ports of the wizard is a drag. Coercers will die far more than any other class in my opinion but thats not a big penalty in this game.</p><p>Holding down three heroic triple up adds, charming my way through areas that would wipe my other chars, not having to wait on power regen and seeing some insanely high dps sometimes are fun things about the class.</p>
varinstar
03-17-2007, 08:07 AM
<cite>Thunor wrote:</cite><blockquote>I'm no pro at this but from my own experiance, I'm a MT coercer and was specced with heal crits and all that and still did 500-750dps on most fights. Lately I got bored with it so I speccec the agi-line for faster casts instead and my dps upped to 700-950dps on most fights (still in MT group). The problem is that our big damage spells are procs so we don't know exactly when they will proc, so dps will vary from fights and what mobs you fight. And if the fight is to fast our dps will be low as all the procs don't proc. We did lyceum yesterday and had a raid dps of 17-21k dps, my dps was only about 550 because the mobs were dying so fast. I got a illu friend that is specced in a similar way and he is allways above me in the parser. About charm, I don't use it in raids...and mezz, I use that just in a few encounters. So basicly I'm a buffbot with some dps <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p>That DPS is not bad at all, are you in a raid guild though, hardcore raiders are gonna do better with the players around you.</p>
Ibunubi
03-17-2007, 02:32 PM
<p>Illusionist dps > Coercer dps. No matter which way you look at it.</p><p>I'm max Agility + max heal crit spec, my dps on raids by myself in MT group averages about 600-700. Some raid zones are awesome especially for Auspex procs like Freethinkers, Halls of Seeing, Vilucidae. I have spiked just below 1400 dps in Freethinkers on the infiltrators and ransackers, but I average about 1k-1.1k on trash mobs in there.</p>
varinstar
03-17-2007, 02:46 PM
<cite>Ibunubi wrote:</cite><blockquote><p>Illusionist dps > Coercer dps. No matter which way you look at it.</p><p>I'm max Agility + max heal crit spec, my dps on raids by myself in MT group averages about 600-700. Some raid zones are awesome especially for Auspex procs like Freethinkers, Halls of Seeing, Vilucidae. I have spiked just below 1400 dps in Freethinkers on the infiltrators and ransackers, but I average about 1k-1.1k on trash mobs in there.</p></blockquote><p> Between 1k and 1.1k is very good for the Freethinkers that seemed higher than I expected. People are claiming that Troubadors Fury;s out hitting Coercers on a reg basis but on your stats this can't be the case, the Dirge and Troubador in our guild dont get near that figure.</p>
Sydias
03-17-2007, 03:44 PM
<cite>Tallika_Runwithbears wrote:</cite><blockquote>there is more to this game than DPS... two-dimensional gameplay really dumbs down the game.... </blockquote><p> This is it exactly. A good example is a friend of mine who has a zerker specced for DPS. In grouping, he doubles my parse on a regular basis. He joked with me about it until last night when he saw me take on a yellow con ^^^ mob and win. He doesn't joke about it any more.</p><p>It is not all about the DPS, it is about how you play the toon.</p>
Ibunubi
03-17-2007, 11:00 PM
<cite>varinstar wrote:</cite><blockquote><cite>Ibunubi wrote:</cite><blockquote><p>Illusionist dps > Coercer dps. No matter which way you look at it.</p><p>I'm max Agility + max heal crit spec, my dps on raids by myself in MT group averages about 600-700. Some raid zones are awesome especially for Auspex procs like Freethinkers, Halls of Seeing, Vilucidae. I have spiked just below 1400 dps in Freethinkers on the infiltrators and ransackers, but I average about 1k-1.1k on trash mobs in there.</p></blockquote><p> Between 1k and 1.1k is very good for the Freethinkers that seemed higher than I expected. People are claiming that Troubadors Fury;s out hitting Coercers on a reg basis but on your stats this can't be the case, the Dirge and Troubador in our guild dont get near that figure.</p></blockquote><p>The Troubador never outparses me. We used to have 2 furies on raids. The one in the caster group outparses me regularly. Just the other day, in EH, our inquisitor happened to be with the melee group and he was doing almost 2k dps on trash.</p><p>Overall, though, we still aren't a whole lot of dps. </p>
Thunor
03-18-2007, 10:13 AM
<cite>varinstar wrote:</cite><blockquote><cite>Thunor wrote:</cite><blockquote>I'm no pro at this but from my own experiance, I'm a MT coercer and was specced with heal crits and all that and still did 500-750dps on most fights. Lately I got bored with it so I speccec the agi-line for faster casts instead and my dps upped to 700-950dps on most fights (still in MT group). The problem is that our big damage spells are procs so we don't know exactly when they will proc, so dps will vary from fights and what mobs you fight. And if the fight is to fast our dps will be low as all the procs don't proc. We did lyceum yesterday and had a raid dps of 17-21k dps, my dps was only about 550 because the mobs were dying so fast. I got a illu friend that is specced in a similar way and he is allways above me in the parser. About charm, I don't use it in raids...and mezz, I use that just in a few encounters. So basicly I'm a buffbot with some dps <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p>That DPS is not bad at all, are you in a raid guild though, hardcore raiders are gonna do better with the players around you.</p></blockquote>I'm not in a raid guild, just a casual guild that has a few that like to raid once in a while.
nscragg
03-19-2007, 11:24 AM
<p>When have we ever been a dps class? I feel the pain of many that have posted in this thread. I saw something interesting last night in 60-69 channel. There's a guy looking to fill his group for some run and here's what he said... "LFM. Need 1 dirge or illusionist." That pretty much sums it up for me. I took a break from EQ2 and came back to this? I still love playing the class and do so often, but today I'll start rolling a new toon.</p><p>At some point, SOE will realize how marginalized we have become and a nice boost we be headed our way to increase the desire for coercers to be part of the game again. Of course, the boost will make us godlike again, then ppl will start screaming to nerf us; the nerf will then come and we'll be marginalized again. The reality is I just don't think the devs can figure out how to balance us with the game. We're either overpowered (as we once were) or we're simply a footnote. They just can't get the right mix....</p>
Roriondesexiest
03-19-2007, 12:44 PM
<p>When grouping and there are pets available I can pretty much out dps anyone or at least hang with them.</p><p>Raiding wise I have all my damage spells mastered and have 3 proc'ing items, I have the AGI line for faster casting and the STA line for crit heals.</p><p> I avg about 400 - 500 DPS zone wide for raids. Not sure what else one can do other than keep all the reactives and dots up at all times and joust Sonic Boom (if you have aoe's). Hell I even have an adornment on my grizzlefang staff to do extra damage.</p>
Jeepned2
03-22-2007, 03:49 AM
I'm spec'd for buffs. That's how my guild likes it. They don't expect to see my name on the parse list and on the rare occasion that I do...the Wizards, Warlocks, Conjurors, Necros, Assassins, Rangers and/or Swashys hear about it. I guess it's suppose to be a terrible thing that I out DPS them.
Norrsken
03-22-2007, 06:27 AM
<cite>Sydias wrote:</cite><blockquote><cite>Tallika_Runwithbears wrote:</cite><blockquote>there is more to this game than DPS... two-dimensional gameplay really dumbs down the game.... </blockquote><p> This is it exactly. A good example is a friend of mine who has a zerker specced for DPS. In grouping, he doubles my parse on a regular basis. He joked with me about it until last night when he saw me take on a yellow con ^^^ mob and win. He doesn't joke about it any more.</p><p>It is not all about the DPS, it is about how you play the toon.</p></blockquote>Aaaw, you should have said "Its not about the size of your dps that matters, its how you use it" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But tbh, the only other class that can do the same crazy [Removed for Content] with yellow ^^^ as a coercer is the illusionist. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Takes a while,b ut mobs do go down.
Sydias
03-22-2007, 03:32 PM
Ulvhamne@Nagafen wrote: <blockquote><cite>Sydias wrote:</cite><blockquote><cite>Tallika_Runwithbears wrote:</cite><blockquote>there is more to this game than DPS... two-dimensional gameplay really dumbs down the game.... </blockquote><p> This is it exactly. A good example is a friend of mine who has a zerker specced for DPS. In grouping, he doubles my parse on a regular basis. He joked with me about it until last night when he saw me take on a yellow con ^^^ mob and win. He doesn't joke about it any more.</p><p>It is not all about the DPS, it is about how you play the toon.</p></blockquote>Aaaw, you should have said "Its not about the size of your dps that matters, its how you use it" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But tbh, the only other class that can do the same crazy [I cannot control my vocabulary] with yellow ^^^ as a coercer is the illusionist. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Takes a while,b ut mobs do go down. </blockquote>I must be getting old because for some reason I actually avoided that line. <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />
DwarvesR
03-23-2007, 05:03 AM
<p>I was in a grind group in BG the other day. We had an SK tank, a mystic, a fury, a necro, a wizard and me. Since we had 2 healers, I didn't worry about stuns or anything, just went full dps. I only mezzed if we got adds. I charmed a pet doomsquall drake off the island as well, simply putting a hate and dps buff on the tank, but not worrying about anyone else for deaggros. I put coercive healing on the mystic too.</p><p>The parse *usually* looked like this:</p><ol><li>My pet</li><li>Necro (pet had same name, so all dps shows on single line -- he was using his assassin)</li><li>Me</li><li>Wizard</li><li>SK</li><li>Fury</li><li>Mystic</li></ol><p>Now the wizard and necro could top the parses well, but usually they didn't. I'm really not sure why I was beating out the wizard so much for the personal dps, though. Seemed like he'd top the parse if he could use Ice Comet, but otherwise my own dps would beat him out, much less if we added my pet's to my total.</p><p>So. . . in certain situations, yes, we can still lay the smackdown out pretty decently. It truly is highly situational, and if you are in a place where you get a lot of adds, you may hadly be doing any dps at all becuz you're too busy locking down the mobs, yet the group will survive becuz you do that instead of dps.</p>
Roriondesexiest
03-23-2007, 09:58 AM
Jonna@Befallen wrote: <blockquote><p>I was in a grind group in BG the other day. We had an SK tank, a mystic, a fury, a necro, a wizard and me. Since we had 2 healers, I didn't worry about stuns or anything, just went full dps. I only mezzed if we got adds. I charmed a pet doomsquall drake off the island as well, simply putting a hate and dps buff on the tank, but not worrying about anyone else for deaggros. I put coercive healing on the mystic too.</p><p>The parse *usually* looked like this:</p><ol><li>My pet</li><li>Necro (pet had same name, so all dps shows on single line -- he was using his assassin)</li><li>Me</li><li>Wizard</li><li>SK</li><li>Fury</li><li>Mystic</li></ol><p>Now the wizard and necro could top the parses well, but usually they didn't. I'm really not sure why I was beating out the wizard so much for the personal dps, though. Seemed like he'd top the parse if he could use Ice Comet, but otherwise my own dps would beat him out, much less if we added my pet's to my total.</p><p>So. . . in certain situations, yes, we can still lay the smackdown out pretty decently. It truly is highly situational, and if you are in a place where you get a lot of adds, you may hadly be doing any dps at all becuz you're too busy locking down the mobs, yet the group will survive becuz you do that instead of dps.</p></blockquote>If you are in BG grab one of the froglock wizards they will dps quite a bit better.
Jonna@Befallen wrote: <blockquote><p>I was in a grind group in BG the other day. We had an SK tank, a mystic, a fury, a necro, a wizard and me. Since we had 2 healers, I didn't worry about stuns or anything, just went full dps. I only mezzed if we got adds. I charmed a pet doomsquall drake off the island as well, simply putting a hate and dps buff on the tank, but not worrying about anyone else for deaggros. I put coercive healing on the mystic too.</p><p>The parse *usually* looked like this:</p><ol><li>My pet</li><li>Necro (pet had same name, so all dps shows on single line -- he was using his assassin)</li><li>Me</li><li>Wizard</li><li>SK</li><li>Fury</li><li>Mystic</li></ol><p>Now the wizard and necro could top the parses well, but usually they didn't. I'm really not sure why I was beating out the wizard so much for the personal dps, though. Seemed like he'd top the parse if he could use Ice Comet, but otherwise my own dps would beat him out, much less if we added my pet's to my total.</p><p>So. . . in certain situations, yes, we can still lay the smackdown out pretty decently. It truly is highly situational, and if you are in a place where you get a lot of adds, you may hadly be doing any dps at all becuz you're too busy locking down the mobs, yet the group will survive becuz you do that instead of dps.</p></blockquote><p>Why do people insist on quoting examples like this? You asked the question "why was I beating out the wizard so much". The answer is simple, the wizard in question sucked badly. I'll put a wizard and necro in your group that will make that example look ridiculous.</p><p>It still doesn't change the fact that our damage is pretty poor and that is because our class is designed badly. We have been made the masters of stunning .... so they make the bulk of our damage come from reactives. Genious. They give us a spell that causes damage when a mob uses power - then proceed to remove from mobs all abilities that use power in the next LU. They forget to give us an aggression buff, when we are supposed to be tank buffers. They give us charm, make it high risk/reward, then proceed to remove all the rewards by systematically making any mobs worth charming immune.</p><p>I can keep quoting stuff like that for ages. Six months ago the class was great. We have been really left behind with EoF and the steady drip of nerfs over that time.</p>
Fawlyn
03-23-2007, 11:34 AM
<p> My last raidwide zone parse for Labs:</p><p><b>1038.35</b></p><p>Last Halls of Seeing:</p><p><b>920.07</b></p><p>Last Deathtoll:</p><p><b>816.12</b></p><p>Last Chel'Drak:<b> </b></p><p><b>1011.61</b></p><p>Freethinkers specific named DPS:</p><p>Zylphax the Shredder:</p><p><b>1522.96</b></p><p>Othysis Muravian </p><p><b>1067.58</b></p><p>Treyloth D'Kulvith</p><p><b>770.06</b></p><p>I'm half setup for DPS. I never have a dirge or trouby in my group.</p><p>KoS AA: </p><p>Int - 4 - 4 - 6 - 8 - 1</p><p>Wis - 4 - 4 - 8 - 8</p><p>EoF AAs:</p><p>Some stuff and Enhance Auspex 2, Enhance Spell Scourge 2</p>
Ibunubi
03-23-2007, 04:31 PM
Nice numbers. Which group does your raid put you in?
Lleinen
03-23-2007, 05:21 PM
<p>Coercer is a great class, you wont regret rolling one. Our DPS is very situational, but it can be either good or high but the class overall...I cant even play alts, I love playing my coercer so much. We do need a little love on the DPS side to catch up to illusionists, and a few spells are bugged and/or pointless (possession , cataclysmic mind), but we're hoping to get a little lovin' later down the road. I'm personally spec'd for DPS and avg at LEAST 950 zonewide, which is pretty good for being in the MT group. Full AGI Full INT Mana Regen AA's with mana ward and 3 into channel 3 cata 2 auspex 2 spell scourge 5 harmonious 1 coercive healing We had a dirge leave recently so I had to pick up the mana regen he left with, so far its goin pretty well =)</p>
Raidi Sovin'faile
03-24-2007, 03:30 PM
The DPS hooplah going on is about raids mostly.. since our importance is being slowly phased out. It does affect heroic play too, just that it's more important raid-wise. For the most part, leveling and heroic play you won't be in too much trouble. Just realize that you aren't going to be contributing DPS much at all if you decide to, or need to, resort to a lot of crowd control spells. If you spec for DPS and ignore stuns, stifles and dazes, you should be able to pull down a low end Illusionist DPS, lol.... but anyways, yeah... it's still a fun class to play. I'd rather have Charm in the end, but I'd love to see some of our spells get fixed.
Jeepned2
03-26-2007, 03:24 AM
<cite>Fawlyn wrote:</cite><blockquote>KoS AA: <p>Int - 4 - 4 - 6 - 8 - 1</p><p>Wis - 4 - 4 - 8 - 8</p><p>EoF AAs:</p><p>Some stuff and Enhance Auspex 2, Enhance Spell Scourge 2</p></blockquote> I noticed that you have nothing in the STA line. No critical heals? Ummm, not sure, but think I would be disowned by the healers in my guild if I where to go down the INT line instead of STA.
Raidi Sovin'faile
03-26-2007, 03:30 AM
<p>Yeah, losing that ~14% to heal crits probably won't end up doing much in the long run (especially if I don't get put in the MT group), but it's something healers like to see. Honestly, CH on the main Shaman warding person is probably going to equate to that or more anyways, and crits won't make or break any raid.</p><p>A raid isn't built around relying on 15% chances here.. those are just bonus.</p><p>But it would be pretty much selfish reasons to go down the Int line. Not "bad" selfish.. you wanna improve yourself is all, 99% of the folks out there do it to some degree, some only have the choice to improve themselves. Basically you are improving on stuff that won't really buff anyone else.</p><p>I'd just like to be able to do more DPS normally... instead of having to blow 24 AA points and force myself to below 30% power dancing act just to equate the dps of an Illusionist having a bad day.</p>
Lleinen
03-26-2007, 05:57 AM
i went full agi and full int, didnt notice even a twink in the healing stuffs
Yeah, I experimented by dropping the healing crits. Since there was: a) Complete indifference from the healers b) No noticable difference on the heal parses c) No change in the speed and ability of us to clear raid zones I never went back. Instead I keep myself busy by trying to outdps the furies instead <img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" />
Raidi Sovin'faile
03-26-2007, 07:16 AM
<p>Question for the Agi/Int peoples...</p><p>Do you find you get more resists on the control spells (and charm) by not having the AA for +skill? Did you get the Charm AA in the Coercer tree? And your response will probably be highly dependant on if you already get tons of +subjugation from gear already.</p><p>Most of my Subjugation bonus comes solely from that AA in the Wis line. And the resists aren't half bad for survival (even if only 400 at 4 points).</p><p>In raids, I'm sure I wouldn't care at all, since things get debuffed so much it won't matter... but I'm thinking of Heroic play, and Soloing, which I tend to do most of the time anyways. Crowd Control is what I try and bring, eliminating the need of a second healer basically..</p><p>How hard does Unrest get without the Wisdom line, basically.</p>
chily
03-26-2007, 10:02 AM
<p>My aa is not int speced only agi and the tree for 14% critheal and the next one for 100 more resis</p><p>But i was able to score 1.2k dps at the eyes in dt last time, i had a troub in my group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Procs + 100% fasting casting rocks muhaha</p>
Krilinye
03-26-2007, 10:23 AM
<p>The eyes are easy to dps at, mainly cus they cast AEs quite often so Spell Scourge gets put to good use on those.</p>
Cattastrophy
03-26-2007, 06:31 PM
<p>Coercer DPS is almost totally based off the mob you are fighting. Then secondly on what AA setup you have, 3rd-ly if that mob casts and uses CAs a lot. For speed Coercer your DoTs, stroke and EgoT are where most of your DPS comes from. If you are not speed based Auspex, SpellS and stroke should be where most of your DPS is coming from. Thus if the tank is getting hit a LOT we do WAY more damage because a potion of our DPS is reactive. These are the relms you should be in, ,low number is NO speed, NO crit. High number is Speed and Crit AA plus a lot of proc gear.</p><p>Green con - guessing around 350 ~ 700</p><p>Blue con - Sould be around 550 ~ 800</p><p>White con - 650 ~ 1,100</p><p>Yellow con - 750 ~ 1,600</p><p>I've played with my AA to the point where I realized the DPS difference on the Agi line (speed) for Coercers is bearly 150~300dps. Which, I think, is a waste of 25+ AA. (But that's just a personal choice.)</p><p>Someone quite a few posts back asked if we were ever a DPS class... 100% Yes. We were the best DPS class in game when EQ2 originally came out because mobs originally would BURN through all thier abilities and skills during the first few seconds of the fight, then reuse them as soon as they refreshed. (where as now they use 1 ability every 5 ~ 20 seconds) So if we got SpellS / CatMind on them early we'd break 3 ~ 4k. Which almost always got us killed in the proccess, lol. Now many Coercers find it very difficult to break 1k on a parse because mobs don't cast practically at all anymore, and when they do it's for little or no power. Thus SpellS is still mildly useful, CatMind is worthless except to finish a HO... maybe.</p><p>I'm speced WIS 4-4-8-8-0 and INT 4-5-4-8-0, EoF resist line down to Tash, Mana regen, and Coersion down to Coercive healing, none in spell Lash, and normally land 800 ~ 1,200 on white cons or higher. Anything blue or lower I have trouble breaking 650. </p><p>That's my 2cp on the subject. </p>
Lleinen
03-27-2007, 03:48 AM
Yeah, few more resists, but in raids mobs usually get debuffed enough for this not to be a problem, i throw on my marr's shield in the EXTREME rare situations where i need to do some sort of CC for the extra subj, but subj doesnt really add any DPS, its all disruption...which, for some sad reason, is higher than my subj with almost all fabled armor...
Flipmode
04-04-2007, 06:22 AM
I zone parsed 1.2k last night in labs from the MT grp. Other than the brigand no real big debuffs other than my own mental to help me. I am spec'd Agi/Int (gave up on sta line). At one point i was able to hit 1.8k on a set of mobs...not too shabby, but still not as high as my Illusionist.
Ibunubi
04-09-2007, 10:34 PM
<p>I just recently specced over to Agility and Intelligence lines. Only had time to pure DPS on Freethinker's trash. It ranged from 1400 up to 2184, was my highest and was #2 on that mob, the necromancer beat me by 60 dps. I was with a wizard and troubador who does not pure DPS specced (no crits, etc).</p><p>Everyone thought people named their pets after me, though <img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" />.</p>
Shirlyn
04-09-2007, 11:26 PM
I've been experimenting with this lately.... I'm spec'd similar to Fnar, with WIS/INT, but I took the last skill in the INT tree. The last time our guild raided labs, I tried staying under 30% power, to see what would happen (it was rather amusing that my group thought I would match our illusionist in dps who does the same thing). Its actually quite a fun challenge to try, and I improved my dps quite a bit. (~200) I'm still working out the best casting order, but we shall see
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