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View Full Version : Standard Bearer, Flag Bearer or whatever u want to call it.


ZG77_Schnell
03-16-2007, 09:42 AM
<p>Here is an idea I thought of this morning on my way to work (38 min commute gives me time to think).  How about when a guild groups together, 5 or more from the same guild, that the leader of the guild would have a flag placed on him, showing thier guild colors/symbol as is on cloaks.  This flag in no way impedes the leaders combat ability and if SOE deems it, can add a bonus to the group, whatever the buff is, for a incentive to get more cohesive guilds.</p><p> Just a thought, just an enchancement to the visual appeal.</p>

Chay
03-16-2007, 11:46 AM
This could be an interesting. Maybe have different abilities added based on Guild Level, or number of Guild Members present. Could be a spell or or charm item. I have a few thoughts on what they might say against it but to me it seems like a logical ability.

Hadanelith
03-16-2007, 01:04 PM
<p>They're implementing this in EQ1 / EQLive right now. One of the primary benefits is the ability for Guild Members to teleport to the Standard from their Guild Hall, allowing for much, much quicker global travel, especially when getting to raids.</p><p>I don't mean to cast stones at any particular type of player, but chances are if you're talking about lack of cohesion in EQ2 guilds that you are not a member of a Raiding Guild of any sort. When you get to the point at which you choose to take up the raiding life, you will see that guilds are far more cohesive and interactive when you have to work together to take down far too many mobs for the coveted Phat Lewtz. This is also true in EQ1, but EQ1 has the added problem of an incredibly huge world to traverse to get to all possible raid locations. The EQ2 world is not only comparatively small, but the way Boats and Teleporters have been implemented shrinks the world further in terms of travel-time.</p><p>The Standard system in EQ1 serves a far greater purpose than it ever would or could in EQ2 for this very reason. In EQ2, you can get to ANY location in the game, minus the end of an Instance or to Lord Nagafen's Lair, in 15 minutes or less. Yes, sometimes this is dependent on having a Druid portal or an additional Call (Call of Ro, Splitpaw gate-stone), but the fact of the matter is that it can be done. Not only is this true, but the advent of heavy Instance usage makes it so that, generally, pulling additional members into a raid is a very easy thing as they can either run to the instance, zonein, and run straight to the raid OR run to the instance, zone in, and get a Call of the Hero. (The sole exception to this that I can think of is Mistmoore's Inner Sanctum due to the relative difficulty of getting to the zone's door.)</p><p>That isn't the case in EQ1. While a relatively decent number of dungeons are instanced now in EQ1, most of these are single-group instances wherein you almost never have the problem of pulling new people in - on the other hand, the majority of raids are either non-instanced, are huge with many mobs that repop, have their entrances located behind virtually impassable throngs of mobs, or any combination of these three. Furthermore, the EQ1 world is much, much larger in terms of total zones and virtual space. The need is there, where it isn't so much in EQ2.</p><p>By no means am I bashing your idea - It's a good one. If it weren't, they wouldn't be implementing it for EQ1 right now. Just thought you might want to know that SOE thought of it too and that it's being done. With the Buried Seas EQ1 Expansion, they're also adding a lesser version of this same system for single groups called Fellowships. Again, one of the primary features of a Fellowship is to set a rally-point that members can "Call" to by using a Token of that Fellowship, and again this is far more useful in EQ1 than EQ2 due to relative world size and different Instance usage.</p><p>-Hadanelith Raswrolski / Mossda Odis'Ossda, Kithicor Server</p>

Wrapye
03-16-2007, 01:20 PM
<cite>Hadanelith wrote:</cite><blockquote>...<p>(The sole exception to this that I can think of is Mistmoore's Inner Sanctum due to the relative difficulty of getting to the zone's door.)</p> </blockquote>Minor inconvenience.  Just have a conjuror sitting by the wall near the zone-in to CotH people from the foyer to downstairs.  They then leave group, join raid and zone in. Suicide pets work well too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Hadanelith
03-16-2007, 01:25 PM
<p>Wrapye-</p><p>Bingo. You can do that in EQ1 as well but, still have to travel a looooooong way to get to the zone in which you take the CoH. Either that or have about a DOZEN mage-bots sitting there just for CoH. The point is, both of those options take too much time when a raid needs additional members and takes too effing much work to setup.</p><p>-Hadan</p>